1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36
#1040013376512/15/2005 15:29:59Re: Ask the devs an MXO question
bonopi wrote:
ah ok I see what you're
getting at...but I'm in the middle of my final for my website design
class so everyone can rest easy that I'm not going to be trying to post
to much...
btw...this is my website that is being reviewed. any
comments? other than the black background and centering it which is
done but on the desktop of the computer instead of uploaded on the web. http://pet.qforq.com/PET/index.html
I really like the layout. The text is a bit fuzzy for me but that might be because of the resolution I have the monitor set at.
#1040013376612/15/2005 15:13:59Re: Ask the devs an MXO question
Funny you should bring up data miner. I was just
thinking data mining needs a revamp. It's a feature that not many players
use. What about adding occassional code bit drops from mining or even acquiring
storyline documents (while mining the floating feast you pick up on an important
email or transmission)?
Message Edited by DeBarlo on 12-15-200506:14 PM
#1040013376712/15/2005 15:15:28Re: Ask the devs an MXO question
DeBarlo wrote: Funny you should bring up data miner. I was just thinking data
mining needs a revamp. It's a feature that not many players use. What
about adding occassional code bit drops from mining or even acquiring
storyline documents (while mining the floating feast you pick up on an
important email)?
I would love to revamp data miner. That's all I have to say about that.
#1040013376812/15/2005 15:37:04Re: Ask the devs an MXO question
Speaking of longhorns...when is the /horns emote going to work? And on that same subject, when are the rest of the new emotes that were added a while ago going to work?
#1040013377012/15/2005 15:41:10Re: Ask the devs an MXO question
I know I want /horns to work too. Aggies already get the /thumbsup:smileysad:
#1040013377112/15/2005 15:42:12Re: Ask the devs an MXO question
Symmetric wrote:
Speaking of longhorns...when is the /horns emote going to work? And on that same subject, when are the rest of the new emotes that were added a while ago going to work?
thats technically two questions...he'll dodge the second one about the blanket emotes...
btw, would someone want to take up my question on finding out about the changes to the spy tree? I'm not able to reply fast on this computer.
Message Edited by bonopi on 12-15-200503:43 PM
#1040013377212/15/2005 15:47:49Re: Ask the devs an MXO question
How will assassin work with respect to single-only interlock?
#1040013377312/15/2005 15:56:44Re: Ask the devs an MXO question
i got 2 question dont know if u can answer the one i have or not but the first is has sony online mention anything bout suporting mxo radio stations such as awakened radio and others. As for my other question will there be any holliday event coming up with snow somethin like that
#1040013377412/15/2005 15:59:19Re: Ask the devs an MXO question
i know the second question was answered and the radio one i think was answered...but can't remember.
also, to get your questions answered goto the first post and read the rules...it'll help your chances.
#1040013377512/15/2005 16:04:05Re: Ask the devs an MXO question
Will clubs be more life like? Maybe change what the bartenders give out.:smileywink:
Message Edited by FAOrien on 12-15-200506:04 PM
#1040013377612/15/2005 16:08:42Re: Ask the devs an MXO question
FAOrien wrote: Will clubs be more life like? Maybe change what the bartenders give out.:smileywink:
Message Edited by FAOrien on 12-15-200506:04 PM
That brings to mind some other questions about the way bars are used...
but it's more of a suggestion and probably not a proper question for
this thread.
#1040013378212/15/2005 16:26:51Re: Ask the devs an MXO question
Getting to see the new combat system in the test server any day now is making me feel kind of like I felt in the days prior to the Star Wars Ep III release. Am I overreacting?
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#1040013378312/15/2005 16:03:07Re: Ask the devs an MXO question
I have one question and one observation.
Will the QA server continue to remain available after the release of the new combat system? So many things would benefit from this, like detecting the unexpected decay issues. I feel like it would be tragic if the QA server were only to be used for testing the new combat system and then turned off.
And my observation: thanks for all the great times of the past year and a half that you guys have created. You've kept the faith through corporate chaos, guys, and we all respect you for it.
Sugaree
#1040013378412/15/2005 16:33:22Re: Ask the devs an MXO question
Will there ever be a way for players to redo, reread, or have some form of archived documentation concerning the older critical missions?
