Mirror's Edge

87 posts · 2008-07-12 05:20:53 to 2009-01-14 07:11:38

#36300477405 07/12/2008 05:20:53 Mirror's Edge
Anyone else looking forward to this? It's a first-person game coming out for PC, PS3 & Xbox360 where you race across the rooftops of a futuristic city parkour-style. I think it looks utterly brilliant, and will be a nice change from typical FPSs.

Here are a couple of trailers. One about the story (no in-game footage), and an awesome one with in-game footage:
http://ve3d.ign.com/videos/game/949...PC/Mirrors-Edge

And here's a site that seems to be keeping tabs on the game's progress:
http://www.on-mirrors-edge.com
#36300477409 07/12/2008 05:46:09 Re:Mirror's Edge
I remember when i saw it way back and i was amazed..I'm looking forward to it!
#36300477474 07/12/2008 11:08:59 Re:Mirror's Edge
... its a FPS... and I didnt go nuts... mainly because of that gameplay trailer, it looks very impressive.  Would a FPS parkour game sort of defeat the purpose?  What the point of doing all these cool moves if you cant see any of the cool moves  SMILEY
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300477495 07/12/2008 13:03:10 Re:Mirror's Edge
I'll give this one a chance, that's for sure.
#36300477880 07/13/2008 11:44:15 Re:Mirror's Edge
SolidRevolver wrote:
... its a FPS... and I didnt go nuts... mainly because of that gameplay trailer, it looks very impressive.  Would a FPS parkour game sort of defeat the purpose?  What the point of doing all these cool moves if you cant see any of the cool moves  SMILEY" />
Because many many gamers like the idea of experiencing the action in 1st person as it is an aspect of immersion that you simply can not achieve in a 3rd person or over the shoulder view.


WE GET IT!!!  You dont like FPS...  SMILEY
#36300477985 07/13/2008 17:55:10 Re:Mirror's Edge
I'm intrigued... I'll hold judgement 'till I've played a little.
phiAU - The Kings of Never - noblesse oblige
#36300478603 07/15/2008 06:46:10 Re:Mirror's Edge
After the E3 game play demo,i can't wait for it!Finally something different..
#36300478706 07/15/2008 10:31:07 Re:Mirror's Edge
I think it's an interesting new style of gameplay. It adds a whole new system of environmental interaction and I'm sure a lot of people find "parkour" or "free-running" really cool looking from someone who's skilled at it, so why not make a game about it?
*edited by admin*
#36300481222 07/22/2008 17:39:29 Re:Mirror's Edge
Looking forward to it.

We see the main character's hands, legs, feet, etc. when she runs so it immerses us alot more (imo).
#36300481224 07/22/2008 17:40:36 Re:Mirror's Edge
Also, did anyone else notice in the beginning she punched a door down..?
#36300481272 07/22/2008 20:55:48 Re:Mirror's Edge
I'll be surprised if this game is actually good. Already had some bad experiences with Namco's Breakdown in 2004, and my fear for Mirror's Edge is that the game will be nearly unplayable like Breakdown.
#36300481282 07/22/2008 21:40:43 Re:Re:Mirror's Edge
Canbus wrote:
I'll be surprised if this game is actually good. Already had some bad experiences with Namco's Breakdown in 2004, and my fear for Mirror's Edge is that the game will be nearly unplayable like Breakdown.
Good thing this games isnt made by namco.
#36300481285 07/22/2008 22:00:51 Re:Mirror's Edge
The part where she's swinging back-and-forth on that bar almost made me toss my cookies.
#36300481329 07/23/2008 02:39:35 Re:Re:Mirror's Edge
Canbus wrote:
I'll be surprised if this game is actually good. Already had some bad experiences with Namco's Breakdown in 2004, and my fear for Mirror's Edge is that the game will be nearly unplayable like Breakdown.

The difference with Mirror's Edge is that it's pretty much solely about movement. The first-person perspective they're going for has to work. They'll be putting a lot of effort into getting it working. And from the sounds of the hands-on tests so far, they've already achieved that.

