Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

37 posts · 2006-05-03 16:21:26 to 2006-07-17 13:53:52

#12800000886 05/03/2006 16:21:26 Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

Well I was wondering how everyone felt about the PvP level at level 16. I think maybe it should be raised to 33. There, You can basically taake care of yourself and know your way around. I think 16 is a little too low since your an easy target for ganks. Also, it doesn't help when your in Westview or International trying to do missions while being restricted in those areas while agents come and savagely shoot you to death and then BAM! You get ganked while trying to do a missions in an area where agents gank you and local gangs aren't too friendly. What does everyone else think about this?




....::::New Dawn For Ever::::....

Message Edited by a1b2 on 05-03-2006 05:23 PM

#12800000887 05/04/2006 02:57:53 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
Being flagged at 16 forces you to learn the basics of survival in The Matrix.  It teaches you to utilise buildings, hyper jump/sprint at the correct time to evade gangs and cq hunters.  That being said, it would only take one bullet, knife or being caught in interlock by an MA, and it's over extremely quickly without the possibility of escape.  You do have to learn that death IS around every corner on Vector, but without the chance of avoidance, 16 is perhaps a little low.  33 is the other extreme however, and much too high to be flagged for the first time.  I'd suggest somewhere around 25.  It's not a huge amount of levels above 16, but with every level comes more damage you can absorb, thus more chance of escape whilst maintaining the learning experience.    
#12800000888 05/04/2006 07:39:29 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

Fear of death makes us careful.


16 is just right, you soon learn that the enemy REALLY IS the enemy.


Got a few skills, feeling confident that you can handle NPC's? Here, have a permaflag, feel the fear!

#12800000889 05/04/2006 08:18:42 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
^^^^^^^^^^^^^^^^^^^^ Lol true, true^^^^^^^^^^^^^^^^^^
#12800000890 05/04/2006 14:27:12 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
I'd have to say that I honestly want the PvP flag to be lower, maybe level 10...or lvl 2 maybe? lawl.
#12800000893 05/05/2006 12:24:41 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
I am unsure as to why the level 16 was selected.  Level 15 is when
a player gets to use a new upgrade.  Whether it be Guardian
patcher, Matrial Arts initiate.  I think 15 should be the
flag.  One gets to utilize their first upgrade towards there
char's build.  And because the build is actually starting, that is
when the flagging should commence.

#12800000894 05/06/2006 00:28:55 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?





yourbuddy wrote:
I am unsure as to why the level 16 was selected.  Level 15 is when a player gets to use a new upgrade.  Whether it be Guardian patcher, Matrial Arts initiate.  I think 15 should be the flag.  One gets to utilize their first upgrade towards there char's build.  And because the build is actually starting, that is when the flagging should commence.






nah i think they have it right at 16, and when you get the new upgrade at 15 it gives you a whole level to test it out and get the hang of it

#12800000895 05/06/2006 08:43:46 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
16 is good.  My Vector alt got killed by a level 50 right when I hit 16, even before the 'Level Up' message had faded from my screen!  I couldn't help but laugh...reconstructed at a different hardline though.  :robotwink:




Illyria

#12800000896 05/06/2006 19:51:46 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

My alt got hacked to death in cr1 right after hitting sixteen.  I don't usually comment upon dying as it's not usually my way, but this time I thought a "Sad" was appropriate.  His response was: "It's the name of the game" Ok, not what I do but fair enough he has a point.  I log out then in again on my main character, and go on the hunt at the mission location.  A few minutes later, dead level 45* hacker on the ground.  I am then treated to a rare breed of sportsmanship, which would have been a gankers chronicle, if I were Sable (Errors his): 


"You f****** p****, oh its so easy to kill me when your a big tough 50 huh?"


