Why not out-roll withdraw in interlock ?
I agree. Fights can end way too abruptly when people roll out and hyper jump away. There should be some way to overturn a combat escape. I guess we'll just have to wait and see when the test server goes live.
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I agree. Fights can end way too abruptly when people roll out and hyper jump away. There should be some way to overturn a combat escape. I guess we'll just have to wait and see when the test server goes live.
I only managed to hit him about 6 times. I had one of those insecticide codes left over from the corrupter event. Tried that out on him....did the same as the flit gun.