I'm not entirely sure if this counts as a "future release" question, since you guys might be planning to release documentations of older critical missions in a form that doesn't involve the game, such as the website or ... I don't know, Happy Meal giveaways.
#1040013378612/15/2005 16:44:34Re: Ask the devs an MXO question
"Also, I don't know that anybody mentioned this, but if each of the neighborhood contacts gave out a unique buffed item at the end, maybe we could fill in the item gaps, as well as provide an extra incentive to play the neighborhood missions."
Well, since alot of us have already done all/alot of them, I think that this is a good idea, if 5 more missions are given from each contact, on top of the 5 they have. Don't get rid of the current ones like org missions, but rather, simply add more, at the end of which give the unique item.
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#1040013378712/15/2005 16:48:24Re: Ask the devs an MXO question
Megaritz wrote:
"Also, I don't know
that anybody mentioned this, but if each of the neighborhood contacts
gave out a unique buffed item at the end, maybe we could fill in the
item gaps, as well as provide an extra incentive to play the
neighborhood missions."
Well, since alot of us
have already done all/alot of them, I think that this is a good idea,
if 5 more missions are given from each contact, on top of the 5 they
have. Don't get rid of the current ones like org missions, but rather,
simply add more, at the end of which give the unique item.
I remember when you'd complete the final Violet mission you'd get an
Ability Maker ability that you couldn't upload out of your inventory
for some crazy reason. I guess they did away with that one altogether
because the last time I completed it I got a nice pair of unbuffed
female pants for my male RSI. lol...
#1040013378812/15/2005 16:50:39Re: Ask the devs an MXO question
Will you let me play a character from the movie, like the merv or agent gray or someone like that?
#1040013379001/15/2006 17:44Re: Ask the devs an MXO question
Tseng. wrote:
can you make the railing in club hell's "vip area" waist height like it is in the films?. its the one detail that seems off in the whole place. eats the path of neo's club hell for breakfast at any rate.
I don't think it's very likely to change.
EDIT: Yeah, Chuui, those boots were the one item I screwed up when I had to go through and update all the unique Slums/Barrens drops for the reflow. I should have left the old item alone and just had him drop a new version of the boots. Although we probably would have slapped increased decay on the old ones... Eh, that was all a slight boondoggle. Sigh.
Message Edited by Rarebit on 01-15-200605:47 PM
#1040013379112/15/2005 16:43:09Re: Ask the devs an MXO question
HCFrog...when I saw yous sig, I literally busted out laughing..."can you believe they wanted to name it...Highway Crossing Frog?" "That is so lame!" "I know, its the lamest thing I've ever heard...Highway crossing frog?"
lol thats so awesome. If by chance I am posting right after you:
What are your top 3 favorite music bands?
#1040013379212/15/2005 17:07:54Re: Ask the devs an MXO question
Actually, what I'd like to see with the exile contact missions is to
have them updated with new content. There are some interesting
storylines there that have never changed. It would also be nice to see
some of these contact mentioning events that have happened (Morpheus,
Assassin) and some of the new NPC's (Veil, Cryptos). These people and
the things that happen to them effect the exiles around the MegaCity as
well. It would be nice to see that effect take place.
Will we see that happen at some point? Oh... I guess I should wait for the next go-round. :smileywink:
#1040013379312/15/2005 17:09:53Re: Ask the devs an MXO question
As Neo would say...Whoa.
I love it already the Combat UI was really in the way of the action.
#1040013379412/15/2005 19:31:32Re: Ask the devs an MXO question
I say, we should do something like this so it doesnt take up hotbar room
#1040013379512/15/2005 19:35:58Re: Ask the devs an MXO question
I have a small question(s), I would like to know what a MxO Dev does in a day....How do you guys start and end you day? Do you have slave drivers with whips? How do you keep a Walrus in the office....(hehe?)
#1040013379612/15/2005 19:37:47Re: Ask the devs an MXO question
Well, although I don't know how pleased I am with the hotbar spaces being taken up by the removed combat HUD...
I am very pleased that my question was not only answered, but the screenshot was granted. Thank you very much!
#1040013379712/15/2005 19:38:59Re: Ask the devs an MXO question
A short movie of the CU's combat? /beg
Thanks for the screenshot.
