The Other Side of the Looking Glass - 11/01/2005

46 posts · 2005-11-01 17:41:33 to 2005-11-04 11:11:20

#10300001236 11/01/2005 17:41:33 The Other Side of the Looking Glass - 11/01/2005


This thread is for discussing The Other Side of the Looking Glass posted on Tuesday, November 1, 2005 on Data Node One.

Message Edited by Walrus on 11-01-2005 05:52 PM

#10300001237 11/01/2005 18:02:31 Re: The Other Side of the Looking Glass - 11/01/2005
With the pending combat revamp, I hope that another RSI attribute hack would be made available along with it. Even though it is unlikely, I think many players would appreciate it.
#10300001238 11/01/2005 18:06:59 Re: The Other Side of the Looking Glass - 11/01/2005
An archive forum is an interesting idea. Though as of now, I don't think theres many threads here worth archiving.



I'm thinking that a petition forum of some sort would be more useful.

Message Edited by Aquilae on 11-01-2005 09:08 PM

#10300001239 11/01/2005 18:07:06 Re: The Other Side of the Looking Glass - 11/01/2005
I already recycled me masks, along with Neo's Insight, Neo's RSI Frags, etc.



Yep,
that’s right. Using a Stealth Ability while being able to Restore another player
has been deemed viable gameplay. I know this is going to be somewhat
upsetting to a few people, but there’s a design reason for not “fixing” this:
Upcoming changes to Stealth mechanics.



So, being able to revive someone without becoming
visible is not an exploit? And it's not an exploit because in 2-3
months you plan to change the way Spy works anyway... right.



I understand you're hesitance to try to change or fix combat because
you're coming out with an "Upgrade" sometime "soon", but 2-3 months
with some of the combat problems is too much. Hence why some players
have cancelled their subscriptions.



To be honest, the more I hear about this Combat Upgrade, the more I think nerf.

Hackers, Patchers, Ranged Classes, Spies, it sounds like this game is heading to make MA the class. Sure,
giving MA a viable chance in PvP is nice, but there are other ways to
go about it than nerfing classes and combat in general. We'll see, in a
few months how things really turn out.

#10300001240 11/01/2005 18:07:40 Re: The Other Side of the Looking Glass - 11/01/2005


Thank the ONE!!!! We will be able to open locked doors and not get popped. It seems some of the suggestions from the old forum spy improvement thread may actually surface. I love the idea of "the longer you are around the more likely you get spotted." That is a great idea. I also think we need to make sure we get the invisibility crippled walk fixed. It was a funny joke. But i think it has been played out. LOL So lets get a move on.


Thanks for the update Walrus.


-Arachnis


P.S. As far as MA becoming the dominant combat class....I say good. I think that should be the dominant class anyway. I mean look at the movies. The Matrix is not like other MMO's wizards, or hackers rather, should not be able to come in a just shut everyone down. There are too many abilities in that tree that give way to many things at once. It was ridiculous. A balance would be nice.



Message Edited by Arachnis on 11-01-2005 09:11 PM

#10300001241 11/01/2005 18:12:43 Re: The Other Side of the Looking Glass - 11/01/2005


NanoHaxiaI wrote:


I understand you're hesitance to try to change or fix combat because
you're coming out with an "Upgrade" sometime "soon", but 2-3 months
with some of the combat problems is too much. Hence why some players
have cancelled their subscriptions.

To be honest, the more I hear about this Combat Upgrade, the more I think nerf.
Hackers, Patchers, Ranged Classes, Spies, it sounds like this game is heading to make MA the class. Sure,
giving MA a viable chance in PvP is nice, but there are other ways to
go about it than nerfing classes and combat in general. We'll see, in a
few months how things really turn out.


