Ask the devs an MXO question

1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36

#36300020872 08/10/2006 01:19:54 Re:Ask the devs an MXO question
Unorthodox wrote:
Do you plan on fixing hyper-links that linked to other threads? since now all links since moving to the new forums doesnt work
I was hoping they would have done what when they converted the data over from the old boards, but no dice, I guess. Doesn't seem likely to me that they're going to do it at this point.
#36300020876 08/10/2006 01:30:31 Re:Ask the devs an MXO question
Is there anything special being planned in game for the 1 year SOE transition anniversary?
#36300020911 08/10/2006 03:03:29 Re:Ask the devs an MXO question
HostileIntention wrote:
Is there anything special being planned in game for the 1 year SOE transition anniversary?
Uh... Maybe we could take the server offline for a day?
#36300020915 08/10/2006 03:11:15 Re:Ask the devs an MXO question
Rarebit wrote:
HostileIntention wrote:
Is there anything special being planned in game for the 1 year SOE transition anniversary?
Uh... Maybe we could take the server offline for a day?


Or you could stage that every hardline in richland is broken...

wait forget I said or asked anything!



*runs away*
#36300020916 08/10/2006 03:12:10 Ask the devs an MXO question
Maybe the forums could be riddled with 500 errors as well just to make the day complete.

Oh wait ...

SMILEY
#36300020917 08/10/2006 03:12:55 Re:Ask the devs an MXO question

How often do you get to speak with Paul Chadwick? Being the main person playing the characters you must get a lot of input from him on it.

#36300021079 08/10/2006 08:44:56 Re:Ask the devs an MXO question
Aqua wrote:

How often do you get to speak with Paul Chadwick? Being the main person playing the characters you must get a lot of input from him on it.

Paul works from home and pops up in the office at unpredictable moments, so how often I see him varies a lot. I haven't seen him since before Fan Faire.
#36300021086 08/10/2006 08:57:41 Re:Ask the devs an MXO question
How are you pulling off multiple Live Event character appearances now, Rarebit? Do you finally have two computers to work from? Or are you seriously that slick with just one computer and multi-clienting?
#36300021153 08/10/2006 11:38:26 Re:Ask the devs an MXO question
Sykin wrote:
How are you pulling off multiple Live Event character appearances now, Rarebit? Do you finally have two computers to work from? Or are you seriously that slick with just one computer and multi-clienting?
It's two computers. I tried doing two clients on one system a while back, but I don't have a split-screen setup, and task-switching back and forth between them in a fight proved to be unstable.
#36300021159 08/10/2006 11:42:23 Re:Ask the devs an MXO question
If you would have to choose between adding an additional content developper in the team or one LET-style member, what would you pick?
#36300021180 08/10/2006 12:15:50 Re:Ask the devs an MXO question
Harpalos-mxo wrote:
If you would have to choose between adding an additional content developper in the team or one LET-style member, what would you pick?
That's a toughie. I'm not really sure. I suppose a live-event GM would probably be cheaper. =/
#36300021201 08/10/2006 12:36:52 Re:Ask the devs an MXO question
mitez wrote:
Now its summer has there continued to be an increase in subscritons and subsciptions which are going to stay for a fair amount of time?

Also on a side note why does it say there was over a million people online you may want to submit that as a bug.  Unless you wna tell me its true SMILEY
#36300021218 08/10/2006 12:52:07 Re:Ask the devs an MXO question
Dya reckon you could get a dual screen setup for 3 character fun?


Either that or some freakin' help...
#36300021385 08/10/2006 16:26:15 Re:Ask the devs an MXO question
mitez wrote:
mitez wrote:
Now its summer has there continued to be an increase in subscritons and subsciptions which are going to stay for a fair amount of time?

