Ask the devs an MXO question
1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36
-- some great ideas in there, but our schedule is jam packed. And
thanks Walrus for the screenshot!
Oh and V for Vendetta is sooooooo O/T... so... there was a question
about redoing or otherwise revisiting old critical mission content.
We're not supposed to address future content... but... next patch isn't
so far into the future... uh... okay someone ask another question.
Good
bonopi wrote:
whats the spy tree going to be used for in combat in CU 2.0
question. I really don't know, but I want to open the thread up for
more questions. I'm home sick again or I would pop over and ask Archon
about this -- I know that we talked about this, with no multi-on-one
IL, what does a spy do? But I don't know how it's being resolved.
I can assure you though, everybody here would like spies to be a little
better, i.e. make it a tree that you could level all the way from 2 and
have fun even if you aren't teaming with other people.
I know attribute revamp hacks are classified as
singletons at this time if the players that decided to save theirs for
the revamp don’t use it before the new one is sent out will it not
stack for us?
Message Edited by Abigor666 on 12-16-200510:58 AM
Message Edited by Abigor666 on 12-16-2005 10:58 AM
^VS^
I
Abigor666 wrote:
I know attribute revamp hacks are singletons if i kept mine from before will the new one stack?
don't think it will; however, I think there are plans to make revamp
hacks a little more readily available on the test server, so we can get
better coverage of how the new attributes work.
*edit*
knackers.... Bon can you try and do the honours with the above question? ur faster than me dude.

Message Edited by Baku_ on 12-16-2005 07:02 PM
Message Edited by Baku_ on 12-16-2005 07:04 PM
I messed up my question in typing fast...darn
I meant to ask about the spy tree's abilities in and out of interlock.
how bout this?
what are your thoughts on the dye fragments for clothing...

- The current player base compared to, say, two weeks after launch. I've read estimates of 43,000 players around launch, but we know many left during the first few months.
- The current base compared to June/July when SOE took over. I've seen several players come back recently, so maybe some growth has occurred.
- Actual numbers would be nice :smileyhappy:
more like...we don't know whats up with her
or don't count her out just yet.
eh...true oh well
darn...it got snuck in while I wasn't looking. hehe
Message Edited by bonopi on 12-16-2005 11:52 AM

HCFrog wrote:
bonopi wrote:
why hasn't the website been updated since SOE took over?
I don't know, we (the devs) have very little to do with the website. My personal belief is that the website is powered by squirrels on a treadmill, and someone forgot to oil a gear somewhere, or something of a similarly advanced technical nature.
O.o o.O O_O ._. WHAAAT?!? I DEMAND YOU RELEASE THE SQUIRRELS!!! SQUIRLY FREEDOM FOR ALL!!!!!11!!!11eleventy1!!!
Now that tha'ts out of my system, Devs, when do we get to see squirrels, the Twins, and Sarah Kerrigan ingame? Ooh, that's right, three questions in one. Bam!

Do you mean Sarah Edmontons?
And the first post says he only answers the first question in a post.
And you weren't the first to post after him either.
:pJust thought I should mention it...

T_T I didn't get to it, aw. Anyway, I did mean Sarah Kerrigan, and from now on I'm going to use subtle jokes from Blizzard games and mesh them together with Mxo jokes.
::Stop poking me! I have a white rubber glove you know!


Hmmm, very interesting question! That's a good one... I suppose yes, there is a chance.
Tseng. wrote:any chance of making the fly virus imunity work against the assasin mask's coruption pulse?

Message Edited by Roukan on 12-16-2005 11:57 AM
There
Roukan wrote:
Wrong copy paste... In the QA are you guys gonna add more buffs for attributes?Message Edited by Roukan on 12-16-2005 11:57 AM
might be buffs added later on, but when the QA server first comes out,
there won't be any new buffs. The team is working like... things that
work really hard, just to get it up and going for you guys.
I
stuporfluous wrote:
in
general, what's the best way to submit these totally awesome ideas
everyone gets about how mxo could be better? (ie is posting on the
general boards better than submitting some kind of email or /feedback
or vice-versa) (apart from sneakily posting them in question form on
this thread of course)
think the best way is probably posting ideas on the general boards.
That way the rest of the community can look at the idea and comment on
it, get everyone thinking, and maybe the idea could be refined before
we ever get a chance to look at it. Sending an email or /feedback or
something, it's so closed off from the community; people might be
sending 100 different versions of the same thing and not know it.
Anyhow though, even before I got this dev account, I did a lot of
reading on these forums and there are some great ideas you guys come up
with.
Well since they're just getting thrown out there...
Is there a plan to address reputation issues when the new orgs are introduced, if so can you elaborate as much as possible?