I'm looking forward to the game more and more. One of the reasons I first took notice of it was because it reminded me of Flashback on the Amiga. The best part of that game was running and jumping through the levels as quickly and smoothly as possible, and it was all done with very simple controls. Reading GameSpy's hands-on preview, Mirror's Edge seems to be doing the exact same thing (only in 3D and with today's graphics, so it'll be even better):

GameSpy wrote:

Just about everything else was context-sensitive and mapped to the L1 and L2 buttons, which, for simplicity's sake, basically correspond to "up" and "down". Need to jump? L1. Vault over a fence? Run + L1. Climb up a ledge? Walk up to it and press L1 again. Even more complicated moves, like jumping off a building and sliding down a wire to another rooftop, happen automatically as long as you jump in the right direction, and by pressing L2 at the end of the wire, Faith kicks into a slide-stop.
Can't wait. SMILEY
#36300481337 07/23/2008 04:03:43 Re:Mirror's Edge

I hope that all the bars you can swing on and doors you can get through aren't red as in the current trend in the video, granted it's an early preview. What would draw me into the game is the freedom of going where you wanted and finding out for yourself which doors can be opened and bars that can be used.

I wonder what an online version would be like with a massive city and thousands of free runners...

#36300481340 07/23/2008 04:13:14 Re:Re:Mirror's Edge
Vinia wrote:

I hope that all the bars you can swing on and doors you can get through aren't red as in the current trend in the video, granted it's an early preview. What would draw me into the game is the freedom of going where you wanted and finding out for yourself which doors can be opened and bars that can be used.

I wonder what an online version would be like with a massive city and thousands of free runners...

Either that or an option to turn it off.

I suspect that there would be a lot of falling if it wasn't there though.
#36300481345 07/23/2008 05:04:05 Re:Mirror's Edge
Yeah, painting important objects in primary colours is 'Runner Vision', and can be turned off. SMILEY
#36300481789 07/24/2008 11:07:10 Re:Mirror's Edge
That looks absolutely amazing.
#36300491371 08/24/2008 16:16:58 Re:Mirror's Edge
For those who haven't been following this (why not, blast it?), here's some more footage from the game:
http://ve3d.ign.com/videos/play/355...PC/Mirrors-Edge

And check out these galleries for some concept art, including charts describing the movement system (which remind me so much of Flashback):
http://uk.media.pc.ign.com/media/94...454/imgs_1.html
#36300491389 08/24/2008 17:14:49 Re:Mirror's Edge
To be honest, I'm not really interested in this game at all. Haven't been a fan of DICE since Battlefield 2, patch 1.2. And, I straight up just don't like EA.
Freelancer117: Lvl 50, Syntax

Grandmaster of all Martial Arts, Gunslinger Extrordiaire
#36300491400 08/24/2008 17:47:22 Re:Re:Mirror's Edge
Procurator wrote:


And check out these galleries for some concept art, including charts describing the movement system (which remind me so much of Flashback):
http://uk.media.pc.ign.com/media/94...454/imgs_1.html
Flashback?



Such a great game... WAY before its time if you ask me... I wonder if I could find a codec for it and play it again.
#36300491518 08/25/2008 05:39:25 Re:Re:Mirror's Edge
Freelancer117 wrote:
To be honest, I'm not really interested in this game at all. Haven't been a fan of DICE since Battlefield 2, patch 1.2. And, I straight up just don't like EA.
I've never played a DICE game before, so I'm more than willing to give them a shot. I can't fault you on the EA thing, of course, but they only really come into it at the end with packaging and distribution. So yeah, we're probably gonna get some shoddy DRM on it, but the game itself will still be awesome. Like Mass Effect.

imax wrote:
Flashback?

Such a great game... WAY before its time if you ask me... I wonder if I could find a codec for it and play it again.
You should. SMILEY It came out about the same time as the original Prince of Persia, and was animated in a very similar style. It's a shame no one thought of updating Flashback when they updated Prince of Persia.
#36300491618 08/25/2008 11:56:14 Re:Re:Re:Mirror's Edge
Procurator wrote:
Freelancer117 wrote:
To be honest, I'm not really interested in this game at all. Haven't been a fan of DICE since Battlefield 2, patch 1.2. And, I straight up just don't like EA.
I've never played a DICE game before, so I'm more than willing to give them a shot. I can't fault you on the EA thing, of course, but they only really come into it at the end with packaging and distribution. So yeah, we're probably gonna get some shoddy DRM on it, but the game itself will still be awesome. Like Mass Effect.

imax wrote:
Flashback?

