More Useropts Options

341 posts · 2006-03-02 14:03:09 to 2009-05-29 14:43:01

#36300222127 04/23/2007 14:39:44 More Useropts Options
4x Bazman Settings *drools*
#36300222152 04/23/2007 14:58:05 Re:More Useropts Options

Thanks for the advice Bay.  I have really just begun tweaking my settings, its amazing how nice the game can look.  Thanks for your help.

Strykre


#36300222451 04/23/2007 19:03:19 Re:More Useropts Options
Twaggy wrote:
Can ya pm your best and latest one pwease? I wanna test my new GPU's full potential

Twagz

same here, if any one can send me one I would be greatfull.
#36300229499 05/03/2007 10:16:50 Re:More Useropts Options
Nothing that seems very useful:

MediaPlayer_FavoritesFile   ./mpfavorites.txt
MediaPlayer_ScrollSpeed
MediaPlayer_Volume 
MediaPlayer_Favourite  
MediaPlayer_MaxFavorites 
#36300229510 05/03/2007 10:41:07 Re:More Useropts Options
Can I have the useropt that gives you +50 extra CT pls!?
#36300229790 05/03/2007 17:07:30 Re:More Useropts Options
Pfffft. You sound like... well, I won't go there SMILEY
#36300229856 05/03/2007 18:07:54 Re:More Useropts Options
Bayamo wrote:
Pfffft. You sound like... well, I won't go there SMILEY
Me! o.O
Photo Sharing and Video Hosting at Photobucket
#36300230059 05/04/2007 04:38:28 Re:More Useropts Options
HostileIntention wrote:
Can I have the useropt that gives you +50 extra CT pls!?
CR_SetplusCT_Px450 = "50"

it Tops out at an extra 70 CT.

/Flee's
#36300230073 05/04/2007 05:14:53 Re:More Useropts Options
supersdcurge wrote:
HostileIntention wrote:
Can I have the useropt that gives you +50 extra CT pls!?
CR_SetplusCT_Px450 = "50"

it Tops out at an extra 70 CT.

/Flee's

:O

GF, nice 1 v 1, all me son!
#36300230186 05/04/2007 09:48:51 Re:More Useropts Options
Haha, I call bs.

And stop spamming my thread SMILEY
#36300230452 05/04/2007 19:06:07 Re:More Useropts Options
Thanks for those crash reporter options.

That was getting pretty annoying.


- Void
Recursion: n - See Recursion.
Void's Sig
#36300240523 05/19/2007 11:21:22 Re:More Useropts Options
Sorry if this has been asked and/or answered befor,  Is there a useropts that changes the color of the skybox?
#36300240532 05/19/2007 11:40:35 Re:More Useropts Options
           imax wrote:
Sorry if this has been asked and/or answered befor,  Is there a useropts that changes the color of the skybox?

Dont worry about it...Sati has been found...i'm sure the sky will come back in its normalcy soon.   Plus i think that is on the admin side of things of what you asked.

#36300241434 05/20/2007 13:47:41 Re:More Useropts Options

Bay how do you know all these? who do you have trapped in your basement from monolith? SMILEY

If you do already (i havent looked throught the entire thread as its late and im busy SMILEY) is there a complete list of lines and possible/suggested values?

#36300241484 05/20/2007 14:49:16 Re:More Useropts Options
Nope.
#36300256017 06/09/2007 11:24:25 Re:More Useropts Options

Does anyone know the max and min acceptable values for WR_WeatherRainMaxVolume and WR_WeatherRainLength? Because i guessed and the game wouldnt let me start lol.  

#36300256041 06/09/2007 12:11:41 Re:More Useropts Options
Regardless of what values I've thrown at the weather useropts, they generally do nothing.

Although, there's a difference with useropts. Even if you put admin-only useropts into your list, generally the game will still open, they will just not load. In this case, I just added those two to my list and the client opens fine for me. You probably have a parameter spelled wrong somewhere.
#36300256098 06/09/2007 13:49:29 Re:More Useropts Options
Bayamo wrote:
Regardless of what values I've thrown at the weather useropts, they generally do nothing.

So i guess asking if theres any parameters for upping the amount of rain droplet splashes will be unfruitful?
#36300256957 06/10/2007 06:58:29 Re:More Useropts Options
I've never found anything significant with these useropts, but as is the case with many, most I haven't looked at, and the ones I have, I haven't spent a huge amount of time on. Here's the relevent parameters, you may have more luck than I have so far.

RainSplash_Max_Count   
RainSplash_FxID
RainSplash_FxID_Day
RainSplash_RetryAttempts   
RainSplash_Radius  
RainSplash_RndRot_Mag  
RainSplash_FX_Len_Scale
#36300257915 06/10/2007 14:59:14 More Useropts Options
Thx bay! I'll definately try em out... when the servers are up of course ¬.¬
#36300257938 06/10/2007 15:04:57 Re:More Useropts Options

useropts is such a cool tool.

