Ask the devs an MXO question

1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36

#10400134040 01/18/2006 23:28 Re: Ask the devs an MXO question


ZaneZavin wrote:
Do you think historical missions will make the next patch?



I can't really comment on that stuff aside from what appears in the patch notes Walrus posts.
#10400134042 01/18/2006 23:34 Re: Ask the devs an MXO question


Megaritz wrote:
Why's the sound looping bug still around?



'Cause it hasn't got fixed yet.

I did find something funky with the configuration of the hyperjump sound fx though. If this configuration issue is the cause of the looping bug, then it is, at least, fixable on a case-by-case basis. We need to get some resources replaced and do some testing.
#10400134045 01/19/2006 03:00 Re: Ask the devs an MXO question


Tseng. wrote:
do you think the world event browser in game could be used again?. good example of its use would be the broadcast on vector today so players can keep track of things.



  Earlier in this thread, either Rarebit or Frog (most likely the former) stated that Flash Traffic is currently broken.
#10400134047 01/19/2006 10:58 Re: Ask the devs an MXO question


Megaritz wrote:
You said the Twins had character models. Does this mean they're alive, or is is a flashback cinematic or somethign?


That's a future story thing, and mum's the word!
#10400134054 01/19/2006 12:32 Re: Ask the devs an MXO question


PBlade wrote:
Is there a limit to how much you can take from a single player LE wise?

I mean if they ask reasonable, non spam questions or talk to storyline characters on a daily basis about things that aren't annoying spam, can you only take so much?

*That's for my own self preservation *



Don't worry about it. We're pretty good at ignoring spam, even Mara Central style. If we have a problem with your messages, the Live character will either let you know by RP, or by putting your tells on /ignore. If it's real disruptive spam for others during a live event, we can admin silence you temporarily. But until one of those things happens to you, as far as you should be concerned, you're in the clear.
#10400134056 01/19/2006 13:39 Re: Ask the devs an MXO question


Roukan wrote:
Rarebit will you gimme my 12 mil back?



I don't have direct control over that kind of thing. But 12 mil from what?
#10400134058 01/19/2006 13:43 Re: Ask the devs an MXO question


Symmetric wrote:
Rarebit, can I send you a gift basket for being such a cool guy through all this?



Actually I was pretty traumatized yesterday, so I don't think I deserve a cool guy basket. Thanks for the thought, though. SMILEY
#10400134063 01/19/2006 14:15 Re: Ask the devs an MXO question

The_Odinn wrote:


The_Odinn wrote:
somebody please ask this for me, i really wanna know if melee damage/accuracy covers stealth damage/combat tactics from pre cu2.0 i know this may seem like a future release question but consider that im talking bout the Q&A server and u will see it's not. i made a new rsi just so i wouldn't loose out on 3 points of belief for my character and before i grind him all the way to 50 i'd like to know that he's actually gonna be good at what i want him to be good at.


please!!! i must know, grinding to 50 is hard work!!!

EDIT: btw im referring specifically to assassain abilities and not knife thrower.

Message Edited by The_Odinn on 01-19-200602:10 PM




The new Stealth system is still in design, and it isn't yet finalized what attributes or stats or whatever will affect it. We'll fill you guys in as soon as we have that worked out. And when the combat update moves into Live, everyone will be given the chance to reassign their attribute points however they like.

EDIT: Aw nuts, got me on an edit.

Message Edited by Rarebit on 01-19-200611:36 PM

#10400134073 01/18/2006 22:32 Re: Ask the devs an MXO question


Tseng. wrote:
how come there arnt any npcs that use assassin?



Actually, Frog recently switched Ookami over to Assassin. Veil, in theory, is also an Assassin, or something close to it.

If you're talking about computer-controlled NPCs, then the answer has to do with what abilities we're able to teach them to use effectively. They can do knife throw attacks (the Dire Lupines do these at higher level), but our AI aren't able to do complicated things like sneak attacks and so forth.
#10400134075 12/17/2005 12:19 Re: Ask the devs an MXO question


Symmetric wrote:
So when will they make clothing not look like it's made out of cardboard?



Psst... Symm... When you buy new clothes, you take the cardboard part out. That's just there so it folds nice on the shelf.

Oh wait, was this a Matrix question?

Hmm... But what if the cardboard is kind of nice and shiny?

