:::SWG? what is that like now..:::

84 posts · 2005-08-26 03:32:29 to 2006-10-16 18:40:00

#12300000616 02/12/2006 05:18:11 Re: :::SWG? what is that like now..:::
SWG.... Its fun but like everyother game it gets boring.     Jedis galore   and no ones in the cantinas anymore..  its not as fun since the update.    If you were going to get swg I would say atleast you didnt make friends on it before the update.   Because they probably left without giving you contact info so you feel bad because cant have good times again.                      
#12300000617 02/12/2006 10:29:26 Re: :::SWG? what is that like now..:::
Just orderd it off play.com that second......been having a go at the trail version and this game is very very good, i try commando, smuggler and jedi, i think commando is the best because everyone goes jedi and theres no real difference in pvp and from what ive heard on the swg forums a commando can hold his own against a jedi SMILEY
#12300000656 02/28/2006 11:01:03 Re: :::SWG? what is that like now..:::
It's very, very different to the original version of SWG. It's faster paced now, and more simplified. Whereas pre-CU, it took you 6+ hours of playing everyday to be even competitive within 6 months, now, you can equal vets in around 1 month.

It's a Action RPG which is similar to Neocron in it's combat system.
#12300000657 02/28/2006 23:06:21 Re: :::SWG? what is that like now..:::
Zabrak Commando 4tw!!!!!
#12300000660 03/04/2006 09:55:46 Re: :::SWG? what is that like now..:::
As a matter of fact when on there today, i play on corbantis no one was on from a server with 2000 peeps to only like 43 on there it was poo and all the over servers arent even populated its very light, or light ranked the server th game is poo and dead only way to get swg back is put it on pre9.
#12300000693 03/20/2006 15:20:16 Re: :::SWG? what is that like now..:::
here here :smileymad:
#12300000694 03/20/2006 16:19:50 Re: :::SWG? what is that like now..:::
Well as a new player to MxO thanks to the SWG sub to Station pass upgrade, I have to tell you there are a lot more then 43 people on Corbantis and it's not even the big pop server. Bria is more populated than Corbantis.
I see people in the quest bunkers, hawking their stores at the starports (and there are dozens of starports)
I'm not saying there are as many players as there were pre-NGE, but it's definately not a ghost town.
Space is fun, I like the pseudo-FPS combat and it's starting to have a lot of quests. The bugs are still there but the devs have said they are making bug fixing their number one priority.
But none of that matters. Here is what does. It's free for 10 days, get on and see if YOU like it. If you don't cool. If you do, make your server Corbantis and send Osekai a tell, i will set you up with Starship supplies and I have alts that would be happy to quest with anyone.
well that's my take anyway.
#12300000697 03/22/2006 14:19:52 Re: :::SWG? what is that like now..:::
SWG is like someones first love.  They change over time, some get fat and some cut there hair but no matter what they do, u will always love them.    

SWG was my first real mmorpg,  its about to hit a year for me playing and I still have a ton of stuff to do in it. The only problem is none of my friends or guild really plays the game anymore.  No matter what they do to it, I'll keep playing it, It was my first and u can't walk away from your first.  As for mxo the only reason why I still have this account is because of the station pass.


40

Tempest Server
Waric   Elder Jedi
Forty     Elder B.H
Gee Money   Camando(sp)


#12300000708 03/25/2006 10:58:09 Re: :::SWG? what is that like now..:::


Beanix wrote:
Read it, dont mind my n00b questions.
I got shocked back in the date



U picked the wrong time at that point, the NGE just hit and alot of poeple where very very upset. at this point people r starting to learn how to plan with the nge and now wanting more content and bug fixes. Of couse, Myself would love a Rollback, but that ain't gonna happen. NGE is very easy to get use to, so If u have any questions about the game just pm me and I'll let u know everything u need to do to get u started with the game.

40

#12300000710 03/26/2006 03:42:48 Re: :::SWG? what is that like now..:::
The only reason I would have ever tried it was the fact that you had to work really hard to become a Jedi and I heard they pwned in combat (but bounty hunters could kill em for great rewards) and now its like this. I'll keep my money for sumthin else.
#12300000712 03/27/2006 15:01:17 Re: :::SWG? what is that like now..:::
SWG will never be what it once was. Never will there be as many subscriptions as before due to broken promises, broken hearts, and a broken community.

