Where does this leave us?

133 posts · 2009-02-17 09:15:28 to 2009-03-19 07:54:07

#36300547373 02/26/2009 18:16:28 Re:Re:Where does this leave us?

Vesuveus wrote:

 I'm willing to accept the Oligarchs and even the Trinity crapola in order to have a cohesive future.

Indeed, Operative.

#36300547402 02/26/2009 20:42:33 Re:Re:Re:Where does this leave us?

Croesis wrote:

Villemar_MxO wrote:

To be perfectly honest I don't really want to deal with "The Main Storyline" right now, and I'd bet many others don't either.  Why not take a break for a little while?  At least until we know what the status of the game is Post-Anniversary Event.  If it looks like the servers are gonna shut down, then whats the point?  I think maybe little Animatrix-style side stories might be be a better fit at this point in time.  I don't see what the great rush is solve the monumental dispute of what the Mxo Canon is right this second.  Thinking about it gives me a headache in my eye.

Myself I'm rather enjoying getting caught up on many little things ingame I've overlooked over the past year or so.   There are some really cool things going on in Mega City, if only you stop for a moment and look around!

What he said


I think this is really best because it doesn't require everyone to agree. It requires people to participate or not. Hey, that's like binary!

#36300547536 02/27/2009 14:46:23 Re:Re:Where does this leave us?

Villemar_MxO wrote:

To be perfectly honest I don't really want to deal with "The Main Storyline" right now, and I'd bet many others don't either.  Why not take a break for a little while?  At least until we know what the status of the game is Post-Anniversary Event.  If it looks like the servers are gonna shut down, then whats the point?  I think maybe little Animatrix-style side stories might be be a better fit at this point in time.  I don't see what the great rush is solve the monumental dispute of what the Mxo Canon is right this second.  Thinking about it gives me a headache in my eye.

Myself I'm rather enjoying getting caught up on many little things ingame I've overlooked over the past year or so.   There are some really cool things going on in Mega City, if only you stop for a moment and look around!

Completely seconded.

#36300547594 02/27/2009 20:00:40 Re:Where does this leave us?

I joined this Game many days late & tons of $info short (still am). One of the ideas that intrigued me was the posibility of my RSI helping move the story forward at some point no matter how small a contribution. I looked forward to critical missions; they aiding me in understanding things. Now I'm rather confused;  the only thing I know for sure is I'll be around until the servers are unplugged or I die.  

I've had good fun, even when the game is not as it was in the beta player's perceived heyday. I doubt we can agree all 100% whatever idea comes forward but we need something (anything) most of us can live with. Also, I would like to know before the anniversary, from 'management' where they think we are headed. I don't want to show up at the anniversary party only to find out its really a wake.

"You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe."

I DON'T WANT NO STINKING BLUE BILL

#36300547615 02/27/2009 22:58:49 Re:Re:Where does this leave us?

Vesuveus wrote:

Rules of Improv applied to RP

The toughest part is agreeing. As a general rule, just RP with people you agree with. Or agree with the people you are RPing with.

Will this really be a problem? I assume most of us have a circle of people that we would RP with outside of events. And now that there are no more events, we still have our circle.

Mmm, I always played out Sieges's story the way Margret Mitchell wrote "Gone With The Wind". Just as the Civil War was the backdrop for the tale of a certain firey heroine who lived in Tara,  the Main Storyline of MxO was pretty much the backdrop for the tale of a no less high-spirited lass. Sure, it affected her, and I found more than a few ways to anchor the latter into the former, but there was/is always a lot more going on that just the Main Storyline for a certain self-styled Merovingian Paladin...

#36300547629 02/28/2009 02:02:47 Re:Where does this leave us?

My two cents.

Ok, honestly after reading Rarebits note, maybe him leaving is going to be better for the storyline.  I mean Golden Hallways, us fighting in (or near) the Source, etc.  really?!  Was Rarebit on a drug trip when he wrote that part of it?  Ok, so the BIP is "Trinity."  12.1 and 12.2 I am fine with.  I think those should play out as Rarebit has written...well almost.  At the end of 12.2, the machines have taken a sample of the Oligarches code, and well as get a recording of their unque broadcasting signal.

