

148 posts · 2005-10-02 16:17:37 to 2006-01-15 17:27:44

Message Edited by kingcaw on 10-03-2005 01:27 AM

2 out of 5 assassins killing on vector and the event is over = FRIGGING WRONG
no offence but everyone was looking forward in killing the assassin but as soon as we get there we find out its over and done with in 10 mins where as on the other servers it was going on for at least an hour we did get ONE CONFIRMED kill thats right ONE and aprox 5 mins later were called for a meeting and we get told its over.......whats the deal with that walrus
but i will give you kudos for this......bringing the event forward a couple of hours for the international players that in my books is a kick *CENSORED* move and is much appreciated
i also found the event to be... suitable.
would have been nice if the assassin's name had been purple or something other than red so it would have been easier to target him in the sea of zion and mero names. lag was a downer, but that cant be avoided and i dont think many people minded it that much. certainly made it harder to find the assassin tho.

Message Edited by NeuAscension on 10-02-2005 08:41 PM
. But I hope that SOE can improve on future events. And I look foward to your next one which should be on the way soon!
But i did get to shoot him with flit gun a few times and that was a lot of fun hehe =D I loved it!
well... i have to say that this event was an improvement compared to the others in the past. The missions, that where essential to the event were a nice addition. I would like to say that the lag both graphical and server side, was a little ridiculous; also, I wish i had known it was going to end so early. If i had known i would have logged on earlier, i missed the whole thing. But ever since I started to participate in events i have been hit by the lag problem so severely that i can't even play. So was it what i expect from a live event?, not really. I always have some hope that maybe these lag issues will be fixed, but it seems that the only way u can have fun in this game, is to have a better CPU than the min. sys. req. Explained in the games manual and in other places. I don't know... i guess in the end you could say this was another disappointment for me.
thanks for hearing me out,
209VICTORY

I was part of the group of like 12-15 ppl that brought down the Assassin on Syntax. I got lots of pics of the event. They will be posted on the 420 faction website. Most fun I have had playing to date, I've been here since launch.
Morpheus's killer has finally been brought to justice. May he now rest in piece.
Yeah no more Fly Virus.
My only complaint was the lag. Wait one more, I think everyone on Syntax crashed when the Assassin was killed and it was time to meet Nobie at Jacob's Ladder. So who the hell knows what happened after that. Then it was off to Club Hell to patry with Zion, Merv's, and Machines.
It was great to see everyone work for a common goal.
One question, A team of 12-15 ppl killed the Assassin where I was, but no reward. What's up with that, did anyone get anything? I hear only the last person to land the kill shot. That is just wrong, the group killed him, not 1 person. This was a team effort. So Walrus is there an answer to this question. I feel a little ripped off.
Anyway here are some pics.
http://www.zion420.2freegigs.com/assassinfight001.jpg
http://www.zion420.2freegigs.com/assassinfight002.jpg
http://www.zion420.2freegigs.com/assassinfight003.jpg
http://www.zion420.2freegigs.com/assassinfight004.jpg
http://www.zion420.2freegigs.com/assassinfight005.jpg
http://www.zion420.2freegigs.com/assassinfight006.jpg
http://www.zion420.2freegigs.com/assassinfight007.jpg
http://www.zion420.2freegigs.com/assassinfight008.jpg
http://www.zion420.2freegigs.com/assassinfight009.jpg
http://www.zion420.2freegigs.com/assassinfight010.jpg
http://www.zion420.2freegigs.com/assassinfight011.jpg
http://www.zion420.2freegigs.com/assassinfight012.jpg
http://www.zion420.2freegigs.com/assassinfight013.jpg
http://www.zion420.2freegigs.com/assassinfight014.jpg
Message Edited by smokedog42069 on 10-02-2005 06:14 PM
Message Edited by smokedog42069 on 10-02-2005 06:15 PM