It
might be better to do it in parts and see how the community reacts. If
something is wrong with one tree, you may have to re-work the whole
thing.
#10300001242 11/01/2005 18:14:19 Re: The Other Side of the Looking Glass - 11/01/2005
Walrus what about the Coder Tree and the Martial Arts tree?  Why haven't you posted any info on these trees?  The MA Tree deserves better, since that is what the whole movie series is based upon.   Please Walrus post in your next Looking Glass about features or content which will relate to what this game is actually based upon which is The Matrix.
#10300001243 11/01/2005 18:16:53 Re: The Other Side of the Looking Glass - 11/01/2005


Aquilae wrote:


NanoHaxiaI wrote:


I understand you're hesitance to try to change or fix combat because
you're coming out with an "Upgrade" sometime "soon", but 2-3 months
with some of the combat problems is too much. Hence why some players
have cancelled their subscriptions.

To be honest, the more I hear about this Combat Upgrade, the more I think nerf.
Hackers, Patchers, Ranged Classes, Spies, it sounds like this game is heading to make MA the class. Sure,
giving MA a viable chance in PvP is nice, but there are other ways to
go about it than nerfing classes and combat in general. We'll see, in a
few months how things really turn out.


It
might be better to do it in parts and see how the community reacts. If
something is wrong with one tree, you may have to re-work the whole
thing.


You can't do that. You
can't do it in parts. You can "test" for balance. The only way to
figure out whether or not the Combat Upgrade truly makes things more
balanced or not is to release it. Once PvP occurs under natural
conditions with the new Combat Revisions, then you'll know whether or
not they made PvP better, or worse.



If you release in parts, then you have one tree that has been changed
against those that haven't. That's not what combat will be like once
all parts are released.



Also, I don't think MA should be the most powerful class. I think all
classes should have an equal chance in combat, and not be solely
confined to support roles. There were simple solutions to make combat
more balanced and MA more viable. We'll see what SOE's solutions are
eventually.


#10300001244 11/01/2005 18:46:54 Re: The Other Side of the Looking Glass - 11/01/2005
I like the fact that your stealth won't be popped for unlocking or door, and hopefully hacking a comp or shutting down the security, and the idea that staying stealthed around someone will increase the chance they'll detect you is a good idea. Though I'm sure true hackers will complain, and people will complain of a problem wiht a lack of variety in classes, but i do hope this combat revamp strengthens the MA's a lot. That's the main idea of the Matrix, I just pray that the MA tree will be expanded upon. I mean with the interlock system and martial arts being the main focus of the game; the MA, heck the whole operative tree, should be the biggest and most diverse tree. One last thing, Is there any hope in the future of changing the RSI's appearance?? Like a haircut or a good shave?? I really need one...
#10300001245 11/01/2005 19:03:32 Re: The Other Side of the Looking Glass - 11/01/2005
Yeah, that internal monologue volume control always gets me into trouble as well... SMILEY


Sounds like everything is starting to come up roses!  Love the archive idea, especially with the rp stories... nice to go back and refresh once in a while.


Speaking of RP stories, I WOULD like to point out that Syntax also has a very good rp primer, thanks to our own GamiSB... RP for Dummies.  GREAT resource.


And one question... will Zen Master be coming out with the new patch???  *Crosses fingers, toes, and eyes*


#10300001246 11/01/2005 19:18:55 Re: The Other Side of the Looking Glass - 11/01/2005
Nice stuff... I'm looking forward to the implementation of SOE Mail.
Congratulations again on a lovely Halloween. I hope you guys managed to enjoy the fruits of your labours and weren't running around working all weekend.

- Void
#10300001247 11/01/2005 19:40:39 Re: The Other Side of the Looking Glass - 11/01/2005
January 2006 seems like a while to wait, but I'd rather them get it
right and make it better than rush it, I just hope SOE uses the QA to
externally test the revamp when it gets closer to release.



Also, any word on LESIG?

#10300001248 11/01/2005 20:21:16 Re: The Other Side of the Looking Glass - 11/01/2005

mmmm mail.


And thank you for that little internal monologue slip. :smileywink:


#10300001249 11/01/2005 20:42:18 Re: The Other Side of the Looking Glass - 11/01/2005


The team is immensely happy with the response to our first-ever Halloween event in The Matrix Online. A lot of thought and hard work went into it and it’s always nice to see something like this work out well.


