Ask the devs an MXO question

1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36

#10400134159 12/17/2005 16:11:16 Re: Ask the devs an MXO question


Sykin wrote:
So you're part of the graphics design team (a highly interesting job, in my opinion), I assume. What other kinds of designers/developers can be seen Kung Fu'ing around the office on a normal day?



Don't assume, it makes an as-- Nevermind. SMILEY

I'm a general game designer (*double-checks his business card, sees it still just says "Game Designer" on there instead of "World Dictator," /shakefist*). HCFrog is in this group, too. We have the most fun, or so we tell ourselves. We do pretty much anything that Archon asks us to learn to do with the tools, which currently seems to include such things as:

- NPCs (conception, putting them together from existing components, play balance, etc)
- Screenshots for art, marketing, Paul Chadwick
- Missions
- Quests (ex: Pandora's Box, Uriah reflow)
- Gameplay (ex: snowball fights)
- unique inventory objects
- World design
- Events
- isn't that enough????!?!

But Archon is always inventing new things to make us do, too. He himself is, as you know, the lead designer, and he handles overlord stuff like dreaming up and pushing through big projects, ie the combat update, overall Richland/Westview level reflow scheme, skill tree revamps, and the Pandora's Box concept.

Then there's the mighty community team, aka Walrus.

And there's also, in no particular order:

- Matrix Storyline (the famous Mr. Paul Chadwick)
- Art
- Technical design (scripts, object and ability design and generation, and other hard stuff)
- QA
- Ops (keep dem Live servers running, keep our dev machines running)
- Dev Liaison (integrates changes, builds code and patches, does automated testing, props patches, maintains internal server clusters)
- Server engineering
- Client engineering
- Tools engineering
- Database administration
- Production

I think that about covers it for usual day-to-day development here.
#10400134160 12/17/2005 16:13:45 Re: Ask the devs an MXO question
Now my question:



Waffles or biscuits? Answer it for iterator's sake! :smileywink:

#10400134173 12/17/2005 15:27:44 Re: Ask the devs an MXO question
Thanks for the reply, Rarebit. I think one thing I'll be focusing on during the QA test is to help the fansites wrangle information on the new/changed enhancements on clothing and weapons. SMILEY
#10400134174 12/17/2005 17:02:30 Re: Ask the devs an MXO question
How difficult would it be to add more hostile npcs in the mission system?



The reason I asked because it obviously seems (to me) is that each one
was created specifically before hand. And as a result,  they will
eventually look the same.



I mean, when I do missions they all wear the usual hair styles with
colors, wear the simular clothing, they usually have a white skin tone
etc....



I think it would be cool to mix it around time to time, you know? They
don't have to be fashion designers, just different. Mix it around some
would be cool. Throw some tattoos or some wacky hair styles in there.
Or better yet, an automatic generator to do it for you.



With character rsi customization limited as it is, it's always nice to see someing different for a change.



(The new and improved Demon Army is a breath of fresh air.)



(Oh man this sounds like a suggestion. Sorry for that.)



#10400134175 12/17/2005 17:11:53 Re: Ask the devs an MXO question


Aquilae wrote:
How difficult would it be to add more hostile npcs in the mission system?

The reason I asked because it obviously seems (to me) is that each one was created specifically before hand. And as a result, they will eventually look the same.

I mean, when I do missions they all wear the usual hair styles with colors, wear the simular clothing, they usually have a white skin tone etc....

I think it would be cool to mix it around time to time, you know? They don't have to be fashion designers, just different. Mix it around some would be cool. Throw some tattoos or some wacky hair styles in there. Or better yet, an automatic generator to do it for you.

With character rsi customization limited as it is, it's always nice to see someing different for a change.

(The new and improved Demon Army is a breath of fresh air.)

(Oh man this sounds like a suggestion. Sorry for that.)



Holy cow, you like my Demon Army revamp? Wow, that is a relief. I think you're the first person I've heard say that. Thanks.

Adding new NPC types ranges from sorta difficult to ridiculously difficult. But if we're just talking about, say, adding more looks to the redpill opponents you fight on missions, that would actually be relatively doable--gradually, anyway. I will keep that in mind.
#10400134176 12/17/2005 17:11:57 Re: Ask the devs an MXO question
Boxers or briefs... or other...?