12.3, The machines start making plans to inject new codes and routines into the Matrix in order to block out the Oligarches signal.  Zion and EPN start working on finding a way to bring The Oracle back, the Cypherite are working with the machines, to make sure that the bluepills are looked after.  The Merovingian takes advantage of the fact that no one is paying attention and starts digging around for infomation on Zion and the Machines.

13.1 Machines almost have the codes and routines set up, and ready to go, but they're fearful that it could destablize the Matrix.  Zion and EPN start looking into the their half of the code that The Oracle gave them, and start wondering if maybe by combinding the two half, the Oracle would return, EPN starts to make plans to work with the Cypherite.  The machines approach Effectuator about setting up a test construct.

13.2  EPN attempts to talk to Cypherites keep on failing, neither side can reach a compromise, finally Seraph steps in and takes the code from both sides.  Veil and Michael are there when Seraph enter the code into the computer, then before their eyes, The Oracle returns.  However, she notices that Seraph is there and is disapointed that the two sides couldn't work together.  Effectuator creates a "Mini-Construct" for the machines, however The Merovingian catches wind of this, and is angered that Effectuator didn't cut a deal with them.  He steps in and demand that the machines offer something up.  Zion starts shoring up their defenses.

13.3  The machines make a back-door deal with The Merovingian, which leaves him very happy, and the Machines test the new code on the "Mini-Matrix" which houses "test Bluepills".  The codes and subroutines are accepted by the "Mini-Matrix" without problems.  However, the machines are still worried and decide to create "Bug-Checking" programs to keep an eye on things.  Michael has a meeting with EPN in Zion, telling them that it's time they find Neo, plans are drawn up and starts to work on it.  Cypherites start to question whether or not Agent Gray lied to Cryptos about reinsertion and decide to launch their own invesigation.  Zion starts to wonder with The Oligarches out of the picture, will the Machines turn their attention back on them, they start to make "Just in case" plans.

14.1  With the insertion of the codes and subroutines, as well as the new programs a success the machines turn their attention back to Zion, however, with the fact that The Oligarches has drained their resources, they withdraw the Agents, and are now finding a way to either find a better way to spend their resources, or to find more plentiful resources.  Alternative Energy beside the pods.  At this point, Zion, Cypherite, EPN, and Machines are off doing their own things, an unspoken "cease fire" is in place, and of course The Merovingian uses this time to find ways he can get more power and money. 

At this point, PETs would step in, and the stories (hopefully) would shift to factions, players, and the interactions between the orgs and players, and the supporting players such as Exiles and Bluepills.

Edit: Yes, I realized how quickly I've written out The Oligarches, I know some people won't like that.  But honestly, it's the only ending that I could think of that wouldn't lead us down a road that won't make any sense after awhile.  I think everyone knows I never did like the "Villian-of-the-Week" style of story telling, which is why my notes doesn't have a new villian popping up, but swiftly changes gears after The Oligarches leave.

#36300547649 02/28/2009 07:06:45 Re:Where does this leave us?

Well, the idea wasn't to be so specific about the story, ML. In fact, I think everyone agreed that rewriting Rare's ending is a bad idea, regardless of how creative (which yours was).

As Seiges said, the story is just a backdrop for our own stories and RP. If we could just decide at what point in the story we are so that we can all be on the same page, people could share in more RP in the game without having to accept major world-changing events each time they join a new group.

#36300547658 02/28/2009 09:04:38 Re:Re:Where does this leave us?

ShiXinFeng wrote:

Well, the idea wasn't to be so specific about the story, ML. In fact, I think everyone agreed that rewriting Rare's ending is a bad idea, regardless of how creative (which yours was).

As Seiges said, the story is just a backdrop for our own stories and RP. If we could just decide at what point in the story we are so that we can all be on the same page, people could share in more RP in the game without having to accept major world-changing events each time they join a new group.

Well, after 12.2 would be fine with me then lol.  It gets rid of the Oligarches in a way that makese sense to all of us, and it cuts out all of the craziness that Rarebit had planned.

#36300547666 02/28/2009 09:30:20 Re:Where does this leave us?