"I'm gonna get my fcation to kick youre a**, then grinde my a** off and make your life HELL"


There was more but I was laughing too hard to pay much more attention.  I gave him some words goodbye in his own language, just so he fully appreciated the magnitude of how scared I was:


"LOL, you said big and tough" 


It's unclear whether or not his 'fcation' got the message or not, but I had no trouble from them.  As for the ganker turned gankee, never saw him again...The point of my tale is that if you do get ganked at level 16, you have all the time in the world to level up and exact some satisfying revenge on the poor soul who crossed you way back when.  I said earlier that flagging should perhaps be raised to 25, and I take that back.  This is Vector, and the quicker you learn that, the better.  Another point is to not reformat your computer and lose all the screenshots of people like our ganker/ee before :smileysad:


*DISCLAIMER.  I'm not what you would call a 'Ganker' although no disrespect to those who are.  This was one of the rare times where the reward far outweighed the honour however :smileywink:

#12800000901 05/09/2006 03:53:54 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
Heh Red = Dead no matter what level what faction. level 16 all the way to 50 who gives a **bleep**... a game is a game and if people gonna cry espically if there gankers themselves then let em lol (And yea thats coming from me lmao)
#12800000902 05/09/2006 14:19:28 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
I can still kill you with one shot at level 33.

#12800000903 05/09/2006 15:31:49 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
heh..i was g7g when i first started playing. soon after i left machines and went merv..about level 12 or so i think. after i turned level 15 oranos seemed to always be there if my evade was down to punt me and laugh. i hated him, lol. but it was these experiences that taught me to always keep my evade up and how to survive on vector. after i turned 50 i made sure to get my revenge and all was good in my little world again.


 vector is the most rewarding server for mxo, imo. its a test of survival and wits. and even at 16, if yoru careful...you can even  pvp against level 50's and  come out on top. might not get a kill but you can distract enough to get them killed by someone else. 16 is perfect to begin flagging. any higher and your not given the time needed to learn the fine art of pvp.
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#12800000904 05/09/2006 15:33:32 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

drippingcheese wrote: I can still kill you with one shot at level 33.



a measly 2 shots at level 45..theres no hiding from the sniper.

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#12800000905 05/11/2006 14:00:57 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?





darkhaze wrote:


drippingcheese wrote: I can still kill you with one shot at level 33.



a measly 2 shots at level 45..theres no hiding from the sniper.







Whatchoo talking bout, Willis?!


I've taken down a couple of 45s in one shot before! SMILEY

#12800000906 05/11/2006 16:28:16 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
It should be level 2.
#12800000908 05/14/2006 14:06:26 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
"Shouldn't PvP flagging be changed, on Vector, from 16 to 33?"



No.

#12800000910 05/16/2006 04:49:32 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
the pvp flagging should be lvl 2
#12800000912 05/16/2006 05:48:58 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
Yeah, then you might actually get a CQ!!!

J/K.
#12800000915 05/17/2006 07:55:41 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
Frankly I would love for Recursion to go Hostile for about a week or 2. 


I would've switched to a hostile server along time ago if I were not too lazy to start the grind


SEETHER
#12800000924 05/21/2006 02:14:41 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
No way, ive just started playing an alt on vector and been fighting 50`s at lvl 8 lol, 16`s just right cus its about that time you start to get confident of your abilities like somone else said get the perma flag and fell the fear :smileyvery-happy:
#12800000934 05/22/2006 23:45:59 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
they should change it to level 49 before your perma flagged!!(that was a joke for some of you serisous folks out there)


nah in all honest i would say soon as you come out the HL your perma flagged but it would never work that way because theres **jerks** in the world who would sit outside the uriah HL and just tag away all day thinking they are the PWN
#12800000938 05/24/2006 09:30:00 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?


ReguIus wrote:
It should be level 2.



#12800000951 05/27/2006 00:42:02 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
lol mars you act like you ahve never killed a noob
#12800000979 06/02/2006 19:00:23 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
mars is a n00b killer. btw, this thread is still going?:smileyindifferent:
#12800000989 06/12/2006 03:44:08 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

 16 is just right.



On other servers, you get the feeling: Yeah, they are the enemy's, but they can't harm me *Moon*.



On Vector, you actually learn who's the enemy, and at level 16, you feel relief when you meet other Machines.


#12800000998 06/21/2006 03:52:43 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?