Great Job Walrus! Here's some interesting links.

Favorite Mask

Rate The Halloween Event

Also in the design are changes to what does or does not automatically pop your Stealth Abilities. Some things still will end a Stealth effect (like attacking an NPC) while others won’t, but will take longer to do (like breaking a locked door’s code).


OK but pleeasse fix the lockpick animation dance.


Archived image unavailable: Halloween1.html

#10300001250 11/01/2005 20:46:11 Re: The Other Side of the Looking Glass - 11/01/2005
Keeping masks? Yes! From the player events community, a big thanks for you to consider it!

#10300001251 11/01/2005 20:59:02 Re: The Other Side of the Looking Glass - 11/01/2005

I hope Hackers is nerfed the MA and Gunman tree should be dominant  Hackers are not suppose to be Powerful but mean as a support system as Healer tree is.


Please nerf them, and bring them down to where they belong. Neo hacked the way your imposing in this game noone else did. They FOUGHT with MA and GUNS and occassional Swords. Id be happy to see Hacker removed all togather.


this is not WOW or anything else it's Matrix please bring the movieness back to the game. Gunman should be one of the most powerful in the game then MA if your going to balance anything switch the power of Hacker with Gunman and we have a start.
#10300001252 11/01/2005 21:02:18 Re: The Other Side of the Looking Glass - 11/01/2005
thanks for the update...everything sounds good. Really looking forward to the SOE Mail system.

Walrus, can you give us an update on ingame characters? It seems that they've been popping up a little more and was wandering what this means? are we going to be seeing them ingame more often now? A little update on this would be helpful so that we know what to expect.

Vector as well is jumping into the RP side more with the creation of a player events team.

here's my favorite pic from the halloween event thanks for such a great time!:smileyvery-happy:

Archived image unavailable: screenshot_337.html
#10300001253 11/01/2005 21:46:20 Re: The Other Side of the Looking Glass - 11/01/2005





XxUnforgivenxX wrote:

With the pending combat revamp, I hope that another RSI attribute hack would be made available along with it. Even though it is unlikely, I think many players would appreciate it.




   Erik Krebs said that there will be another RSI attribute hack when the combat changes are made available, apparently because there will be some changes concerning combat and the attributes.
#10300001254 11/01/2005 23:13:22 Re: The Other Side of the Looking Glass - 11/01/2005

RemagDiv wrote:
January 2006 seems like
a while to wait, but I'd rather them get it right and make it better
than rush it, I just hope SOE uses the QA to externally test the revamp
when it gets closer to release.



I agree, better to wait for a quality patch rather than a rushed update. SMILEY



Anyway atleast thats not the only thing we'll have ta wait that long for. *cough*Twenty-Four
*cough*  SMILEY



Message Edited by NanoTM on 11-02-2005 02:14 AM

#10300001255 11/02/2005 00:10:11 Re: The Other Side of the Looking Glass - 11/01/2005
Walrus: Question, with the email system, will we be able to email items to each other?

#10300001256 11/02/2005 01:27:38 Re: The Other Side of the Looking Glass - 11/01/2005
Sweet freiheits thread got mentioned pretty cool of you walrus SMILEY

#10300001257 11/02/2005 02:03:33 Re: The Other Side of the Looking Glass - 11/01/2005
Glad to hear spies are getting a bit of a look. I'm assuming The snipers evade and escape and concealment abilities will also have similar upgrades?
#10300001258 11/02/2005 04:16:12 Re: The Other Side of the Looking Glass - 11/01/2005
Ok Walrus ..... time to lay it on us ...... whats the deal with some of the new zion critical missions? we are looking for the merv constructs/ a way into them. does this mean we are getting constructs now? ...... and are we EVER getting a date on the new combat system release?
#10300001259 11/02/2005 04:18:31 Re: The Other Side of the Looking Glass - 11/01/2005


Braids-Omega wrote:
Ok Walrus ..... time
to lay it on us ...... whats the deal with some of the new zion
critical missions? we are looking for the merv constructs/ a way into
them. does this mean we are getting constructs now? ...... and are we EVER getting a date on the new combat system release?