Such a great game... WAY before its time if you ask me... I wonder if I could find a codec for it and play it again.
You should. SMILEY It came out about the same time as the original Prince of Persia, and was animated in a very similar style. It's a shame no one thought of updating Flashback when they updated Prince of Persia.
As far as EA only coming into the picture towards the end of things to publish, that's only partially true. EA is known for rushing studios into putting out the games. They also commission FAR below average games, so their involvement extends quite a bit beyond simply publishing. But, in this case, they are 100% responsible for this game, as EA owns DICE. EA games don't deserve a chance. Not unless they're made by Pandemic or Bioware, and even then, I'd have to see the game in action.
Freelancer117: Lvl 50, Syntax

Grandmaster of all Martial Arts, Gunslinger Extrordiaire
#36300491622 08/25/2008 12:00:42 Re:Mirror's Edge
Then I would say you should see this game in action - there's enough footage around now. But you've already said you like neither EA nor DICE, so... Ah well, all I can say is I reckon you're missing out. SMILEY
#36300491626 08/25/2008 12:05:07 Re:Re:Mirror's Edge
Procurator wrote:
For those who haven't been following this (why not, blast it?), here's some more footage from the game:
http://ve3d.ign.com/videos/play/355...PC/Mirrors-Edge

And check out these galleries for some concept art, including charts describing the movement system (which remind me so much of Flashback):
http://uk.media.pc.ign.com/media/94...454/imgs_1.html
That is amazing...I liked it more than the roof tops!!
#36300491643 08/25/2008 12:35:00 Re:Mirror's Edge
I dont like EA either, but not all thier games are bad and I wont let my dislike for  developer/publisher stop me from playing a game that looks like it could be fun. Case in point, Battlefield: Bad Company is great IMO developed by dice and published by EA.
#36300491648 08/25/2008 12:51:17 Re:Mirror's Edge
Right. At that point, it just boils down to personal opinion, I guess. I don't find 9 out of 10 EA games fun. To me, Mirror's Edge just doesn't look or sound fun.
Freelancer117: Lvl 50, Syntax

Grandmaster of all Martial Arts, Gunslinger Extrordiaire
#36300500150 09/18/2008 06:49:50 Re:Mirror's Edge

Release dates announced:
http://kotaku.com/5051630/heres-whe...dge-will-be-out

November the 11th (US)/14th (EU) for PS3 and 360

'Later in the winter' for PC. SMILEY

I am not amused. There was a rumour going around prior to this announcement suggesting the PC version would be released in January, so that's probably it. Thankfully I'll have the PC version of GTA IV to tide me over.

#36300500160 09/18/2008 07:00:19 Re:Re:Mirror's Edge
Procurator wrote:

Release dates announced:
http://kotaku.com/5051630/heres-whe...dge-will-be-out

November the 11th (US)/14th (EU) for PS3 and 360

'Later in the winter' for PC. SMILEY

What the flipper!? Its like Assassins Creed all over again! I wanted to play this one on the PC not my console. SMILEY

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#36300500174 09/18/2008 07:14:18 Re:Mirror's Edge

Nah, it's not like other console-followed-by-PC releases like Assassin's Creed, Mass Effect and GTA IV. They've been developing the PC version almost in parallel, and it's got delayed.

Unless it's EA pulling a fast one with some spurious thinking about hindering PC piracy. Grr. Still, it'll only be a month or two.

Actually, thanks for reminding me about Assassin's Creed. I'll be able to play that as well while I'm waiting. Needed to get a multicore processor first.

#36300506213 10/05/2008 11:06:09 Re:Mirror's Edge
Too many updates and new videos to mention, but I'll just say that if anyone else enjoyed the tune and song from the first two trailers, it's finally been found! It's by Lisa Miskovsky and, in what strikes me as being a bad move, is called Still Alive.

You can find the full version here for streaming:
http://apps.facebook.com/ilike/arti...r's+Edge+Theme)

Salvage from your browser's cache as appropriate.

Edit: Forums broke my link. Someone doesn't know how to parse URLs it seems.
#36300506217 10/05/2008 11:25:25 Re:Re:Mirror's Edge
Procurator wrote:
Too many updates and new videos to mention, but I'll just say that if anyone else enjoyed the tune and song from the first two trailers, it's finally been found! It's by Lisa Miskovsky and, in what strikes me as being a bad move, is called Still Alive.

You can find the full version here for streaming:
http://apps.facebook.com/ilike/arti...r's+Edge+Theme)

Salvage from your browser's cache as appropriate.

Edit: Forums broke my link. Someone doesn't know how to parse URLs it seems.
ill give this a rent  im already purchasing Little big Planet i think this comes out the same week or the week before/after not postive but yeah ill rent it or play the demo wich i think will go online this coming week dont quote me on that though it looks like a fun game and i think i heard ps3 is geting exclusive Content for the game first.
#36300506277 10/05/2008 13:08:05 Re:Mirror's Edge
As far as I know the theme song that you heard in the first trailers was composed soley for the game and thus doesn't exist outside for purchase and stuff. And since Facebook doesn't work for me (prolly 'cause of Opera) I can't confirm that it's the real music.