Message Edited by Chuui on 10-03-2005 11:16 AM

Also, it wouldn't have mattered if we knew ahead of time the locations, radio stations always blab that stuff out to the public. ;D
I had fun. Especially yesterday when a bunch of us battled the Corrupted at Tabor Park West for a while, before chasing the Assassin from Tabor Park East to the Abandoned Subway. I liked it when the Assassin ran into Uriah while we were chasing him. There's a ton of places he could hide there. I enjoyed running around the wharf, large metal cargo boxes everywhere, and not knowing if the Assassin was far away or right around the corner. ^-^
Message Edited by Khr0n1k on 10-02-2005 08:40 PM
Voyle wrote:
Could have been better, a little anti-climatic, but then again I always thought the whole theme of the assassin and bugspray killing flies thing was a little dull. Would you see something like that in the matrix movies?

Even though I liked it, I hope it doesn't happen again :smileyvery-happy: Seeing as there are those who care about events and RP it out, some don't, and they got a little aggrevated when I reminded them of their org's truce :smileywink:
But I still had fun :smileyvery-happy:The Good_
-live events are back
-finaly we get to see the back of the most annoying character (the assassin)
The Bad-
-with the drop you have now made it extreemly unbalanced for whoever has and dose not have said mask.(something I'm constantly being told they must not dowhen i lose abilities after coding them succesfully)
-what was the perpous of helping out? i as many others got nothing for helping some selfish/lucky person get a very nice mask. (fairness? I think not.)
-Lag. I can play to you the advert for this game on my matrix DVDs where I quote "we will have servers where 100+ people can run in to 1 building at 1 momentin time and never suffer any lag" /quote mode off why were we lied to?
The Ugly-
-costant contact spam. why did we need to be told over and over and so on that we needed special guns?
-why dose an event like this take so long? ok we got that we needed to kill coupts for their codes thats 1 day perhaps 2 while doing that you can do the criticals. the next day you find the assassin at decyphered areas and kill him. 2 days thats it all over plans for the nextone in place for 2 weekends away or perhaps more if there is more content.
I dont want to sound so I hate you I hate this I hate everything but please a bit more thought put in to the fact that we all get bored of repetative tasks.
thank you for putting a bit like this much () fun back in to the game. the most fun I had wads crashing all the parties after. lol
Anarcist wrote:
contact spam. why did we need to be told over and over and so on that we needed special guns?
The Good:
- Continuation of storyline!
- Live Events aren't entirely dead!
- Criticals were entertaining
The Bad:
- "The fate of the Matrix is in your hands!" Yet there's the outcome written out for us.
- Minimal amount of interaction
- Basis of rewarding players
- Misinformation on method of distributing the Mobius Code lead to missing out on it
- Annoying use of system messages
- Absence of critical system messages during the final battles
- No more Assassin :/
The Ugly:
- Server stability
Main Suggestions:
1)Allow us to add and monitor when LE characters enter and exit the Matrix.
One
thing about live events that has always jeopardized participation and
interaction with the Live Events Team has been that there are no
concrete time periods in which the live events take place.
Fortunately, prior to the transition, we had a buddy list that acted as
our informant on when something was about to happen. Redpills
could jack into the Matrix and mosey about doing whatever he or she
wants, then the moment their system message read (for example)
"Assassin is in the Matrix," they would know that something was about
to happen (or at least that there was a chance for some
interaction). Shortly after the transition we found out that we