Bay thanks for all your uncoverings.

#36300258176 06/10/2007 16:37:15 Re:More Useropts Options
Hey. I still can't get those half-code parameters to work... Any chance I could take a look at your useropts file, Bay?Something must be broken in mine.

- Void
#36300260819 06/13/2007 17:27:39 Re:More Useropts Options
Is it just me or does wr_envdaylength just reset the day back to the greenish daylight now?  Can't get the weather to stay at the current MxO weather...
#36300294417 07/31/2007 07:41:00 Re:More Useropts Options
Meh, haven't had the time to keep this updated lately.
----------------------------------
Replies:
Void, I did some more playing with the half code, and I'm a bit stumped as well. When I made those MV suggestions, I tested them at blend = .7, and it worked, so naturally I assumed lower values would work as well. They don't seem to go past a certain threshhold of blending.

wr_envdaylength appears to be working fine for me on the regular day cycle.
 -----------------------------------------------------------------
New stuff:

CompassMinimized = 1 # a little UI tweak to a feature that just annoyed me

CursorAutoPathTo = true # your cursor becomes a targeting reticule, hold shift and click the spot you want to run to. good for filming when people can't seem to run in a straight line. Source description: "If true, the cursor will automatically enter "PathTo" mode when over a valid nav-poly."
CursorMaxPathToBlindDistance = 999999 # "The maximum distance the player will walk in a straight line if they do PathTo without a valid nav-poly under the cursor."

I've been tweaking my combat UI a bit also but haven't decided to post the parameters or not yet.
#36300311508 08/26/2007 22:31:15 Re:More Useropts Options

Here is a question, can someone tell me what settings I can add/change/replace in useropts to increase my viewing field, or at the very least, when the building change from low to high quality.

It is becoming incredibly difficult to film a movie when the backgrounds keep changing from low to high and vice versa...

Any help on this would be appreciated. I don't need insane settings, since I don't have the best computer in the world.

#36300331025 09/30/2007 07:51:39 Re:More Useropts Options
Whats the command to have your RSI's mood set to a desired mood upon loggin in?

#36300331101 09/30/2007 11:58:14 Re:More Useropts Options
There is no actual useropt for that, the thing I think would work is

EnterWorldCmd = "/mood mood",

However I believe that is an admin-only feature, so the short answer is sorry, you can't do that. You could however make a macro /macro a /mood mood;, and whenever you login just type /a and you'll be in the mood you desire.
#36300331227 09/30/2007 16:43:08 Re:More Useropts Options
Ahhh, I remember seeing that command a while back.  Then a macro it is, Thanks for the reply
#36300333744 10/05/2007 15:36:29 Re:More Useropts Options
I gave the various overbright/screenglow commands a try, with some educated guesses for figures. So far I've failed to discover the right numbers, resulting in no noticable changes or the following abomination:



Can anyone advise me?
#36300333905 10/06/2007 03:14:13 Re:More Useropts Options
I dunno if this has been asked before but is it possible to make the game show the whole distric you are at so it doesn't always have to load the buildings and create latency? I got good ram.
#36300374661 12/22/2007 10:28:36 Re:More Useropts Options
The Leo wrote:
I dunno if this has been asked before but is it possible to make the game show the whole distric you are at so it doesn't always have to load the buildings and create latency? I got good ram.
Many many months old reply: I'm not really a "max gfx" kind of guy, as I only have 1 GB to work with testing myself. I'm sure the Bazman's 4.0 would be more than sufficient; you could down-tweak it a bit if needed.

So with winter break I have a little time to play around again. Maybe release some oldies I haven't posted yet, with some new discoveries... ?

I remember someone, maybe Sykin a while back asked for "extra contrast." For those of you who didn't figure it out already, well the tools were all there.

Extra Contrast

ScreenFilters_GreenShift_Color_1_R = 0
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 0
ScreenFilters_GreenShift_Color_0_R = 0
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0


Before, after, and with overbright on:








Now, if that's a bit "too dark," you could always compensate slightly by upping the gamma a bit, or by turning on ModelLighting. It's all about preference...

Combat Stuff

I happen to prefer tweaking little combat things here and there. Here's a few examples (I'm working on memory, the two may be flip flopped):

ShowAllHealthInCombat = 1 # This will show both your and your opponent's health bar in interlock combat (floating above your names). Useful so you don't forget how much health you have, and don't have to glance at the top right of the screen.

AlwaysShowHealth = 1 # This will show everybody's health bars above their heads without having to mouse over them. Useful for 6v6 tourneys and teamwork in general, or just picking targets. Ctrl + T will turn off both of these options.



