11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

133 posts · 2008-11-12 17:23:04 to 2008-11-28 09:33:14

#36300523415 11/25/2008 05:25:56 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Vinia wrote:

Lol, I'm sure you both wont have any problems as far as Rarebit would be concerned as long as you don't cause any issues prior to or during the meeting. There may be a bit of hassle from some immature players but they're /ignorable.

I dunno Im scared now lol. Dun wanna go to a meeting to be left behind, I'd QQ (as garu said). Not really.. I can always just grind another player to lvl 6.. maybe continue to level it, who knows!

#36300523419 11/25/2008 05:36:37 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

This was the first "New Approach" meting, so like every first time you do something  can have problems/difficulties and any sort of trouble.

After sayng this,

1) For the next time can we have more detailed rules to follow?

2) There will be a report of what happened on the meeting? (something like we see in LE forum)

#36300523420 11/25/2008 05:37:07 Re:Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Fen wrote:

Are you saying that a player should only be limited to one meeting?  The player is not a member of an org.  A character is, however.  That's something Recursion Machinists can't really seem to grasp, unfortunately.  Not a poke at you, Garu...  just an observation I've had over the years.

If you have a main character that is Merovingian, for example, the player is automatically labeled a Merv and there are many that just can't seem to see the fact that the player is just a player.

It's like saying in World of Warcraft that you shouldn't be able to experience Horde content if your main character is in the Alliance.  Bad example here, but it works.


Oh, no.  I've always believed that there is a distinction between the player and their characters.  In fact, I think it'd be a waste not to be in more than one organization.  Afterall, we have 9 character slots.  It'd a shame not to experience as much as we can for our $15. 

However, in this case, I can't be sympathetic.  That could be mainly out of biase but I'll explain as best I can.  A character is only worth what the player puts into it.  Frankly, I think that level 5 is pretty gracious of a standard.  That's probably not fair given that not everyone has the time to devote to things but it's my honest opinion on it.  I feel that if someone places time and effort into developing a character to be part of an org, then they deserve to be included.  If its a character that meets bare minimum standards and isn't even valued enough to be given a proper name, then leave it outside.

#36300523426 11/25/2008 06:02:58 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Yasamuu wrote:

Ok, so I do understand where you're coming from with the point thats being made here but lets be honest here, you guys knew this would cause trouble so you went through with it. There's an obvious line thats crossed with a name, imo and it surely isn't hard to come up with a much more legible name.

Like I said, I can get the POV and where you're coming from, there's likely to be a grey area with names (though it seems to have been cleared up), but ultimately when people start saying in area chat 'It's an alt of a syntax machinist', the arguement goes downhill because that was a lie and why would it be said that the player behind the character was a machinist on syntax if he wasn't? Well, possibly because it was a guilty arguement on your guys behalf, you knew you were doing something shady.

I didn't know it would cause trouble, the character was original created as a camera for the Cinematic made back in Halloween and has been sitting on my account ever since, instead of creating a new one and going through the process of tagging new hardlines etc I simply used the existing one. Didn't once cross my mind that the name would be un-acceptable.

Lack of information on my factionmates side led to the 'syntax machine alt' argument. That was at least 15 mins into the meeting though, and at that point they were just trying to make sure I didnt get left behind I think.

#36300523431 11/25/2008 06:45:46 Re:Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Procurator wrote:

I doubt that would work. Gray was doing the teleporting, but Rarebit must have had a second, invisible character in the top floor room of the Tabor Park building. I'm guessing he looked at the names on one client and typed them in on the other.

Yeah you're right, oh well.

#36300523438 11/25/2008 07:02:43 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

This sounds like yet another screw up

#36300523447 11/25/2008 07:22:25 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Explain.

#36300523451 11/25/2008 07:28:59 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Well... it just sounds to me like there were cetain elements that Rare was not prepaired for.  Besides the apparent issue raised with who should access the meeting which im not going to comment on it just seems that we havent learned anything new, which is quite disheartening.

I will admit that i have always been against this particular strand of the new set up and therefore it would take a hell of a lot to make me feel anything positive about these type of "event".  I personally would like to have seen something which involves the player, allowing the choices we make to have an influence on the story.

