Update 46 Discussion Thread

112 posts · 2006-08-18 17:16:29 to 2006-10-03 07:22:25

#36300042769 09/06/2006 13:57:16 Re:Update 46 Discussion Thread

New Props that needed to be added soooooooooooooon:

REDPILL AND BLUEPILL!!11

all for now XD

#36300043620 09/07/2006 14:43:53 Re:Update 46 Discussion Thread
HighAngel_Recursion wrote:

New Props that needed to be added soooooooooooooon:

REDPILL AND BLUEPILL!!11

all for now XD


hmmm how about no?
their special items giving out my live event characters! why should you beable to buy them

#36300044116 09/08/2006 07:56:03 Re:Update 46 Discussion Thread
HELL NO I SOLD MY RED PILL FOR 50 MILL THE OTHER WEEK .
#36300044223 09/08/2006 10:10:50 Re:Update 46 Discussion Thread
Hope you guys plan to add more doorways to white hallway areas cause these two Zion door ways lead to two really trashy looking Zion bases.  Hopefully new areas won't look like the aftermath of Animal House.
#36300045650 09/10/2006 01:53:33 Re:Update 46 Discussion Thread

Yes, red and blue pills should be on the prop vendor.  It makes no sense at all for them to be "event prizes".  They're items that redpill operatives should have so that they can offer bluepills a choice.  What possible ingame or story reason would one of the "event characters" give a redpill operative a redpill or a bluepill?  They've already made that choice.

People forget...  WE are the heroes and main characters of this game.  That's how it was originally intended.  WE should be the ones passing out red and blue pills, not the other way around.

#36300045651 09/10/2006 01:54:52 Re:Update 46 Discussion Thread
Edit:  What possible ingame or story reason would one of the "event characters" give a redpill operative a redpill or a bluepill as a reward?
#36300046934 09/11/2006 19:51:25 Re:Update 46 Discussion Thread
I want the redpill and bluepill ingame for any player event I MIGHT feel like doing with a bluepill turning into a redpill I think it would be cool to have it. I know Anthrax is much higher on the list of useful props other than these two items.
#36300047270 09/12/2006 05:58:33 Re:Update 46 Discussion Thread
*cough* need hotfix *cough* soon....
#36300053131 09/19/2006 13:39:07 Re:Update 46 Discussion Thread

Archive Mission bug

I am still experiencing the mission bug but I don't think it has anything to do with too many people doing missions.

I have been attempting to activate the Merovingian Archive Mission 4.3.2 on the Recursion server for several days now, at various times of the day, I think I've attempted it at least 50 times.

Today I went to try to see if it's a problem on all the servers and went to Syntax to get 4.3.1 ticket. I had no problems activating 4.3.1 and completed it, then could not activate 4.3.2.

I went back to recursion and asked a friend to try, incase it was my account, they had the same problem.

Perhaps the mission has crashed on someone and the building is locked out or the npcs are not available, I don't know. What I know is that it's highly likely no one can access this mission at the moment, and it would be appreciated if a developer can look at it. It's taken ages and ages to collect these tokens, and it sux being so close to the end. Esp with all the tokens filling up my inventory! If some other people would help me verify this or post if you managed to complete this mission today that might help!

 

#36300053135 09/19/2006 13:43:21 Re:Update 46 Discussion Thread
I have the same problem, quite frustrating since this is the last chapter for the reward.
#36300055188 09/21/2006 23:18:19 Re:Update 46 Discussion Thread

Merovigian Archive Mission 4.3.2

Well last night I was able to activate this mission at last! I now have the devils army trench.

Thank you devs!!!

#36300063150 10/03/2006 07:22:25 Re:Update 46 Discussion Thread
Fen wrote:
Edit:  What possible ingame or story reason would one of the "event characters" give a redpill operative a redpill or a bluepill as a reward?

I THINK THEY SHOULD GRANT THE ABILITIE TO GIVE PEOPLE IN REAL LIFE A FREE TRIAL OR A FREE GAME ? NOW THATS A REWARD