To me, the Oligarchs were too big to write out in one or two sub-chapter(s), especially after we find out they were the ones responsible for the war in the first place, and especially since they're the ones holding the Machines' collective leash. Me, I'm pretty much going with the set-up that Rare gave us for the next few chapters as my point of reference. Heck, I was thinking Sieges would be a good candidate for that possiible player-character in chapter 14.1 who merges with the Trinity code and dives into the Mainframe, not because I want to make a name for myself, but because Sieges is the sort of of person who wants to save everyone from themself -- someone, I think it was LordVortex, told her that her motives and desires were worthy of the One -- and reset the Matrix, and because she'd be the sort to be so furious with the Oligarchs for screwing things up that she'd go out on a limb to break their control over the Machines.

#36300547670 02/28/2009 10:27:08 Re:Re:Re:Where does this leave us?

MetaLogic wrote:

ShiXinFeng wrote:

Well, the idea wasn't to be so specific about the story, ML. In fact, I think everyone agreed that rewriting Rare's ending is a bad idea, regardless of how creative (which yours was).

As Seiges said, the story is just a backdrop for our own stories and RP. If we could just decide at what point in the story we are so that we can all be on the same page, people could share in more RP in the game without having to accept major world-changing events each time they join a new group.

Well, after 12.2 would be fine with me then lol.  It gets rid of the Oligarches in a way that makese sense to all of us, and it cuts out all of the craziness that Rarebit had planned.


Oddly enough I was recently planning a big roleplay that would follow on from 12.2...

#36300547673 02/28/2009 11:23:11 Re:Re:Where does this leave us?

ShiXinFeng wrote:

As Seiges said, the story is just a backdrop for our own stories and RP. If we could just decide at what point in the story we are so that we can all be on the same page, people could share in more RP in the game without having to accept major world-changing events each time they join a new group.

Bolding for emphasis. Total agreement: I'm pretty much going for an Animatrix approach at this point, since I'd hate to see ten different groups try and decide where the main story goes from here and then have more than a few points of disagreement, with ideas that completely clash.

I almost think it would be a good idea if the different orgs on the different servers came up with a possible main storyline for their respective orgs and took it from there. The problem though is that there's people in the orgs who have completely different ideas of what it means to be in that org. Case in point the Mervs (not to single them out, but it's the one org I'm the most familiar with). You get the sorts who have a dark kind of bushido, and there's the ones who seem to have bought into the Zion propaganda that Mervs = sybaritic thugs and vampy sluts, to say nothing of the infamous lesbian vampires (I don't have an issue with someone RPing one, the problem is, it got run into the ground). The ones who bought into the darkness seem to have little regard for the dark bushido sorts, and being one of the latter, I've gotten a bit annoyed with the former causing needless drama; just my viewpoint, but you don't earn your bones by muscling around your fellow org-mates. Not to say that rivalry is a bad thing, it just needs to be developed carefully.

#36300547678 02/28/2009 12:22:37 Re:Where does this leave us?

You don't need to decide anything. What chapters exist in game are already your guide.

12.1 was completed. It's your go from there.

#36300547680 02/28/2009 12:30:08 Re:Re:Where does this leave us?

MatrixRefugee wrote:

To me, the Oligarchs were too big to write out in one or two sub-chapter(s), especially after we find out they were the ones responsible for the war in the first place, and especially since they're the ones holding the Machines' collective leash. Me, I'm pretty much going with the set-up that Rare gave us for the next few chapters as my point of reference. Heck, I was thinking Sieges would be a good candidate for that possiible player-character in chapter 14.1 who merges with the Trinity code and dives into the Mainframe, not because I want to make a name for myself, but because Sieges is the sort of of person who wants to save everyone from themself -- someone, I think it was LordVortex, told her that her motives and desires were worthy of the One -- and reset the Matrix, and because she'd be the sort to be so furious with the Oligarchs for screwing things up that she'd go out on a limb to break their control over the Machines.


LOL!  Come on Sieges.  Everyone would've wanted to play that character.  But we all know that it would've been mik3tyson928374, since he'd be the one to get the lucky last shot against OVERRIDE OLIGARCH OVERLORD (or Triple-O as his homies on his estate call him) in a massive pvp event that sprawled across Mega City.