Anyway...

#36300523452 11/25/2008 07:33:22 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Qudos.

Lots of questions answered, felt like a very easy going meeting where people were encouraged to discuss things in a way we've never been able to before, felt no kind of tension of any kind despite there being machinists of 3 servers there. Absolutely fantastic.

#36300523462 11/25/2008 07:59:28 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Back to the original topic...

I'm glad we were given some real information about Wright and the Oligarchs.  And I assume the Oligarchs aren't happy about the Machines taking over their corporation inside the Matrix, so we will probably be hearing from them soon.  I miss the live events, of course, but these meetings give everyone an opportunity to be updated on the story and to ask questions.

Illyria

#36300523479 11/25/2008 09:08:01 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

I'm so tired of binary, polarized reactions on DN1.   Blind cheerleading or obnoxious slagging that only provokes people.

I still don't think these are an appropriate permanent substitute for Live Events.  But by the same token I don't excpect daily live events either (There's that pesky nuance thing again!)

I'm interested in what worked and what didn't work.

Also, the 2PM meeting time forevermore...means no more org meetings for me forevermore, as I have a day job and can't take the time off.  I am very happy that our UK and European friends got to participate but I hope we'll be able to mix things up in the future.  6PM PST would be a good thing once in a while IMO.  If 2PM is written in stone, that'll be it for me and many others with any future live interactions with storyline characters, which would be a shame.

#36300523481 11/25/2008 09:17:35 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Villemar_MxO wrote:

...Also, the 2PM meeting time forevermore...means no more org meetings for me forevermore, as I have a day job and can't take the time off...

Yeah I too share your disappointment.  I'm hopeful that the time could be bumped up to 3PM to at least accomodate us on day shift. 

#36300523490 11/25/2008 09:39:51 Re:Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Garu wrote:

Villemar_MxO wrote:

...Also, the 2PM meeting time forevermore...means no more org meetings for me forevermore, as I have a day job and can't take the time off...

Yeah I too share your disappointment.  I'm hopeful that the time could be bumped up to 3PM to at least accomodate us on day shift. 


Heh as a West Coaster that wouldn't work for me either.  I'd need 6PM PST.  BUT I understand that wouldn't work for many others.  That's why I'm saying it would be best to mix it up.

#36300523497 11/25/2008 09:51:23 Re:Re:Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Villemar_MxO wrote:

Garu wrote:

Villemar_MxO wrote:

...Also, the 2PM meeting time forevermore...means no more org meetings for me forevermore, as I have a day job and can't take the time off...

Yeah I too share your disappointment.  I'm hopeful that the time could be bumped up to 3PM to at least accomodate us on day shift. 


Heh as a West Coaster that wouldn't work for me either.  I'd need 6PM PST.  BUT I understand that wouldn't work for many others.  That's why I'm saying it would be best to mix it up.

I'm in the same boat, unfortunately.  But this has always been the case -- live events usually happened during the work day here in California, because that's when Rarebit is at work.  I've only been to a handful of live events in four years of playing, and it looks like these meetings won't be any different.  =(

#36300523500 11/25/2008 09:54:41 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Let's keep the discussion friendly and civil. If there is anymore bashing/flaming of players or staff, we will have to hand out some vacations from the forum.

#36300523685 11/25/2008 19:04:20 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Villemar_MxO wrote:

Also, the 2PM meeting time forevermore...means no more org meetings for me forevermore, as I have a day job and can't take the time off.  I am very happy that our UK and European friends got to participate but I hope we'll be able to mix things up in the future.  6PM PST would be a good thing once in a while IMO.  If 2PM is written in stone, that'll be it for me and many others with any future live interactions with storyline characters, which would be a shame.

Works for some, not for others.. and definitely not for me.  The only way I can make it at that time is if I have the day off.  Sometimes I'll be able to swing that by swapping shifts with a co-worker, sometimes (most times?) I won't.  Thankfully I at least work on a rotation that leaves me with weekdays off at times so I'm not completely out of luck.