January 2006, per 11/01/05's OSOTLG. Between Thanksgiving and Christmas, that'll roll by. Oh yea, and finals. *harikari*
#10300001260 11/02/2005 04:50:22 Re: The Other Side of the Looking Glass - 11/01/2005


Idolition wrote:
Walrus: Question, with the email system, will we be able to email items to each other?





It was said some time ago (maybe the Awakened Radio interview with Andy Kaplan) that you could email items to each other, although I think it was going to be restricted to servers. But messages could be sent across servers.

The looking glass looks great so far. Nice news on SOE Mail and the halloween masks, hopefully I'll have enough room to hang onto them for those next few weeks.

The halloween "event" was great fun as far as I'm concerned, added some fun and variety into the game even though it was only for the weekend. Thinking about it, I think it was pretty good that the patch was delayed slightly, although I would have liked the masks a little longer, it made the weekend more fun.

I'm not going to comment to much on the stealth doctor thing. The changes to spy seem interesting with the first part of the combat upgrade. Sounds like it should provide some fun (and annoyance for everyone who's hunting them), but overall seems like a good thing to come.

Can't wait for more details and expansion on the SOE Mail.

Jeffers
#10300001261 11/02/2005 05:02:52 Re: The Other Side of the Looking Glass - 11/01/2005
Looks promising, I SUPPOSE I can wait 3 months for the combat revamp SMILEY but in the meantime I have SOE mail, and the district reflows to keep me happy.

And I also think that the archive forum would be a good idea..no point losing our precious memories eh?

And yeah, any word on LESIG?
#10300001262 11/02/2005 06:16:44 Re: The Other Side of the Looking Glass - 11/01/2005
Would be nice to have some update info on the DN1 site, and when SOE plans to hire a tech to take care of it.
#10300001263 11/02/2005 07:17:06 Re: The Other Side of the Looking Glass - 11/01/2005

SOE Email Cometh

Thanks walrus for the info... its been long awaited and definitely needed... The system will most likely be a browser system, but is there any hope that the system will me matrixey with you posting at post boxes? and implementing the post offices of ETM? I know these players "you give an inch that want a mile" SMILEY


Halloween Masquerade 2005

Was brilliant ever for a more skeptical player such as myself. The 100 million giveaway party at club sanguine was the highlight of course. I think i may hold on to these masks for a while (nudge nudge) just in case. Please do not reactivate them too soon, as seeing the system overused like the masked spawning everywhere would be a sad thing.

Combat Revision 2.0
"Combat Revision 2.0 will be an overhaul of the Stealth system" /bow! About time, i might actually use spy if it were more logical (ever considered slitting an enemies throat in stealth (ala VM2:B) thus leaving you in stealth if not seen ? Just an idea)


As i can already see the many threads calling for the removal of Hacker can i take a moment to remind the players that Hackers are part of the game (please stop the nerfing and come up with some new twists to the combat system instead) and I must say i mostly have Hacker & Coder abs, no MA trees besides DataMiner and shadow assassin so there are some players at least who see the Matrix needing those abs still. MA kills me everytime in interlock!.  


On The Forums

The archive sounds great! but agree many of the threads such as locked or off topic threads may need more of a deletion that archive to clear out clutter, at mods discretion of course. The RP thread should be archived bi monthly or quarterly to allow the series to be played out though i think.


Return the archived beta and Monolith boards if you can find them in a safe anywhere, or maybe that filing cabinet behind you. SMILEY


Is it me or do the threads not relating to the matrix or mxo on general out way the ones that do? should it be this way? I think the disaster threads should be in off topic or in their own area


As the little kid says in Oliver "More Please Sir" Where is the details of the 3 months of enhancements, events, and story in between now and then? Where the comment about DN1 which is in a prehistoric state currently, please sort it out guys. Not to be rude about it but come on, that is what future customers see no?