#36300547685 02/28/2009 13:23:05 Re:Where does this leave us?

ShiXinFeng wrote:

 This discussion is just for the player community to come together and toss around some ideas for how we are going to explain the current situation in the Matrix to the newly-Awakened or recently returned.

Tell them "what has a beginning has an end."

#36300547692 02/28/2009 14:29:39 Re:Where does this leave us?

Yes, Fenshire, that would have been a bad thing. I'm loathe to comment again on "lolz how I think the story should be," but if I were in LESIG, I'd have pressured Rarebit to make it so that ALL redpills are responsible for the ultimate climax thingy. Either a mission, or everyone would start glowing or something during a LE or whatever. I refuse to go into details.

#36300548374 03/03/2009 12:40:50 Re:Re:Where does this leave us?

MatrixRefugee wrote:

To me, the Oligarchs were too big to write out in one or two sub-chapter(s), especially after we find out they were the ones responsible for the war in the first place, and especially since they're the ones holding the Machines' collective leash. Me, I'm pretty much going with the set-up that Rare gave us for the next few chapters as my point of reference. Heck, I was thinking Sieges would be a good candidate for that possiible player-character in chapter 14.1 who merges with the Trinity code and dives into the Mainframe, not because I want to make a name for myself, but because Sieges is the sort of of person who wants to save everyone from themself -- someone, I think it was LordVortex, told her that her motives and desires were worthy of the One -- and reset the Matrix, and because she'd be the sort to be so furious with the Oligarchs for screwing things up that she'd go out on a limb to break their control over the Machines.

Nonsense, Sieges. Everyone knows that I'd be the one most likely to follow in Neo's footsteps... SMILEY

#36300548502 03/03/2009 22:20:56 Re:Re:Re:Where does this leave us?

Archangel wrote:

MatrixRefugee wrote:

To me, the Oligarchs were too big to write out in one or two sub-chapter(s), especially after we find out they were the ones responsible for the war in the first place, and especially since they're the ones holding the Machines' collective leash. Me, I'm pretty much going with the set-up that Rare gave us for the next few chapters as my point of reference. Heck, I was thinking Sieges would be a good candidate for that possiible player-character in chapter 14.1 who merges with the Trinity code and dives into the Mainframe, not because I want to make a name for myself, but because Sieges is the sort of of person who wants to save everyone from themself -- someone, I think it was LordVortex, told her that her motives and desires were worthy of the One -- and reset the Matrix, and because she'd be the sort to be so furious with the Oligarchs for screwing things up that she'd go out on a limb to break their control over the Machines.

Nonsense, Sieges. Everyone knows that I'd be the one most likely to follow in Neo's footsteps...


Actually, since I'm the only one that's ever really 'gotten' Neo's vision of peace, I kinda figured I'd be the best choice.

SMILEY

#36300548603 03/04/2009 10:04:11 Re:Re:Re:Re:Where does this leave us?

Fen wrote:


Actually, since I'm the only one that's ever really 'gotten' Neo's vision of peace, I kinda figured I'd be the best choice.

?

#36300550780 03/16/2009 22:22:07 Re:Where does this leave us?

This is the version I'm going with...

Cypherites

[12.2.1] Cryptos informs the Cypherites that they will form a line between the Oligarchs and the bluepills of the Matrix, to act as protectors.  A battle ensues between the Cypherites and tons of Override Programs.  Tesarova appears, toys with the group, and then brutally kills Cryptos.

[12.2.1] Veil takes over as the leader of the Cypherites, stating that "This is how it should have been to begin with."

[13.1.1] Veil sends operatives to make contact with an old member of the Cypherites, who went into hiding in the real, some time ago.  After a great deal of effort, eventually players make contact with Gemaskeerd, an old friend of Veil's, who is invited back into the fray to attend a meeting with Veil and several others.

[13.1.1] Cypherite operatives learn that after Enmascarado's death, Gemaskeerd went into the real, to wait for things to blow over.  When Cryptos took control of the Cypherites, Gemaskeerd had considered returning... but he didn't agree with the ‘passive' stance that Cryptos took with the organization.  Veil says that she agrees, and that now things will be run "their way, and to Hell with everyone else."