Oh wait, is this a future release question? Oh noe- /jackout
#10400134078 12/17/2005 12:23 Re: Ask the devs an MXO question


Roukan wrote:
Rarebit will you make a level 45 in the QA and duel me?


Dude. Come on now. I ain't no small-time gangsta.

~giveexperience 999999999999999999999

Bring it.
#10400134088 12/17/2005 12:28 Re: Ask the devs an MXO question


Roukan wrote:
Bring it nub! No specials nobuffs?



Of course not...

/target Roukan
/meatwad
/lookaround

Hey, where did Roukan go? I thought he wanted to duel?
#10400134090 12/17/2005 12:35 Re: Ask the devs an MXO question


Roukan wrote:
Can the devs consider Player-LET for free if they volunteer?



Wait... I've seen this... This is it, this is the end. Yes... You're laying right there, just like that. And I... I... I stand here, right here. I'm supposed to say something... I say... LESIG. What? What did I just say?
#10400134098 12/17/2005 13:17 Re: Ask the devs an MXO question


Sykin wrote:
What exactly is wrong with the /emote command? Many players are hoping this will be fixed in light of better roleplay.



/shakehead Oh man, I remember trying to test that when it was first done. I think there must have been some miscommunication between whoever requested it and whoever implemented it. It still goes something like this, right?

Rarebit>/emote answers Sykin
Rarebit trips cow answers Sykin mad
#10400134101 12/17/2005 12:46 Re: Ask the devs an MXO question


Steege wrote:
(Ok, I think I'm ready. Hehe...)

Do you believe that with CR2.0, we will begin to see more people dress for style, and not just for buffs?



I hadn't really thought about it (CR2.0 is being run covertly by Archon, Justice, and Oar. They get together and whisper a lot). But that does seem like a likely result, doesn't it? Archon is a clever son of a gun.
#10400134105 12/17/2005 13:28 Re: Ask the devs an MXO question


Sykin wrote:
Pretending that a second LESIG sign-up comes around, what will make you eligible to join in on the good stuff? Ergo, what are those in charge looking for when it comes to feedback, constructive criticism, suggestions?



That's really a question for Walrus, 'cause I don't know what criteria he used, and I'd let him answer this, but I'm impatient, so--eh, maybe you should PM him. I know he just loves it when I tell people to do that (*instinctively ducks flipper slap*), but I think there's probably enough general interest in your question to justify it.
#10400134107 12/17/2005 13:35 Re: Ask the devs an MXO question


Roukan wrote:
Do the GMS have a policy for replacing lost items?



Probably, but you'd have to ask them that. GMs and such are managed by SOE for the most part, rather than by the MXO team specifically, so whatever they do is likely part of general SOE customer service policy.
#10400134115 01/18/2006 19:35 Re: Ask the devs an MXO question


Tseng. wrote:
if i had to guess id say ookami's model took the longest/ had the most attention on it. is that right or does another claim the throne?



I don't know offhand, and many of our previous character artists are no longer on the team, so I can't get a definite answer for you. If I had to guess, though, I would say that chances are good one of the movie characters took the longest--the Merovingian, say, or Morpheus, or Persephone. Because the toughest part of working on a piece of art, in my own humble experience, can be when you have to capture a specific real-life likeness.
#10400134123 12/17/2005 13:41 Re: Ask the devs an MXO question


Misfit1 wrote:
Who knows more? You or Agent jeeves?



I...don't know. And if Jeeves knows, then I suppose that means he probably does.
#10400134125 12/17/2005 14:17 Re: Ask the devs an MXO question


CooliceT wrote:
when are they going to release new download stuff on DN1...
found here.
its been updating for ages. it would seem. :/



Future release question! Yusss!

It was fun to watch Walrus' eyes roll back in his head when I asked him about that yesterday, though. A lot of his time goes into pushing for this stuff. But it is not directly in our hands.
#10400134128 12/17/2005 14:32 Re: Ask the devs an MXO question


symbea wrote:
Have you ever considered any ideas seen in topics on the forums?



We don't so much consider them as just steal them randomly and pass them off as our own work.

SMILEY
#10400134131 12/17/2005 15:00:25 Re: Ask the devs an MXO question


DeBarlo wrote:
Are you guys able to log in as an LET charcter (Niobe, Merovingian, etc.) from home?