The news of LET of anykind is wondrous wonderous and inspiring so lets please hear some SMILEY 


Till next time Flood


*Packet raises the rusty green phone to his ear*

"The Exit"



Message Edited by PacketBurner on 11-02-2005 03:21 PM

#10300001264 11/02/2005 07:58:02 Re: The Other Side of the Looking Glass - 11/01/2005
All sounds good... I'm happy to hear we can hang onto the masks and
that they may come in handy later on. I'll have a few decisions to make
as my inventory "archive" keeps growing.



#10300001265 11/02/2005 08:01:38 Re: The Other Side of the Looking Glass - 11/01/2005
Missed about the forum archive in my first post and the edit time expired.

I think having a read only forum archive would be a good idea. Would also be a good place for reference topics also such as the Macro Guide, the radio guide and other usefull things that are floating arround.

Jeffers
#10300001266 11/02/2005 08:12:54 Re: The Other Side of the Looking Glass - 11/01/2005


MidnightFH wrote:

I hope Hackers is nerfed the MA and Gunman tree should be
dominant  Hackers are not suppose to be Powerful but mean as a
support system as Healer tree is.I disagree STRONGLY with this.  This
is, IMO, purely malicious in the hopes of getting rid or having the
Hacker tree seriously nerfed.  And moreover I do NOT think Hackers
are supposed to be 'a support system'.  They SHOULD be purely
capable of holding their own in the same fashion a MA or Gunman
could. 



Please nerf them, and bring them down to where they belong. Neo
hacked the way your imposing in this game noone else did. They FOUGHT
with MA and GUNS and occassional Swords. Id be happy to see Hacker
removed all togather.


Oh for crying out loud.  If you need to
tone the Hacker tree down SOME...great..but let's get over this "nerf
their class mentality".  It's childish and definitely uncalled
for.  Especially when you're dealing with SOE, which odds are,
going to nerf every class but one, and make them king of the dogpile
the same way they did things in EQ2. 


this is not WOW or anything else it's Matrix please bring the
movieness back to the game. Gunman should be one of the most powerful
in the game then MA if your going to balance anything switch the power
of Hacker with Gunman and we have a start.



Hackers should have a equitable and fair
chance to do combat in their own uinque style the same way Gunmen and
MAs do.  Regardless..it's here to stay..and it's already been said
they will NOT be removing the Hacker tree.  Nothing...and I repeat
NOTHING needs 'switched', nothing needs removed, nothing needs
massively nerfed..perhaps slightly toned down, sure...I realize a lot
of debilitating effects at once that a person has no way to counteract
is frustrating..but just destroying the class because of spite is not
the intelligent way to handle things.




To be quite honest..I'm very thankful
for them leaving the Hacker tree in...because when I got to MxO..I
picked Hacker simply because I did realize it was the equivalent of a
"Mage" class.  I had no info on what the tree could do at high levels, nor all the complaints about how supposedly 'powerful' it was. 
All I knew is that it looked neat to me, appealed to me as a new
player, and so I took it.  22 levels later...and some indepth
research and question asking..and I hear a lot of whining about the
Hacker tree here and there.  Why someone would just go out of
their way to take something like this and urge the Devs to remove it
because THEY can't keep the pace with the class, is beyond me. 
Personally, I'd ask my particular tree be beefed up to handle it
instead. 



Think about this a moment...some people may not even read DN1
often..and what if they are say, 30+ in level?  One day as a
Hacker they log in and find their ENTIRE tree missing...plus all the
info they used to upgrade everything through 30.  That's literally
millions in info, and a entire tree gone with no way the Hacker can do
anything about it.  If that were to happen do you honestly think
those Hackers would just stick around?  I'm seriously betting it's
on to other games if they did that.  I know I would,
definitely. 