I've come to terms with that I'm probably going to never have the time or the drive to make a movie or graphic novel. Thus, any little effects I was playing with exclusively... well it doesn't make any sense to hide them anymore, does it? I don't think I'll see this in every screen shot from now on like ScreenFilter stuff, but hey, whatever floats your boat SMILEY<img mce_tsrc=" />

[removed ;p]





Tis all for now. Happy Holidays!
#36300374668 12/22/2007 10:46:26 Re:More Useropts Options
Bayamo wrote:




Nice clay render. =P
#36300374725 12/22/2007 13:35:06 Re:More Useropts Options
My favourite setting is still wr_fogfardist = 0 (or a number of your choice less than 0). Gives a noir kind of touch.

Also, that code skeleton you've showed there is reproduceable ... by chance. When you lag out for a few seconds while you have hyper-speed on, there will be a huge amount of code floating in the air, slowly condensing together to a skeleton.

Archived image unavailable: HSpeedSkeleton2.html

Archived image unavailable: HSpeedSkeleton1.html

#36300375187 12/23/2007 11:55:07 Re:More Useropts Options
Bayamo wrote:
Combat Stuff

I happen to prefer tweaking little combat things here and there. Here's a few examples (I'm working on memory, the two may be flip flopped):

ShowAllHealthInCombat = 1 # This will show both your and your opponent's health bar in interlock combat (floating above your names). Useful so you don't forget how much health you have, and don't have to glance at the top right of the screen.

AlwaysShowHealth = 1 # This will show everybody's health bars above their heads without having to mouse over them. Useful for 6v6 tourneys and teamwork in general, or just picking targets. Ctrl + T will turn off both of these options.



I've come to terms with that I'm probably going to never have the time or the drive to make a movie or graphic novel. Thus, any little effects I was playing with exclusively... well it doesn't make any sense to hide them anymore, does it? I don't think I'll see this in every screen shot from now on like ScreenFilter stuff, but hey, whatever floats your boat SMILEY" width="15" height="15" />


I have been using this, it is pretty awesome, but I thought it may be cool to note that it also always displays the PVP gun icon next to the health bar too, so you can see who is flagged even if they are in the same org.
#36300377964 12/30/2007 07:39:21 Re:More Useropts Options
Bayamos could you give me the link for the Bazman 4.0 settings, I can't seem to find anything with search.
#36300377966 12/30/2007 07:45:52 Re:More Useropts Options
I don't use their files. No clue where to get them.
#36300377981 12/30/2007 08:53:20 Re:More Useropts Options
Is there a way to monimise the blurr or completely remove it with overbright on? I saw it posted here somewhere and now can't seem to find it again sorry SMILEY
#36300420983 03/06/2008 16:36:38 Re:More Useropts Options
I had about a pagelong entry written that explained all ~25 overbright parameters, but Firefox crashed when I went to upload the screenshots I referenced in the post and Photobucket's Bulk Upload applet didn't like me. There's no way I'm typing that up again anytime soon, so to keep it simple and answer specific questions only...

Swimming, try ScreenFilters_Screen_Glow_DownSample_Div = 1 and let me know if that's what you're looking for. Downsampling is if you take an array [1,2,3,4,5,6] and downsample(array,2) the resulting array is [2,4,6]: It reduces the # of data points in a base sample by a divisor value specifed by _Div. So, when overbright downsamples a pixel area by any factor other than one, it discards relevant pixels and ends up rendering the screen_glow with an amount of size +/- error in regard to the true bounding box of the area being lit, resulting in a sort of "blurry" effect as to the true size of the glow. For a clear example of what I mean, set _Div to 10, go to a street lamp, and move your camera. The pixels will shimmer. (Oh yeah, don't set this to parameter to 0, it'll crash MXO... sry, can't divide by 0).

DeathIsInevitable, I can't hear sounds ingame so I can't test if this works, but it should:
WeatherSoundEnable = 0 or
WeatherSoundVolume  = 0


*edit*

Just for general fun's sake, anyone looking to see that overbright can do some freaky things, try these value sets:

#1:
ScreenFilters_Screen_Glow_BlurScale         = 10
ScreenFilters_Screen_Glow_DownSample_Div = 10

#2:
ScreenFilters_Screen_Glow_Just_Glow         = 1
ScreenFilters_Screen_Glow_Amb_Min           = 600
ScreenFilters_Screen_Glow_Amb_Max           = 800

#3:
ScreenFilters_Screen_Glow_BrightFactor      = 15
ScreenFilters_Screen_Glow_SubVal            = 20

#36300422189 03/09/2008 10:02:12 Re:More Useropts Options

Bayamos - Your the brilliant man of tweekage.  Can you maybe help with this little problem that is really debilitating.  NOT the lag thing ... the blinding clothing bug.  Blank-out screen blocks thing.  I'm ignorant to such mechanics ... BUT I think that it has something to do with texture reflections being all futz-puckered ... it has been like this since SOMEONE made everything super reflective and shiney.