#10400134177 12/17/2005 17:15:48 Re: Ask the devs an MXO question


Death++ wrote:
Boxers or briefs... or other...?



In the Matrix it's all about black briefs, of course. You can thank our old Warner Brothers producer for that. Before they insisted we put *something* there, everyone was barbie-doll naked when they took off their clothes.

Personally, I think this change ended up costing us the chance to be the most popular MMP ever. But what can you do.
#10400134178 12/17/2005 17:15:56 Re: Ask the devs an MXO question
you live in seatle if im not misteaken (mmmm steak... sorry) so do you ever tune into 102.5 and listen to the bob rivers show?

#10400134179 12/17/2005 17:22:56 Re: Ask the devs an MXO question



Death++ wrote:

you live in seatle if im not misteaken (mmmm steak... sorry) so do you ever tune into 102.5 and listen to the bob rivers show?






Nope. I don't browse the dial very much. The only station I really listen to is 89.5, in fact it's funny that this question came up because I flipped the radio on just before I came back and refreshed this page (not that I mean to use my position here to encourage people to find their streaming music web site and enjoy their ad-free, nonprofit dance music broadcast).



Hey wait, was this about the Matrix? All right then.

EDIT: Oh man, this reminds me how I heard them give a shout-out to Monolith Productions as I fought my way to work one day. That put a stupid grin on my face all morning.

Message Edited by Rarebit on 12-17-2005 05:25 PM

#10400134180 12/17/2005 17:23:01 Re: Ask the devs an MXO question
is me f5ing over so often the reason for all this lag and crashing we've been having?

#10400134181 12/17/2005 17:25:58 Re: Ask the devs an MXO question


Death++ wrote:
is me f5ing over so often the reason for all this lag and crashing we've been having?



Yeah. Keep up the good work. /thumbsup
#10400134183 12/17/2005 17:29:29 Re: Ask the devs an MXO question


Symmetric wrote:
Will you ever remove the collectors from The Hunt for Morpheus event?


Goodness, no. Every time we remove anything you people act like we just axed your grandmother.

Wait, that sounded suspiciously like a future release question...
#10400134184 12/17/2005 17:29:40 Re: Ask the devs an MXO question

how can we get iconics to show up at player driven events?
#10400134185 12/17/2005 17:51:52 Re: Ask the devs an MXO question



alex364 wrote:

how can we get iconics to show up at player driven events?





If by "iconics" you mean Matrix storyline characters, then just send us a couple million dollars earmarked for a dedicated Live Events Team, and you're golden.



Short of that, you can't ever count on it. The event's gotta fit into the storyline, of course; I guess that goes without saying. Or rather, it can't directly contradict the storyline.



Edit: Oh, and you gotta promise to post a bajillion screenshots for everybody. Or at least a couple.

Message Edited by Rarebit on 12-17-2005 05:55 PM

#10400134186 12/17/2005 17:52:49 Re: Ask the devs an MXO question
How many people come into the office every day to work on the Matrix Online?

#10400134187 12/17/2005 17:56:15 Re: Ask the devs an MXO question


Talauntiar wrote:
How many people come into the office every day to work on the Matrix Online?



That is top-secret info, amigo. Nice try getting me fired, though. =P
#10400134188 12/17/2005 17:57:18 Re: Ask the devs an MXO question
How long have you been dying to post on these forums? =)
#10400134189 12/17/2005 17:59:45 Re: Ask the devs an MXO question


TxTurbo wrote:
How long have you been dying to post on these forums? =)


Well, it wasn't that I was dying to, exactly. I'm just sort of finding it to be useful now.
#10400134190 12/17/2005 18:00:31 Re: Ask the devs an MXO question
What were you looking forward to when the idea of joining the MxO team came to mind?
#10400134191 12/17/2005 18:12:51 Re: Ask the devs an MXO question


ThePigeonKing wrote:
What were you looking forward to when the idea of joining the MxO team came to mind?



I was looking forward to finding out what MMPs were all about, because I really didn't know, and because it'd be a change from the games I'd been working on.

