The Other Side of the Looking Glass - January 27, 2006

78 posts · 2006-01-27 18:28:26 to 2006-02-09 11:22:49

#10300002157 01/28/2006 14:10:24 Re: The Other Side of the Looking Glass - January 27, 2006
They don't even have a working tutorial.  How is someone supposed to learn the new combat system?  Trial and error?
Oh and I can't wait to see how random my buffs are gonna be on my unique buffed clothes now.
Stinger:  +7 Thrown resistance,  +2% Loading Area Speed
Direwolf Coat:  +8 Cryptography bonus
Assassin's Mask:   +3% Damage Resistance Against Akido Simulacrum
Troll's Hide:  +8 Respect among Blackwood Goofs
#10300002158 01/28/2006 14:24:26 Re: The Other Side of the Looking Glass - January 27, 2006
Guys let's not complain now. If February the 13th comes and it's not fit to release then moan then. A lot can happen in 2 to 3 weeks. Hopefully it can be released nice and perfect, but that does mean people actually testing it. It's literally a ghost town currently.
#10300002159 01/28/2006 15:10:11 Re: The Other Side of the Looking Glass - January 27, 2006


Darrius_SPLET wrote:
Very cool update, expecaly the lobby...

However, could someone please explain to me the new Cinimatic Style they are talking about in 5.1?



Cinematics from 5.1 are going to be done in a flash format. We know no other details.

Jeffers
#10300002160 01/28/2006 15:53:43 Re: The Other Side of the Looking Glass - January 27, 2006


Villemar wrote:

Stinger:  +7 Thrown resistance,  +2% Loading Area Speed


Am I the only one who would want that gun? :smileyvery-happy:

Message Edited by TheTaxidermist on 01-28-200603:54 PM

#10300002161 01/28/2006 16:06:06 Re: The Other Side of the Looking Glass - January 27, 2006
Dude there is NO WAY it can be ready by then. If you've worked in any development environment you would know it's WAY PREMATURE. They need at least a month of it READY and testing in EP before they even think "So guys is it ready?" and even then there will be problems when it goes live. There is absolutley no way it can be ready to be released to the public and not expect a MASSIVE...MASSIVE...MASSIVE exodus.


If it launches in February the game is dead.

Message Edited by ChambersOfShaolin on 01-28-200607:06 PM

#10300002162 01/28/2006 18:21:27 Re: The Other Side of the Looking Glass - January 27, 2006
To quote:
As you all know, Combat Revision 2.0 is our primary focus right now. We're targeting Update 41 for Live release, but that all depends on testing and changes. That's why your input is so vital to this project: The more feedback we get from you, the quicker we get the revision done.
#10300002163 01/28/2006 22:07:49 Re: The Other Side of the Looking Glass - January 27, 2006
The additional Kalt lobby NPCs are the same level as the NPCs already in the area.
#10300002164 01/28/2006 22:39:42 Re: The Other Side of the Looking Glass - January 27, 2006
This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?
#10300002165 01/28/2006 22:49:35 Re: The Other Side of the Looking Glass - January 27, 2006


Villemar wrote:
They don't even have a working tutorial.  How is someone supposed to learn the new combat system?  Trial and error?
Oh and I can't wait to see how random my buffs are gonna be on my unique buffed clothes now.
Stinger:  +7 Thrown resistance,  +2% Loading Area Speed
Direwolf Coat:  +8 Cryptography bonus
Assassin's Mask:   +3% Damage Resistance Against Akido Simulacrum
Troll's Hide:  +8 Respect among Blackwood Goofs


LMFAO!! :smileyvery-happy::smileyvery-happy:

+8 respect LOLOLOL

ahhh i had to catch my breath a bit after laughin at that one
#10300002166 01/28/2006 22:49:53 Re: The Other Side of the Looking Glass - January 27, 2006


Rarebit wrote:
The additional Kalt lobby NPCs are the same level as the NPCs already in the area.

make them level 70s!!!!
#10300002167 01/28/2006 23:26:34 Re: The Other Side of the Looking Glass - January 27, 2006


WGAnubis wrote:
This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?



He said that was the "target" date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you'll definitely want to give us your feedback on whether it's a "go" or "no-go" by that date.
#10300002168 01/28/2006 23:55:49 Re: The Other Side of the Looking Glass - January 27, 2006

Rarebit, I can tell you, with total certainty, that it's a "no-go" at that date. They haven't even introduced any of spy, or sniper. If they think they can implement those, deal with all existing bugs, deal with the bugs that arise from the spy/sniper trees, deal with the bugs that arise from the bug fixes, and balance all trees in a little over two weeks, they are sadly mistaken. The last thing we need, in my opinion, is a huge patch absolutely full of new bugs released to live. At least if its on QA, people don't have to use it to play. If you implement it, before it is completed, I am sure you will lose many more players.