Jigsaw beat me to it, but: Nope. Admin access is very tightly restricted.
#10400134132 12/17/2005 15:03:59 Re: Ask the devs an MXO question
Would you consider making enhanced versions of clothing that currently have no enhanced versions? (i.e. the Black Jayne Half-Duster I wear has no Enhanced version, only Armored and Shielded. Some extra melee damage or Dodge Ranged would be nice. SMILEY)

Message Edited by Symmetric on 12-17-2005 06:06 PM

#10400134133 12/17/2005 15:24:25 Re: Ask the devs an MXO question



Symmetric wrote:

Would you consider making enhanced versions of clothing that currently have no enhanced versions? (i.e. the Black Jayne Half-Duster I wear has no Enhanced version, only Armored and Shielded. Some extra melee damage or Dodge Ranged would be nice. SMILEY)

Message Edited by Symmetric on 12-17-2005 06:06 PM




That is *this* close to being a future release question, but I'll see if I can skirt the issue.



Adding generical enhanced clothing types pretty much has to be done by scripts generated by an object wrangler. As has been mentioned, our wrangler is currently very busy whipping up a ridiculous number of item revisions for the combat update. Whether or not that will include additional enhanced versions, I don't know.



Additionally, from my particular design side of things, I've you've tried making a new character recently and have gone through the first part of the Uriah newbie sequence and collected the available parts of the "Industrial" clothing set, you'll have an inkling of the type of thing we've been considering for increasing the number of unique enhanced items. I believe Frog has touched on this issue before as well.



Believe me, we're aware that the style selections available now for enhanced items do not always meet everyone's tastes. Now me, for our game I like black. And white. And shiny. Sooooometimes maybe a little brown or low saturation green; and perhaps a more saturated red if I'm feeling frisky.

Edit: Durn it! Got me with an edit. /shakefist

Message Edited by Rarebit on 12-17-2005 03:25 PM

#10400134134 12/17/2005 15:34:15 Re: Ask the devs an MXO question


Rarebit wrote:

Edit: Durn it! Got me with an edit. /shakefist

Sorry...the only part I added with the edit was the buffs I'd like to see. The original question didn't change. My apologies. SMILEY

Message Edited by Symmetric on 12-17-2005 06:35 PM

#10400134135 12/17/2005 15:39:26 Re: Ask the devs an MXO question
Will we get some cooler sunglasses?  ATM there are very few designs even non buffed styles of sunglasses.

BAH late on asking as usual.

Message Edited by FAOrien on 12-17-2005 05:39 PM

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#10400134136 12/17/2005 15:48:18 Re: Ask the devs an MXO question


FAOrien wrote:
Will we get some cooler sunglasses?  ATM there are very few designs even non buffed styles of sunglasses.

BAH late on asking as usual.

Message Edited by FAOrien on 12-17-2005 05:39 PM




Good call on the sunglasses. I like my Trea glasses but some other
options similar in style but altered enough to be different would be
great.


#10400134137 12/17/2005 15:53:47 Re: Ask the devs an MXO question


Rarebit wrote



Believe me, we're aware that the style selections available now for enhanced items do not always meet everyone's tastes.


Sounds good to me.  How bout some shiney buffed platinum grills to go with our new clothes?

(Actually thats not my question, but believe me Iced out platinum uber
grills would be the best hideout drop ever and very Matrixy IMAO)





Please excuse me if this has been asked before but what are our chances
of ever seeing an "arena" type system where we can fight in arenas like
6 vs 6 or 12 vs 12 or something?



We are awefully sick of being zergged to death and I think I personally
think that could be a great addition to Mega City and would really give
us something to do all the time.



Please give us hope in our neverending battle with the zerg  :smileyhappy:
#10400134138 12/17/2005 15:59:12 Re: Ask the devs an MXO question
Word, Rarebit. I actually choose my clothes for my RSIs based on look,
rather than buffs. Usually I have a "Strolling Around Town" suit, a
"Combat" suit, and perhaps another style of suit designed for a
combination of style and combat effectiveness. Anywho, yeah, I'll let
you get back to your questions SMILEY

#10400134139 12/17/2005 16:07:34 Re: Ask the devs an MXO question
A mission designer? Oh. Well, he did make Veil's RSI so I just thought...



Well in any case, I what to know what kind of junk happens around the
work area for the MxO. I imagine a million Matrix quotes a day with one
lone man at the coffee machine offering the "choice" of caffeinated...
Or decaffeinated.

#10400134140 12/17/2005 16:12:21 Re: Ask the devs an MXO question
Earlier:

Rarebit wrote:


TetraCleric wrote:
Why is Ghost Bald?