Needless to say I just paid 20$ for the matrix game to reply to this... Odd eh?

However, I'm open to gameplay... But SoE killed SWG. I hope to salvage my Station Access subscription if this game is decent since I'm a big fan of EQ2 and sorta into PlanetSide.
#12300000716 03/27/2006 22:39:53 Re: :::SWG? what is that like now..:::

I have been playing SWG for the last two years (i left their to come here)....if your a shallow 10 year old gamer, or a person who likes "really easy" games...buy swg, otherwise its a waste of your time.

It has 0% content, 0% storyline, go to amazon.com and read the reviews

#12300000732 04/02/2006 10:14:51 Re: :::SWG? what is that like now..:::
SWG was the place to be back in 2003- late 2005, the professions were great, the equipment was great, food was useful, and helish loada great ppl played it. The out of the blue some post saying about the NGE was going to come forth got put forward.
If you are a child who cant play mmos and like first person shooters, SWG is the place for you.
RIP SWG
#12300000733 04/02/2006 10:18:45 Re: :::SWG? what is that like now..:::

OMG is this *CENSORED* talking about the right game


Orchestration wrote:

SWG is a pile of $*&%

You can not do anything untill you hit the level cap, you HAVE to be Master (If your a crafter or fighter, you need to be a Master of that Profession if you want to suceed).

That means that you have to get to Lvl 80 as soon as possible. However there is NO CONTENT in SWG, this means that getting to Level 80 is just one long grind! All you can do is kill Bols for a few weeks straight till you reach Master.

When you  do you find that there is no content in the game. Except for becoming Jedi. So you finally decided to go be Jedi. Thus sevral more months of killing Bols till you unlock Jedi, then more months of killing Bol's till you level it.

Once you become Master Jedi? Oh thats right there is still NO CONTENT! This means that all you can do is PvP. Guess what? PvP and the Galactic civil war is totaly pointless! Be Rebel or Imperial it makes no diffrence. You go kill players of the other faction, there is no reward for it, nothing is achived by it, cept for the fact that your armour is decayed a little more.

Yeah you can attack player placed bases, guess what! Still doesn't chage a freaking thing!

Crafters are just about pointless because everyone else is Jedi and Jedi do not need armour or weapons as they have there own. Maybe if your a Chef you can make money, as Jedi need food but that about it.

The class system is totaly screwed up and it is ALL about fighting an nothing else. Most classes do not have any abilites which can be used outside of combat. And everyone is a Fighter/Healer if you are anything other than that you have no chance in combat, it is totaly unbalanced.

Jump to Lightspeed is just a pile of $%^& too, nothing to do in that at all.

Do not waste your time with SWG, compared to SWG MxO has an amazing amount of content. I am so glad I stoped play SWG and switched to MxO there is so much more to do and it is a lot more fun.



If you did not find you got on in swg then it was because you wernt good enough to play. . .

Half the **bleep** you just said is wrong during the cu i was lvl 71 and i was able to fight and kill or escape against 2-3 jedi all lat once, i wasnt a master of any proffesion either . . .

#12300000752 04/07/2006 10:17:13 Re: :::SWG? what is that like now..:::
SWG was the place to be back in 2003- late 2005, the professions were great, the equipment was great, food was useful, and helish loada great ppl played it. The out of the blue some post saying about the NGE was going to come forth got put forward.
If you are a child who cant play mmos and like first person shooters, SWG is the place for you.
RIP SWG
Indeed mate. 
Piece  . . .  of  . . . crap.
The only people I know that get into that game any more are kids.  Used to be the place for mature gamers.  Had such an immersive universe feel to it.  You truly felt as if you were in the Star Wars Universe.  At that time, it was an MMO - R - P - G.
That was before the dark times.
Before the Great Galactic Nurf War.
SWG will never be what it once was. Never will there be as many subscriptions as before due to broken promises, broken hearts, and a broken community.
Amen to that.