Lastly a note of import.  People need to be very careful now that
SOE is at the wheel.  SOE has a very strong track record of doing
things to extremes, and not listening to their playerbase at
times.  (Walrus, this does not apply to you mate)  The combat
upgrade everyone wanted so badly in EQ2 came and went and it caused
issues for a lot of classes...and left a LOT of undesirable things
behind for players to deal with.  It wasn't a balancing of the
classes..it was a burn the top and chop the trunks handling of
things.  Be careful what you ask for with SOE...they are apt to
push things on you to the point it's way more than you ever wanted, and
it could cripple MxO pretty solidly.  Look at the combat revamp
for SWG, and EQ2.  By and large while a minority percentage
welcomed the revamps in those games..the majority percentage felt
things were seriously skewed and out of what, even worse than before
the revamp.  This..is NOT what I think people want for MxO.




#10300001267 11/02/2005 08:26:06 Re: The Other Side of the Looking Glass - 11/01/2005
Im sorry Culann but you just sound bitter about SOE
owning MxO and about whatever they did to EQ2 to effect you, I disagree
about 'a little toning down' on hackers, I agree that they shoulnt be
lost as I will explain in a bit, but I think SOE are getting their
teeth into this game which is something that never happened with
Monolith IMO. But anyway, I think we will have to agree to disagree on
this cos I dont see you as the person to let down on an argument and
I'm not either lol.

NanoHaxiaI wrote:
If you release in
parts, then you have one tree that has been changed against those that
haven't. That's not what combat will be like once all parts are
released.

Also, I don't think MA should be the most powerful
class. I think all classes should have an equal chance in combat, and
not be solely confined to support roles.





I totally agree with the fact that you need to release all the tree
revamp's at the same time, otherwise there will be confusion over what
it will be like with the other trees revamped, however I dont support
giving every class a chance in combat, there is a basic MMO 'template'
that has been successful for ages, and that is for a reason, hackers
need to be a support class, and so do Patchers, if Patchers had any
real combat efficiency, so to speak, they would own cos they have
healing abilities too, noone would ever die!!! or atleast no 50's.



There is that element of you never had hackers in the films, however
this would again break the successful MMO template, therefore they need
to be kept, but sorted out, for example, may I pose a question to the
devs or whom ever this may concern; why they hell does arbaleset have
an AREA stun!!!???? it needs a singular stun as it is a singular target
tree, i mean ROFLMAO omg that is just common sense man!! pathogenist
has an area stun for a reason, cos its an area effect tree lol. Also,
on the subject of balancing, why are the pathogenist tree take SO long
to hack out, i mean i know they cant be as short as the arbalest hacks,
but COME ON!



AAANNDD, why is it so hard to release a teeny weeny patch that reduces
the timer on arbalests stun?? thats all that needs, instead of 30 secs
why was it not set to 15 like the pathogenist stun?? i would have thort
that was fairly obvious as well.



Dont knock me, i like this game, it just frustrates me to see so much of its potential thrown away.



On a happier note I'm glad to see the revamp of the spy combat, however
I am sad to see Interlock go, I feel it is one of the things that sets
MxO apart from the rest of the genre and makes it really fun to play..I
mean the satisfaction when you pull off an extreme falling kick on some
one IN BULLET TIME!! I mean its awsome, or even a triple front kick as
this needs your opponent in a state so you have to work towards gaining
that beautiful visual of you beating the hell outa this guy. I will be
very sad to see this go.



Thanks for the update though Walrus, keep 'em coming SMILEY

Message Edited by AlphaCoder on 11-02-2005 04:32 PM

#10300001268 11/02/2005 09:13:14 Re: The Other Side of the Looking Glass - 11/01/2005



AlphaCoder wrote:



On a happier note I'm glad to see the revamp of the spy combat, however I am sad to see Interlock go, I feel it is one of the things that sets MxO apart from the rest of the genre and makes it really fun to play..I mean the satisfaction when you pull off an extreme falling kick on some one IN BULLET TIME!! I mean its awsome, or even a triple front kick as this needs your opponent in a state so you have to work towards gaining that beautiful visual of you beating the hell outa this guy. I will be very sad to see this go.



Thanks for the update though Walrus, keep 'em coming SMILEY

Message Edited by AlphaCoder on 11-02-2005 04:32 PM








Interlock isn't being removed, what is being removed is multi-on-one interlock so that 1 person can only interlock 1 enemy. The others will have to use the melee attack thingy they are introducing.