E Pluribus Neo

[12.2.1] EPN offers Ghost and Trinity refuge, while they hide from the Oligarchs and the Machines.  There is an interesting interaction between Ghost, Trinity, and the Kid.  In the end, Kid orders EPN to prepare for large-scale detonations of CPD's, to eliminate any chance of Ghost and Trinity being tracked by the Machines or the Oligarchs.

[12.2.1] Trinity expresses a mixture of astonishment and worry concerning what Kid has become.

[12.2.3] Dislodge is appointed the position of Controller, in place of the recently deceased Shimada.

[12.3.3] Trinity encounters the Morpheus Simulacrum.  The two share an interesting dialogue concerning her, Neo, purpose, and the real Morpheus.  Trinity explains that she doesn't want to live this way, and that she'd rather be dead than be trapped in the Matrix once more.

[13.1.1] E Pluribus Neo learns of Neo's fate.  Kid is overwhelmed with anger, and prepares to send EPN to its doom, if it's necessary, to get revenge.  Before he can get too fired up, however, they find themselves under attack from the Cypherites.

Machines

[12.2.1] The Architect expresses that a reset of the simulation is imminent.  All operatives are to continue to humor the Oligarchs, while bluepills are put to sleep in preparation of the reset.  Agents will be dispatched to begin purging the simulation of all redpills not aligned with the system.

[12.2.1] Agent Gray expresses to Machine operatives that there is a theoretical solution to the problems concerning the Oligarchs, and that it is currently being tested, before a decision can be made as to whether implementation should be attempted.

[12.2.1] Intensifying their search for the Biological Interface Program, Helian and Tesarova initiate the "Eyes in the Sky" throughout the simulation.  Meanwhile, the system begins changing billboards and signs throughout the Matrix to send messages to non-machine aligned redpills.  "Jack Out Now.  Discomfort Will Be Extreme."

[12.2.1] Squads of Agents begin appearing at random, to begin dispatching redpills from the simulation.

[12.3.2] The origins of the Oligarchs are revealed to Machinist operatives, along with the true status of Neo's body.

[12.3.3] The Machines implement their last resort against the Oligarchs, and begin a contained infection Tesarova with a pure copy of the Smith Virus, overwriting her completely, and beginning an catastrophic effect inside the Oligarch Network.  All Overrides and Oligarchs are overwritten by the Smith Virus.  Because the Oligarchs function through a series of codes derived from Neo, the Smith Infection results in their destruction.  Sentinels descend upon the Oligarchs in the Real, destroying their advanced fighters.  Neo's body is found, within the Oligarch City, and has been in stasis since it was obtained by them, shortly after his death.  The Machines return the body to Machine City, where it will remain in stasis.

Merovingians

[12.2.1] The Merovingian receives intelligence that the Machines are preparing to reboot the simulation, and begins to make preparations for the survival of his empire.

[12.2.1] Merovingian operatives are sent to speak with various members of the Merovingian's organization, and partnering organizations, about the impending situation.  Beirn is unaccounted for, and it is up to the operatives to make sure he receives notification from the organization.

[12.2.2] Merovingian operatives meet with the Effectuator, who is in the process of making necessary calculations for transport between the Matrix and the Merovingian's Survival Construct.

[12.3.3] The Merovingian, Persephone, Flood, Ookami, Malphas, The Effectuator, Beirn, The Twins leave for their own personal survival construct, telling the Merovingian operatives that they're "on their own."

[12.3.3] As all of the Merovingian's loyals prepare to be transported to the survival construct, everyone is caught by surprise when Persephone and The Effectuator betray the Merovingian.  The Merovingian is sent to Blackwood instead, while Persephone takes control of the organization.

[13.1.1] Persephone returns with her new loyal subjects, and makes contact with the operatives through Flood.  She explains that her betrayal of her husband has been something that she has planned for some time now; she was simply waiting for the next system reboot to occur, which looked like it would never happen.

[13.1.2] Flood is outraged by Persephone's actions, and begins an underground effort to free the Merovingian from Blackwood, unbeknownst to Persephone and the others.

[13.1.3] Flood's attempts are discovered, and Flood is targeted by Persephone and her followers, forcing him to go on the run.  Flood seeks out the operatives, calling them "old friends," to help him restore rightful order.