couldn't add LET characters onto our buddy lists because of their Admin
status, but now a few were available for adding. The problem is
that none of these characters ever showed up as Online.
We had absolutely no idea of when a character of interest was in the
Matrix. I don't expect interaction to be handed to us, and I'm
sure whoever is controlling these LE characters doesn't want to be
flooded with tells, but this was one thing that really helped redpills
when it came to live events and is one thing that needs to be returned
to us.
2)Utilize system messages in a more appropriate and useful manner.
Please do not use system message loops for
relaying messages throughout the day. Hearing Agent
Gray tell me about the incident with Ookami every 15 minutes for the
entire day was less than amusing. System messages should be used
to detail what is going on during the real interaction parts of the
events, not to repeat something that could have easily been relayed
through a Message of the Day.Organizational meeting
system messages are great, they work and serve their purpose, but where
were the system announcements during the repeated crashes that many
redpills encountered? If an Assassin character crashed or was
killed, there should've been an announcement reporting just that.
Instead we were left wondering what happened to the Assassin we were
just chasing and exactly how many were still around. Please
utilize the system messages during events but not for spamming
information!
3)Dedication from the LET to allow interaction and conversation with redpills.
Everything was basically scripted leaving very few, if any, opportunities for interaction.The
Assassin isn't much of a talker, and I'm sure the Oracle and Seraph had
more important things to attend to, but there were virtually no times
when redpill presence was even acknowledged. We need dedication
from the new LET to allow for extended conversations and opportunities
otherwise you venture even further from the premise of allowing
redpills to affect the storyline (even though that was thrown out the
window with the slip up at the beginning of the event). Also on
that note, please have some sort of build up to events. I
understand the amount of interaction is being scaled back, but it's
really not a Live Event without interaction, instead it's just a movie.
I wouldn't mind an unbuffed mask for being the target of the
Assassin's Corrupting Bile and Crush attacks after repeatedly spraying
him with my Flit Gun. 
). Message Edited by FHANight on 10-02-2005 07:11 PM
Message Edited by FHANight on 10-02-2005 07:15 PM
Message Edited by Dibol on 10-02-2005 07:27 PM
FHANight wrote:
The fly virus is still around.
the thing is, Im not blaming that on the GMs. Im just commenting
The Good
The event finally brought closure to the Assassin and the death of Morpheus. I was personally able to chase around the Assassin, and thanks to the nature of the Flit gun, I was actually able to inflict damage to him. That was truely fun. However...
The Bad
The timing of the event's closure was unexpectedly early in the day. The only time I ever actually interacted during the "Live" portion of the event was about 4 minutes the evening before, when the Assassin appeared in a random part of the Matrix. After my quick death and forced return to the loading area, I never found him again. I then spent hours looking for a character that probably wasn't even in the game anymore. Having a better idea of when an event is going to happen would have saved me the personal annoyance of rushing home this evening just to discover the event was already over. Times for the events need to be less of a "Play all day, and hope you catch a glimpse of the LET." You don't go to a movie theater at 0800 in the morning and stand out there all day for the 5 minutes they open the door (and each day, the time they open the door is completely random). The film industry would collapse. Well... that's what is happening here.
The Ugly