Also on a side note why does it say there was over a million people online you may want to submit that as a bug.  Unless you wna tell me its true :D
I don't know. I'm not usually kept informed about subscription numbers, and I suppose even if I was, I couldn't talk about them. =x
#36300021392 08/10/2006 16:31:18 Ask the devs an MXO question
So is Dracomet gonna help you with Live Events? He asked a while back if he could help. SMILEY
#36300021396 08/10/2006 16:33:32 Re:Ask the devs an MXO question
ZaneZavin wrote:
Any chance a complete list of non-buffed clothing items could be put up?  I've decided that I want to collect all the male ones, but it's quite difficult if I don't know what I am missing.

???

#36300021398 08/10/2006 16:35:34 Re:Ask the devs an MXO question
I am postiing, just so I can read the new messages.  *THIS BUG STILL IS HERE AFTER 3 WEEKS FORUM ADMINS!!!*
#36300021415 08/10/2006 16:53:38 Re:Ask the devs an MXO question

Mission Archives are good, don't get me wrong...

...but there's also history in the Events themselves.

Any plans to alter past directly-storyline-affecting Events into Missions or Archive Constructs for further refreshing purposes?

#36300021518 08/10/2006 19:42:52 Ask the devs an MXO question
Shadow-SK wrote:
So is Dracomet gonna help you with Live Events? He asked a while back if he could help. SMILEY
He's got about a bajillion other things he needs to finish up first, and I'll give him more if he runs out.
#36300021521 08/10/2006 19:48:03 Ask the devs an MXO question
Who is the QA Team exactly?
#36300021523 08/10/2006 19:48:41 Re:Ask the devs an MXO question

I asked 9mmfu earlier... what are the programs that you use or the industry uses to make games like MXO... any courses are certifications you know or think would help get a job like yours? anything that the company doesn't ask for but you should know?

 I just got accepted for college game design courses. So i'm looking to learn as much as possible. On my own time and at school. Thx.

#36300021549 08/10/2006 20:26:13 Ask the devs an MXO question
Frink wrote:
Who is the QA Team exactly?
People paid to test the game, directed by NoRepro. That's about all the information I can give you.
#36300021573 08/10/2006 21:05:06 Ask the devs an MXO question
I asked 9mmfu earlier... what are the programs that you use or the industry uses to make games like MXO... any courses are certifications you know or think would help get a job like yours? anything that the company doesn't ask for but you should know?

I just got accepted for college game design courses. So i'm looking to learn as much as possible. On my own time and at school. Thx.
#36300021574 08/10/2006 21:05:25 Re:Ask the devs an MXO question
Seperioth wrote:

I asked 9mmfu earlier... what are the programs that you use or the industry uses to make games like MXO... any courses are certifications you know or think would help get a job like yours? anything that the company doesn't ask for but you should know?

 I just got accepted for college game design courses. So i'm looking to learn as much as possible. On my own time and at school. Thx.


#36300021599 08/10/2006 21:49:18 Ask the devs an MXO question
Rarebit wrote:
Frink wrote:
Who is the QA Team exactly?
People paid to test the game, directed by NoRepro. That's about all the information I can give you.



So when will paying customers get to test the new content *cough*orgabilities/whitehallways*cough* SMILEY.
#36300021606 08/10/2006 21:58:00 Ask the devs an MXO question
Rarebit wrote:
Frink wrote:
Who is the QA Team exactly?
People paid to test the game, directed by NoRepro. That's about all the information I can give you.


Sooooo..... SMILEY

 There are a bunch of..... people....SMILEY

 Without a QA to test on..SMILEY

Soo they dont have anything to do...SMILEY

Which means..... SMILEY

They have time to be a Live Event Team! or a temp one anyways! SMILEY


#36300021626 08/10/2006 22:52:12 Re:Ask the devs an MXO question
Any confirmation on whether or not we are no longer allowed to have avatars? My avatar options are still gone SMILEY

Blazer wrote:
Blazer wrote:
Why does my signature image animate, yet my avatar image does not, even though they are the exact same image?
phi wrote:
If you upload your avatar it is converted to a .png to save server space. If you link to your avatar then it can be whatever format you like (within reason). Only avatars that are linked to offsite can be animated.

