Ask the devs an MXO question
1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36
defeat the purpose of having collectors, exile dungeons and construct
bosses in the first place, so no, i don't think it will be that
drastic, although my guess is they will try to mediate the effects so
outcomes of combat won't rely so heavily on who's wearing the yoshi
trench.
Ps: I'm done questioning now:p
Message Edited by PhanthomZtryker on 12-15-2005 02:50 PM

Are you effing kidding me? A dev writes and someone posts a question between the space of two refreshes?
**bleep** stupid forum games. 

It's called speed typing..
You should try it sometime. Very refreshing.:smileyvery-happy:
Message Edited by PhanthomZtryker on 12-15-2005 02:53 PM

I had my CTRL+V ready to go, stupid forum pages take like 3 seconds to reload.
I have important questions, but I'm not going to chase a carrot on a stick to get them answered.


PBlade wrote:
Ha, you're just sad cos you're getting pwnt by a dev!
Perhaps this parralels the game too much, lag is so bad it's blind luck that anyone gets the first attack in.

PBlade wrote:
Ha, you're just sad cos you're getting pwnt by a dev!
So it's gonna be like that huh?
Well then I won't stop!

can someone ask this for me? i can't post for a while.
that's not a MxO question
funny story about that trailer.My friends birthday is the 5th of November which aparentley the Wachowski bro's have a thing for releasing on that date,so my friend sees the trailer and is all like we have to go see this movie it comes out on my birthday,well its not that the movie came out on the 5th of November but that something in the movie involves the 5th of November,needless to say i was left standing in front of a move theater with a several month wait in front of me(LOL)
bonopi wrote:
Question: how is the spy tree going to be changed?
Message Edited by 00Zero on 12-15-2005 06:44 PM
PhanthomZtryker wrote:
What's with the glitchy ads?
Do you mean how they have some Z-fighting issues on some video cards? That's a bug.
I believe it's being fixed very soon.So... YOU TASTE THE GLOVE AGAIN!!! And it's not strawberry, it's more like codliver oil or something.
Rarebit wrote:
2) This also means that if Player1's post contains two questions, only the first question will be answered.
Yes, at least I'm aware of it. I think it probably isn't quite as easily feasible as you might hope, though.
cloudwol wrote:
Are you devs aware of the easily feasible and great outfit shell idea?

Oh and since it's related -- it's true that clothing isn't being
completely nerfed. I am not totally in on exactly what the CR is doing,
since I'm busy on other things, but my impression is this:
Say you have a fight between two people, they're both Aikido
Grandmasters. One of them is really good at the game, loves to PvP all
the time, has all their points in perception, but is naked. The other
one has all the uber clothes on, but just got all of their Aikido
stuff, and in fact leveled to 50 using Data Miner, and all their points
are in Reason.
With the existing combat system, I suspect it would be more of an even
fight, because clothing can really add a lot to your rolls, plus add a
ton of health regen, IS regen, etc. Actually if the second person was
that much of a noob, they'd probably lose no matter what. But you see
where I'm going - the clothes really matter a lot.
In the new system, I think it's going to be a lot different. Primarily
the attributes are going to affect a lot more. It won't be any more
"put all your points into perception if you're MA", but the person with
a good MA attribute build will have a big advantage over a person with
a good, say, hacker build. So probably no matter what the second person
wears, the first person will now have a bigger advantage.
Of course when it comes down to two people who both have a good MA
build and both really know how to fight, the clothing might still be
the deciding factor.
And keep in mind, all of this is coming from someone who's not entirely in the loop, just my impression from hearing about it

CooliceT wrote:aww so how do i get a question answered...i copy this again. last time,how would i get a job like yous?
no
joke i want to get into the games industry but how do you guys do
it?... any tips... i would like to use me design skills somewhere. so
any tips for a noob that wants in
I'm wondering how he sold it coming from a tax software background...

Have you sent out any applications?
CooliceT wrote:aww so how do i get a question answered...i copy this again. last time,how would i get a job like yous?
no
joke i want to get into the games industry but how do you guys do
it?... any tips... i would like to use me design skills somewhere. so
any tips for a noob that wants in

I was helped a lot by some message boards where I could read stuff from
people who were already in the industry. I met some local game people
through that, so I had some contacts, although they didn't end up
getting me my job. I spent several years practice, practice, practicing
my 3d modeling skills until I had a good enough portfolio to get looked
at. A good portfolio is a must, at least for any sort of artist/level
design/graphic design position.
And don't take rejection - or even downright ignoring of your applications - personally. Just keep plodding along!
Are you referring to this thread?
cloudwol wrote:
i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?
http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=53770
If so... I think there are a lot of cool ideas.
Some of them, like the thing about having rep with certain contacts or
factions of contacts, would be kind of tricky. In addition to that, it
would be against the original design of the neighborhood contacts. The
design was always from the beginning, that your work with the Orgs
would affect rep, while the neighborhood contacts were bonus material
and anyone could play through all of it, regardless of what the story
implications are. And quite frankly, I like that... the more
neighborhood contact missions you play, the less assassination missions
you grind

