Rarebit wrote:
Nope.
Okay then! 
Well my last and final question about the storyline, kind of broad I suppose, relates to the character-driven evolution of the story as opposed to the event-driven aspects of the story.
Did you have any ideas about taking different characters in new and different directions? Like the whole Emo Persephone / Thanatos phase she recently went through.
What do you think would have become of the General, everyone's favorite bete noir for such a long time, reduced to Merv's errand boy in the Real. Had you thought about him escaping eventually, or having him killed off outright?
Had you considered returning Agent Pace to her old, cheery self; or was she to stay strictly business forevermore?
I also wondered about the psychic trauma of Cryptos and eventual resentments and identity crises of Cryptos. Would those resentments have come to an eventual boil, causing Cryptos to act in unpredicable / dangerous ways?
Oh and on a lighter note, as the surly and unpleasant cartoonlike character he became, any thoughts about the possibility of Flood's eventual comeuppance?
Had you any ideas for any of the other main characters? Like I mentioned on the other thread I think, I really liked the slight growth of character for the Merovingian in Chapter Eight when he starts for the first time to take a real interest in the real world outside of the simulation.
I realize character arcs arent for everyone...for example I don't see Grey changing his behavior and attitudes much anytime soon. And some of the minor characters I have to say were pitch-perfect and should never change. The Twins, Beirn, Effy for example.
Way back quite a while ago I wrote a screenplay, inspired by some independent Tarantinoesque movies in the 90's and a screenwriting seminar by a professional film screenwriter. What I remember he said that I found to be true for me and what made it fun was this advice: He suggested basically consider your storyline to be a very rough roadmap where rather than having a rigid inflexible route, you have certain points on the map you want to hit, ie. Point A, Point B, Point C etc.
He advised, while you want the characters to hit those certain spots on the map, between those points have the characters veer off and go off the main highway on side routes; and you'll find they'll almost write themselves and they'll do things that will surprise even you. Just when you think they'll zig, they zag.
So to sum up, while the storyline you've created and shown here is primarily (and of necessity) event-based; how much of the character-driven aspects of the story had you allowed yourself; and had you planned on focusing more on the character-driven side of things through Chapter 14 and beyond? Letting yourself take the characters off the beaten path between Points A and B as it were, to grow, to change, to evolve?
Anyways, hope this makes sense.
/salute