Message Edited by noVus on 04-07-200611:18 AM

#12300000796 04/24/2006 21:56:10 Re: :::SWG? what is that like now..:::
It was like thousands of subscribers cried out and was suddleny silenced
#12300000797 04/26/2006 06:36:29 Re: :::SWG? what is that like now..:::
SWG isn't that bad. Alot better than WoW if you ask me. At least it doesn't look like a Saturday morning cartoon.:smileyindifferent:
And despite all the naysayers.....there's still tons upon tons of players, old and new in that game. Still have the same amount of servers they did at launch.
#12300000799 04/26/2006 13:17:23 Re: :::SWG? what is that like now..:::
I have to respoectfully disagree with the above post. I left in November right after the NGE went live. I admit to being a supporter, and a regular player of the CU. I went back for literally a day in Febuary, to find the server (Euro-Chimaera) quite dead, and mind you this was a very populated server beforehand. I searched every city, only to find life in Bestine on Tatooine, and they were mostly new players, and a few vets sitting around waiting for pvp. My guild chat was dead, and there was a day when we were very formidable (in both pvp, politics, and player helping).

I am going to save my rants about the NGE. Everyone knows what our opinions are...but the populations are down, I dont know about subs, but the populations themselves are nowhere near where they once were...
#12300000925 06/08/2006 13:19:57 Re: :::SWG? what is that like now..:::
Ok, this was back in april... any new changes?  I was tempted to reopen my account.  Should I?  Have they improved the NGE any?

#12300000926 06/09/2006 17:00:08 Re: :::SWG? what is that like now..:::

We have lost alot of players.  Combat is alot slower, more like the pre-CU era, but its a bit harder. NPC do more damage, and they have more ham. Medics and Jedi have been nerfed. Melee weapons do more damage than the best OR lightsaber. Medics have less healing power.

The devs have a new targeting system that dosnt work. They say we have to push Y to do something and Z to do something else, but it dosnt work. They gave us 1 day to test the entire patch and nothing really works.

Some day we will be getting a new GCW event in Restuss. The hole city is empty, and important items from the city, like shuttles, starport, and quest NPC have been relocated just outside the city. We will be getting new quests and loot, like new hilts and Mandolorian Armour.

Im not sure how I like the new patch. Im extremely bored ingame now. I cant do much since everyone is offline. Then again, I dont think I would do much if we were in a different system. SOE needs to do alot more if they want to have people continue to play the game.

#12300000927 06/09/2006 17:01:08 Re: :::SWG? what is that like now..:::

"Chapter 1: The Corellian Captives" Publish Notes, June 8th - Part 1



Please note that any chapter notes that are
highlighted in green are changes made to the game based on community
requests and feedback.


Armor


  • Mandalorian armor will now un-equip if your character does
    not meet the requirements to equip the armor (Mandalorian Armor is
    restricted to Master Bounty Hunters and Master Commandos).



Bazaar/Vendor


  • Liquid Petrochemical resources should now appear under the Energy category when searching for this item.



Combat


  • Kneeling and Prone positions may be
    used in combat by using either an ability button (the buttons can be
    found in your command browser by pressing ";") or the slash commands
    (/kneel, /prone).


  • The Action costs for all special abilities have been changed for all professions.

  • The total amount of healing potential for all Healing special abilities has been changed for all professions.

  • The amount of health for NPCs and Creatures has been increased to make combat more challenging.

  • NPC's and creatures level 10 and up have a chance to use special attacks.

  • NPC and Creature movement in combat has been improved.

  • Creature attack speeds have been reduced.

  • Weapons with 75 meter ranges will now have a range of 64 meters.

  • Old minefields and traps added a 20% damage bonus for all
    those detonated by a single player/creature.  This legacy bonus has
    been removed.  This will affect all traps available from Faction
    recruiters.

  • It should no longer be possible, intentionally or
    unintentionally, to attack a target that is behind a non-combat target,
    such as a quest object or floor instrument.

  • NPC and Creature movement in melee combat has been substantially decreased.



Experience Points


  • An Experience Point (XP) bonus has been added for players who are grouped together.



Junk Dealers


  • Junk Dealers will now buy Loot Kit parts such as Gong Parts, Blue Rug Parts, etc.

  • Some Aurilian Village loot items have been removed from the list of things Junk Dealer's will buy.