I was also looking forward to at least a year or so of non-crunch mode, because I knew MXO would be a long project, and I had just come off two straight crunch modes, having been pulled over to help ship Sanity, and then going back to AVP2 just in time to start crunch on that one. Of course, I knew an MMP would be the worst crunch I had ever seen in the end, but a year of non-crunch sounded absolutely miraculous.
#10400134192 12/17/2005 18:13:37 Re: Ask the devs an MXO question
When will /ignore properly block area chat?
#10400134193 12/17/2005 18:15:16 Re: Ask the devs an MXO question


Musutangu wrote:
When will /ignore properly block area chat?



I dunno. But /futurereleasequestion seems to work all right for me. That one might be admin-only though.
#10400134194 12/17/2005 18:15:41 Re: Ask the devs an MXO question
'what, if anything, is being done about the AWR situation?'
#10400134195 12/17/2005 18:18:24 Re: Ask the devs an MXO question


Talauntiar wrote:
'what, if anything, is being done about the AWR situation?'


No clue. That's all corporate stuff, not game dev stuff. The suits deal with that.
#10400134196 12/17/2005 18:18:58 Re: Ask the devs an MXO question
Have you tried out the new CU yet, and if so, whats your favorite part?

#10400134197 12/17/2005 18:23:41 Re: Ask the devs an MXO question


Talauntiar wrote:
Have you tried out the new CU yet, and if so, whats your favorite part?



Not really, because it's being handled by an inner circle on a separate branch so that the rest of us can go about our own work without ending up being hopelessly distracted by incredibly awesome combat the likes of which we could never have imagined.

I can drag the combat buttons from the actions panel up into wherever I want in the hotbar, though. That's kind of neat, and they behave a lot better now.
#10400134198 12/17/2005 18:24:21 Re: Ask the devs an MXO question

Now I'm curious.

What IS a typical work day for you, or the other Devs?

*highfives Eroz!*  Just remember, don't edit!

Message Edited by Musutangu on 12-17-2005 08:24 PM

#10400134199 12/17/2005 18:25:57 Re: Ask the devs an MXO question
What are your thoughts on the possibility of people in LESIG being able
to prove themselves worthy of becoming a LET member? This could
potentially save you guys budget costs, and thusly get us a LET sooner
SMILEY

#10400134200 12/17/2005 20:00:21 Re: Ask the devs an MXO question
Why dont we have a collector for our Zen Master abilitys that we still have???


this was promised to us like 2 months ago i believe.


P.S. everyone please keep asking this.
I <3 MGK!!!
#10400134201 12/17/2005 18:24:10 Re: Ask the devs an MXO question
What is a typical work day like for you? (Each dev/admin could answer this.SMILEY)
#10400134202 12/18/2005 01:43:23 Re: Ask the devs an MXO question

eroz wrote:
What is a typical work day like for you? (Each dev/admin could answer this.SMILEY)

I hate to dissapoint you, but it's probably the same as anybody else's day.



10:00 AM: daily team meeting

10:30 AM: get in the boat

11:00 AM: reach fishing grounds, eat early lunch

11:30 AM: put out the net

4:30 PM: done fishing, bring the catch back

5:00 PM: feed the walrus

5:30 PM: write missions, create content, fix bugs, run some live events



edit almost forgot

1:45 AM: post on boards because you can't sleep :smileymad:

/edit

Message Edited by HCFrog on 12-18-2005 01:49 AM

#10400134203 12/18/2005 01:48:57 Re: Ask the devs an MXO question
Are there any pranksters among the office? (I.E. anything from whoopie
cushions to putting super glue on the homerow keys of someones
computers) and if so can we get a list of the highlight moments?

#10400134204 12/18/2005 04:40:00 Re: Ask the devs an MXO question



mercurius420 wrote:

Are there any pranksters among the office? (I.E. anything from whoopie cushions to putting super glue on the homerow keys of someones computers) and if so can we get a list of the highlight moments?






Nah, I think we've fired all those people by now.



Trying to think here...hmm... Okay, best I can come up with on short notice is this. One of our designers has on their desk about four of those "musical snowmen" things that grind out a hackneyed, off-tempo holiday jingle when you press some part of their padded anatomy. Certain people who work in distant parts of the office somehow happen to keep stumbling as they walk by, accidentally blundering into the activation buttons for all four of the musical horrors at once. Maybe there's a hitch in the carpet right around there or something...

