The Other Side of the Looking Glass - January 27, 2006
78 posts · 2006-01-27 18:28:26 to 2006-02-09 11:22:49
Darrius_SPLET wrote:
Very cool update, expecaly the lobby...
However, could someone please explain to me the new Cinimatic Style they are talking about in 5.1?
Cinematics from 5.1 are going to be done in a flash format. We know no other details.
Jeffers
Am I the only one who would want that gun? :smileyvery-happy:
Villemar wrote:Stinger: +7 Thrown resistance, +2% Loading Area Speed
Message Edited by TheTaxidermist on 01-28-200603:54 PM
If it launches in February the game is dead.
Message Edited by ChambersOfShaolin on 01-28-200607:06 PM
LMFAO!! :smileyvery-happy::smileyvery-happy:
Villemar wrote:They don't even have a working tutorial. How is someone supposed to learn the new combat system? Trial and error?Oh and I can't wait to see how random my buffs are gonna be on my unique buffed clothes now.Stinger: +7 Thrown resistance, +2% Loading Area SpeedDirewolf Coat: +8 Cryptography bonusAssassin's Mask: +3% Damage Resistance Against Akido SimulacrumTroll's Hide: +8 Respect among Blackwood Goofs
+8 respect LOLOLOL
ahhh i had to catch my breath a bit after laughin at that one
make them level 70s!!!!
Rarebit wrote:
The additional Kalt lobby NPCs are the same level as the NPCs already in the area.
WGAnubis wrote:This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?
He said that was the "target" date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you'll definitely want to give us your feedback on whether it's a "go" or "no-go" by that date.
Rarebit, I can tell you, with total certainty, that it's a "no-go" at that date. They haven't even introduced any of spy, or sniper. If they think they can implement those, deal with all existing bugs, deal with the bugs that arise from the spy/sniper trees, deal with the bugs that arise from the bug fixes, and balance all trees in a little over two weeks, they are sadly mistaken. The last thing we need, in my opinion, is a huge patch absolutely full of new bugs released to live. At least if its on QA, people don't have to use it to play. If you implement it, before it is completed, I am sure you will lose many more players.
The "if you" parts are directed at the QA dev team, not you specifically Rarebit.
OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.
Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.
Does a precocious implementation of that unready combat system "finally mean the death of the game"? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it's still going to be tested and developed after releasing. I'm sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.
People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.
The "shortsighted" ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.
It's not my intention to insult certain people, I'd just recommend some to use more reason.
zeroone5069 wrote:OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.
Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.
Does a precocious implementation of that unready combat system "finally mean the death of the game"? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it's still going to be tested and developed after releasing. I'm sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.
People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.
The "shortsighted" ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.
It's not my intention to insult certain people, I'd just recommend some to use more reason.
/formalbow
one word: Perfect.
Rarebit wrote:
WGAnubis wrote:This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?
He said that was the "target" date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you'll definitely want to give us your feedback on whether it's a "go" or "no-go" by that date.
My suggestion would be to make a killer tutorial that (at least for the time being) available to non-level zero characters. Let's practice on Bob. Devs you can really show us what your aiming for in this tutorial.
On edit: Good on you Rarebit for venturing off the 'ask the devs' thread every now and then. I really appreciate it. Oh and by the way someone corroborated my Mr. Po nerf story:
http://mxoboards.station.sony.com/matrix/board/message?board.id=mission&message.id=2922
Personally I found out about it on the old Beta Boards under the storyline/missions section (or something of that nature. It was so intriguing I had to check it out, and I'm glad I did. Too bad my memory isn't what it should be.
...Though I hope you're not going to release CR2.0 to Live this early, right? I'm confused. But the other changes are sweet.
Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year "waiting" you will lose mass population if this isn't done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it's a matter of how much. SWG's fallout was way worse then they ever imagined and look at that result.
zeroone5069 wrote:OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.
Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.
Does a precocious implementation of that unready combat system "finally mean the death of the game"? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it's still going to be tested and developed after releasing. I'm sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.
People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.
The "shortsighted" ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.
It's not my intention to insult certain people, I'd just recommend some to use more reason.