Loot


  • Decorative Shisha: The Draft Schematic for this item can be crafted by anyone with a furniture crafting tool.

  • Rage of the Wookiees: The 'Grievance Striker' carbine no longer uses or displays incorrect weapon modifiers.



  • Rage of the Wookiees: The quest reward Warrl Surprise now enhances strength.

  • Elite Tusken Raiders should no longer drop Krayt Pearls (Only Krayt Dragons should drop Krayt pearls).



Pets and Droids


  • Droids: Droids with Structure Maintenance Modules installed should now correctly make maintenance payments to your structures. 


You can assign structures to
the droid's list by: 1. Selecting “Assign Droid” from the Structure
Management option on the structure's maintenance terminal.


2. Selecting “Edit Maintenance List” on the droid's Structure Maintenance radial menu.



  • Droids: Power indicators will now show the correct power level for the droid.

  • Droids: Bomb droids have had their damage potential increased.

  • Droids: Droids that are destroyed in
    combat will automatically be stored in your datapad (you will receive a
    message when this happens).  Pets cannot be called during combat, but
    when combat ends you will be able to summon your pet or droid normally.

  • Pets: All pets will be stored in the owner's datapad if the owner respec's their profession.



Player Event Perks


  • The conversation text for the promoter will no longer have
    an option for NPC actors. NPCs actors are not available so the
    description has been removed.



Profession: Bounty Hunter


  • Bounty Hunter armor schematics will drop as loot from NPCs on bounty missions.

  • Arakyd Probots can now be easily activated by clicking them once with the mouse instead of using a radial menu command.

  • The Mancatcher Special Abilities will now do slightly less damage.



Profession: Entertainer


  • Instruments that need to be placed in
    the world such as the Nalargon or Omni Box can now be played by making
    them your "Intended Target". To do this, target the instrument with the
    green brackets.

  • Entertainers should be able to properly use droids equipped with entertainer playback modules.



  • Entertainers should now be able to use microphone schematics.



Profession: Jedi


  • The special ability "Saber Block" has been reduced a small amount.

  • The first generation Lightsaber is a profession reward for
    Combat Level 30.  The required combat level for this weapon is now
    correctly listed as Combat Level 30 in its description.

  • Fixed an issue that would occur when
    Jedi would un-equip their Jedi robes and all protection values would be
    set to zero, even if other items that gave protection bonuses were
    still being worn.



Profession: Officer


  • When a Heavy Weapon is equipped, the special ability
    "Deadeye Shot" now uses an icon to let you know that the action cannot
    be used with Heavy Weapons.

  • While wielding a melee weapon, the special ability "White
    Phosphorous Grenade" can now be used at its correct range (30m) instead
    of using the melee weapon's range.

  • The special abilities, Phosphorous Grenade (30m), Artillery
    Strike (30m), Aerial Bombardment (30m), and Orbital Strike (45m) will
    now use their correct ranges. 

  • Using the special abilities, Phosphorous Grenade, Artillery
    Strike, Aerial Bombardment, and Orbital Strike should not incorrectly
    display "Out of Range" messages.



Profession: Smuggler


  • The smuggler's "Precise Striker Pistol" awarded at combat level 50 will now have level 50 weapon statistics.



Profession: Spy


  • While wielding a melee weapon, the special ability "Flash
    Bang" can now be used at its correct range (35m) instead of using the
    melee weapon's range.

  • The level 26 Spy profession quest will no longer award
    Rebel faction points, so prevent interfering with players who want to
    pursue different faction choices.

  • When a Spy successfully steals an item, a system message will be displayed that describes the item stolen.

  • The "Deathrain" weapon speed has been changed to correctly have a pistol weapon speed instead of a carbine weapon speed.

  • A Spy's Neutralize device now has a 20m range, regardless of what type of weapon they might be holding.



Profession: Trader


  • Vendors can no longer wear backpacks that have items inside
    the backpacks. Vendors can still wear backpacks as long as the backpack
    you equip on the vendor is empty (This is to help prevent players from
    accidentally losing all of the items in the container (backpacks,
    bandoliers, etc).