Is there some options I can put in my useropts.cfg that I can turn off the extra clothing texture reflections?  Highlights, crap like that?  It is also a theory that I have about where some of the futz puckery might be coming from. 

See my video to see just how bad it really is - I am blind on mission teams when ppl have certain coats or dresses on.  It blows and I can't do anything. 

VIDEO

#36300422967 03/10/2008 21:54:56 Re:More Useropts Options
No useropts to turn off specular maps that I can see.
#36300489411 08/18/2008 12:58:20 Re:More Useropts Options
Wasn't there a option that would set your mood when automaticly when you jack in? I can't seem to find it anywhere.
#36300489519 08/18/2008 19:38:00 Re:More Useropts Options
It's been rumored for years now that EnterWorldCmd = "/mood shifty" will do so when you log in, but it has never worked and for some reason people never noticed this. As far as I'm aware, that executes console commands when you jack in. Not something non-admin players would be able to use.
#36300491096 08/23/2008 15:08:20 Re:More Useropts Options
How do you view all these commands anyway, Bay?
#36300491230 08/24/2008 03:19:24 Re:More Useropts Options
Bay could you try to find somthing that lets you change green code when you jack in....
Not take it off like make it red or decrease how blatent it is
im a nub when it comes to this SMILEY



CZ
(:
#36300491259 08/24/2008 07:56:55 Re:More Useropts Options
ScreenWidth             = 1280
ScreenHeight             = 1024
Windowed             = 0

AntiAlias_Level         = 1
AntiAliasFSOverSample         = 16
AntiAliasFSQuality         = 16

wr_prefablodenable         = 0
wr_prefablodscale         = 0.5

dl_slod_initloadradius         = 4000
dl_slod_prefetchradius         = 1000000
dl_ext_prefetchradius         = 200000
dl_int_prefetchradius         = 4000
dl_prop_prefetchradius         = 50000

dl_sid_prefetchradius         = 280000
dl_sidi_prefetchradius         = 20000
dl_nav_prefetchradius         = 140000

wr_extfardist             = 200000
wr_exttointdist         = 10000
wr_extobjfardist         = 80000
wr_propfardist             = 50000
wr_propfadedist         = 12000
wr_slodfardist             = 880000
wr_skybox_fogrim_fogdst     = 280000
wr_fogfardist             = 300000
camerafarz             = 184000

exteriorcamerafarz         = 184000
interiorcamerafarz         = 12000

CameraMinDist             = 25
CameraMaxDist             = 999999

Richworld_MaxCars         = 200
Richworld_CarDensity         = 0.4
Richworld_MaxPeddies         = 200
Richworld_PedDensity         = 0.4
Richworld_CarDensityUser     = 999999
Richworld_PedDensityUser     = 999999
Richworld_PopularityUncommon     = 250000
Richworld_PopularityCommon     = 300000
Richworld_PopularityPopular     = 400000

CameraDefaultDist         = 500
CameraHeightOffsetSitChair     = 0.8

wr_IntAmbientExtAmbientScale     = 8
wr_lighting_downlight         = 0.08
PlayerFX_LightPool_Bright_Scale = 0

wr_proplight_ambientadd_r     = 0.02
wr_proplight_ambientadd_g     = 0.02
wr_proplight_ambientadd_b     = 0.01
wr_proplight_camerascale     = 0

WR_Material_Build_Win_Color_R     = 0.55
WR_Material_Build_Win_Color_G     = 0.5
WR_Material_Build_Win_Color_B     = 0.35

ScreenShot_JPG_Quality         = 100
ScreenShot_Filename_Base     = "./screenshots/ss"

EnableSplash = 0




Cz
(:
#36300491313 08/24/2008 11:45:30 Re:More Useropts Options
Ok, I dunno what the point is of you posting your entire useropts file.. ( I'm going to restart / streamline this thread in the future, anyway. So shrug. ) I should point out though that your AntiAlias_Level = 1 cancels out the FS AA = 16 ones. If you want high quality you need to either comment out, i.e. # AAL = 1, or set AAL = 8.

Oh, and did you mean something like this?

#36300491377 08/24/2008 16:49:30 Re:More Useropts Options
Bayamos wrote:
Oh, and did you mean something like this?

yeah like that
whats the useropt for it and does a red tint stay when the code goes?

Bayamos wrote:
I should point out though that your AntiAlias_Level = 1 cancels out the FS AA = 16 ones. If you want high quality you need to either comment out, i.e. # AAL = 1, or set AAL = 8.


Thanks Bay ur great at this stuff..
im a nub at it SMILEY
Cheers again

CZ
(:
#36300491381 08/24/2008 17:04:15 Re:More Useropts Options
how cute redscreen