If I remember correctly, it's because we didn't get the rights to use
the likeness of that movie actor in the game. This wasn't discovered
until right near the end of Beta, so up until that point, he had hair,
just like in the movie!

Message Edited by Rarebit on 12-14-2005 09:38 PM


However, I'm still curious as to why exactly Ghost is bald.

So they weren't allowed to use Anthony Wong's likeness, it doesn't quite explain why you guys decided to scalp him.

My question:

Why
didn't you just Frankenstein together a vaguely similar looking
character using the generic character models (like you did with Veil)?
#10400134141 12/17/2005 16:16:38 Re: Ask the devs an MXO question


Steege wrote:
Earlier:

Rarebit wrote:


TetraCleric wrote:
Why is Ghost Bald?



If I remember correctly, it's because we didn't get the rights to use the likeness of that movie actor in the game. This wasn't discovered until right near the end of Beta, so up until that point, he had hair, just like in the movie!

Message Edited by Rarebit on 12-14-2005 09:38 PM


However, I'm still curious as to why exactly Ghost is bald.

So they weren't allowed to use Anthony Wong's likeness, it doesn't quite explain why you guys decided to scalp him.

My question:

Why didn't you just Frankenstein together a vaguely similar looking character using the generic character models (like you did with Veil)?



I can only guess that whoever did it back in the day had a thing for bald Asian men.
#10400134142 12/17/2005 16:17:50 Re: Ask the devs an MXO question
What's been the funnest thing you've designed in the game?

#10400134143 12/17/2005 16:58:14 Re: Ask the devs an MXO question


Talauntiar wrote:
What's been the funnest thing you've designed in the game?



You are my new favorite question-asking-person.

Let's see... Actually this is getting kind of hard to pick.

I think it would still be the Death of the Destroyer event. Neither the character nor the general event concept were mine (the Wachowskis themselves came up with the Assassin's initial concept, or so I have heard through the grapevine, and Paul Chadwick decided that multiples of him would perish in mass bug-spray battles against players), nor were his nasty abilities or nifty loot rewards, but it devolved to Frog and I to design and implement the actual details of his week-long rise and fall.

We designed much of the event, such as the weather changes and corrupted spawns, to be automated, but there was still the matter of playing what were eventually twelve separate live Assassin characters. We decided that there would be a gentle ramp-up in the automated stuff and in the Assassin's live activity (killing players) as the week progressed. This all took a lot of work to prepare for, and unfortunately Frog got sick--OMG the Fly Virus!--somewhere around midweek, I think it was.

So I was the one who had to run around and organize the final big push. Archon and Andy K granted me widespread power over the team to make sure that the event went off, and for those beautiful few days, I was mighty!

Not that I took advantage of that, or anything. Well, okay, I did. I bumped up the severity of the Assassin's depredations. He was only supposed to whip out a stuns and a few lightning bolts and things on Friday, but I ended up staying pretty late and not sparing the damage AOEs and meatwads. Power! Raw, unlimited power!

The schedule that Frog and I had drawn up initially hadn't even called for anyone to play as the Assassin on Saturday. It was to be the lull before the final storm. But somehow I found myself in the office early in the afternoon, jacked in, and killing players right and left. They couldn't seem to get enough of it. I was amazed. It was a win-win situation as far as I was concerned. By late that evening I had ended up doing two long trawls across each of the three servers, first leading players across Slums/Barrens (these were the original names of Richland/Westview--I can't shake three years of habit there, so I'm going to stop trying SMILEY from East to West on all three servers, then looping through each of them again from North to South, very roughly speaking. I think I pretty much slaughtered players en masse for about eight solid hours.

Then Sunday I had to manage all our team members who came in to play the various event roles (and Frog made it back, yay!). This was exhausting, and there were unexpectedly early Assassin deaths, and client crashes, and other things here and there, but somehow we got through it, and that was very satisfying. The only real downer was that the servers got way chuggier than experience had led us to anticipate. Found out Monday when the server engineers were in that the servers had been running with maximum logging enabled for standard server team crash debug purposes, and under the heightened client activity we had that day, the servers just reached that critical point where they couldn't quite keep up with both running the game and spewing out the extremely detailed logs at the same time. Live and learn.

So that Saturday was still my favorite day as an MXO designer.

