Update 60 Discussion - May 15, 2008

150 posts · 2008-05-14 15:50:06 to 2008-06-11 13:46:21

#36300456086 05/17/2008 02:39:00 Re:Update 60 Discussion - May 15, 2008
Taking a step back from the drama for a moment *cough*bring back the old gis*cough*, press coverage is fun.
#36300456099 05/17/2008 04:02:45 Re:Update 60 Discussion - May 15, 2008
cloudwolf wrote:
Taking a step back from the drama for a moment *cough*bring back the old gis*cough*, press coverage is fun.
They're still calling it 'TMO' -_-
#36300456590 05/18/2008 15:29:18 Re:Update 60 Discussion - May 15, 2008

giggles

all the talk about the "de-skank-tif-i-cation of the gi. u guys know who said it and u know why they said it. it has already been discussed on another thread.

give it a rest; i think everyone agrees on giving us a choice is the best way to deal with this scenario.

i think a lot more people agree that the original gi should come back than there are people who want things to be more aesthetically pleasing and/or politically correct.

it was once said a long time ago that it is not the dress that makes the woman but the woman that makes the dress.

this crap about it being too racy or skanky or whatever is just letting people know just how seriously offtrack the people are that mention it in their post.

as far as rarebit is concerned; he probably didnt anticipate how passionate some people would be regarding the change he has made.

it is a part of the matrix online that came from the animatrix short film entitled final flight of the osiris

deal with it, this discussion should be over; there is no disputing these facts

we could put a suggestion to make a kiddie server for the children i suppose. keep the drama down a bit because they will be busy playing with lilttle kittens and puppy dogs

#36300457007 05/19/2008 16:20:48 Re:Update 60 Discussion - May 15, 2008
How long does this update take?? I just got the game and was dreading the updates xD
#36300457028 05/19/2008 16:59:58 Re:Update 60 Discussion - May 15, 2008
nothingnothing NOPE wrote:
How long does this update take?? I just got the game and was dreading the updates xD

The initial download for an unpatched client will take a looong time. Definately have something else to do while it downloads.
#36300457103 05/19/2008 19:42:12 Re:Update 60 Discussion - May 15, 2008

yeah 4 hours and not even close to done xD

#36300457715 05/21/2008 11:30:13 Re:Update 60 Discussion - May 15, 2008
Ey err the lvl 53s and the 70 sploit the IL timer like all other NPCs...
Oh and while at it fix this pls: You cannot fight that target, they have left combat.
And bring back the possibility to IL people who just HJ from the spot near you, as if they only jumped like it was before.
#36300457753 05/21/2008 12:34:31 Re:Update 60 Discussion - May 15, 2008
Awesome but...It does get old just feeding us more and more npc killing.
#36300459307 05/25/2008 08:17:52 Re:Update 60 Discussion - May 15, 2008
  • Fixed two Furies Fanatics who were spawning halfway in the ground in Zia.
  • Fixed a Bullet Devil Dog who was spawning in the ground in Dannah Heights.
  • #36300459910 05/27/2008 01:47:50 Re:Update 60 Discussion - May 15, 2008
    So the big question now is, what're we looking forward to in Update 61.. hopefully another discussion thread with Rarebit will pop up. SMILEY
    #36300460047 05/27/2008 08:36:13 Re:Update 60 Discussion - May 15, 2008
    I have a feeling this isn't meant to happen when you combine the helmet and this trench...



    O.o
    #36300460051 05/27/2008 08:46:18 Re:Update 60 Discussion - May 15, 2008
    odj wrote:
    I have a feeling this isn't meant to happen when you combine the helmet and this trench...



    O.o
    Just as planned.
    #36300460052 05/27/2008 08:46:25 Re:Update 60 Discussion - May 15, 2008
    odj wrote:
    I have a feeling this isn't meant to happen when you combine the helmet and this trench...



    O.o

    I /giggled  ...hehe, sorry.  >.>
    #36300460057 05/27/2008 09:16:44 Re:Update 60 Discussion - May 15, 2008
    Ballak wrote:
    So the big question now is, what're we looking forward to in Update 61.. hopefully another discussion thread with Rarebit will pop up. SMILEY

    As long as everything is mentioned, and a detail like... I dont know, say Rarebit decided to add pants to the female Gi, I think it would be an idea to see if a change like that would be popular or not first >_<
    #36300460138 05/27/2008 13:17:58 Re:Update 60 Discussion - May 15, 2008
    odj wrote:
    I have a feeling this isn't meant to happen when you combine the helmet and this trench...



