Here is a list of in-game states, their effects, the abilities/tactics that cause them, and the abilities/effects that need them.
- Dazed
-- Ballistic, Melee, Thrown, Viral damage -5 pts NOTE: This state is a prerequisite for certain attacks/effects. Applied by: Speed, Dazzling Throw, Deadly Throw, Suplex, Sever Artery, Throat-Cutting Throw, Code Shock, Harrying Attack Needed for: Subduing Throw (causes Stunned), Paralyzing Throw (causes Stunned), Head Butt, Dim Mak Strike, Wooden Dummy Drill, Machinegun Kick, Sliding Volley, Full Auto Redux, Pistol Whip
- Staggered
-- Toughness - 5% NOTE: This state is a prerequisite for certain attacks/effects. Applied by: Power, Deadly Throw, Suplex, Sever Artery, Subduing Throw, Staggering Throw, Code Shock, Harrying Attack Needed for: Throat-Cutting Throw (causes Powerless), Piston Kicks, Ki-Charged Punch, Ki-Charged Foot Sweep, Full Auto, Three Round Burst - Off-Balance
-- Inner Strength Cost Reduction -10% NOTE: This state is a prerequisite for certain attacks/effects. Applied by: Grab, Leg Throw, Suplex, Sever Artery, Subduing Throw, Throat-Cutting Throw, Freedom of Joints, Code Shock, Harrying Attack Needed for: Deadly Throw (2x damage), Guard Breaker, Triple Front Kick, Counter-Throw, Aerial Takedown, Tomo Nage, Pistol Slide, Dual Pistol Point Blank - Powerless
-- Inability to use abilities Applied by: Pistol Slide, Pistol Barrage, Dual Pistol Point Blank, Punch Reversal Catch Slam, Ki-Charged Foot Sweep, Dim Mak Strike, Wooden Dummy Drill, Disabling Shot, Throat-Cutting Throw, Zone of Powerlessness - Stunned
-- Inability to do anything, Combat Tactics -20 pts Applied by: Pistol Aerial, Ki-Charged Punch, Machinegun Kick, Wrist Throw, Piston Kicks, Extreme Falling Kick, Reverse Bull Dog, Wounding Shot, Three Round Burst, Deadly Shot, Concealed Shot, Sniper Shot, Subduing Throw, Area Disruption, Devastation Field, Stun 1.0, Stun 2.0, Code Shock, Bash, Stun Pulse - Confused
-- Inability to use some abilities or change tactic Applied by: Counter Throw, Suicidal Butterfly, Topsy Turvy, Cartwheel Escape - Rooted
-- Inability to move NOTE: This state can sometimes be broken by damage, depending on the ability it is applied with. Applied by: Immobilizing Shot, Paralyzing Throw, Covering Fire, Suppression Fire, Pinning Fire, Crippling Throw, Code Freeze 1.0, Code Freeze 2.0, Lockdown 1.0 - Enraged
-- Inability to leave close combat or regenerate IS while blocking NOTE: This state is forced by wearing an Overdrive Bandana. Applied by: Dual Pistol Dash, Ki Burst, Tomo Nage, Sidekick Combo, Back Roll Escape, Overhand Smash, Bullet Spray, Controlled Burst, Sliding Volley, Direct Fire, Full Auto, Infuriating Assault, Enrage Foes (Hacker), Enrage Foes (Coder), Bash, Enrage 1.0, Enrage 2.0 - Evading
-- Attempts to resist close combat NOTE: This state can be broken by attempt(s) to force you into close combat. Applied by: Evade Combat 1.0 - Stealthed
-- Invisibility NOTE: This state is broken by damage, unless applied by Invisibility. It is a prerequisite for certain attacks. Applied by: Disguise, Sneak, Escape and Evasion, Invisibility, Concealment, Smoke Bomb, Vanish Needed for: Spinning Backsweep, Disable Evasion, Distraction Blow, Bull Dog, Ghost Strike, Diving Frankensteiner, Drop Kick, Leg Throw, Dazzling Throw, Suplex, Staggering Throw, Freedom of Joints, Spin Throw, Weakening Blow, Topsy Turvy, Punt, Warding Blow, Reverse Bull Dog, Sniper Shot, Concealed Shot - Concealed
-- Invisibility NOTE: This state is broken by movement and damage. It is a prerequisite for certain attacks. Applied by: Concealment Needed for: Sniper Shot, Concealed Shot - Pacified
-- Inability to do anything NOTE: This state is broken by damage. Applied by: Freeze System 1.0, Freeze Area 1.0, Freeze System 2.0, Freeze System 3.0, Code Stop 1.0, Freeze Area 2.0 - Blinded
-- Toughness -15%, Combat Tactics -30 pts Applied by: Pistol Whip, Misdirect Punch, Flash Bomb, Blinding Throw, Smoke Bomb, White Noise, Disrupt Inputs 1.0, Code Flux, Code Shock - Fly Virus
-- Turns bluepill into a swarm of flies NOTE: This state is only acquired by "Corrupted" NPCs. The Patcher's Hat, Patcher's Bandana, and Patcher's Headgear grant immunity from this state. - Festive
-- Ability to be hit with snowballs NOTE: This state only works during the Holiday Event. It is applied by wearing a Red Holiday Hat or a Green Holiday Hat, and when hit by a snowball, your hat loses stability. - Sitting
-- Inner Strength Regen Rate 200%, Health Regen Rate 300%, Melee, Ballistic, Thrown, Viral Defense -200 pts, Increases Damage Taken - Effects of Combat
-- Inner Strength Regen Rate -80%, Health Regen Rate -80% - Disarmed*

- Impaired Connection*

- Mezzed**

- Wounded**

- Slowed**

- Hastened**

Key: State Name {Picture} Effect Side-Note Abilities/Tactics That Cause It Abilities/Effects That Need It
*CR1 states **States that never made it in-game







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