Message Edited by Rarebit on 12-18-2005 04:41 AM

#10400134205 12/18/2005 04:41:28 Re: Ask the devs an MXO question
lol



Ok once more:



Waffles or biscuits? :O

#10400134206 12/18/2005 04:44:06 Re: Ask the devs an MXO question
FINALLY!
#10400134207 12/18/2005 04:48:26 Re: Ask the devs an MXO question
Hes a rabbit.


Lettuce all the way.
#10400134208 12/18/2005 04:50:37 Re: Ask the devs an MXO question





Psudo. wrote:

Hes a rabbit.


Lettuce all the way.






carrots SMILEY


BUGS BUNNY EATS CARROTS SMILEY


#10400134209 12/18/2005 04:51:29 Re: Ask the devs an MXO question
He's not a rabbit, he's a broiled Cheese on Toast.

#10400134210 12/18/2005 04:57:38 Re: Ask the devs an MXO question


Siros7 wrote:
lol

Ok once more:

Waffles or biscuits? :O



Used to be waffles, but now I'm a biscuits man.

...

I'm never going to hear the last of this, am I?

I sure hope this has something to do with the Matrix Online. Uh... Eh... Oh, of course. That's all right then.
#10400134211 12/18/2005 04:58:33 Re: Ask the devs an MXO question
What are your thoughts on the possibility of people in LESIG being able
to prove themselves worthy of becoming a LET member? This could
potentially save you guys budget costs, and thusly get us a LET sooner
Archived image unavailable: 16x16_smiley-happy.html
#10400134212 12/18/2005 05:05:05 Re: Ask the devs an MXO question


Kayda wrote:
What are your thoughts on the possibility of people in LESIG being able to prove themselves worthy of becoming a LET member? This could potentially save you guys budget costs, and thusly get us a LET sooner Archived image unavailable: 16x16_smiley-happy.html


I'm sure plenty of people in LESIG or on the boards in general would do just great in resume submissions and interviews for such a position--if said position existed. But right now there is no such thing as an MXO LET, and the dev team does not get to decide when there might be one.
#10400134213 12/18/2005 05:06:41 Re: Ask the devs an MXO question
Granted, but what are your thoughts on such a possibilit? Your personal opinion on such a system

#10400134214 12/18/2005 05:09:17 Re: Ask the devs an MXO question
He is a dev, since when do those have personal opinions? j/k SMILEY

#10400134215 12/18/2005 05:11:42 Re: Ask the devs an MXO question




Kayda wrote:


Granted, but what are your thoughts on such a possibilit? Your personal opinion on such a system









I'm not holding my breath; figuratively speaking, I suppose I'm hyperventilating.
#10400134216 12/18/2005 05:16:53 Re: Ask the devs an MXO question
When members of LESIG agree that they have forfeited Live Event
interaction (so to speak) what are the details regarding their
factions? I assume you have to be careful how you act...

#10400134217 12/18/2005 05:37:30 Re: Ask the devs an MXO question
When members of LESIG agree that they have forfeited Live Event interaction (so to speak) what are the details regarding their factions? I assume you have to be careful how you act...

As stated already in the topic about LESIG made a few days ago: Factions, friends, lovers, enemies are not affected. The only people affected are those who are in LESIG.
#10400134218 12/18/2005 05:39:29 Re: Ask the devs an MXO question
Ah ok then...



Nevermind...

#10400134219 12/18/2005 05:42:49 Re: Ask the devs an MXO question
Can u make a newer, better ghost rsi?
#10400134220 12/18/2005 07:47:05 Re: Ask the devs an MXO question


cloudwol wrote:
Can u make a newer, better ghost rsi?



At least give the guy some sunglasses. It's pretty sad that he's not
even wearing shades. Anthony Wong may not have agreed to having his
likeness in the game but shaving him down was good enough. You didn't
have to take away the man's sunglasses, too. In the Matrix taking away
a man's sunglasses is like taking away his beer in the real. It's a
line you just don't cross.