Ah that explains it. So, I went to my profile and removed my avatar, so that I could link it instead, but now I have NO avatar options at all...

I think I just owned myself...

I just un-grandfathered myself out of having an avatar, didn't I? SMILEYSMILEY




#36300021645 08/10/2006 23:51:51 Ask the devs an MXO question
Seperioth wrote:
I asked 9mmfu earlier... what are the programs that you use or the industry uses to make games like MXO... any courses are certifications you know or think would help get a job like yours? anything that the company doesn't ask for but you should know?



I just got accepted for college game design courses. So i'm looking to learn as much as possible. On my own time and at school. Thx.


Microsoft Visual Studio (C++ code), Photoshop (2D art), Maya (3D art), and Perforce (source control) are the main 3rd-party apps we used on MXO, I guess. Microsoft Office gets used for just about everything on the management side. It mostly depends on what specific area you're looking to go into.
#36300021646 08/10/2006 23:57:56 Ask the devs an MXO question
Mercio wrote:
Rarebit wrote:
Frink wrote:
Who is the QA Team exactly?
People paid to test the game, directed by NoRepro. That's about all the information I can give you.


Sooooo..... SMILEY

 There are a bunch of..... people....SMILEY

 Without a QA to test on..SMILEY

Soo they dont have anything to do...SMILEY

Which means..... SMILEY

They have time to be a Live Event Team! or a temp one anyways! SMILEY

No, it means they have a team of people who test stuff...directed by NoRepro. You really think that they dont test the builds before they go live? NoRepro has plenty of stuff to test on their QA server.

And Rarebit and I are talking about the internal test server, not the live one.
#36300021654 08/11/2006 00:29:54 Re:Ask the devs an MXO question

lol i know they have an internal dev servers, I was just making a joke.

Sooo... Keterina isn't going to prove her self a liar... is she Rarebit? On a prediction she made for the week SMILEY

You know what i'm talking about.


#36300021657 08/11/2006 00:35:40 Ask the devs an MXO question
QforQ-MxO wrote:
Mercio wrote:
Rarebit wrote:
Frink wrote:
Who is the QA Team exactly?
People paid to test the game, directed by NoRepro. That's about all the information I can give you.


Sooooo..... SMILEY

 There are a bunch of..... people....SMILEY

 Without a QA to test on..SMILEY

Soo they dont have anything to do...SMILEY

Which means..... SMILEY

They have time to be a Live Event Team! or a temp one anyways! SMILEY

No, it means they have a team of people who test stuff...directed by NoRepro. You really think that they dont test the builds before they go live? NoRepro has plenty of stuff to test on their QA server.

And Rarebit and I are talking about the internal test server, not the live one.


Getting a little high and mighty there arent ya Q?  SMILEY or should i say BREWKO! just messin SMILEY


#36300021663 08/11/2006 00:45:39 Ask the devs an MXO question
QforQ-MxO wrote:
And Rarebit and I are talking about the internal test server, not the live one.


Oooooh handbags!


Just messin' SMILEY

<3
#36300021665 08/11/2006 01:03:45 Re:Ask the devs an MXO question
Heh, my name in Counter strike source is QforQ- Brewko the Banner

Haha <3 Ah the good old days when people sincerely thought I was brewko.

Silly trinity
#36300021666 08/11/2006 01:03:45 Re:Ask the devs an MXO question
Mercio wrote:

lol i know they have an internal dev servers, I was just making a joke.

Sooo... Keterina isn't going to prove her self a liar... is she Rarebit? On a prediction she made for the week SMILEY

You know what i'm talking about.

You may have to refresh my memory on that one.
#36300021679 08/11/2006 01:34:59 Re:Ask the devs an MXO question
Rarebit wrote:
Mercio wrote:

lol i know they have an internal dev servers, I was just making a joke.