The Fly Virus didn't catch up with me until middle of the next Tuesday. =p
#10400134144 12/17/2005 17:06:35 Re: Ask the devs an MXO question


Rarebit wrote:

You are my new favorite question-asking-person.




SMILEY Thanks!
#10400134145 12/17/2005 16:17:58 Re: Ask the devs an MXO question
Now my question:





Waffles or biscuits? Answer it for iterator's sake!
#10400134146 12/17/2005 16:18:12 Re: Ask the devs an MXO question
Ahaha! SMILEY
#10400134147 12/17/2005 16:30:32 Re: Ask the devs an MXO question
I know this isnt right after Rarebits post, but Im sure someone would ask:

There are highlighted areas on the Mega City map that arent ingame, have these areas been created?

Yes its a future question, but any answer is better than no answer.

Message Edited by FAOrien on 12-17-2005 06:30 PM

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#10400134148 12/17/2005 16:31:55 Re: Ask the devs an MXO question
Seriously bout the ghost thing, is there ever a chance of getting anthony wong? or at least a more like him model in the game?


I mean it, everytime time i see that bald..thing it makes me wanna /vomit!
#10400134149 12/17/2005 16:35:52 Re: Ask the devs an MXO question


cloudwol wrote:
Seriously bout the ghost thing, is there ever a chance of getting anthony wong? or at least a more like him model in the game?
I mean it, everytime time i see that bald..thing it makes me wanna /vomit!


I don't mind the fact that Anthony Wong declined. The only thing that bothers me is that Ghost is BALD!

Anything would be better than this. :smileytongue:

...

Update 39:

* Ghost now has an afro. Happy?
#10400134150 12/17/2005 16:39:39 Re: Ask the devs an MXO question

Yeh i dont mind either. I mean niobe, they did a good job with her but the ghost we have atm gives me nightmares...


PLEASE frog, rarebit, walrus, somebody! push forward a change of ghost model!

Message Edited by cloudwol on 12-18-2005 12:40 AM

#10400134151 12/17/2005 16:40:38 Re: Ask the devs an MXO question
Ghost with the Ponytail hair cut might look cool.
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#10400134152 12/17/2005 16:45:57 Re: Ask the devs an MXO question
The reason ghost is bald seems to be (to me at least) that when they
found out they didn't have the rights to his likeness they decided to
avoid a possible lawsuit they purposely created a character that had no
likeness to the actor, whatsoever.



While this works from a business stand point, it leaves soething to be
desired from a story stand point, like a real explination, but perhaps
by not explaining it, we can avoid drawing too much attention to this
particular hiccup.

#10400134153 12/17/2005 15:05:15 Re: Ask the devs an MXO question

Hey Rarebit, is it true that SOE is repackaging MxO?  I personally know of alot of people who want to but this game, buy every place is sold out.


EDIT:- You probably can't answer this.

Message Edited by JigsawComplex on 12-17-2005 06:05 PM

#10400134154 12/17/2005 15:20:43 Re: Ask the devs an MXO question


Rarebit wrote:


DeBarlo wrote:
Are you guys able to log in as an LET charcter (Niobe, Merovingian, etc.) from home?


Jigsaw beat me to it, but: Nope. Admin access is very tightly restricted.



That's a bit too bad. I can understand for security purposes but it
would be a bit more convenient for you guys if you wanted to drop into
the game for a little mini-event and didn't want to hang around the
office until odd hours.


#10400134155 12/17/2005 15:22:13 Re: Ask the devs an MXO question

A question I wouldn't mind having answered... why can't we drop items in the world?


There's ways around it... but it would be nice to actually drop things intentionally.


If someone feels like Ninja Posting that for me the next time the QA Session starts up, I would appreciate it.
#10400134156 12/17/2005 15:25:46 Re: Ask the devs an MXO question
So you're part of the graphics design team (a highly interesting job,
in my opinion), I assume. What other kinds of designers/developers can
be seen Kung Fu'ing around the office on a normal day?

#10400134157 12/17/2005 15:32:35 Re: Ask the devs an MXO question
If i understand correctly him and Frog are both Mission designers SMILEY

Sykin wrote:
So
you're part of the graphics design team (a highly interesting job, in
my opinion), I assume. What other kinds of designers/developers can be
seen Kung Fu'ing around the office on a normal day?



#10400134158 12/17/2005 15:33:51 Re: Ask the devs an MXO question
yeah i think they are.


but froggy gave me sum pointers SMILEY
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