The "if you" parts are directed at the QA dev team, not you specifically Rarebit.

#10300002169 01/29/2006 02:41:43 Re: The Other Side of the Looking Glass - January 27, 2006

OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.

Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.

Does a precocious implementation of that unready combat system "finally mean the death of the game"? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it's still going to be tested and developed after releasing. I'm sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.

People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.

The "shortsighted" ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.

It's not my intention to insult certain people, I'd just recommend some to use more reason.

#10300002170 01/29/2006 02:50:29 Re: The Other Side of the Looking Glass - January 27, 2006


zeroone5069 wrote:

OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.

Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.

Does a precocious implementation of that unready combat system "finally mean the death of the game"? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it's still going to be tested and developed after releasing. I'm sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.

People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.

The "shortsighted" ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.

It's not my intention to insult certain people, I'd just recommend some to use more reason.




/formalbow

one word: Perfect.
#10300002171 01/29/2006 04:51:11 Re: The Other Side of the Looking Glass - January 27, 2006


Rarebit wrote:


WGAnubis wrote:
This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?



He said that was the "target" date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you'll definitely want to give us your feedback on whether it's a "go" or "no-go" by that date.


My suggestion would be to make a killer tutorial that (at least for the time being) available to non-level zero characters.  Let's practice on Bob.  Devs you can really show us what your aiming for in this tutorial.
#10300002172 01/29/2006 04:55:02 Re: The Other Side of the Looking Glass - January 27, 2006

On edit:  Good on you Rarebit for venturing off the 'ask the devs' thread every now and then.  I really appreciate it.  Oh and by the way someone corroborated my Mr. Po nerf story:

http://mxoboards.station.sony.com/matrix/board/message?board.id=mission&message.id=2922

Personally I found out about it on the old Beta Boards under the storyline/missions section (or something of that nature.  It was so intriguing I had to check it out, and I'm glad I did.  Too bad my memory isn't what it should be.

#10300002173 01/29/2006 07:26:19 Re: The Other Side of the Looking Glass - January 27, 2006
What can I say but awesome...


...Though I hope you're not going to release CR2.0 to Live this early, right? I'm confused. But the other changes are sweet.
#10300002174 01/29/2006 10:12:17 Re: The Other Side of the Looking Glass - January 27, 2006


zeroone5069 wrote:

OK, even if a bugged and unready combat system is released at the beginning of the next month, everyone who leaves because of that will prove himself being completely naive and shortsighted.

Is it better to test unready gameplay changes at a test server than in the live game? It definetely is.

Does a precocious implementation of that unready combat system "finally mean the death of the game"? By no means. The game would maybe suck for some time, but everybody, and I mean everybody, should understand that it's still going to be tested and developed after releasing. I'm sure, the one or other way, what we get at the end is a perfect new combat and gameplay system that is much better than the current one -- better balance, more logic, more fun, better animations, just everything.

People who can afford to think ahead just a little bit without getting headache (...errr, sorry about this overheated comment lol), will realize that leaving is the last thing they should do now.

The "shortsighted" ones will only be able to think about bugs and errors during the next few weeks and quit their account, after loftily declaring it at the forums.

It's not my intention to insult certain people, I'd just recommend some to use more reason.



Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year "waiting" you will lose mass population if this isn't done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it's a matter of how much. SWG's fallout was way worse then they ever imagined and look at that result.
#10300002175 01/29/2006 12:21:39 Re: The Other Side of the Looking Glass - January 27, 2006

ChambersOfShaolin wrote:

Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year "waiting" you will lose mass population if this isn't done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it's a matter of how much. SWG's fallout was way worse then they ever imagined and look at that result.


True, true...

You're totally right, I've forgotten the financial aspect completely. If they release the unready combat system and cause a mass of people to quit their accounts, it might mean the end of the game, or at least a big crisis. Except if the major part of the staff is ready to sacrifice some of their payment for keeping developing the game, of course, but I'm sure a significant part won't.

So yes, Devs, if you don't want to lose players and budget, think twice before releasing the new combat system so soon! SMILEY

However, my message was much more an appell to stay in the game. That means, I can't convince players who don't like this game to quit, I even would suggest them not to waste money for something they don't like. I was trying to clarify that the new combat system doesn't mean game death although it might get bad for a limited period of time.

People who just use to change from MMO to MMO, of course, may leave if they want. I was more addressing the ones like me, who participate in the Matrix Online because it's The Matrix Online.

I know there are other, and in some aspects, even better MMOs, but I've never considered to join another.

But yes, from a major point of view, you're probably right.