Sooo... Keterina isn't going to prove her self a liar... is she Rarebit? On a prediction she made for the week SMILEY

You know what i'm talking about.

You may have to refresh my memory on that one.

a little something about anome stopping by vector during the week. and well there is now one day left in the work week. SMILEY

so will keterina be made a liar? SMILEY


#36300021748 08/11/2006 03:54:30 Re:Ask the devs an MXO question
I got this question on a test....wanna help me out?

"In a game involving 1000 vehicles moving around in a large (10km square) open arena, each vehicle can shoot guided rockets at other vehicles to destroy them.  Only one rocket per vehicle can be in the air at any given time.  Outline the technical design for a system that can detect collisions between all of the vehicles and rockets as efficiently as possible."
#36300021895 08/11/2006 08:37:59 Re:Ask the devs an MXO question
Mercio wrote:
Rarebit wrote:
Mercio wrote:

lol i know they have an internal dev servers, I was just making a joke.

Sooo... Keterina isn't going to prove her self a liar... is she Rarebit? On a prediction she made for the week :P

You know what i'm talking about.

You may have to refresh my memory on that one.

a little something about anome stopping by vector during the week. and well there is now one day left in the work week. :D

so will keterina be made a liar? :D

Not everyone can be an oracle.
#36300021908 08/11/2006 08:54:27 Re:Ask the devs an MXO question

How hard is it to make multiple new colors for our existing clothing, such as hats, and gloves and shoes.

And its its not hard is that somthing we can look forward to in the future?  Actual black fedoras, and other colors of other clothings?

#36300021912 08/11/2006 09:24:14 Re:Ask the devs an MXO question
imax wrote:

How hard is it to make multiple new colors for our existing clothing, such as hats, and gloves and shoes.

And its its not hard is that somthing we can look forward to in the future?  Actual black fedoras, and other colors of other clothings?

It's not incredibly simple, and there are a limited number of variants we can have in the game. It will happen, but probably more on specific, special boss loot items.
#36300021915 08/11/2006 09:29:25 Re:Ask the devs an MXO question
What drawboard do you use at work?
#36300021929 08/11/2006 09:52:35 Re:Ask the devs an MXO question
O-Link wrote:
What drawboard do you use at work?
I don't have one at work. At home I have an ancient 8x10 Calcomp DrawingSlate, of which I'm quite fond.
#36300021940 08/11/2006 09:58:01 Re:Ask the devs an MXO question

Do you know if Walrus will be posting an OSotLG today?

#36300021942 08/11/2006 09:58:28 Re:Ask the devs an MXO question
What do you think of my mission? SMILEY
#36300022016 08/11/2006 11:05:26 Re:Ask the devs an MXO question
TheMainTest wrote:

Do you know if Walrus will be posting an OSotLG today?

No, it's always a delightful surprise.
#36300022027 08/11/2006 11:11:37 Re:Ask the devs an MXO question
What was the most tragic experience you might have had working on the Matrix Online since it became a part of SOE? Fictional or not.
#36300022032 08/11/2006 11:13:49 Re:Ask the devs an MXO question
Perhaps I should have said poetic, not tragic.
#36300022048 08/11/2006 11:28:46 Re:Ask the devs an MXO question

I removed my avatar, and now there are no avatar options. I can't upload any avatars at all, for there is no space to do such in my profile.

 Why?

#36300022068 08/11/2006 11:47:21 Re:Ask the devs an MXO question
Sykin wrote:
What was the most tragic experience you might have had working on the Matrix Online since it became a part of SOE? Fictional or not.
Hm... The death of the Watchmaker at the hands of an Agent, while he was surrounded by his redpill friends trying to defend him, was pretty heavy.
#36300022075 08/11/2006 11:53:12 Re:Ask the devs an MXO question
How is XP awarded in missions determined? The general unverified opinion is there is an equal amount of XP to be earned in each stage and a minimum amount of time is requried to get full xp. Can you expound upon this?