#36300523690 11/25/2008 19:50:27 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

11am for me :/  And I'm out of annual leave. 

#36300524054 11/27/2008 00:37:25 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

The time doesnt work for me either.  I know most of the people that were at the Zion meeting and only 1 was from the UK and he went AFK to eat some fried chicken and then logged off midway through the meeting. 

#36300524066 11/27/2008 01:22:11 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Hydrazine wrote:

The time doesnt work for me either.  I know most of the people that were at the Zion meeting and only 1 was from the UK and he went AFK to eat some fried chicken and then logged off midway through the meeting. 


Sounds like it was a rare old time ha!

#36300524086 11/27/2008 03:56:59 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Hydrazine wrote:

The time doesnt work for me either.  I know most of the people that were at the Zion meeting and only 1 was from the UK and he went AFK to eat some fried chicken and then logged off midway through the meeting. 


Well, I was there and you probably don't know me, so listen: 2 p.m. MCT is at midnight for me, ok? And yet I didn't complain (as I almost never do about timings) and just did what I could to attend the meeting. I hope this brings some variety to your picture.

#36300524128 11/27/2008 07:28:54 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Also i was there and i'm from Scotland.

#36300524134 11/27/2008 07:50:26 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Dulux wrote:

Also i was there and i'm from Scotland.

#36300524136 11/27/2008 07:53:47 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

It was one of the very few times I as able to attend an event without having to have a few hours sleep beforehand because previously they started at around 2am UK time. So it was nice to be able to attend at 10pm this time around.

Time is always going to prevent some people from attending, so I would add my support in the call for start times to be different per event (I.E one month the meetings are at 2pm MCT the next month they're at 4pm MCT etc..) just so that some people aren't continually missing out due to work/school etc. I also realise that despite the change in times and even changing the times like this won't help our friends on the other side of the globe. I don't think that there is a lot we can do about that unfortunately.

#36300524156 11/27/2008 09:07:43 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Hydrazine wrote:

I know most of the people that were at the Zion meeting and only 1 was from the UK and he went AFK to eat some fried chicken and then logged off midway through the meeting. 

Don't claim something like that unless you know. I was there, as were a couple of faction mates from the UK and stayed for the entire meeting. 10pm-12pm isnt that taxing.

#36300524159 11/27/2008 09:26:56 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Calm down you stupid Euros!!*

(*Hehe you see what I did there?  Liquid was taken, hilarity ensued, and good times were had by all.)

Seriously I meant to say this upthread, but when I suggested mixing it up a little I meant both ways, both later and earlier.  Why not 10AM PST once in a while?

#36300524177 11/27/2008 11:36:22 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

Villemar_MxO wrote:

Calm down you stupid Euros!!*

(*Hehe you see what I did there?  Liquid was taken, hilarity ensued, and good times were had by all.)

Seriously I meant to say this upthread, but when I suggested mixing it up a little I meant both ways, both later and earlier.  Why not 10AM PST once in a while?

Oddly enough, that time may actually work for me too as I'd be able to attend before I go to work if I'm working the night shift hehe

But overall I do agree that the time should rotate around just as the server does.

#36300524285 11/27/2008 20:45:43 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

K.. not a mech, not at the meeting, didnt try... but...

First off to at least one person out there,,, OMG! open a dictionary! ya know, like a real dictionary.. ever seen one? Like a real Oxford Unabbridged ? (see right there? Unnabridged, I can almost guarantee you that word isnt used yet as a handle. You could even RP some meaning for it) You could even go to an online dictionary, if the paper ones are to heavy. GEEZUS! The English language has like a gazillion f'n words. Find one thats obscure and use it as a name. Im sorry, but this whole, "I sploited the meeting, then showed up with an alt that proves I'm illiterate and got ignored" Flame thread is not gaining you any sympathy. get over it.

K secondly, to all the people who posted "gah it was boring and we didnt learn anything" after Rare already posted an explanation that he was LOOKING to get peoples questions and interests. Well, that says it right there... now that he knows your questions and Ideas, we will start to see some things on the next chapter.