#12300000928 06/09/2006 17:01:29 Re: :::SWG? what is that like now..:::
"Chapter 1: The Corellian Captives" Publish Notes, June 8th - Part 2

Quests

  • Hero of Tatooine: The Moisture Farmer for the Hero of Tatooine quest will spawn once again, but in a new location!



  • Legacy Quest: Lar's Homestead: Zef's quest task now correctly lists the time to complete the quest as 60 seconds instead of 4 minutes.

  • Legacy Quests: Safety Measures:
    When players complete tasks on this quest, waypoints will be given for
    Gerak Vurtimi so it is convenient to return to him and complete the
    quest.

  • Legacy Quest Watto's: Tracking the Head (Watto's Droid Head Quest): Fixed an issue that caused EV-9D9's conversation to repeat.

  • Rage of the Wookiees: Camp Doctor in Etyyy will no longer have the option to insure items.

  • Rage of the Wookiees: Arena Challenge: Face Wirartu: - If you complete the Arena challenge by killing Wirartu and you choose to "repent your actions", the quest should now complete and clear from your journal.

  • Rage of the Wookiees: Clone War Relics: Queen Kylantha Quest - Queen's aid Phase II:
    If you failed the prison break portion of the quest on your first
    attempt, you should now be able to speak with Grrallo (545, 460) on
    Kashyyyk to re-take the mission.




  • Rage of the Wookiees: Jessk the Trandoshan: Corrected the Quest Journal text.



  • Rage of the Wookiees: Myyydril Caverns: Doctor Kinesworthy: The NPC conversations for this quest have been fixed and the quest can now be completed.

  • Rage of the Wookiees: Myyydril Trust - Nawika's Jewelry Box: The quest XP reward has been reduced so that it is appropriate for the difficulty level of the quest.



  • Rage of the Wookiees: Myyydril Trust - Tala'oree: The quest XP reward has been reduced so that it is appropriate for the difficulty level of the quest.

  • Rage of the Wookiees: Quelling the Varactyl: After
    collecting 8 Varactyl plumes, the quest journal will now correctly
    direct players to return to Ortha Ledox in the Rodian hunting camp to
    complete the quest.

  • Rage of the Wookiees: Ren'Salla's Runestone: A new and improved quest reward is now available.

  • Rage of the Wookiees: Retrieve Poached Goods:
    The "poached goods" object that you must interact with to complete this
    quest has been moved so that it isn't covered by Kashyyykian foliage
    (sometimes preventing players from being able to interact with the
    poached goods).

  • Tansarii Point Station: Rydel and Raylen's
    quests ( as well as many other s on Tansarii Point Station ), have been
    updated. If you had these as active quests in your character Quest
    Journal, they will be reset and you will need to start from the
    beginning.

  • Tansarii Point Station: If you were on
    one of the ground quests that has been changed in this publish, your
    quest journal will automatically be updated so that you can start the
    quest from the beginning.

  • Tansarii Point Station: A shuttle has
    been added in Hangar Bay 01 that will travel to and from Station Gamma.
    You no longer have to go into space and fly to Station Gamma if you
    don't want to.

  • Tansarii Point Station: The initial Profession Quests no longer require you to fly to Station Gamma. You can either fly or use the shuttle.

  • Tansarii Point Station: As long as you have a ship, you can launch into space from either Gamma or Tansarii, regardless of how you arrived.

  • Tansarii Point Station: Space Quests have been updated to flow more smoothly, and give return waypoints to quest givers.


If you have not finished all of the space quests (by
receiving the final reward), all of the existing Tansarii Point Station
space quests will be cleared from your Quest Journal.  You will need to
complete them once more, starting with Serissu.  If you choose to
repeat the quests, you will receive the rewards, credits, items and
experience point rewards again.



  • Tansarii Point Station: Space quests now have experience point (XP) rewards for completion, in addition to the credit and item rewards.

  • Tansarii Point Station: If you have not finished the starting space quests, all of the quest entries will be removed when you log in and you will need to start again.

  • Tansarii Point Station: If you die in
    combat on the top or bottom floors of Tansarii Point Station and
    respawn in the cloning facility, you won't be required to go up and
    down the elevator to complete the quest.

  • Tansarii Point Station: Fences are now called Junk Dealers to prevent any confusion with the two different names.