On a sidenote: Mirrors Edge for PC comes out mid-November.
#36300506283 10/05/2008 13:48:11 Re:Mirror's Edge
No it doesn't, I'm sure. SMILEY Where did you hear that? Don't go by the release dates on Amazon and the like; they're as clueless as us.

The music was composed for the game, yes, but the artist has it up on her MySpace page (in a slightly shortened form alongside a Mirror's Edge album cover) and it's been posted to that Facebook page. It's the real singer, honest. On the page I linked to, a DICE staff member, Tobias Hogstrand says it's from their game. You can tell he's from DICE because he's in both the EA and DICE Facebook groups, which you can only join with a company e-mail address.

If Facebook doesn't work for you, the original page might. Facebook seems to pull this page in somehow:
http://www.ilike.com/artist/Lisa+Miskovsky
#36300506288 10/05/2008 14:13:25 Re:Re:Mirror's Edge
Procurator wrote:
No it doesn't, I'm sure. SMILEY Where did you hear that? Don't go by the release dates on Amazon and the like; they're as clueless as us.
Well *doh*, I mixed up the PS3 release date (which is Nov 11th) with the PC one, which is unknown (rumour says 6th January 09). And no, I don't use Amazon >_>
#36300506387 10/05/2008 22:08:02 Re:Mirror's Edge

Have been really looking forward to this game ever since reading about it a lil while back. The concept of adding the appendages to the perspective to more closely simulate first person point of view is interesting and I hope they do a good job with it. Also the whole free-runner theme of the game is appealing, only a matter of time as free-running has constantly been appearing in commericials, tv, and movies...games are an obvious and logical continuation. I will definetly be checking this one out upon release somehow someway.

#36300515553 10/29/2008 19:44:02 Re:Mirror's Edge

I am very much anticipating this game, after watching the clips of the game I must say that I'm impressed. The question is which platform I wanna play it on and it looks like i am leaning towards pc atm. Oh, and the storyline is very interesting.

*k, if the release date on the pc version "is" accurate, looks like i will be taking a stroll to purchase the ps3*

#36300515573 10/29/2008 21:52:15 Re:Mirror's Edge

Demo's releasing on the 30th and 31st... *turns on 360 and waits impatiently*

#36300515608 10/30/2008 02:32:47 Re:Mirror's Edge

I was about to post that, blast you. SMILEY

I'll have to pressure a friend with a PS3 to get the demo so I can have a go at the weekend.

#36300515654 10/30/2008 05:59:58 Re:Mirror's Edge

Was lucky to get a 20min go on this yesturday at the Eurogamer Expo in London.

The game (well demo of the rooftop's) is vibrant, looks half decent however is very limited to what you can do or where you can go.

At first look's it seems to be an open-world, however it is similar to the old FPS's where there is only 1 path to follow and that's it, you start to lose any appreciation for something when you are forced through a certain path, with the same scripted events happening every time (especially with recent games giving you more and more open-worldness and unpredicatability).

The control's are simple, which isn't a bad thing, however you find yourself just running along spamming the same 2 buttons' all the time, need more input from the user to keep things fresh and even action-packed.

Overall, its not too bad, its somewhat unique, however I feel the simple control's and forced pathing lets the game down.

Photobucket
#36300515660 10/30/2008 06:19:14 Re:Mirror's Edge

From what I've seen during the last few months, the forced paths won't be too big a deal in later levels. There are minor differences in how you can tackle something (e.g. choosing a ramp instead of leaping over a rail), and bigger ones, such as going round a building a different way.

#36300515661 10/30/2008 06:19:53 Re:Re:Mirror's Edge

UniToxic wrote:

Was lucky to get a 20min go on this yesturday at the Eurogamer Expo in London.

The game (well demo of the rooftop's) is vibrant, looks half decent however is very limited to what you can do or where you can go.

At first look's it seems to be an open-world, however it is similar to the old FPS's where there is only 1 path to follow and that's it, you start to lose any appreciation for something when you are forced through a certain path, with the same scripted events happening every time (especially with recent games giving you more and more open-worldness and unpredicatability).

The control's are simple, which isn't a bad thing, however you find yourself just running along spamming the same 2 buttons' all the time, need more input from the user to keep things fresh and even action-packed.

Overall, its not too bad, its somewhat unique, however I feel the simple control's and forced pathing lets the game down.

Hi Unitoxic, now u say same path..is that because it may have been a demo? Oh I hope so, but what do u think?

