Fen wrote:
The only way I see this happening is illegally.
An emulator for The Matrix Online will never exist. And yes, Fen, I know you weren't really talking about one, per se, so don't think I'm arguing with you, just pointing out a fact to everyone.
1. Out of all of the emulator projects that I've witnessed/been part of, for The Matrix Online, nobody has been able to get past the whacked out encryption going on in the packets sent between the client and the server. An inability to crack the encryption means that the process can't be reverse-engineered or duplicated.
2. SOE will also never release the files to the public, in any degree. Mainly because even if they wanted to (it's not something they're known for doing, for one), it isn't their property to be releasing to the public. It belongs to Warner Brothers Interactive Entertainment. SOE has just been the baby-sitter for the better part of the last four years.
Now, if you want to look for ways to keep MxO going, there is an incredibly faint, so-tiny-its-almost-insignificant glimmer of hope... and that is to contact WBIE and talk to whoever's in charge over there about continuing production of The Matrix Online, under a new company's name.
If, by some snowball's chance in hell, they agree to negotiate it with you, you'll only have two real concerns...
- Covering operation costs; and...
- Paying Licensing/Royalty fees to Warner Bros.
If it were me, and WB said yes, I'd make the game free-to-play, like Freerealms is now. I would create new in-game items that could be micropurchased, and I would sell advertising space (in-game billboards, anyone?) to cover costs.
But yeah...
Bottom line?
That's the closest anyone is ever going to come to keeping MxO alive.