#10300002176 01/29/2006 15:44:22 Re: The Other Side of the Looking Glass - January 27, 2006


zeroone5069 wrote:

ChambersOfShaolin wrote:

Your intentions are good but you are relying on people to "think ahead" and be patient while dishing out money. I'll definately stick through it whatever they decide, but with so many MMOs out there and people already having spent over a year "waiting" you will lose mass population if this isn't done just right. If there is a mass exodus SOE will cut funding and people will lose jobs. Either way there will always be a drop in population if a major change to the system occurs, there is nothing you can do about it. They ARE prepared to lose some people, but just like SWG it's a matter of how much. SWG's fallout was way worse then they ever imagined and look at that result.


True, true...

You're totally right, I've forgotten the financial aspect completely. If they release the unready combat system and cause a mass of people to quit their accounts, it might mean the end of the game, or at least a big crisis. Except if the major part of the staff is ready to sacrifice some of their payment for keeping developing the game, of course, but I'm sure a significant part won't.

So yes, Devs, if you don't want to lose players and budget, think twice before releasing the new combat system so soon! SMILEY

However, my message was much more an appell to stay in the game. That means, I can't convince players who don't like this game to quit, I even would suggest them not to waste money for something they don't like. I was trying to clarify that the new combat system doesn't mean game death although it might get bad for a limited period of time.

People who just use to change from MMO to MMO, of course, may leave if they want. I was more addressing the ones like me, who participate in the Matrix Online because it's The Matrix Online.

I know there are other, and in some aspects, even better MMOs, but I've never considered to join another.

But yes, from a major point of view, you're probably right.



Yea man, they definately SHOULD stick around cuz the dez team will get it right. I don't see any reason to rush this project, it's not going to have any benefits of coming out early.

The rest of the update 41 notes look great, although I'd love to see the Kalt Security be much higher in level. However once the CR2.0 comes out it'll probably be more difficult. There needs to be areas in the city where you just need a **bleep**load of people to stay alive.
#10300002177 01/29/2006 23:47:33 Re: The Other Side of the Looking Glass - January 27, 2006

ChambersOfShaolin wrote:

The rest of the update 41 notes look great, although I'd love to see the Kalt Security be much higher in level. However once the CR2.0 comes out it'll probably be more difficult. There needs to be areas in the city where you just need a **bleep**load of people to stay alive.

I agree with you but I don't see the people needed for this.. :smileyindifferent:
#10300002178 01/30/2006 00:55:32 Re: The Other Side of the Looking Glass - January 27, 2006

Once CR 2.0 hits live, ill be spending time time there learning it too....time to go live in cr.2 now SMILEY

great update though, thanks

#10300002179 01/30/2006 15:05:30 Re: The Other Side of the Looking Glass - January 27, 2006
Now that I've had some experience with CR2.0, I really don't think it's ready for primetime.
It works on a basic level, and I like some of the changes, but it's got a ways to go yet before it's been polished and balanced enough to take it live.
#10300002180 01/30/2006 19:52:21 Re: The Other Side of the Looking Glass - January 27, 2006
They ought to make a new tutorial (open to all levels) where we can learn the new combat system, and practice on Bob until we get comfortable with the new system.
#10300002181 02/02/2006 18:01:23 Re: The Other Side of the Looking Glass - January 27, 2006
Er, Flash?

Sounds like a bad idea (actualy, it sounds like the Vault Dungons in AC2), but I will wait and see. :robotindifferent:
#10300002182 02/03/2006 02:16:21 Re: The Other Side of the Looking Glass - January 27, 2006

...."activating the Archival Missions".....

What are those? The old crits or something new?

#10300002183 02/03/2006 03:29:45 Re: The Other Side of the Looking Glass - January 27, 2006

the old story missions

#10300002231 02/09/2006 11:22:49 Re: The Other Side of the Looking Glass - January 27, 2006


Rarebit wrote:


WGAnubis wrote:
This may have been answered but, is what what Walrus posted taken correctly that CU 2.0 will be released feb 14th?



He said that was the "target" date; ie, that was the date set in our development schedule months ago, because schedules always demand that you have some kind of deadline to shoot for. These dates have a way of changing based on testing results and feedback. But you'll definitely want to give us your feedback on whether it's a "go" or "no-go" by that date.

So this means you guys are actually thinking about releasing it on the 14th?

Don't take this personally... but that is crazy.

Wait until you guys start balancing abilities on the test server, only then should you be thinking about releasing it live. Right now concentration is nerfed, hence hackers can do nothing, the interface lacks a way to display our rolls in a visual sense, and damage values are loco en la cabeza...

One developer from another... I give that launch date a massive two thumbs down.

On a more positive note:

The EP and CR is heading in the right direction
Revising the Kalt lobby was needed (I always stopped and said "lol, Neo is a noob... he could of just walked in with the side entrances"SMILEY
And the small LET stuff you are doing now is nice, and is at least starting to make it feel like we are not being 100% neglected with content (It's a nice start for a come back like the older players remember it)