Ask the devs an MXO question

1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36

#10400133596 12/15/2005 14:20:25 Re: Ask the devs an MXO question
wow it seems i look away for 5 seconds and the dev posts :smileysad:
#10400133597 12/15/2005 14:21:17 Re: Ask the devs an MXO question
Frog knows whats up!  Haha we got a Longhorn Dev.  That can only mean hes the best of the best.
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#10400133598 12/15/2005 14:25:36 Re: Ask the devs an MXO question
you mentioned about the items getting "nerfed" so they don't matter much...does this include the assassins mask

well I have to goto class for my last time this year!!! woot!

so I bow to the next postmaster in line until I get on my computer in class...hehe

Message Edited by bonopi on 12-15-2005 02:26 PM

#10400133599 12/15/2005 14:26:07 Re: Ask the devs an MXO question





bonopi wrote:
you mentioned about the items getting "nerfed" so they don't matter much...does this include the assassins mask






also our good old troll's hide?
#10400133600 12/15/2005 14:27:46 Re: Ask the devs an MXO question

got to you before you edited :smileywink:


But good luck SMILEY


#10400133601 12/15/2005 14:27:55 Re: Ask the devs an MXO question


bonopi wrote:
you mentioned about the items getting "nerfed" so they don't matter much...does this include the assassins mask

well I have to goto class for my last time this year!!! woot!

so I bow to the next postmaster in line until I get on my computer in class...hehe

Message Edited by bonopi on 12-15-2005 02:26 PM


I shall take thy place Bon! What question is it that needs to be asked next?
#10400133602 12/15/2005 14:27:24 Re: Ask the devs an MXO question



Answer my questions!:smileytongue:

YESSSSSSS... Phanthom's on fire!


Oh and incase you don't know which questions...

They are about one or two pages back.:smileytongue:

Ah. Here they are:


What's with the glitchy ads?

Are you going to fix them and Why can't I see the new ones?

Can I be Neo?


Can you contact twitch and tell him to come back to us?

FAOrien: Can we get confirmaiton if we are going to have a holiday event?

Ah, so many questions so little time (Until I have to go to bed...  School tomorrow.)

Message Edited by PhanthomZtryker on 12-15-2005 02:32 PM

#10400133603 12/15/2005 14:30:09 Re: Ask the devs an MXO question

Edit: Double Post :smileymad:

Message Edited by DevilsArms(MxO) on 12-15-2005 10:31 PM

#10400133604 12/15/2005 13:46:47 Re: Ask the devs an MXO question

PhanthomZtryker wrote:

Will Agent Jeeves get his own billboard? SMILEY





#10400133605 12/15/2005 13:47:10 Re: Ask the devs an MXO question
Pwnt=P
#10400133606 12/15/2005 13:47:11 Re: Ask the devs an MXO question

Do you feel the game needs more balance among orgs and are there plans to balance them through incentives or other means?
#10400133608 01/15/2006 15:02 Re: Ask the devs an MXO question
I'm just a bit of broiled cheese on toast. Love me.

Tseng. wrote:
you know how there are bus stops all over megacity. where there ever plans to put a ride inside bus in game?



I don't think so. That was mostly for flavor--to make it look more like an actual city.
#10400133610 12/15/2005 13:47:12 Re: Ask the devs an MXO question
LMAO Frog
#10400133611 12/15/2005 13:47:20 Re: Ask the devs an MXO question
Will we get new weapons and clothing?

/igiveup

Message Edited by FAOrien on 12-15-2005 03:47 PM

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#10400133612 12/15/2005 13:50:01 Re: Ask the devs an MXO question





FAOrien wrote:

Will we get new weapons and clothing?

/igiveup


Message Edited by FAOrien on 12-15-2005 03:47 PM



Poor guy have you noticed repeated questions popping up everywhere? Is anyone reading his?

#10400133613 12/15/2005 13:50:36 Re: Ask the devs an MXO question


When are gonna be able to get our frags and money back from our Zen
Master Abilities, as promised by Walrus.  I've still got all the
abilities and would like the money back since I levled em to 50 : /




*Feels for Orien's strife* SMILEY

Message Edited by QforQ on 12-15-2005 04:51 PM

#10400133614 12/15/2005 13:51:27 Re: Ask the devs an MXO question

Sorry.. meant for that to be an argh:smileyvery-happy:

Message Edited by PhanthomZtryker on 12-15-2005 01:52 PM

#10400133615 12/15/2005 13:54:36 Re: Ask the devs an MXO question
YAY FOR ORIEN!

