The Patch

117 posts · 2009-05-29 08:33:14 to 2009-06-09 23:16:00

#36300560136 05/30/2009 01:26:41 Re:The Patch

Hm.. How can you edit MxO so you can use the Admin abilities?

#36300560140 05/30/2009 02:21:41 Re:Re:The Patch

Michael1 wrote:

Hm.. How can you edit MxO so you can use the Admin abilities?

You can't. You have to have a special client to run admin commands.

#36300560158 05/30/2009 03:40:31 Re:Re:Re:The Patch

Jurymen wrote:

Michael1 wrote:

Hm.. How can you edit MxO so you can use the Admin abilities?

You can't. You have to have a special client to run admin commands.

Oh.. Thank Jury.

#36300560379 05/30/2009 14:52:13 Re:The Patch

#36300560384 05/30/2009 14:54:21 Re:Re:Re:The Patch

Jurymen wrote:

Michael1 wrote:

Hm.. How can you edit MxO so you can use the Admin abilities?

You can't. You have to have a special client to run admin commands.


Actually, you can't anymore. It was fixed after certain people displayed it Mara. Before that though we/us were using it. It roughly is the same as the patch but you attach an ability to an rsi capture. They fixed it by making abilties server side.

#36300560387 05/30/2009 15:08:33 Re:The Patch

I'm really enjoying this little patch fellas and Mathalos and Bayamos, I wanted to extend my thanks to both of you. You both did an incredible job and I really appreciate it. If you need help "testing" any other ideas and need a third or just an extra person - don't hesitate to ask.

-Rylur

#36300560389 05/30/2009 15:14:35 Re:Re:Re:Re:The Patch

Premier wrote:

Jurymen wrote:

Michael1 wrote:

Hm.. How can you edit MxO so you can use the Admin abilities?

You can't. You have to have a special client to run admin commands.


Actually, you can't anymore. It was fixed after certain people displayed it Mara. Before that though we/us were using it. It roughly is the same as the patch but you attach an ability to an rsi capture. They fixed it by making abilties server side.

Yup, its too bad one selfish, stupid jerk had to ruin it for everybody.

#36300560391 05/30/2009 15:18:46 Re:Re:Re:Re:Re:The Patch

Villemar_MxO wrote:

Premier wrote:

Jurymen wrote:

Michael1 wrote:

Hm.. How can you edit MxO so you can use the Admin abilities?

You can't. You have to have a special client to run admin commands.


Actually, you can't anymore. It was fixed after certain people displayed it Mara. Before that though we/us were using it. It roughly is the same as the patch but you attach an ability to an rsi capture. They fixed it by making abilties server side.

Yup, its too bad one selfish, stupid jerk had to ruin it for everybody.

Actually it was 2 lol

#36300560401 05/30/2009 15:35:14 Re:Re:The Patch

Villemar_MxO wrote:

Lol wut?

buffer overflow 3.0? SMILEY

#36300560404 05/30/2009 15:40:04 Re:Re:Re:Re:Re:Re:The Patch

Premier wrote:

Villemar_MxO wrote:

Premier wrote:

Jurymen wrote:

Michael1 wrote:

Hm.. How can you edit MxO so you can use the Admin abilities?

You can't. You have to have a special client to run admin commands.


Actually, you can't anymore. It was fixed after certain people displayed it Mara. Before that though we/us were using it. It roughly is the same as the patch but you attach an ability to an rsi capture. They fixed it by making abilties server side.

Yup, its too bad one selfish, stupid jerk had to ruin it for everybody.

Actually it was 2 lol

Was 3.

#36300560409 05/30/2009 15:50:16 Re:The Patch

If anyone figures out how to do any of this stuff themselves and what not, couldn't send me a PM telling me how you go about it could you, i read the Guide but i'm really lost, i don't even know where to find the files it talks about in the opening paragraph, thank you.

#36300560477 05/30/2009 18:07:30 Re:The Patch

From what I understand is that you basically need to download two things:

1. packmap_save.lta - You get it from downloading the game from the Station Launcher. If you already have the game installed, just delete a file and run the Station Launcher file check thing and it should replace the file you deleted along with the pacmap_save.lta as an added bonus.

You don't need this if all you're doing is changing the weather.