Jeffers
#10300001269 11/02/2005 09:44:06 Re: The Other Side of the Looking Glass - 11/01/2005
I can't wait for the new stuff!! If you can send items in the mail, then I won't have to bug my sisters to help me move stuff around when my loading area fills up! ^_^
#10300001270 11/02/2005 09:54:10 Re: The Other Side of the Looking Glass - 11/01/2005


AlphaCoder wrote:
Im
sorry Culann but you just sound bitter about SOE owning MxO and about
whatever they did to EQ2 to effect you, I disagree about 'a little
toning down' on hackers, I agree that they shoulnt be lost as I will
explain in a bit, but I think SOE are getting their teeth into this
game which is something that never happened with Monolith IMO. But
anyway, I think we will have to agree to disagree on this cos I dont
see you as the person to let down on an argument and I'm not either lol.



Message Edited by AlphaCoder on 11-02-2005 04:32 PM


Ahh
no..I really do not care WHO owns the game..that's of no importance to
me.  It's SOE in specific that concerns me.  I've played
their games on and off since the day EQ1 came out.  I have seen
some monstrously bad patches in their games, some good patches, and
some  things that just make you kinda wonder, in general.



SOE has great talent in their ranks, no doubts..the problem is that in
many cases, there are some extraordinarily GREAT things conceived of by
SOE, but the actual implementation goes rather poorly.  This is
why I am concerned about MxO.  I can SEE SOE doing a lot FOR this
game..but I can also SEE SOE doing a lot TO this game instead. 



In EQ2 recently there was a complaint about Scouts being matched by
Fighter classes in damage, and the agreement is, that Scouts should do
more than a Fighter.  I too agree with this.  Priests
were at the bottom below Fighters and Mages at the very absolute
top.  With that in mind, rather  than raising Scout damage
and leaving Fighter damage alone, they simply nerfed Fighter damage
down to nearly that of Priests.  Bear in mind mobs and everything
were accounted for in this combat revamp as well.  Now..the
critical thing to remember here was that Mages had a very large spread
between them and Scouts...VERY large.  Scouts COULD have been
raised DPS wise, and Mages would still have had zero to worry
about..but instead they nerfed the entire Fighter "Tree" instead.



This example is just one of many many reasons why I'm concerned. 
Sure, SOE has the potential to do great things..but ....will they??

#10300001271 11/02/2005 10:45:34 Ok Culann I'm sorry
well, ok I'm sorry I mis-read your post then, I admit it. And now I
also see what your saying, This is the only SOE game I have ever played
and therefore havent experienced their management before.



But have you ever wondered that increasing the scouts dmge would have
over powered them?? Unless they revamped the HP of NPC's and characters
alike?? Just a thort, anyway I'm just excited to see what will come SMILEY



And thx for the heads up Jeffers on the Combat, much appreciated SMILEY

#10300001272 11/02/2005 16:13:35 Re: Ok Culann I'm sorry


AlphaCoder wrote:
well, ok I'm sorry I
mis-read your post then, I admit it. And now I also see what your
saying, This is the only SOE game I have ever played and therefore
havent experienced their management before.


But have you ever wondered that increasing the scouts dmge would have
over powered them?? Unless they revamped the HP of NPC's and characters
alike??
Just a thort, anyway I'm just excited to see what will come SMILEY

And thx for the heads up Jeffers on the Combat, much appreciated SMILEY


That's just it Alpha..



...they did.




#10300001273 11/02/2005 19:43:02 stealth
All you can do is Rez someone while stealthed.  It really doesn't change things much at all. (unless in a construct) 

#10300001274 11/03/2005 02:59:14 Re: The Other Side of the Looking Glass - 11/01/2005
As long as they nerf MA to match the nerfs to the hacker and spy trees
it's all good. Gunman should be the most powerful class in the game,
not MA. MA was for show in the movies and nothing else. Removing all
the defuffs the MA abilites have,(stun, powerless,staggered, etc.,)
would be a good start to making gunman the domaint tree as it should
be.