#10400133616 12/15/2005 13:58:13 Re: Ask the devs an MXO question
Id like to thank the academy.  Thanks for getting my question in there quickly.  I will never forget this moment.:smileyhappy:
#10400133617 12/15/2005 13:59:27 Re: Ask the devs an MXO question
<hijackthread 2.0>



W00T!  A fellow Austinite!



</hijackthread 2.0>

::ahem:: ...sorry.

#10400133618 12/15/2005 14:10:24 Re: Ask the devs an MXO question
What's with the glitchy ads?

Are you going to fix them and Why can't I see the new ones?

Can I be Neo?

:smileyvery-happy:

Can you contact twitch and tell him to come back to us?

FAOrien: Can we get confirmaiton if we are going to have a holiday event?

Ah, so many questions so little time:p (Until I have to go to bed...  School tomorrow.)

:smileyvery-happy:
#10400133619 12/15/2005 13:51:14 Re: Ask the devs an MXO question


Freiheit wrote:


FAOrien wrote:
Will we get new weapons and clothing?

/igiveup

Poor guy have you noticed repeated questions popping up everywhere? Is anyone reading his?



I'd personally like to see that question answered, too.

#10400133620 12/15/2005 13:47:33 Re: Ask the devs an MXO question
ROFL nice one Frog!
#10400133621 12/15/2005 13:13:02 Re: Ask the devs an MXO question



HCFrog wrote:

Symmetric wrote:
Will we ever get to meet Anome in-game? He's my hero.

Yeesh, you should be careful what you ask for, Symmetric. And... uh... possibly.



Hehe...I just like his character...he's humorous and a bad-*CENSORED* at the same time. Waaay more interesting of a Controller than Tyndall. I'm looking forward to his appearance in the Matrix. :smileyvery-happy:
#10400133622 12/15/2005 13:00:49 Re: Ask the devs an MXO question

Do you feel the game needs more balance among orgs and are there plans to balance them through incentives or other means?
#10400133623 12/15/2005 13:57:59 Re: Ask the devs an MXO question
We've got 'im cornered! Hold him down until he tells us whether or not there will be new clothing!
#10400133624 12/15/2005 13:58:31 Re: Ask the devs an MXO question
I'm sensing



"Future release questions not allowed"

#10400133625 12/15/2005 13:59:46 Re: Ask the devs an MXO question


PBlade wrote:
I'm sensing

"Future release questions not allowed"



I'm sensing you're probably right.
#10400133626 12/15/2005 14:01:18 Re: Ask the devs an MXO question
Next question should be can we get confirmaiton if we are going to have a holiday event or was Walrus' post a mental breakdown from us asking so much.


TxTurbo two words... Rose Bowl!!!

Message Edited by FAOrien on 12-15-2005 04:01 PM

#10400133627 12/15/2005 14:05:48 Re: Ask the devs an MXO question
Everyone, your all asking future release questions


just gotta be carfeul with your wording, for example...


A) WHEN WILL WE GET OUR OUTFIT SHELLS?!!!11!one!!one!1 = no no


b) Are you devs aware of the easily feasible and great outfit shell idea? = yes yes
#10400133628 12/15/2005 14:05:54 Re: Ask the devs an MXO question

Hey got a question for you


Can you explain why the Let chracters dont have there real names like Niobe and Morpheus


Also do you think you can give us the reall names so we can add them ? lol im doughting you will

#10400133629 12/15/2005 14:06:37 Re: Ask the devs an MXO question
check further back in this topic, he tells you why :smileywink:
#10400133630 12/15/2005 14:10:16 Re: Ask the devs an MXO question
Finally the question gets through SMILEY poor Orien...



Okay: The CR is going to change a LOT of things in the game. For one
thing, all of the numbers that affect things are changing... so all of
the old enhanced items don't make sense any more. One of our technical
designers is going to be changing the buffs on every single enhanced
item in the game... which adds up to something like 14,000 items I
believe. It might be more, I can't rememeber off the top of my froggy
head. But basically, all of the existing stuff is going to act
differently.