Illyria22 wrote:
16 is good.  My Vector alt got killed by a level 50 right when I hit 16, even before the 'Level Up' message had faded from my screen!  I couldn't help but laugh...reconstructed at a different hardline though.  :robotwink:




Illyria



HAHAHA...welcome to Enum..er...Vector....:smileywink:

ah lvl 16.   It really is the perfect lvl to flag, like many have said it gives you a chance to 'learn' your rsi and its quirks, it makes you very very very paranoid *which is good on a hostile world.  There were days when i thought all of enumerator got a flash message that said "hunt and Kill DrSmith" i couldnt go anywhere without being killed again and again.  now i'm not a trash talker..never have been and never will i'm an old man and am past that but wow, some of the stuff ppl say when they kill you....:smileyvery-happy:  i just added them to my buddy list *good think i scnshotted it before the merge, that auto load never did work right
And got my revenge eventually.


 My life as a 50?..i die alot, i kill alot i GANK alot.   /shrug
    


Doc
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#12800000999 06/22/2006 21:41:15 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
I wish it was level 1....think how many more CQ's you'd have :smileytongue:
#12800001000 06/22/2006 22:00:32 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?

I think it should be level 10, when they get HyperJump.


At least they have somewhat of a chance.

#12800001004 07/02/2006 17:36:54 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
It should be lvl 1, would be more realistic
*edited by admin*
#12800001006 07/05/2006 21:44:41 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?





DooRDie wrote:
It should be lvl 1, would be more realistic






Just think, everyone would sit at Uriah Northwest, now is that good for the noobs?
#12800001007 07/06/2006 12:59:18 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?


Mercio wrote:





yourbuddy wrote:
I am unsure as to why the level 16 was selected.  Level 15 is when a player gets to use a new upgrade.  Whether it be Guardian patcher, Matrial Arts initiate.  I think 15 should be the flag.  One gets to utilize their first upgrade towards there char's build.  And because the build is actually starting, that is when the flagging should commence.






nah i think they have it right at 16, and when you get the new upgrade at 15 it gives you a whole level to test it out and get the hang of it

exactly !!!! I think its fine too
#12800001008 07/06/2006 13:00:41 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?


Illyria22 wrote:
16 is good.  My Vector alt got killed by a level 50 right when I hit 16, even before the 'Level Up' message had faded from my screen!  I couldn't help but laugh...reconstructed at a different hardline though.  :robotwink:




Illyria




Oh yes I remember that it was like 6 months ago and I was on Vent lol fun times hehe

Message Edited by GuSm4n on 07.06.2006 02:01 PM

#12800001009 07/08/2006 20:53:12 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
if it was lvl 1 or 2 you'd die the second you enter the matrix especially now where all new recruits come through uriah people would just og sit there kinda like the redpill greeters on syntax except they kill you instead..
#12800001018 07/12/2006 22:42:33 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?
If It was to be changed, I'll lower it a bit. Just enought for tthey to figure out what an ability is, and how you use an special, how you jump, etc. Tho 16 is cool enogh.

What its fun is when you say "hi" to a lowbie and they answer "hi, nice see red and no need to run", and the next thing they see is the reconstruct button :smileywink:
#12800001022 07/13/2006 16:02:39 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?


TimeMaker wrote:





DooRDie wrote:
It should be lvl 1, would be more realistic






Just think, everyone would sit at Uriah Northwest, now is that good for the noobs?

No, but it would be funny to see all the comments the dead noobs would be making. We could have contests, who can kill the noob the fastest wins or who kills the most noobs in 10 minutes.


#12800001029 07/14/2006 09:31:44 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?





DooRDie wrote:






TimeMaker wrote:






DooRDie wrote:
It should be lvl 1, would be more realistic






Just think, everyone would sit at Uriah Northwest, now is that good for the noobs?



No, but it would be funny to see all the comments the dead noobs would be making. We could have contests, who can kill the noob the fastest wins or who kills the most noobs in 10 minutes.






That's not funny, that's just cruel....
#12800001034 07/17/2006 13:53:52 Re: Shouldn't PvP flagging be changed, on Vector, from 16 to 33?


yourbuddy wrote:
I am unsure as to why the level 16 was selected.  Level 15 is when
a player gets to use a new upgrade.  Whether it be Guardian
patcher, Matrial Arts initiate.  I think 15 should be the
flag.  One gets to utilize their first upgrade towards there
char's build.  And because the build is actually starting, that is
when the flagging should commence.



My theory... at lvl 8 you get the message about DE, etc, etc, lots of fear and FUD...

2x8 = 16... Guess they figure it took you 8 levels to learn how to not die so much, maybe you needed another 8 to learn that things want to kill you.... alot...