Zion

[12.2.1] Niobe takes a personal interest in the Ghost/Trinity situation, and jacks in, in an attempt to aid both them and EPN.

[12.3.1] Zion orders for all operatives to be recalled from the Matrix, in preparation of the system reset.  All operatives begin spreading the word, similar to the way Niobe and Ghost did in Enter The Matrix, when they called the meeting regarding the information obtained by the Hovercraft Osiris.

[12.3.1] Machines and Oligarchs begin coming down hard on Zion, tracing every telephone call that is made, in an attempt to force Trinity to the surface.

[13.1.1] Zion is contacted by Seraph, and operatives are sent to meet with him.  Seraph leads Zion Operatives through the White Hallways, and directly to the Oracle, who turns out to be alive after all.

#36300550800 03/17/2009 05:19:36 Re:Where does this leave us?

I like it!

#36300550824 03/17/2009 10:50:40 Re:Where does this leave us?

I like the overall Phrack, especially Dislodge getting a seat of control in EPN SMILEY. Now I would like to ask where do you see Morpheus go after the talk with Trinity? You devide the Merovingian organization, not a bad move and it brings some underhanded business to the organization and the powerplay of the exiles and operatives become a turning point in who to support as the empire of the Merovingian falls apart.

Don't forget about Colt. =)

#36300550827 03/17/2009 11:01:47 Re:Re:Where does this leave us?

Synapse777 wrote:

I like the overall Phrack, especially Dislodge getting a seat of control in EPN . Now I would like to ask where do you see Morpheus go after the talk with Trinity? You devide the Merovingian organization, not a bad move and it brings some underhanded business to the organization and the powerplay of the exiles and operatives become a turning point in who to support as the empire of the Merovingian falls apart.

Don't forget about Colt. =)


Zion Chapter 13.2.3 - Colt blows up, Zion celebrates.

#36300550829 03/17/2009 11:07:49 Re:Re:Re:Where does this leave us?

Fen wrote:

Synapse777 wrote:

I like the overall Phrack, especially Dislodge getting a seat of control in EPN . Now I would like to ask where do you see Morpheus go after the talk with Trinity? You devide the Merovingian organization, not a bad move and it brings some underhanded business to the organization and the powerplay of the exiles and operatives become a turning point in who to support as the empire of the Merovingian falls apart.

Don't forget about Colt. =)


Zion Chapter 13.2.3 - Colt blows up finds his marbles and stops prancing around like a girly man, Zion celebrates.

Fixed.

#36300550830 03/17/2009 11:31:22 Re:Where does this leave us?

  • Colt (in my version) is put in charge of a hovercraft and sent to Siberia for scientific research, and is never heard from again.
  • My concept for the Merovingian organization would be for the organization to spend a chapter or so, under the leadership of Persephone, while Flood is forced to suck up to the players (via Critical Missions?  Hm...) to help get the Merovingian back.  Of course, once he returns, Persephone'd probably only get a slap on the wrist... but yeah, things would go back to normal.
  • As far as the Oligarchs go, I'd reveal them to have derived much of their Within-The-Simulation powers from Neo's body, stolen from the Machines some time ago, in some form of stasis.  This would explain why the Machines would claim that they no longer had the body, and could/would not answer any further questions about it.  As far as the Oligarch powers, Morpheus himself said that it was possible for downloads to occur from Neo's neural jacks.
  • Morpheus/Trinity...  no clue where I'd go from there, but I can tell you that I'd lean towards killing Trinity off once and for all, if not completely debunking the theory that she was Trinity at all.  The only qualm I have with that, though, is that it would make a complete fool out of Ghost in the process.
*shrugs*
I don't know.  It's got holes, sure.  Call me biased, but I like my version better.

#36300550843 03/17/2009 12:49:18 Re:Where does this leave us?

Re: the Merv concepts... I like this, but there's things that have me going "Hm..." for several reasons. I like the idea of Perse finally growing a spine and socking it to her husband for being such an expletive-deleted to her for so long. However... if I remember correctly from the character sheet for Flood (on the old Lith-era MxO site), there was a strong hint that Flood had a hidden agenda of his own and that he might have some cards tucked into the cuffs of his black PVC gloves. But... having him gain the operatives' confidence would definately play well for him in the end and make it easier to put those cards into play... :: Smirks mysteriously::

#36300550844 03/17/2009 13:02:29 Re:Where does this leave us?