ChambersOfShaolin wrote:
Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year "waiting" you will lose mass population if this isn't done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it's a matter of how much. SWG's fallout was way worse then they ever imagined and look at that result.
True, true...
You're totally right, I've forgotten the financial aspect completely. If they release the unready combat system and cause a mass of people to quit their accounts, it might mean the end of the game, or at least a big crisis. Except if the major part of the staff is ready to sacrifice some of their payment for keeping developing the game, of course, but I'm sure a significant part won't.
So yes, Devs, if you don't want to lose players and budget, think twice before releasing the new combat system so soon! 
However, my message was much more an appell to stay in the game. That means, I can't convince players who don't like this game to quit, I even would suggest them not to waste money for something they don't like. I was trying to clarify that the new combat system doesn't mean game death although it might get bad for a limited period of time.
People who just use to change from MMO to MMO, of course, may leave if they want. I was more addressing the ones like me, who participate in the Matrix Online because it's The Matrix Online.
I know there are other, and in some aspects, even better MMOs, but I've never considered to join another.
But yes, from a major point of view, you're probably right.
Yea man, they definately SHOULD stick around cuz the dez team will get it right. I don't see any reason to rush this project, it's not going to have any benefits of coming out early.
zeroone5069 wrote:
ChambersOfShaolin wrote:Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year "waiting" you will lose mass population if this isn't done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it's a matter of how much. SWG's fallout was way worse then they ever imagined and look at that result.
True, true...
You're totally right, I've forgotten the financial aspect completely. If they release the unready combat system and cause a mass of people to quit their accounts, it might mean the end of the game, or at least a big crisis. Except if the major part of the staff is ready to sacrifice some of their payment for keeping developing the game, of course, but I'm sure a significant part won't.
So yes, Devs, if you don't want to lose players and budget, think twice before releasing the new combat system so soon!
However, my message was much more an appell to stay in the game. That means, I can't convince players who don't like this game to quit, I even would suggest them not to waste money for something they don't like. I was trying to clarify that the new combat system doesn't mean game death although it might get bad for a limited period of time.
People who just use to change from MMO to MMO, of course, may leave if they want. I was more addressing the ones like me, who participate in the Matrix Online because it's The Matrix Online.
I know there are other, and in some aspects, even better MMOs, but I've never considered to join another.
But yes, from a major point of view, you're probably right.
The rest of the update 41 notes look great, although I'd love to see the Kalt Security be much higher in level. However once the CR2.0 comes out it'll probably be more difficult. There needs to be areas in the city where you just need a **bleep**load of people to stay alive.
I agree with you but I don't see the people needed for this.. :smileyindifferent:
ChambersOfShaolin wrote:
The rest of the update 41 notes look great, although I'd love to see the Kalt Security be much higher in level. However once the CR2.0 comes out it'll probably be more difficult. There needs to be areas in the city where you just need a **bleep**load of people to stay alive.
Once CR 2.0 hits live, ill be spending time time there learning it too....time to go live in cr.2 now 
great update though, thanks
Sounds like a bad idea (actualy, it sounds like the Vault Dungons in AC2), but I will wait and see. :robotindifferent:
...."activating the Archival Missions".....
What are those? The old crits or something new?

the old story missions
So this means you guys are actually thinking about releasing it on the 14th?
Rarebit wrote:
WGAnubis wrote:This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?
He said that was the "target" date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you'll definitely want to give us your feedback on whether it's a "go" or "no-go" by that date.
Don't take this personally... but that is crazy.
Wait until you guys start balancing abilities on the test server, only then should you be thinking about releasing it live. Right now concentration is nerfed, hence hackers can do nothing, the interface lacks a way to display our rolls in a visual sense, and damage values are loco en la cabeza...
One developer from another... I give that launch date a massive two thumbs down.
On a more positive note:
The EP and CR is heading in the right direction
Revising the Kalt lobby was needed (I always stopped and said "lol, Neo is a noob... he could of just walked in with the side entrances"

And the small LET stuff you are doing now is nice, and is at least starting to make it feel like we are not being 100% neglected with content (It's a nice start for a come back like the older players remember it)