2. A HEX editor that can edit .ltb files. The one that was mentioned I got from http://mh-nexus.de/en/hxd/.

As to how to actually edit this stuff I'm still trying to figure it out. :/

#36300560502 05/30/2009 19:19:25 Re:The Patch

Sexytime!

#36300560514 05/30/2009 20:00:53 Re:The Patch

Mathalos wrote:

    * Female Bikini Tops have been removed.
   


I assume the same thing can work for Bikini Bottoms?

>.>

#36300560563 05/30/2009 23:08:51 Re:The Patch

Oh wow...saw a vet with a Burning Eye Trench.  Almost forgot about those.  Do Want!!!

#36300560571 05/31/2009 00:23:16 Re:Re:The Patch

Villemar_MxO wrote:

Oh wow...saw a vet with a Burning Eye Trench.  Almost forgot about those.  Do Want!!!

oh yay!!!

I'm going to have to figure this out....

You guys didn't put anything over my smokey ninja did you?

#36300560595 05/31/2009 02:33:15 Re:Re:The Patch

Aquilae wrote:

Mathalos wrote:

    * Female Bikini Tops have been removed.
   


I assume the same thing can work for Bikini Bottoms?

>.>

No it doesn't work. There isn't a texture under the bottoms. Removing it just makes your body see-through.

#36300560623 05/31/2009 04:13:09 Re:The Patch

WoW fun stuff

#36300560737 05/31/2009 09:29:47 Re:The Patch

FORUM BREAKER (You might want to scroll to the right....)

#36300560745 05/31/2009 09:49:26 Re:The Patch

Zeac, your Kuno 100 has been left as is. The goal was to swap out RSI captures that players had access to.

However, you can only redirect FX model-to-model with one model, so our RSI capture Kuno 100 now has the FX and yours doesn't :X

Villemar, if you want Burning Eye trench it's easiest to use the useropts on-the-fly method.

Aquilae, Premier is right. Much like how hair on your head makes the top of your skull not render, the bikini bottom makes that portion of skin see-through. That doesn't happen with the top because female coats like Dragonskin are designed to show skin with no shirt on. It's possible that there's a .moa defining the characteristics of that "don't render," sort of like how each hat/hair combination has a .moa, but it's not really a priority. The Guide explains how to swap things out, though, so if you want to look into it further the tools are there.

#36300561435 06/01/2009 09:28:47 Re:The Patch

<_< *bumps* >_> <_< oh and nice work

#36300561439 06/01/2009 09:35:10 Re:The Patch

Big update coming later today.

#36300561496 06/01/2009 10:51:57 Re:Re:The Patch

Bayamos wrote:

Big update coming later today.

Looking forward to it.

#36300561500 06/01/2009 11:02:20 Re:Re:The Patch

Bayamos wrote:

Big update coming later today.

/target Bayamos

/target Mathalos

/sexytime

#36300561535 06/01/2009 11:55:06 Re:Re:The Patch

Bayamos wrote:

Big update coming later today.


<3  I do hope you consider modding some of the easiest to obtain V2 caps (ie. Dernick, Zero, Moribel, etc.)   SMILEY

#36300561538 06/01/2009 12:02:34 Re:Re:Re:The Patch

Villemar_MxO wrote:

Bayamos wrote:

Big update coming later today.


<3  I do hope you consider modding some of the easiest to obtain V2 caps (ie. Dernick, Zero, Moribel, etc.)  

I've mainly been using Disguises to slap in additional models, although I did use up Tisiphone and Dernick as well. I'm done with all the models/animations/etc. that I could think of, right now I'm just struggling to find bases other than HyperSpeed or HyperSprint to which I can attach effects. Those are the only ones working with swaps at the moment, meaning that I'd be limited to including only 2 new effects in the patch. I'm working on that for a while more hoping that I can include more than that. All these have failed to work with my Code Bomb / Relic Neo test swap thus far:

Unsynced Hardline        5D0A0028
Luggable Ground Effect        7C000004
Interlock Bubble        94070028
Concealment Countermeasure    FD000028
Health Boost            39060028
Mara Neighborhood Name        B6090028
Mobius Code            12314612
Ki Burst            FA060028
Serene Calm            D1080028
Static Field            50090028
Steady Aim            7C010028
Miasma 1            A0010028
Blue Headlamp            00C30000
Perp Blue Headlamp        000C0000
HyperBlock            210A0028
Overdrive Male Hat        7D060028
DataMining Goggles        C8060028
Firewall            0F060028
Deflection Bubble:         9C050028
Stun Cast:             DB050028
Gaussian Blur Cast:         00060028
Firewall Cast:             01060028
Daemon Boost 1:            FB090028
Daemon Boost 2:            FC090028
Stake:                66060028

So, if anyone's playing around with swapping FX and finds another looping base or FX with a ~4+ second duration that works with swaps, let me know please.

Ville, If there are specific models you'd like to see, let me know. If I haven't added them already, I'll add them to Zero/Moribel/etc. before the patch goes out.

#36300561618 06/01/2009 14:28:24 Re:Re:Re:Re:The Patch

Bayamos wrote:

Villemar_MxO wrote:

Bayamos wrote:

Big update coming later today.


<3  I do hope you consider modding some of the easiest to obtain V2 caps (ie. Dernick, Zero, Moribel, etc.)  

I've mainly been using Disguises to slap in additional models, although I did use up Tisiphone and Dernick as well. I'm done with all the models/animations/etc. that I could think of, right now I'm just struggling to find bases other than HyperSpeed or HyperSprint to which I can attach effects. Those are the only ones working with swaps at the moment, meaning that I'd be limited to including only 2 new effects in the patch. I'm working on that for a while more hoping that I can include more than that. All these have failed to work with my Code Bomb / Relic Neo test swap thus far:

Unsynced Hardline        5D0A0028
Luggable Ground Effect        7C000004
Interlock Bubble        94070028
Concealment Countermeasure    FD000028
Health Boost            39060028
Mara Neighborhood Name        B6090028
Mobius Code            12314612
Ki Burst            FA060028
Serene Calm            D1080028
Static Field            50090028
Steady Aim            7C010028
Miasma 1            A0010028
Blue Headlamp            00C30000
Perp Blue Headlamp        000C0000
HyperBlock            210A0028
Overdrive Male Hat        7D060028
DataMining Goggles        C8060028
Firewall            0F060028
Deflection Bubble:         9C050028
Stun Cast:             DB050028
Gaussian Blur Cast:         00060028
Firewall Cast:             01060028
Daemon Boost 1:            FB090028
Daemon Boost 2:            FC090028
Stake:                66060028

So, if anyone's playing around with swapping FX and finds another looping base or FX with a ~4+ second duration that works with swaps, let me know please.

Ville, If there are specific models you'd like to see, let me know. If I haven't added them already, I'll add them to Zero/Moribel/etc. before the patch goes out.

Yes I'd be more then happy with Pixie Licious (perhaps swap with "Gat Boy") and Lo Rumnah; and Dulux requested the Architect and The General, which would please a lot of players.  I'd also like to see the top level white haired male Blood Nobles (Invalesco model).  And to be a real needy sod, to make a permanent Dire Lupine rather than only temporary as a disguise.  I'm sure there are some neat ones I'm missing.  Which brings me to my next question.  Earlier you posted:

Bayamos wrote:

0800038A 00030205 "resource/characters-NPC/pandora/argon_thugs/pixie_licious.moa" "packmaps/char_npc.pkb" 032661E3 00000789

080003A5 00030205 "resource/characters-NPC/pandora/Collectors/lo_ruhamah.moa" "packmaps/char_npc.pkb" 0326A2B9 00000716

2600000E 00030205 "resource/characters-NPC/RedPills/01-Recruit/Male/GreyMarshmallow.moa" "packmaps/char_npc.pkb" 0362D5A7 000008CE

You found some of these guys earlier.  Is it possible to see a complete list of characters one can mod to?  Or can I make my own list from the hex editor?  Thus far I'm still in the early stages of learning about this stuff, having only changed the weather thus far.

Also, the hyperspeed and guassian blur I'd love to see removed finally.  I dunno who likes these but if you dont want to make such a big change let me know at some point so I can do it myself and finally be rid of those annoying eyesores. SMILEY

Anything granting the personal firewall effect without having to load patcher or take a QS pill would be sweet.