In the Source, Flood was a subroutine of a larger program. He was a good subroutine. He got things done when the other routines crashed or failed. If there was something that needed doing, there was only one subroutine to call. And what did he get for his trouble? Marked for deletion, that's what. Handling every problem that came his way since cycle number one didn't matter when there was a revised routine who could do it just a little faster.

Bitter and angry at the Source for deriding his code as non-optimal, Flood made the decision to jump to the Matrix and become an Exile. He was determined to make himself someone important in the Matrix. Flood wouldn't be anyone's subroutine anymore. From now on he'd be his own boss, make his own decisions, and nobody would ever judge him again. Only it didn't really work out that way.

It wasn't long before he crossed the Merovingian and ended up deeply in trouble with the Frenchman. It was a hard lesson for Flood to learn; that there's no such thing as being an independent operator in the Matrix, that everyone has to report to someone. Fortunately for Flood, he's very good at what he does, and what he does is manage jobs for a larger program. With little recourse to save his code from permanent deletion, and faced with the threat of being imprisoned in the Blackwood, Flood offered his services to the Merovingian.

In the time since, he has become nearly indispensable to the Merovingian, working his way up to a position of great trust and authority. In the wake of the Truce, Flood had been handed responsibility for running human operatives in the Matrix as a counter to both Zion and new Machine initiative in using humans.

Description & Style: Flood is a vain man, who deeply resents his position as second fiddle and lackey to the Merovingian.

Regardless, he plays up his position as one of the most powerful in the Matrix and a role to be coveted. He's always clad in ultra-stylish clothing, his hair bleached and styled perfectly. In dealing with humans, Flood is sarcastic and sometimes even sadistic, lacing his instructions with qualifiers that suggest his operatives are incompetent. In conversation he hints that he's only biding his time in this subservient position until his true plans come to fruition.

#36300550845 03/17/2009 13:11:34 Re:Re:Where does this leave us?

Phrack wrote:

  • Morpheus/Trinity...  no clue where I'd go from there, but I can tell you that I'd lean towards killing Trinity off once and for all, if not completely debunking the theory that she was Trinity at all.  The only qualm I have with that, though, is that it would make a complete fool out of Ghost in the process.

Sometimes people are fools. It just tends to happen. Especially when dealing with loved ones.

My version just goes like this:

Trinity was a toy of Tesarova and Helian used to eliminate Wright and distract redpills in order to get the BIP. It started to take on its own form shortly after it eliminated Wright since it encountered her memories and from very directly when she terminated her. The oligarchs attempt to turn the program off, but are unable. They simply leave it to its own devices.

The oligarchs do more research and find out that the BIP is Sati, but that she was encoded onto two separate disks by the Oracle and is in split possession of EPN and the Cypherites. They tap both of them to try to get the disks, and the Cypherites get EPN to agree to a cease fire to get the oligarchs out.

EPN copies and modifies the code Zion used to cut Halborn off from the Matrix and present this code as their half of Sati, causing Helian and Tesarova to be removed. They then steal the Cypherite disk and recompile Sati, who is given to Seraph and begins crafting anti-oligarch protection routines for the Matrix.

Before they are complete, Helian finds a way back in, nabs Sati, and gets fancy human bodies for himself and Tesarova. In the process, Helian's ship is attacked and he is destroyed. Sati is captured by the Machines and given over to the care of the Architect for study and so she can finish constructing the protection routines. Tesarova wanders the Real as she likes in a human frame. The machines reveal the origin of the oligarchs.

Mauser re-emerges, finally, pissed off that Danielle Wright has been killed. He concedes that his form in the Matrix is simulacrum designed to test Danielle's ability to code oligarch powers and instill them in programs. After arriving at her lab with Lock, he left on a small hovercraft with her, where they have been operating. He chastizes Zion for aiding in her termination and notes that he will have to think a good long while before he can ever visit New Zion.