Another thing that is changing is what contributes to your overall
combat roll. I'm not too clear on it, but I believe that clothing and
items will become a bit less important, and attributes, fighting
styles, and abilities will become more important.



Finally, the whole slums reflow brought to light a big issue with our
buffed items. Is there any other game out there where a level 50
character is using an item from a level 5 special quest? Despite the
insane number of items we have, there are obviously some gaps in
mid-high level items. I personally would like to see the drops stay the
way they are, to discourage high level players from camping low level
bosses, but then add some better high level loot so those level 50s
don't have to be pining away for their noob gear.

#10400133631 12/15/2005 14:10:23 Re: Ask the devs an MXO question

how feasible are the ideas posted in this thread about system and nonsystem mission trigger item emails and also do you like them?



a few of the specific ideas:

* the system set up to automatically email ppl certain mission trigger items (a la pandora's box items)

* the system set up to track which triggered missions u have already completed

* the system set up to automatically email ppl certain mission trigger
items when particular flags have been tripped and to similarly exclude
the possibility of other emailing of other mission trigger items (with
a mind towards making exquisitely complex neighborhood contact mission
subplots)

* er, this doesn't really condense well. other posters on the thread suggested really great ideas too.



if u object to this being just a sneaky way to get a dev to look at
ppl's ideas, how about this question, "what is the best way to get devs
to look at ideas which might be amazing, great, and brilliant?" or
alternately "do devs look at ideas ppl randomly post on the boards?"



**edit drat u bonopi ::shakes fist:: lol


Message Edited by stuporfluous on 12-15-2005 05:11 PM

Message Edited by stuporfluous on 12-15-2005 05:11 PM

#10400133632 12/15/2005 14:19:53 Re: Ask the devs an MXO question

how feasible are the ideas posted in this thread about system and nonsystem mission trigger item emails?



a few of the specific ideas:

* the system set up to automatically email ppl certain mission trigger items (a la pandora's box items)

* the system set up to track which triggered missions u have already completed

* the system set up to automatically email ppl certain mission trigger
items when particular flags have been tripped and to similarly exclude
the possibility of other emailing of other mission trigger items (with
a mind towards making exquisitely complex neighborhood contact mission
subplots)

* er, this doesn't really condense well. other posters on the thread suggested really great ideas too.



if u object to this being just a sneaky way to get a dev to look at
ppl's ideas, how about this question, "what is the best way to get devs
to look at ideas which might be amazing, great, and brilliant?" or
alternately "do devs look at ideas ppl randomly post on the boards?"



try #2! ::crosses fingers::

#10400133633 12/15/2005 14:27:20 Re: Ask the devs an MXO question
okay I'm quoting stup's post since they're both asking the same question.

stuporfluous wrote:
how feasible are the ideas posted in this thread about system and nonsystem mission trigger item emails?

a few of the specific ideas:
* the system set up to automatically email ppl certain mission trigger items (a la pandora's box items)
* the system set up to track which triggered missions u have already completed

* the system set up to automatically email ppl certain mission trigger
items when particular flags have been tripped and to similarly exclude
the possibility of other emailing of other mission trigger items (with
a mind towards making exquisitely complex neighborhood contact mission
subplots)
* er, this doesn't really condense well. other posters on the thread suggested really great ideas too.


The feasibility goes down as you get further down the list.

The first point seems pretty feasible.

The second point is doable but would take more work.

The third point, while a cool idea, looks like it might become a
prohibitive amount of work as it became more "exquisitely complex".

The fourth point is INSANE



Overall I think it would be a cool use of the email system to further immerse players into the MXO universe.
#10400133634 12/15/2005 14:28:40 Re: Ask the devs an MXO question

bah i missed you again Frog :smileywink:

Message Edited by DevilsArms(MxO) on 12-15-2005 10:29 PM

#10400133635 12/15/2005 14:30:43 Re: Ask the devs an MXO question





DevilsArms(MxO) wrote:


bah i missed you again Frog :smileywink:

Message Edited by DevilsArms(MxO) on 12-15-2005 10:29 PM




Seems they're only answering certain questions anyway, mine was overlooked.
#10400133636 12/15/2005 14:31:46 Re: Ask the devs an MXO question
maybe we are not just asking the right questions :smileytongue:
#10400133637 12/15/2005 14:35:19 Re: Ask the devs an MXO question
woohoo ty for
answering, hcfrog! and looking at the thread! and hopefully copying it
down somewhere and implementing the feasible ideas a year later! ahem.