Well walrus this is my first posting and to be honest i did not enjoy this event at all. My reasons for not enjoying the event are chasing the Assassin with about 100 other people lagging and him killing you soo easly then you couldnt jack right back in because all the hardlines he was at were down.
My biggest problem with the event is that soe took away let characters being added to the buddylist please walrus if their is one thing i really want with events it would be that .
I have to admit i like that they killed off the Assassin only because Live Events wont be about just chasing him and trying to kill him.I remember when i first played games how Niobe and Morpheus sent me messages to go to their private meetings and how fun it was and made it feel like a movie. Im others can back me up on the let adding them to buddylist thing but the event is my opinion and i do feel that soe did a good job as it being its first event and all.
The Good:
Excellent Event! I loved it all, and chasing the assassin around was totally fun! Addition of Mobius Code was great too. It's kinda like you rewarded us after the event. Lets hope more events utilise it more. Missions were great, and i wasn't expecting the assassin to try to take out Merv's legions then the whole matrix. It was nice seeing the orgs support each other.
The Bad:
A few crashes to desktop on syntax, and the lack of character interaction. Lets have a general outline of the event, but lets kill the pre-scripted stuff. Let the LET talk to us in mass meetings and answer our questions. This is where the game gets fun. Also Saturday, we should ahve had more time to fight the assassin. It was fun chasing him even if we couldn't kill him, and it was over in 30 minutes. Let's make it last an hour or two, having him show up in various intervals.
The Ugly:
Need more LET interaction, start hireing people for it. There should ahve been an option to allow people to defend the assassin. not all people wanted to see him die.
I for one thought this event was well planned out and I had a blast participating in it.
Luckily I was never "meatwaded"
I quess I'll just keep my fingers crossed next time someone is running around the megacity meat wading people, lol. Although I did find the server crashes to be quite annoying especially because when the Oracle was in Debir Court, we missed part of her speech because of a crash. Somewhat disapointing although someone did post the chat on DN1 forums here which clued me in on what I had missed.
Obviously meeting with the Oracle for the first time since this game has been out was amazing. I was not really expecting it. Unfortunatly I was unable to be on for Saturday's events.
Sunday was the best event day I have had by far. During the "Hunt for Morpheus" event I was just a inky-dinky level 17... so most of the event npc's I had to fight were all purple, I didn't get to participate much. With all the events with the Assassin until now have been pretty much similar. Assassin comes to Mara, we chase the Assassin, the Assassin kills us, we get ressed, and repeat the last two steps.... It was so satisfying finally bringin his reign to an end. Although he was "weaker" than his normal self, he still put of a good fight which made the event better in the end.
The highlight for me by far, was the private meeting with Niobe my faction had. Not just the fact that we got to meet with a Live event character. It just makes me feel better in a sense that the LET actually take part with the community. Not just jack in as the character, hit all the macros for a speech, and jack out....
My only disapointment with the event were the crashes that occured. Even though there was a little mis-hap with DN1 day summaries, I still have an amazing time participating in this event. Hopefully SOE will access the way this event ran. Keep things that went well, and attempt to fix things that could be improved for better events down the road. Over all, gret job SOE, I was really impressed.
View from vector... as we waited, hearing about how the fight was gonna last an hour or more, how much fun it was... as we waited... all day...
I can garauntee the LE was made with the non-hostile servers in mind, I think the team forgot about Vector being hostile bacause there were simple things that could have been tweeked to make the event more playable. the assassin was red, along with 21943751093 other people all around me... there was no "c" targeting... I had to find him and the sea of red, I never thought my where's waldo skills would be needed in MxO. The HLs turned red bacuase so many ppl were using them, so if you reconstructed, you had to do it like 2 districts away and run. I reconstructed twice and when i got back the second time he was dead...
Here are some tid bits I didn't like:
ok so we had 3 assassins instead of 5
the secret HL didn't exist, which would have been the coolest part.
the drops may have been rightfully rare, but were wrongfully distributed.
the whole thing seemed rushed,(on vector that is) like: ok here's the assassin... he's not gonna run around as much as the other servers, he'll stand here so you all can kill him faster... ok you killed one... come have a meeting, it's over.
our meeting was laggy as hell and even though reds were suppose to be unable to get in, they did and dev fielded everything. (another vector only thing im sure)
I generally liked this event, nicely written npc lines both in critical missions and from the LET, nice critical mission over all, very nice integration of missions and event with the flit gun one, nice new "toys" (mobius code and the uber-cool flit gun), I loved the puzzle (I love everything that makes you work in a group, in a game that is mostly soloable, that's why I loved the introduction of Pandora's Box too).
I was ok with the early timing too since I am from Europe, but still I'd like for you to state again (like you did earlier this year) what the "hot hours" are set for the events, so that I prepare to go online just when things are expected to happen (a window of three hours for the most important climatic event, and six hours for the other days, would be appreciated).
I didn't like how fast the meeting and the final killings were, I couldn't attend any of them. That's even because of the server crashes (I remember the special MxO videoclips in the Matrix Revolutions dvd, they raved a lot about this fantastic system that will permit us to play smoothly even when there are hundreds of us going in one direction, when will this be released please?).
The method by which the final rewards were given out (that's a first time, "prizes" for the previous events were less worthy but given to everybody who participated) is not good, but it was expected (even Paul Chadwick mentioned in many interviews that the system was designed so that the one giving the final shot was rewarded). Still I think you should change your mind... Just keep the system you have for any other killing: the one (or the team) that deals the most damage takes the prize, maybe leave a secondary prize for the one giving the final blow, and keep the old system of giving a minor reward (or "badge", if you will) to anyone who participates.
And please, bring back FLASH TRAFFIC! And an event calendar! I'm waiting for news about my LESIG application in my mailbox now...