NPC Balance Thread

54 posts ยท 2006-02-09 16:45:37 to 2006-02-18 05:51:37

#35400000129 02/14/2006 13:26:36 Re: NPC Balance Thread
Sounds like the combat upgrade is taking shape nicely. SMILEY
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#35400000130 02/14/2006 16:35:04 Re: NPC Balance Thread


ShadowSK wrote:


HCFrog wrote:

Say, a single level 55 NPC, set so that it's as challenging as an entire wave from Pandora's Box 4. That's something we never could do under the old system.



WOW, sweet.



That's exactly what MxO has needed for a long time. We need some sort of boss(s) that spawn on timers, that will need groups of people to beat just one NPC.

Esky and I have been talking about this for awhile.

#35400000141 02/17/2006 07:28:14 Re: NPC Balance Thread
soz if this has already been brought up before but has anyone had mission npcs essentially attempt the old "interlock/roll out" tactic? u know where someone interlocks, gets the first speed attack, rolls out and immediately interlocks again? don't know if it's a bug or very clever AI or wot lol.

also, again soz if this has already been brought up but does anyone else see a large delay between when a mission npc rolls out and when interlock actually terminates?
#35400000146 02/18/2006 05:51:37 Re: NPC Balance Thread


QforQ wrote:


ShadowSK wrote:


HCFrog wrote:

Say, a single level 55 NPC, set so that it's as challenging as an entire wave from Pandora's Box 4. That's something we never could do under the old system.



WOW, sweet.



That's exactly what MxO has needed for a long time. We need some sort of boss(s) that spawn on timers, that will need groups of people to beat just one NPC.

Esky and I have been talking about this for awhile.



yea and with a 50% or 100 % chance of loot! mindless grinding a boss 200 times to get a bandana made me wanna shoot myself in the feet.