  • Tansarii Point Station: Added a new Junk Dealer to Tansarii Point Station.

  • Tansarii Point Station: Inaldra's Lieutenant will no longer send you to quest NPCs with whom you already have a quest.

  • Tansarii Point Station: All Experience Point rewards for Trader quests on Tansarii Point Station have been increased.

  • Tansarii Point Station: Added new loot items.

  • Tansarii Point Station: Gendra's quest to play music in the cantina, now displays the correct Experience Point (XP) reward amounts.

  • Tansarii Point Station: Tyrral on Station Gamma has just added a new item to his inventory.  Traders from the outer rim call it "Tatooine Bug Juice".

  • Tansarii Point Station: The smuggling quest has been updated to emphasize smuggling.

  • Tansarii Point Station: Combat between Han Solo and the Imperial Stormtroopers is now faster paced.

  • Tansarii Point Station: Some droids in the droid room on Tansarii Point Station are now aggressive.

  • Tansarii Point Station: Enemy ships around Tansarii Point Station will appear more often so patrol missions will be more challenging.

  • Tansarii Point Station: NPE Smuggler quest now has you travel to Gamma via the shuttle.



Space


  • Reactive Micro Plating and Illegal Core Boosters will no longer drop as space loot since they are no longer used.

  • Mission counters for "destroy missions" in space will now
    correctly count up from 0 to the number of mission targets needed to
    complete the quest.



User Interface


For tips on how to use the new combat targeting controls, click here.


For tips on how to use the non-combat targeting controls, click here.


  • Look-At Target (Blue Brackets): The set of blue targeting brackets you are used to in combat is called your "Look-At" target.

  • Intended Target (Green Brackets): You will notice a set of green targeting brackets when you log in. Any NPC, creature, player, etc. in these green brackets is your Intended Target. You can use the Z
    key to switch your Intended Targets at any time. The green brackets
    will cycle through all available targets from right to left.

  • Weapon Safety Mode: Weapon Safety Mode
    prevents you from attacking an unintended target. You can toggle your
    Weapon Safety Mode on and off by pressing "Y".



    While your Weapon Safety Mode
    is turned on, you will see a different combat cursor and when you
    attack an enemy, your attacks will only affect your Intended Target
    (Your Intended Target is the target in green brackets).

  • Weapon Safety Cursor: While your Weapon
    Safety Mode is turned ON, you will see a different combat cursor and
    when you attack an enemy, your attacks will only affect your Intended
    Target UNLESS it is an AOE/heavy weapon.


  • Character Attribute Tooltips: The
    character interface screen now has advanced tool tips that provide more
    accurate and thorough information regarding your character's individual
    attributes.

  • Emotes will prefer your Intended Target.

  • The slash command /target now sets your intended target as well as your look-at target.

  • Heals that heal players over a period of time will now display a buff icon.

  • Offense, Defense, and Damage statistics have been removed
    from the character sheet since the value for these attributes are now
    determined by weapon statistics.

  • Added waypoint markers for doors to help guide players to hard-to-find entrances.

  • Added helpful new tooltips that explain Character Attributes on the Character Sheet (You can open this by pressing "C").

  • The Bounty Icon should no longer appear on spawned creatures.

  • Cryoban grenades, Thermal Detonators and Proton grenade
    descriptions have been updated to reflect the correct information in
    the examine window.



Vehicles


  • Fixed an issue that enabled players to bring vehicles into the Etyyy Hunting Grounds.



World


  • Fixed many instances where players would see a "glassy" or "checkerboard" effect on the terrain.

  • It has been reported that the mighty Sarlacc's poison has become more lethal.

  • Lairs no longer spawn baby creatures.

  • Several major cities throughout the galaxy now have a
    piloting expert NPC that will help beginner pilots find pilot
    trainers.   They can be found in: Mos Eisley at the Mayor's house and
    the starport, the Bestine starport, Mos Espa's starport, the Hangar in
    Theed, Kadarra's starport and the Coronet starport.
#12300000929 06/09/2006 19:51:47 Re: :::SWG? what is that like now..:::
Now that's a patch.
#12300000930 06/13/2006 20:37:23 Re: :::SWG? what is that like now..:::

I like the new patch, it is more like you are accomplishing something when you do a mission and you don't jast plast everthing untill the end.


