I think it's also important to keep things in perspective. When Matrix Online started, there was a good stretch of time without any events, or much story content. There were a few secret meetings with major characters like Niobe and Agent Gray, and a lot of us thought this was intensely exciting. We knew that an episodic story would be a feature of the game, which would feature some sort of interactive component, and that is what brought most of us there, but we didn't know what form this would take. In fact, Paul Chadwick had said in early interviews that a meeting with someone like Niobe would be a challenging thing to achieve. not something that would happen everyday. That seemed to make sense to me. That fit within the fiction of the game. But the The Race for Neo hit and completely blew me a way. Red-eyed Agents everywhere.... Competition between organizations to collect fragments of Neo's RSI.... The feeling that players of every level could contribute to the cause... Radio Free Zion announcing the minute-to-minute events to this like a Redpill news story... And then of course, there was the big finale, and even though I wasn't there, hearing about it made me feel like I was a part of something epic. I wonder how hard it would really be to do something similar again, changing all the NPCs to accommodate a developing story and adding some sort of collection element that offers competition between organizations. I'm not saying I imagine it would be easy, I'm just genuinely curious as to how difficult it would be or if it would be in the realm of possibility in the near future. I know there were reasons given against doing something like this again: players couldn't complete various static objectives in the game, etc. But this, to me, would seem like a positive. It's a Live Event. It should disrupt the day-to-day workings of the game's world.
At any rate, I think the new structure of the game's evolving story offers us the opportunity of reconsidering exactly what a "Live Event" should be.