    O.o
    Huh, turns out that male ponytail actually has a special secondary version that's hiked up slightly when wearing hmm...most long coats, to avoid clipping with high collars, I suppose, although you'd have thought they'd have also done it for short highcollar coats and the winter coats and Rocawear so forth too. (You'll see your 'tail move up and down when you change your coat--looks kind of funky. :p) Anyway I can get this taken care of.

    #36300460172 05/27/2008 14:19:34 Re:Update 60 Discussion - May 15, 2008
    Rarebit wrote:
    Anyway I can get this taken care of.


    /vote for RSI feet improvement. Me feet r ugle SMILEY

    Fix that instead! ... And Vista! ///

    #36300460197 05/27/2008 15:16:59 Re:Update 60 Discussion - May 15, 2008
    Rarebit wrote:
    Anyway I can get this taken care of.
    Awesome. SMILEY
    #36300460336 05/27/2008 22:40:42 Re:Update 60 Discussion - May 15, 2008

    I hate sounding ungreatful, but will the lvl 1-49 Weapons be coming out in the next update?

    Just to remind the devs, not every person has a lvl 50 running about.

    Where is the content for every lvl besides 50?

    edit...I really am greatful that something is updated.  I am just frustrated by all the lvl 50 stuff constantly being added.

    #36300460340 05/27/2008 23:03:38 Re:Update 60 Discussion - May 15, 2008
    Rarebit wrote:
    Huh, turns out that male ponytail actually has a special secondary version that's hiked up slightly when wearing hmm...most long coats, to avoid clipping with high collars, I suppose, although you'd have thought they'd have also done it for short highcollar coats and the winter coats and Rocawear so forth too. (You'll see your 'tail move up and down when you change your coat--looks kind of funky. :p) Anyway I can get this taken care of.

    If you can fix this issue is it not along the same lines or is there not a similar technique you can do to solve the eyebrow clipping in Male fedoras? I can only imagine that you can take care of this issue by one of two ways:

    1. have the RSI keep the same hair style so the pony tail does not move up and down, although this would mean it's clipping through collars
    2. move the actual ponytail part of the hair and/or the hair itself down into the head a bit more.

    If it's 2, does that mean then for the Fedora situation you can move the position it sits in so that the eyebrows don't poke through?
    #36300460378 05/28/2008 01:39:26 Re:Update 60 Discussion - May 15, 2008
    Vinia wrote:
    Rarebit wrote:
    Huh, turns out that male ponytail actually has a special secondary version that's hiked up slightly when wearing hmm...most long coats, to avoid clipping with high collars, I suppose, although you'd have thought they'd have also done it for short highcollar coats and the winter coats and Rocawear so forth too. (You'll see your 'tail move up and down when you change your coat--looks kind of funky. :p) Anyway I can get this taken care of.

    If you can fix this issue is it not along the same lines or is there not a similar technique you can do to solve the eyebrow clipping in Male fedoras? I can only imagine that you can take care of this issue by one of two ways:

    1. have the RSI keep the same hair style so the pony tail does not move up and down, although this would mean it's clipping through collars
    2. move the actual ponytail part of the hair and/or the hair itself down into the head a bit more.

    If it's 2, does that mean then for the Fedora situation you can move the position it sits in so that the eyebrows don't poke through?
    Eyebrows are facial features, so it has nothing to do with hair. That's also just that one certain face, I believe.
    #36300460389 05/28/2008 02:59:32 Re:Update 60 Discussion - May 15, 2008
    GreenAye wrote:

    I hate sounding ungreatful, but will the lvl 1-49 Weapons be coming out in the next update?

    Just to remind the devs, not every person has a lvl 50 running about.

    Where is the content for every lvl besides 50?

    edit...I really am greatful that something is updated.  I am just frustrated by all the lvl 50 stuff constantly being added.


    Their have been Enhanced 1-49 guns since at least CR2.0, probably beyond.  The Enhanced level 50 guns added in the last patch never existed until this patch.  And you need to be level 45 and under to get the SSR Helmet and level 25-35 to get the One-Zero Gloves with the level restricted Yuki, Widows and Sakura still under demand.  Pandoras Box stuff starts at level 30, which is the same level you need to be to use the Patchers Fedora.  I'll not go onto the Headless Shades and Industrial Fedora and Jacket or all the stuff where level doesn't matter like Archived Missions.

    There is lots of below level 50 content SMILEY
    Its just like it or not, there are lots of 50s here too so they have to be catered for.