I really like the idea of breadcrumbing people around the city to the
different contacts. When I get a chance, I'm going to see if I can make
an item that adds a waypoint on your map.
Also, I don't know that anybody mentioned this, but if each of the
neighborhood contacts gave out a unique buffed item at the end, maybe
we could fill in the item gaps, as well as provide an extra incentive
to play the neighborhood missions.
To make a long story short (too late!) I think using email in ways to
promote the story, and to spread content more, is a very good thing.
And tell me if I read the wrong thread

Tseng. wrote:any chance of getting morpheus's pavment cracking hyperjump . like maxing belief would unlock it or somthin.
Was this something seen in-game at some point? If so, does anyone have a screenshot?
Message Edited by Rarebit on 01-15-200605:31 PM

ShadowSK wrote:
He's referring to the Cinematic, Rarebit
Oh. Well, the cinematic probably cheats it. I can take a look (not that I mean we'll be getting this ever). But we've already had a discussion before in this thread about reasons why a ground-cracking effect could be tough to do right for actual player hyper-jumps.
EDIT: Ah, neat, thanks for the screenshot, Orien. Yeah, that would be faked up, and pretty nicely done, too. Probably took some work to line up right.
Message Edited by Rarebit on 01-15-200605:38 PM


cloudwol wrote:
i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?
I've seen a lot of suggestions for the email system in that and other threads. At this time we don't have room in the schedule for additional email features--even the ones we'd like ourselves.
As for the CR2.0 screenshot: Honestly, looking at still images won't show you much about the revision. The Combat UI is gone, there are new targeting reticles beneath the players' feet, and you'll see a few extra state icons. However, I know you're itching for more about CR2.0, so here it is. Keep in mind: Even when you first get to play it, this is still a work in progress.

Walrus wrote:
I let devs on the forum and this is what I get.
cloudwol wrote:
i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?
I've seen a lot of suggestions for the email system in that and other threads. At this time we don't have room in the schedule for additional email features--even the ones we'd like ourselves.
As for the CR2.0 screenshot: Honestly, looking at still images won't show you much about the revision. The Combat UI is gone, there are new targeting reticles beneath the players' feet, and you'll see a few extra state icons. However, I know you're itching for more about CR2.0, so here it is. Keep in mind: Even when you first get to play it, this is still a work in progress.
Archived image unavailable: CR20_001.jpg
Are we ever going to get more than 10 Hotbars? ^_^
*abort* I know I know.. I'm out of proportion.

hedRUSH wrote:
Walrus wrote:
I let devs on the forum and this is what I get.
cloudwol wrote:
i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?
I've seen a lot of suggestions for the email system in that and other threads. At this time we don't have room in the schedule for additional email features--even the ones we'd like ourselves.
As for the CR2.0 screenshot: Honestly, looking at still images won't show you much about the revision. The Combat UI is gone, there are new targeting reticles beneath the players' feet, and you'll see a few extra state icons. However, I know you're itching for more about CR2.0, so here it is. Keep in mind: Even when you first get to play it, this is still a work in progress.
Ouch... Judging by that Hotbar.... *sigh*.... I have a question now.
Are we ever going to get more than 10 Hotbars? ^_^
*abort* I know I know.. I'm out of proportion.

more hotbar space t hough if that's the case, my MA loadouts are
usually full :-/
Walrus wrote:
I let devs on the forum and this is what I get.
cloudwol wrote:
i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em?I've
seen a lot of suggestions for the email system in that and other
threads. At this time we don't have room in the schedule for additional
email features--even the ones we'd like ourselves.As for the
CR2.0 screenshot: Honestly, looking at still images won't show you much
about the revision. The Combat UI is gone, there are new targeting
reticles beneath the players' feet, and you'll see a few extra state
icons. However, I know you're itching for more about CR2.0, so here it
is. Keep in mind: Even when you first get to play it, this is still a
work in progress.Archived image unavailable: CR20_001.jpg
Now
that the combat UI is gone, will we be able to use the WASD keys for
something else than choosing the combat tactic? Eg moving around _IN_
interlock? Everything else seems strange to me. Why stop using the
combat UI when not using the keys for moving inside interlock?
>revolt_
Message Edited by ArtherEld on 12-15-2005 06:20 PM
>revolt_ wrote:
Why stop using the combat UI when not using the keys for moving inside interlock?
-A police officer in "Manos" The Hands of Fate

- Void
It looks like there's no visually represented way to see if you win the roll or not, only in the system box.
Hm...this ought to be interesting!

Megaritz wrote:
Because they get in the way of the cool interlock animations [...].
Not necessarily. Would depend on the camera angle.
>revolt_
finaltom5 wrote:
I think this image would be a good idea. That way we can keep the space on our tool bar and also at the same time open up space for the cenimatics.
just a thought
FINALTOM
That would not fit for people at 800x600 resolution, they'd have to make the icons smaller, which, in turn, would make the icons of people that play at 1600x1200 too small.
True that
Peer 2.0 wrote:
As long as those tactics still
map on the keyboard like the hyperjump command... we don't need to
waste hotbar space with them at all.