#36300515672 10/30/2008 06:53:13 Re:Re:Re:Mirror's Edge

cookie1017 wrote:

UniToxic wrote:

Was lucky to get a 20min go on this yesturday at the Eurogamer Expo in London.

The game (well demo of the rooftop's) is vibrant, looks half decent however is very limited to what you can do or where you can go.

At first look's it seems to be an open-world, however it is similar to the old FPS's where there is only 1 path to follow and that's it, you start to lose any appreciation for something when you are forced through a certain path, with the same scripted events happening every time (especially with recent games giving you more and more open-worldness and unpredicatability).

The control's are simple, which isn't a bad thing, however you find yourself just running along spamming the same 2 buttons' all the time, need more input from the user to keep things fresh and even action-packed.

Overall, its not too bad, its somewhat unique, however I feel the simple control's and forced pathing lets the game down.

Hi Unitoxic, now u say same path..is that because it may have been a demo? Oh I hope so, but what do u think?

It's rather because Mirror's Edge is like a "racing game". You have a "track" with a starting point and an endpoint. In between you can choose more or less where you go, but that is restricted to a "forward" movement, not a "360° run through a whole city" movement (e.g. GTA). The cause for that may be that the game is set up on the (awesome) UT3 engine. It may be impossible to build a large area of a city (doesn't need to be the whole city for each level IMO, just parts, districts) with that engine without large base (regardless of settings) RAM and CPU usage , since it was built for high-level graphics FPS, which are mostly limited to "smaller" areas (UT is a Deathmatch type FPS).

But it doesn't matter to me too much, to be honest, as long as the execution is neat.

#36300515673 10/30/2008 06:55:53 Re:Re:Re:Re:Mirror's Edge

GoDGiVeR wrote:

cookie1017 wrote:

UniToxic wrote:

Was lucky to get a 20min go on this yesturday at the Eurogamer Expo in London.

The game (well demo of the rooftop's) is vibrant, looks half decent however is very limited to what you can do or where you can go.

At first look's it seems to be an open-world, however it is similar to the old FPS's where there is only 1 path to follow and that's it, you start to lose any appreciation for something when you are forced through a certain path, with the same scripted events happening every time (especially with recent games giving you more and more open-worldness and unpredicatability).

The control's are simple, which isn't a bad thing, however you find yourself just running along spamming the same 2 buttons' all the time, need more input from the user to keep things fresh and even action-packed.

Overall, its not too bad, its somewhat unique, however I feel the simple control's and forced pathing lets the game down.

Hi Unitoxic, now u say same path..is that because it may have been a demo? Oh I hope so, but what do u think?

It's rather because Mirror's Edge is like a "racing game". You have a "track" with a starting point and an endpoint. In between you can choose more or less where you go, but that is restricted to a "forward" movement, not a "360° run through a whole city" movement (e.g. GTA). The cause for that may be that the game is set up on the (awesome) UT3 engine. It may be impossible to build a large area of a city (doesn't need to be the whole city for each level IMO, just parts, districts) with that engine without large base (regardless of settings) RAM and CPU usage , since it was built for high-level graphics FPS, which are mostly limited to "smaller" areas (UT is a Deathmatch type FPS).

But it doesn't matter to me too much, to be honest, as long as the execution is neat.

<3 Ty sweety

#36300515679 10/30/2008 07:14:01 Re:Re:Re:Re:Mirror's Edge

GoDGiVeR wrote:

It's rather because Mirror's Edge is like a "racing game". You have a "track" with a starting point and an endpoint. In between you can choose more or less where you go, but that is restricted to a "forward" movement, not a "360° run through a whole city" movement (e.g. GTA).

Now that's a good analogy. I'll have to remember it.

#36300515747 10/30/2008 09:57:54 Re:Mirror's Edge

The gameplay footage looks amazing. I could see a lot of games following this style of FPS. Could you imagine a Matrix FPS like this complete with bullet time?  SMILEY

/imaginesthepossibilities

#36300515762 10/30/2008 10:46:42 Re:Mirror's Edge

Demo is out now for the Playstation 3, Xbox 360 version is out tomorow. *currently downloading*


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#36300515768 10/30/2008 10:53:49 Re:Mirror's Edge

Already mentioned. SMILEY

#36300515816 10/30/2008 12:37:28 Re:Re:Mirror's Edge

Procurator wrote:

Already mentioned.

Really? All I saw was 'out on 30th and 31st' not 'out now' SMILEY Just a friendly reminder to people its available now. SMILEY


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