Message Edited by Megaritz on 12-15-200507:39 PM
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#1040013379812/15/2005 19:57:52Re: Ask the devs an MXO question
I'm curious as to when the Library Archive will be opened? I recall
something in Beta about a place Downtown that held a bunch of
interesting information about prior versions of the Matrix, or some
such thing. I'm pretty sure that's what it was, anyway. Anyway,
hopefully we'll find out
#1040013379912/16/2005 03:38:31Re: Ask the devs an MXO question
Kick *CENSORED* idea warboy! gonna be submitting that on QA!
#1040013380012/16/2005 01:45:35Re: Ask the devs an MXO question
Excellent idea about the new Combat UI, Warboy. Be sure to bring that up on the QA.
- Void
Recursion:n - See Recursion.
#1040013380112/16/2005 02:25:41Re: Ask the devs an MXO question
will the skill cap be raised? and when?
#1040013380212/16/2005 02:43:52Re: Ask the devs an MXO question
Ive just seen that screenshot, not sure this has been said or not, but after talking with misfit also, will the 4 basics still work with the arrow keys as before?, or they need to be clicked also.... also good suggestion warboy, though if we can use the arrows keys still would be better...
#1040013380312/16/2005 02:52:14Re: Ask the devs an MXO question
Aquatium wrote: Ive just seen that screenshot, not sure this has been said or not, but after talking with misfit also, will the 4 basics still work with the arrow keys as before?, or they need to be clicked also.... also good suggestion warboy, though if we can use the arrows keys still would be better...
Now that bogis as heck.
#1040013380412/16/2005 04:46:54Re: Ask the devs an MXO question
Aquatium wrote: Ive just seen that screenshot, not sure this has been said or not, but after talking with misfit also, will the 4 basics still work with the arrow keys as before?, or they need to be clicked also.... also good suggestion warboy, though if we can use the arrows keys still would be better...
You're still gonna need them on your hotbar for free fire melee.
#1040013380512/16/2005 03:36:38Re: Ask the devs an MXO question
Glad to be of service ^_^
#1040013380612/16/2005 05:32:36Re: Ask the devs an MXO question
ok just rushed todo this but....yeah i know my skills are poo
surely 2 hotbars will ruin the point of getting rid of the COMBAT UI so we can see more?
#1040013380712/16/2005 05:56:13Re: Ask the devs an MXO question
shauntaylor88 wrote:
ok just rushed todo this but....yeah i know my skills are poo
surely 2 hotbars will ruin the point of getting rid of the COMBAT UI so we can see more?
Not
when you can change the second hotbar to the 2nd slot (if that makes
any sense)... ie your second row of combat icons... or 3rd, 4th etc
etc....
Personally I reckon we need at least 15 hotbars bearing in mind a full loadout will take up about 1-2 hotbars.
#1040013380812/16/2005 06:34:59Re: Ask the devs an MXO question
hmm seemed there was no answer to my question soo i ask again:
i saw two things while coding:
the level goes up to 55 : can we expect a higher level in the future????
and what about the veteran bonus at the "status" pannel?
#1040013380912/16/2005 07:34:39Re: Ask the devs an MXO question
The veteran bonus grants some form of coding bonus.
Only available to coders of course... Duuuuuuuh
#1040013381012/16/2005 07:57:30Re: Ask the devs an MXO question
heres my question,
in cr2.0 when a move stuns if the opponent player keeps clicking roll out will they roll out or change the move to a block? cause thats something that annoys me atm being able to roll out straight after a move stuns you
#1040013381112/16/2005 08:28:35Re: Ask the devs an MXO question
#1040013381212/16/2005 08:42:30Re: Ask the devs an MXO question
I think the 2 hotbar A.S.T is a bad idea because it will take up more room on the screen then the 1st combat UI. Im going to open a topic about this, I will ask the Mods to Spilt this topic into it so the Devs can get back to answering questions.
#1040013381312/16/2005 08:49:41Re: Ask the devs an MXO question
I had a good question for the devs as well, Bah! They must be away working hard, or playing with CR2.0 :smileytongue:
#1040013381412/16/2005 10:32:54Re: Ask the devs an MXO question
the ultimate question:
what do you blame keith for?
#1040013381512/16/2005 08:48:24Re: Ask the devs an MXO question
the problem with 2 hotbars will be those who run the game in lower rez than others, it will take more space on the screen...