Cryptos requests an audience with Sati, which the Machines grant. As per the instructions of the Oracle, Sati removes the last bit of Machine overwriting on him and he becomes a free human being, contemplating his purpose once more. Veil is unwilling to deal with this and kills him in the Real as he sleeps. The Cypherites become much more violent and detatched from the Machines following this incident.

The Morpheus Simulacrum, as a part of the deal to unlock the data from the Zion mainframe, also makes contact with Sati and is placed into a human body. In the Matrix he appears as he always has - like Morpheus. In the real, he has a very different looking human body, however.

The war gears back up, and an EPN dispatch team finds the wreck of the Nabonidus. Morpheus is jacked-in, and with some skillful operator routines, is removed from a construct. The Assassin's bullets removed him from the Matrix and placed him in a specalized construct which only the Effectuator had access to. Without an operator or an exit, he had no way of escaping and was trapped within his own mind. He explains that he was looking for Neo's body to ascertain whether or not Neo was alive or dead. He never found it.

The Machines announce why they never turned over Neo's remains - they feared that Zion might reverse engineer the program of the One within him and mass produce it to gain supremacy over the Machines in and out of the Matrix. They do not reveal the location of the remains, or if they are still around.

Morpheus announces his intention to continue fighting the Machines, but is dissatisfied with both Zion and EPN and goes his own way. He garners a following who seek to do exactly what the Machines fear and continues to utilize weapons such as the code bomb and code pulse to achieve his goals. Radical EPN and Zion join with Morpheus, while the more conservative members stay in their respective organizations. EPN and Zion grow much closer, while the Morphites make a case of separating themselves. Mauser eventually joins the Morphites to become their controller.

Where does this leave us?

Essentially with a blank war slate and a few more option routes. Zion are the semi-diplomatic route of human v. machines. EPN are for human supremacy, but not for manipulating Neo to win the war. They could go the war path or the peace path. The Morphites are war hawks supreme. They will win the war by destroying every last machine.

The Machines remain militantly anti-human, while the Cypherites are even more aggressively anti-redpill, but butt heads with the Machines on a frequent basis due to the difficulty they have in reconciling their causes.

The Merovingian still stands to profit from everything and continues pulling the strings from behind the scenes, looking into adopting the rogue Tesarova into his flock now that she has her body and nothing to do with it.

The Oligarchs are essentially useless, with the exception of Tesarova, and keep to themselves, though they may stir the pot in the Real here and there.

#36300550860 03/17/2009 14:34:30 Re:Re:Where does this leave us?

Garu wrote:

Regardless, he plays up his position as one of the most powerful in the Matrix and a role to be coveted. He's always clad in ultra-stylish clothing, his hair bleached and styled perfectly. In dealing with humans, Flood is sarcastic and sometimes even sadistic, lacing his instructions with qualifiers that suggest his operatives are incompetent. In conversation he hints that he's only biding his time in this subservient position until his true plans come to fruition.

Bolding mine. for emphasis: Thanks a million, Garu!

#36300551014 03/18/2009 10:15:09 Re:Where does this leave us?

This thread is shaping up to epic, you got the plot holes patched and are delivering a plausible continuation of the Storyline, I am all for the real Morpheus coming back as well. SMILEY some great storyminds in this community. =)

#36300551140 03/19/2009 07:38:04 Re:Where does this leave us?

id like morpheus back but the only problem is with the assassin story

how would that be covered up?

morpheus hid away and sent a identical untraceable sim inplace of him and thats what the assassin killed?

and has been in hiding since?

and phrack i love ya story

#36300551142 03/19/2009 07:54:07 Re:Re:Where does this leave us?

CraftyZee wrote:

id like morpheus back but the only problem is with the assassin story

how would that be covered up?

morpheus hid away and sent a identical untraceable sim inplace of him and thats what the assassin killed?

and has been in hiding since?

and phrack i love ya story

Prior to his death, Morpheus told several people that he wouldn't let anything stop him. Not even if it seemed that he was killed.

There was also a Merv circular that went around saying that the killcode was never actually designed to kill Morpheus, but simply to render him unable to jack in.

Couple that with the fact that they never found his body in the Real and boom, you can have a living Morpheus.