Lastly would it be possible to change the archive rewards to their permanent versions (for those that have them).

Regardless what you do you should be canonized SMILEY 

#36300561642 06/01/2009 15:01:11 Re:The Patch

The model listing is in the rezlist. It's explained in the guide. Your requested models are in the patch update.

I'm changing HyperSpeed to something nice in this patch. Patch notes/link up shortly. You can remove Gaussian Blur by finding its IDs and nulling them out. That's explained in the full FX swapping portion of the guide.

Personal Firewall and Archive Rewards are activated through functions, so their FXIDs aren't present in the ltfxmap.pyc list nor in the ability struct in GameObjects. Additionally, swapping FX only works for if the FX is activated anywho, so you're not actually swapping the duration, which is set in stone, just what's played. You used to be able to swap out regular archive rewards for Perpetuals via GameObjects but not anymore.

#36300561644 06/01/2009 15:07:13 Re:Re:The Patch

Bayamos wrote:

The model listing is in the rezlist. It's explained in the guide. Your requested models are in the patch update.

I'm changing HyperSpeed to something nice in this patch. Patch notes/link up shortly. You can remove Gaussian Blur by finding its IDs and nulling them out. That's explained in the full FX swapping portion of the guide.

Personal Firewall and Archive Rewards are activated through functions, so their FXIDs aren't present in the ltfxmap.pyc list nor in the ability struct in GameObjects. Additionally, swapping FX only works for if the FX is activated anywho, so you're not actually swapping the duration, which is set in stone, just what's played. You used to be able to swap out regular archive rewards for Perpetuals via GameObjects but not anymore.

Sweet.  Like I said I'm still orienting myself around, this is my first Hex editor, so it will all get sorted I'm sure.  In the meantime, thanks for putting some awesome work in so quicky since Friday.  I really appreciate your dynamism in light of all thats just happened.  SMILEY

#36300561758 06/01/2009 16:37:33 Re:The Patch

Update 1.2 is out. Get if it you like.  http://www.sendspace.com/file/2fv937

HvCFT OS Update 1.2: --

Featured Changes in Update 1.2:

Models:

    * Gill at Mara C replaced with Tyndall.
    * On-Ground Code Bits replaced with Code Bombs.
    * LED Black Box luggable replaced with Glitch Pigeon.
    * Bomb Pet luggable replaced with Glitch Kitty Pet.
    * N30 Frag luggable replaced with Green Test Tummy.
    * Complete Corruptors in Bathory replaced with the Assassin (does not affect Corruptor RSI Capture).
    * All Orgs' Archivist Proxies replaced with the Gray Marshmallow.
    * Blackwoods replaced with CSRs.

    * Waiter Disguise replaced with Pixie Licious.
    * Mechanic Disguise replaced with Lo Rumahah.
    * Clerk Disguise replaced with Elite Commando General.
    * Office Worker Disguise replaced with Link.
    * Agent Disguise replaced with Zero One Yellow Soldier.
    * Lieutenant Disguise replaced with Subway Car.
    * Ensign Disguise replaced with Architect.
    * Construction Worker Disguise replaced with Male Chef.
    * Enforcer Disguise replaced with Nightmare.
    * Commander Disguise replaced with Taxi Car.
    * Lab Worker Disguise replaced with Standing Item Vendor with Mat.
    * Hell Club Disguise replaced with Terminator.
    * Tisiphone RSI Capture replaced with Male Zombie.
    * Captain Dernick RSI Capture replaced with General's Helicopter.
    * Zero RSI Capture replaced with Male High Vampire 1 (black hair).
    * Morbiel RSI Capture replaced with Male High Vampire 2 (white hair).

Clothing and Props:

    * Chat Cell Phone replaced with White Cell Phone.
    * Data Taps replaced with Umbrellas.
    * Program Launcher 1 replaced with Seraph's Coat (must be skinny male with skintight shirt).
    * Program Launcher 3 replaced with DJ Headphones.
    * Void Shades replaced with Colored Night Vision Goggles.