:robotvery-happy:

Message Edited by stuporfluous on 12-15-2005 05:37 PM

#10400133638 12/15/2005 14:32:12 Re: Ask the devs an MXO question
Quick reminder:

Rarebit wrote:
Hello, and
welcome to the "Ask the devs an MXO question" thread! This is where you
can ask a question relating to MXO, and have us respond with an answer
of some sort. Ground rules:

1) Only the first question after
the last dev/admin reply will be considered. This means that if I make
a post, then Player1 makes a post with a question, and then Player2
makes a post with a question, only Player1's question will be answered.
Player2's post might even be deleted to keep the thread clean (*makes
mental note to remind self to beg Walrus for post-deleting power*).
Player2 will have to try again later!
....

#10400133639 12/15/2005 14:32:40 Re: Ask the devs an MXO question
opps, so easy to get carried away here :S
#10400133640 12/15/2005 14:36:48 Re: Ask the devs an MXO question
That's funny Phanthom, I didn't see a question in your post. TASTE THE GLOVE!!!



Stack, stuff with game cards and whatnot is totally not in our hands.
All of the billing issues are always corporate -- so if there are game
cards that work for other SOE games, they'll work with ours, and beyond
that, I haven't a clue.

#10400133641 12/15/2005 14:37:00 Re: Ask the devs an MXO question
Are you devs aware of the easily feasible and great outfit shell idea?

Message Edited by cloudwol on 12-15-2005 10:37 PM

#10400133642 12/15/2005 14:37:20 Re: Ask the devs an MXO question
Prior to release there was an article or interview that mentioned crew
constructs and hovercrafts. I recall a comment about hovercrafts being
upgradable to provide some sort of buff for the entire crew. Has this
idea been shelved or is it still a possible future implementation?
#10400133643 12/15/2005 14:49:42 Re: Ask the devs an MXO question
Okay, I can see we need a little clarification to the rules of this thread:



If you get the first post, and then go back and edit it to put a
question in, your question will not be answered. This is not to be mean
(at least not to most of you -- j/k), it's just that if I start
answering the first valid question and then a previous post is edited
to add a question, it's going to get messy way too fast. Make your
first post count people!



DeBarlo wrote:
Prior to release there was
an article or interview that mentioned crew constructs and hovercrafts.
I recall a comment about hovercrafts being upgradable to provide some
sort of buff for the entire crew. Has this idea been shelved or is it
still a possible future implementation?

This
pretty much falls under the future content clause, however I have to
stress that even if something has been shelved, it's still always a
possible future implementation.

#10400133644 12/15/2005 14:38:38 Re: Ask the devs an MXO question
the other one has already been covered if i remember.... now lets see i can get mine:

Can we have a CR 2.0 Pic Please :smileyhappy:
#10400133645 12/15/2005 14:40:33 Re: Ask the devs an MXO question
Crikey, you won't be able to see much difference from a screenshot, the
big changes are how the game will be played, so stop asking for
screenshots of CR2.0.



Oh, and thanks for the response, Frog :smileyvery-happy:

#10400133646 12/15/2005 14:39:19 Re: Ask the devs an MXO question





HCFrog wrote:
That's funny Phanthom, I didn't see a question in your post. TASTE THE GLOVE!!!






NOOOOOOOOOOOOOOOOOOOOO!

There are some there... Maybe you didn't look close enough... Or perhaps you were looking at the woman in the red dress instead?

Look again.


Edit: Oh well... I guess I'll jsut have to spam my questions thenSMILEY Until I get first in line again!  AND I WILL!

TRUST MEEEEE!

Perhaps I will call captain matrix over here...  Have him uber post!!!

quick post v10!

Message Edited by PhanthomZtryker on 12-15-2005 02:41 PM

#10400133647 12/15/2005 14:40:33 Re: Ask the devs an MXO question





PhanthomZtryker wrote:





HCFrog wrote:
That's funny Phanthom, I didn't see a question in your post. TASTE THE GLOVE!!!






NOOOOOOOOOOOOOOOOOOOOO!

There are some there... Maybe you didn't look close enough... Or perhaps you were looking at the woman in the red dress instead?

Look again.






Was she wearing a white glove lol