Dude let him do his job. Did you ask the teacher for weekend homework lol. :robotwink:If he wants to give info fine and the fanzine they saent to players stated therw ill be more orgs.
bonopi wrote:
while its a good question freheit, it would have to get into future storyline information. Admiting that they are working on the reputation process would give away information on that they WILL be doing different orgs which they declined to answer in an earlier post....
At the moment our current combat system means that interlocked duels just go backwards and forwards,
however in real life people move sideways and when they kick they can 'jump'/move to one side then kick not just kick forward and punch forward when you get attacks in.....
and when you lose attacks you go backwards in interlock.....
this dont seem to realistic?
i myself do karate and i teach my students to move about basically not keep going and doing this backward and forward motion......
so will this be changed for the new combat revamp?
im afk for a while got some skoolwork todo if anyone wanna use this then plz do
Message Edited by shauntaylor88 on 12-16-2005 08:01 PM
eg. like submitting events to have characters make appearences with?
since the matrix started, has there been any secret content that v few
ppl have found? ie stuff devs have stuck in and most ppl still don't
know about? i ask mainly because i love secret content that v few ppl
find. even more if i'm one of the few!
Hmmm... well I'm sure you've been in the secret DT club by now... do you
stuporfluous wrote:
since the matrix started, has there been any secret content that v few
ppl have found? ie stuff devs have stuck in and most ppl still don't
know about?
think there's any more stuff like that hidden around the Matrix?
Actually I'm not sure, there might be some new puzzles in the game
already that people haven't noticed yet...
eg. like submitting events to have characters make appearences with?
dun dun dun!!!!!
Message Edited by bonopi on 12-16-2005 12:11 PM
Well I think we'd like to use the LESIG to support
bonopi wrote:
are you guys planning on introducing anything to support player events more?
eg. like submitting events to have characters make appearences with?
player events more, that's for sure. A lot of things are up in the air
about what we're going to implement. If only there were some sort of
team formed by players, to support player events... like a... a Player
Event Squad! Or something... nah :smileywink:
But seriously, it is super cool when you guys do something like the PET
or the Devil's Advocates event calendar for Recursion. I've got both of
those pages bookmarked at work
lost their purpose and most people tend to fight over Mara Central
instead, but if perhaps there was some sort of important artifact there
for players to battle over that was significant to the Matrix (and the
storyline) it would lead players back there. Heck, put some secrets in
there, too.
I just recently posted on that calender thread cause I just found out about it...I'm gonna try to consolidate them both so that it might become an all-server service instead of just Vector and Recursion.
BTW Club Waffle FTW!!!
Good
DeBarlo wrote:
Will there be any sort of
revamp of the Archives? They've pretty much lost their purpose and most
people tend to fight over Mara Central instead, but if perhaps there
was some sort of important artifact there for players to battle over
that was significant to the Matrix (and the storyline) it would lead
players back there. Heck, put some secrets in there, too.
question, but that's really a future content thing. However there is
something I would like to know. Anybody who can give me feedback on
this, please PM me to keep this thread uncluttered :smileyvery-happy:
Exactly how hard are the Archive bosses? How many people does it take to bring them down? Please PM me your answers.
Message Edited by Arachnis on 12-16-2005 03:34 PM
Arachnis wrote:
Have you listend to Enigma Underground? lol
Arachnis... lol!
Probably not the right thread to plug it (although
I believe the question was asked earlier if he listens to any of the
stations).
but as I stated earlier, I have nothing to do till next year and I'm stuck at home because of my back.
But don't worry, I won't ask again for a couple...:smileywink:
BTW, (shameless plug of my own)
if anyone is interested at what HC's referring to with the Player Events Team...check here
http:pet.qforq.com/PET/index.html
Message Edited by bonopi on 12-16-2005 12:41 PM
Message Edited by Arachnis on 12-16-2005 03:42 PM
I think I remember them saying something about toning down hacker effects...I can't wait for this answer!
BTW, I hopeyou feel better HC...
Message Edited by bonopi on 12-16-2005 12:44 PM