But mostly i'm waiting for the Bases to came back un in chapter 2 patch


It is fun to travel and do missions and get into the Star Wars universe but i'm sure the battle fields and Faction Bases are what the big thing is about and that will give the game a togetherness feel it needs.


Still the last two Months I've been playing it has gotten better each week, like it is a whole new game starting up and adding it's normal new stuff to comlete the game like most MMO's do


So since I'm neew to it I'm fine with it and am glad it is one of the games I can play on the Station Access plan SMILEY



#12300000935 06/16/2006 00:31:16 Re: :::SWG? what is that like now..:::

SWG, i regret to say is recked after a whole year of playing, i have seen that cu was much more fun than "nge"


I have now cancelled my account to swg which i had fun on until the new combat upgrade "pub 30"



I only stayed on that game to pvp and collect mando armour which i got and i pvp alot but then it became boring, hitting lvl 90 gives us nothing to after that, nothing to work for.


but cu we could of dumped professions became a new profession i wish they had fixed it


well i was lvl 90 jedi - called marcusa on corbantis anyone play on corbantis?

#12300000936 06/16/2006 11:47:35 Re: :::SWG? what is that like now..:::
Before the NGE, when the Bunker for the Mando Armor just introduced, it was almost impossible to get it, has Mando Armor gotten easier to get?
#12300000937 06/16/2006 13:00:52 Re: :::SWG? what is that like now..:::





RemagDiv wrote:
Before the NGE, when the Bunker for the Mando Armor just introduced, it was almost impossible to get it, has Mando Armor gotten easier to get?







i believe it probably is



u need liquids to create the armour u can easily get more than 5 in da day thats if u stay there throughtout the whole day

#12300000938 06/16/2006 15:25:34 Re: :::SWG? what is that like now..:::
Yeah, but I also remember you needed to complete a timed quest as well further down, and needed to craft each piece seperately, with the outcome being a random color as well and the armor wasn't even that good with resists, but this was pre-CU even. I led a group of 20-30 people in there once and couldn't even get halfway through, it was impossible.
#12300000939 06/17/2006 03:09:14 Re: :::SWG? what is that like now..:::





RemagDiv wrote:
Yeah, but I also remember you needed to complete a timed quest as well further down, and needed to craft each piece seperately, with the outcome being a random color as well and the armor wasn't even that good with resists, but this was pre-CU even. I led a group of 20-30 people in there once and couldn't even get halfway through, it was impossible.






well they have destroyed the game so it can easliy be solod now, and the colors are not random anymore you can choose and the armour is good if u have the best cores to create it and yea u do have to craft it sperately just the schematics everything is created outside the bunker
#12300000958 07/03/2006 13:53:17 Re: :::SWG? what is that like now..:::
hmm.. i was thinking about getting swg, but now it sounds like it sux.

oh well.

anyone else know of like a great, generally well balanced mmorpg out there?
#12300001000 07/07/2006 07:25:19 Re: :::SWG? what is that like now..:::


stsbrad wrote:
hmm.. i was thinking about getting swg, but now it sounds like it sux.

oh well.

anyone else know of like a great, generally well balanced mmorpg out there?

The Pre-CU SWG em-, No, not really. Mmm, My friend said EQ2 was good, and he's hooked...

Message Edited by Jhonas on 07.07.2006 08:25 AM

Message Edited by Jhonas on 07.07.2006 08:26 AM

#12300001026 07/12/2006 09:45:07 Re: :::SWG? what is that like now..:::
it's gone to hell if u ask me:smileysad:. it's nothing like it used to be before the NGE hit.  i just hit the cancel button yesterday 'cause i can't stand the crap that they are doing to the game now only thing left that is good is the space part but the devs are likely to nerf that sooner or later.  so imo be ready for some headaches if u are going to play
#36300073380 10/16/2006 18:40:00 Re::::SWG? what is that like now..:::
Someone should definitely pull the plug on the crap that we know as SWG. After all the complaints I have seen here and on Gamefaqs, pull the plug. The *CENSORED* game was doomed to begin with.