    #36300460398 05/28/2008 04:11:24 Re:Update 60 Discussion - May 15, 2008
    Ballak wrote:
    Vinia wrote:
    Rarebit wrote:



    That's also just that one certain face, I believe.
    My face :(
    #36300460649 05/28/2008 15:12:52 Re:Update 60 Discussion - May 15, 2008

    Hotfix?  This mean we are getting the %Bonus Debuffs fixed and 2 versions of the female Gi?  ^_^

    *Only meant the first part seriously but is still waiting for something to be said on the Gi issue*

    #36300460650 05/28/2008 15:15:43 Re:Update 60 Discussion - May 15, 2008
    Hotfix notes have been posted under the original Update 60 notes.

    #36300460652 05/28/2008 15:18:45 Re:Update 60 Discussion - May 15, 2008

    So they have... gah

    Oh well, cant deny this being a great Hotfix, fixing something that has never worked SMILEY
    Still need to get rid og the %Bonus Buffs though  SMILEY

    #36300460676 05/28/2008 16:03:26 Re:Update 60 Discussion - May 15, 2008

    I can't help but admit that I found it amusing that something hasn't worked for that long and nobody noticed untill recently.  Should be interesting to see how things work now.

    #36300460896 05/29/2008 07:57:21 Re:Update 60 Discussion - May 15, 2008
    kou_urake wrote:

    I can't help but admit that I found it amusing that something hasn't worked for that long and nobody noticed untill recently.  Should be interesting to see how things work now.


    I agree.  But, as 9mmfu said in another thread, we can't really blame Rarebit for not noticing this earlier and designing items with buffs that didn't work.  Reminds me of the issue with the Patcher's Headgear and the Heal and Buff Radius bonus that couldn't actually go as far out as it said because the game capped it before that point. 

    Live and learn, I suppose.  Nice hotfix!
    #36300460907 05/29/2008 08:13:41 Re:Update 60 Discussion - May 15, 2008

    Please tell me I am not going senile, has this mission window always had these details in or is it new?

    I cant remember the Risk Analysis... SMILEY

    #36300460919 05/29/2008 08:50:59 Re:Update 60 Discussion - May 15, 2008
    SolidRevolver wrote:

    Please tell me I am not going senile, has this mission window always had these details in or is it new?

    I cant remember the Risk Analysis... SMILEY" />


    I think you might be going senile... I believe that's always been there.  I know the "Machines, Merovingian interference likely." has been there. Dunno it it's always said "Risk Analysis" but I'm fairly sure it has been there.
    #36300460929 05/29/2008 09:14:03 Re:Update 60 Discussion - May 15, 2008
    Pretty sure those details have always been there. At least I'm sure I've seen them since I started playing...
    #36300460954 05/29/2008 10:02:54 Re:Update 60 Discussion - May 15, 2008
    Just a question but while the negatives have been removed from the ssr gum and change to pts the ssr glasses havn't had it changed is that supposed to be like that or am i going mad? SMILEY
    #36300460983 05/29/2008 11:48:31 Re:Update 60 Discussion - May 15, 2008
    ArchDuke wrote:
    SolidRevolver wrote:

    Please tell me I am not going senile, has this mission window always had these details in or is it new?

    I cant remember the Risk Analysis... SMILEY<img src=">


    I think you might be going senile... I believe that's always been there.  I know the "Machines, Merovingian interference likely." has been there. Dunno it it's always said "Risk Analysis" but I'm fairly sure it has been there.
    Solid I dont think your going totally senile, I dont remember that being there when I began playing but it has been there for a while now.
    #36300460984 05/29/2008 11:51:49 Re:Update 60 Discussion - May 15, 2008
    ArchDuke wrote:
    kou_urake wrote:

    I can't help but admit that I found it amusing that something hasn't worked for that long and nobody noticed untill recently.  Should be interesting to see how things work now.


    I agree.  But, as 9mmfu said in another thread, we can't really blame Rarebit for not noticing this earlier and designing items with buffs that didn't work.  Reminds me of the issue with the Patcher's Headgear and the Heal and Buff Radius bonus that couldn't actually go as far out as it said because the game capped it before that point. 

    Live and learn, I suppose.  Nice hotfix!

    Correct, I think it was something like the previous designer of these gave him a really basic explanation. Not all the details Rare actually needed, so he was jus going off what he was told and what was created. Biggest thing is it is fixed within months of Rare taking over as sole head (chadwick gone etc) I think its great.
    #36300462396 06/01/2008 23:07:18 Re:Update 60 Discussion - May 15, 2008
    those have always been the solid
    #36300462401 06/01/2008 23:23:12 Re:Update 60 Discussion - May 15, 2008
    SolidRevolver wrote:

    Please tell me I am not going senile, has this mission window always had these details in or is it new?