Honestly, the Zion meeting felt the same way... but after a while I could tell Rare was fishing for OUR ideas, and that at least is an interesting change. I still like the Old LE's, but i respect what hes trying to do.

And finally <.<, k I hope Rare, that you can kinda deal with the alt names... obviously its convenient to put a psilody alt on a server with the L replaced with an I. A LOT of people are going to do that.

#36300524370 11/28/2008 08:24:59 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

psilody wrote:

First off to at least one person out there,,, OMG! open a dictionary! ya know, like a real dictionary.. ever seen one? Like a real Oxford Unabbridged ? (see right there? Unnabridged, I can almost guarantee you that word isnt used yet as a handle. You could even RP some meaning for it) You could even go to an online dictionary, if the paper ones are to heavy. GEEZUS! The English language has like a gazillion f'n words. Find one thats obscure and use it as a name. Im sorry, but this whole, "I sploited the meeting, then showed up with an alt that proves I'm illiterate and got ignored" Flame thread is not gaining you any sympathy. get over it.

Please do not insult my intelligence, I cannot help that I have dislexia and spelling like a pro does not come naturaly.

Also: *I'm *isn't *unabridged *that's

I'd reccomend the British English Dictionary if you are using Firefox.

#36300524376 11/28/2008 08:45:41 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

lol *smacks forehead* well yeah, good point about my spelling.

However, my point is that there are plenty of words. Somewhere in there I thought I saw excuses about how hard it is to generate a handle. For that matter, using it mispelled slightly is an even better way to insure that the handle isn't being used already. Most Readers would not notice so quickly my mistake. so...

sympathy meter still not rising...

#36300524378 11/28/2008 08:53:34 Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

psilody wrote:

However, my point is that there are plenty of words. Somewhere in there I thought I saw excuses about how hard it is to generate a handle.

That might have been from other people, never said that was my exscuse for such a ab-normal handle. Mine was that it had aready been made for filming (where a handle means nothing) and saw no reason to go through the process and make another one.

#36300524383 11/28/2008 09:16:34 Re:Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

odj wrote:

psilody wrote:

However, my point is that there are plenty of words. Somewhere in there I thought I saw excuses about how hard it is to generate a handle.

That might have been from other people, never said that was my exscuse for such a ab-normal handle. Mine was that it had aready been made for filming (where a handle means nothing) and saw no reason to go through the process and make another one.

I understood you created it for the meeting and were going to delete it thereafter. You said yourself:

"Considering the characters are getting deleted after the meetings (as I am limited on alt spaces) there is no need for me them to be 'creative' with them."

#36300524385 11/28/2008 09:20:36 Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

If anything, it goes to show that rules need to be pre-established and not created during the process.

We saw the rules of level 5 and Machine reputation.

There was nothing about having an intelligible handle, and to be honest, I can type "dkfghlmngdfrs" (or whatever it is) with very little trouble. I just have to look at the name. It's like typing out a credit card number - you don't know the digits by heart, but you are capable of typing them.

If anything, Rarebit should've ported him in, and then, following the meeting, said that he would no longer bring in weirdly named people.

But I do wonder if it would be the same case if it were a level 50 machinist named dkghlmngdfrs (see? I just typed it)?

#36300524386 11/28/2008 09:33:14 Re:Re:Re:Re:11.3 Machine meeting - Mon, Nov 24th, 2:00 pm, Recursion

deimoslvov wrote:

odj wrote:

psilody wrote:

However, my point is that there are plenty of words. Somewhere in there I thought I saw excuses about how hard it is to generate a handle.

That might have been from other people, never said that was my exscuse for such a ab-normal handle. Mine was that it had aready been made for filming (where a handle means nothing) and saw no reason to go through the process and make another one.

I understood you created it for the meeting and were going to delete it thereafter. You said yourself:

"Considering the characters are getting deleted after the meetings (as I am limited on alt spaces) there is no need for me them to be 'creative' with them."

The character was created for filming during halloween, kept for possible re-shoots for a couple of weeks, once the meetings were announced the character was kept for the meeting, now the meeting has ended the character has now been deleted.