Animations:

    * /tsuj and /overheat now meatwads your character.
    * Players in /mood drunk now stand and run like Zombies.
    * Some male and female dance animations have been swapped.
    * /snake now plays the Twin Slice animation.
    * /pointleft now plays the Twin Uppercut animation.
    * /pointright now plays the Twin Heal animation.
    * /tapfoot now plays a sword attack animation.
    * /thewave now plays the Bite / Suck Blood animation.
    * /salute now plays the Werewolf Pounce animation.
    * /nod now plays the Teleporter Gather Round animation.
    * /crossarms now plays the Teleporter Teleporting animation.
    * /wave now plays the Head Grab Punch animation.
    * /bow now plays the Corruptor Death animation (use with Corruptor RSI capture).
    * /tiphat now plays the Corruptor attack animation (use with Corruptor RSI capture).
    * /orangutan now plays the Nightmare Blindness animation.
    * /beckon now plays the Nightmare EMP Pulse animation.
    * /kickdoor now plays Resurrection from Death animation.
    * /bigwave now plays Fall Dead on Ground animation.
    * /crackknuckles now plays a Wall Kick animation.
    * /rolldice now plays the Pigeon Fly animation.
    * /leanwallloop now plays the Flit Gun Attack animation.
    * /okay now plays the Helicopter Land animation (use with Helicopter RSI Capture).
    * /cheer now plays the Helicopter Takeoff animation (use with Helicopter RSI Capture).
    * /aikidodefense now plays the Helicopter Spin animation (use with Helicopter RSI capture).
    * /clap now plays the Backflip Wall Kick animation.
    * /shakehead now plays the Ladder Slide Down animation.
    * /whoa now plays the Searchlight Spin animation.
    * /aikidodefense2 now plays the Subway arriving animation (use with Subway Disguise)
    * /aikidodefense3 now plays the Jump Car animation.

Weapons:

    * Silver Bullet gun replaced with a silenced FM-1500.
    * Wooden Stake replaced with Crystal Stake.
    * Both left and right-hand Westeks replaced with FM-1500s.
    * Westek inventory model replaced with FM-1500.
    * Left-hand Clamor replaced with Flit Gun.
    * Right-hand Clamor replaced with Find Weakness Tool.

Weather: (If you don't want these changes to take place, don't install the METR files included).

    * International's Weather changed to Winter 02.
    * Richland's Weather changed to Dark Red / Eyes In the Sky.
    * 01's Weather changed from Dark Red to Dark Red / Eyes In the Sky.
    * Downtown's Weather changed to Dark and Stormy.

Effects:

    * Hyper Sprint replaced with Code Bomb Explode effect.
    * Hyper Speed replaced with Blue Precise Reticules effect.
    * Powerless replaced with Code Pulse effect.
    * Enrage replaced with Access Node effect.
    * Confuse replaced with Morpheus Speech effect.
    * Stun replaced with Neo Relic RSI effect.
    * Blind replaced with Assassin Death effect.
    * Invisibility/Sneak replaced with Corruption Wave effect.

Icons:

    * Code Bit icons replaced with the Code Bomb icon.
    * Death Effect icon replaced with the Green Skull icon.





Previous Changes from Update 1.0 and 1.1:

    * 47 RSI Captures replaced with various Live Event Character models. (See RezIDs.txt for more information)
    * Female Chateau Guard disguise replaced with Female Blood Noble model.
    * Male Lupine disguise replaced with Male Dire Lupine model.
    * Male and Female Lucian's Launcher replaced with Anome's Glasses.
    * Male and Female Earpieces replaced with Wings.
    * Female Bikini Tops have been removed.
    * Male Valshamr replaced with Male White Agent suit top.
    * Male Area-K Trenchcoat replaced with Male Blood Drinker Trenchcoat.
    * Male Omega Trenchcoat replaced with Male White Ghost Trenchcoat.
    * Male Quicksilver Gloves replaced with Male Beta Gloves.
    * Male Threadbare Sleepwalker Jeans replaced with Male Deep Blue Jeans.
    * Male Scorpion tattoo replaced with Male Dragonfly tattoo.
    * Male Skull with Wings tattoo replaced with Male Yin-Yang tattoo.
    * Normal Helicopter has been replaced with the General's Black Hawk Helicopter.
    * Sati's Playground's sky has been replaced with the Blue sky.
    * Datamine's sky has been replaced with the Fly sky.
    * Zero One's sky has been replaced with the Red sky.
    * Gas Mask has been replaced with the Assassin's Mask.