#10300001275 11/03/2005 03:51:38 Re: The Other Side of the Looking Glass - 11/01/2005





NanoHaxiaI wrote:
I already recycled me masks, along with Neo's Insight, Neo's RSI Frags, etc.

Yep, that’s right. Using a Stealth Ability while being able to Restore another player has been deemed viable gameplay. I know this is going to be somewhat upsetting to a few people, but there’s a design reason for not “fixing” this: Upcoming changes to Stealth mechanics.

So, being able to revive someone without becoming visible is not an exploit? And it's not an exploit because in 2-3 months you plan to change the way Spy works anyway... right.

I understand you're hesitance to try to change or fix combat because you're coming out with an "Upgrade" sometime "soon", but 2-3 months with some of the combat problems is too much. Hence why some players have cancelled their subscriptions.

To be honest, the more I hear about this Combat Upgrade, the more I think nerf.
Hackers, Patchers, Ranged Classes, Spies, it sounds like this game is heading to make MA the class. Sure, giving MA a viable chance in PvP is nice, but there are other ways to go about it than nerfing classes and combat in general. We'll see, in a few months how things really turn out.





Right, Because its not like everyone in the Movies used Martial Arts.....  :smileytongue:

#10300001276 11/03/2005 05:56:52 Re: The Other Side of the Looking Glass - 11/01/2005


Freak3r wrote:
As long as they nerf MA to
match the nerfs to the hacker and spy trees it's all good. Gunman
should be the most powerful class in the game, not MA. MA was for show
in the movies and nothing else. Removing all the defuffs the MA
abilites have,(stun, powerless,staggered, etc.,) would be a good start
to making gunman the domaint tree as it should be.


Only partially correct.



No class should be the most powerful in game.  Each should have
it's own strengths and weaknesses, but none of them should be
inherently more powerful than any other.  Hacker should be as
powerful as Gunman.  Gunman should be as powerful as MA.  MA
should be as powerful as Hacker, and etc.



And no, Gunman should NOT be the dominant tree.  Period.




#10300001277 11/03/2005 06:44:56 Re: The Other Side of the Looking Glass - 11/01/2005

I think a archive forum is a great idea Walrus and should not be limited to just the stickies. Major threads prehaps involving events, both the offical and unoffical (player driven) ones, threads that reach a certian popularity with the community, and extreemely helpfull threads, such as the learn marcoing in two days should be included, most likely as copies, to serve for ease of finding.


This way, if in the event those threads become unstickyed or get buried after time, they can be easyly found again.

#10300001278 11/03/2005 06:56:52 Re: The Other Side of the Looking Glass - 11/01/2005
Props to Anubis for getting back on what we should be discussing. THE LOOKING GLASS!


Here's hoping that the flippered one has a chance to get the next one up soon :p
#10300001279 11/03/2005 13:26:20 Re: The Other Side of the Looking Glass - 11/01/2005
Archive section on the forum, currently a waste of time!!

Firstly how about concentration on getting the old 'archive' content of DN1 back and available first before worrying about the forums.

There is so much content that should have been up there in the first week.

Secondly what is the point of archive content on the forum. We've been through 4+ forums with MxO so far and lost all that content in the process. So unless it's in a format for any future transfer ease, then why bother.
#10300001280 11/04/2005 06:24:28 Re: The Other Side of the Looking Glass - 11/01/2005
Archive Forum = YES.



Make a snappy name for it... Like the Architect's House. Well, that's
what my friend and I call it in our dubbing of the Matrix Trilogy
Project. No, I dunno, you think of it.




I'm also very intrigued and excited about that Combat Revision. Good night and good luck; don't let us down.





EDIT: What's the deal with all these huckleberries saying this and this
class should be the dominant class...? There's no dominant class in the
MxO, at least I hope not. I would hate to see 'MAlly' in place of 'Pally'.


Message Edited by Sykin on 11-04-2005 06:29 AM

#10300001281 11/04/2005 11:11:20 Re: The Other Side of the Looking Glass - 11/01/2005
I can't wait untill the next patch.