    I cant remember the Risk Analysis... SMILEY" />

    I'm gonna have to side with you... because I can't remember that being there! Granted I have bad memory loss problems SMILEY SMILEY
    #36300462405 06/01/2008 23:31:46 Re:Update 60 Discussion - May 15, 2008
    They may not have always been there but I'm still sure it's been there since I started playing, about a year and a half ago.
    #36300462489 06/02/2008 07:08:36 Re:Update 60 Discussion - May 15, 2008
    Its been there for a long time.
    #36300462495 06/02/2008 07:15:46 Re:Update 60 Discussion - May 15, 2008

    Wouldn't be the first sign I am losing it ¬_¬

    Does it always just say Machine and merv threat likely?  Could it not change to tell you which enemies you would be up against?  RPers could use it when trying to find NPCs for PEs and such.

    #36300462502 06/02/2008 07:31:55 Re:Update 60 Discussion - May 15, 2008
    SolidRevolver wrote:

    Wouldn't be the first sign I am losing it ¬_¬

    Does it always just say Machine and merv threat likely?


    It has Zion as well, unless your Zion then it will only say Machine/Merv.
    #36300463692 06/04/2008 18:14:11 Re:Update 60 Discussion - May 15, 2008
    Been relatively impressed with this update, the hotfix for the negative bonuses was nice to see too.

    Looking forward to our next update as ever SMILEY
    #36300465134 06/07/2008 19:42:16 Re:Update 60 Discussion - May 15, 2008
    Good news development team, I found something else for you to fix SMILEY

    Archived image unavailable: gun.gif

    Bonus % is worthless, so I guess there is a whole slew of low lvl guns that need updating. 

     
    #36300465693 06/09/2008 07:36:10 Re:Update 60 Discussion - May 15, 2008
    Another interesting observation.  Lvl 46 npc using a lvl 50 gun.

    Archived image unavailable: PBobservation.gif


    #36300465750 06/09/2008 09:29:15 Re:Update 60 Discussion - May 15, 2008
    Sho's level 48 I think.
    #36300466040 06/09/2008 23:42:29 Re:Update 60 Discussion - May 15, 2008
    Npcs don't follow the same rules as us.  I don't think it's a bug in this case.
    #36300466404 06/11/2008 05:13:52 Re:Update 60 Discussion - May 15, 2008

    Bug Fixes

    • Archive missions will now award full experience each time you complete them.

    Forgive me if I've got it wrong but at level 33 you're looking at about 351,000 + maximum XP for each Archive yet still (at least I do generally), when dashing through some of them, I still get lower xp:



    #36300466523 06/11/2008 13:35:55 Re:Update 60 Discussion - May 15, 2008

    Bug Fixes

    • Archive missions will now award full experience each time you complete them.

    Forgive me if I've got it wrong but at level 33 you're looking at about 351,000 + maximum XP for each Archive yet still (at least I do generally), when dashing through some of them, I still get lower xp:



    #36300466525 06/11/2008 13:40:34 Re:Update 60 Discussion - May 15, 2008
    ZaneZavin wrote:
    Npcs don't follow the same rules as us.  I don't think it's a bug in this case.


    Well this were posted in the notes about the new guns.

    Most level 50+ NPCs are now equipped with the new level 50 Enhanced/Silenced weapons

    Nothing about lower levels also having them. Although if its only in the Pandoras Box / Data Node Spawns I would like to see how far down in level they are able to use these. It would be interesting if lvl 39 spawns used them.

    #36300466526 06/11/2008 13:42:33 Re:Update 60 Discussion - May 15, 2008
    personlll wrote:
    Good news development team, I found something else for you to fix SMILEY" width="15" height="15" />

    Archived image unavailable: gun.gif

    Bonus % is worthless, so I guess there is a whole slew of low lvl guns that need updating. 

     
    This was indeed a interesting find. When I told personlll bout it. I was like *CENSORED*? I thought only lvl 50 guns got these new stats and then he noticed it also still had the % not points.
    #36300466527 06/11/2008 13:46:21 Re:Update 60 Discussion - May 15, 2008
    papajustice wrote:
    I reported this as well in-game via /bug. I havent heard anything back.

    They dont reply to /bugs, they just go with what info you send, so it is a good idea to make sure you ghive them every detail so they can repro it.