#36300561811 06/01/2009 17:52:54 Re:The Patch

Loving the new patch but is it possable u can add in an option in game so u can switch the red eye from richland on and off ?

-------------------------------
10/12/07 - 01/09/09 Good fight
#36300561816 06/01/2009 17:56:37 Re:The Patch

Great work you two!

#36300561819 06/01/2009 17:58:56 Re:The Patch

Like it says in the patch notes, if you don't want the Richland red eye just don't install the slums_barrens_full.metr included in the patch. To turn it on and off swap em out.

#36300561838 06/01/2009 18:43:16 Re:The Patch

Ooh, very nice. Wish I had saved all my disguises...oh well, easy to get. Lots of great stuff in there.

#36300561848 06/01/2009 19:22:10 Re:The Patch

I didn't know the Grey Marshmellow actually had a model.  Does anyone have a screen?

#36300561856 06/01/2009 19:31:41 Re:The Patch

Red eyes...check.

Stormy weather downtown...check.

Snow in International...nothing. 

I just copied and replaced olds with news.  Should I be doing something else?

#36300561896 06/01/2009 20:43:45 Re:The Patch

Thank you so much for sharing the fun!  =)  Nice work, very nice.

#36300561902 06/01/2009 21:00:23 Re:The Patch

Sheesh.. more great work.. I just want to be able to try these already *shakes fist at having to work*

#36300561905 06/01/2009 21:01:13 Re:The Patch

Snow isn't always on Sugaree, can you put wr_envdaylength = 60 in your useropts to cycle through the days and double check? It may be on one of the "non snow days".

#36300561912 06/01/2009 21:17:22 Re:Re:The Patch

Bayamos wrote:

Snow isn't always on Sugaree, can you put wr_envdaylength = 60 in your useropts to cycle through the days and double check? It may be on one of the "non snow days".


Will do; many thanks!

#36300561928 06/01/2009 21:50:36 Re:The Patch

Could you make a HL into a disguise please. SMILEY

#36300562073 06/02/2009 06:38:20 Re:Re:The Patch

Bayamos wrote:

* Program Launcher 3 replaced with DJ Headphones.

My babies.  Have them.

#36300562521 06/02/2009 21:59:34 Re:The Patch

Quick question...which Blue Sky is in Sati's, bluesky1, bluesky2 or bluesky3?  Its quite lovely and I'd like to make that my Int'l color since winter snow gets annoying to me after a while.

#36300562555 06/02/2009 23:39:19 Re:The Patch

It's the first one.

#36300562571 06/03/2009 00:33:56 Re:Re:The Patch

Mathalos wrote:

It's the first one.


Thanks SMILEY  I tried bluesky2 but it seemed a bit dark.  I'm using Sakura in DT, its pretty stunning.

#36300562575 06/03/2009 00:41:45 Re:Re:Re:The Patch

Villemar_MxO wrote:

Mathalos wrote:

It's the first one.


Thanks   I tried bluesky2 but it seemed a bit dark.  I'm using Sakura in DT, its pretty stunning.

Isn't Sakura basically the same as the Sati sky?  I didn't spend a ton of time in Sakura so I may certainly be wrong.

#36300562578 06/03/2009 00:53:48 Re:Re:Re:Re:The Patch

Shinryu wrote:

Villemar_MxO wrote:

Mathalos wrote:

It's the first one.


Thanks   I tried bluesky2 but it seemed a bit dark.  I'm using Sakura in DT, its pretty stunning.

Isn't Sakura basically the same as the Sati sky?  I didn't spend a ton of time in Sakura so I may certainly be wrong.

I think there is more of a hightened blue/pink thing going on. 

I think Sati is just the permanent ideal Mega City weather.  Its nice, but there's something missing I think.

Here is me in DT with Sakura sky.  Note the purple background!

#36300562583 06/03/2009 01:27:27 Re:The Patch

Ah, okay.  SMILEY  If there was any big change I remember from Sakura it was that it may have been more purple, and I guess that confirms it.

#36300562979 06/03/2009 19:00:10 Re:The Patch

Bumping this because it was almost down at the bottom.