Closest Hardline is Lemone Central in Richland. Dr. Martin (I think)Head west from Lemone central and you'll see a lovely pink collector icon that's where Dr. Martin is.
Update 59 Discussion - April 03, 2008
192 posts · 2008-04-02 15:49:25 to 2008-05-15 18:52:48
Phluff wrote:Great... next you'll be telling me that I can't have a sparkly pink top to wear in game... or bunny ears...Vinia wrote:Oh yes it can.Still makes me wonder, if these were the abs that HCFrog was working on why have they suddenly appeared now after so many updates? Surely it cant be a matter of accidentally pressing the button next the to patch button...
Exactly" />
<---Noob
Um.. Org abilities? I didn't notice anything different.
Phluff wrote:We just got "Pwnt".......*sigh*Vinia wrote:Oh yes it can.Still makes me wonder, if these were the abs that HCFrog was working on why have they suddenly appeared now after so many updates? Surely it cant be a matter of accidentally pressing the button next the to patch button...
Exactly" />
*A lone voice from the very back of the group summons the will to speak up.*
Am I the only one who doesn't like the idea of org abilities?

Oh, and to those who don't have max rep, how many missions do you generally run? I got my last rep point while I was still trying to reach level 50 (I think), so I was doing a lot of missions. If you're just doing the criticals every week then yeah, it's gonna take you a long time.
Nope.*A lone voice from the very back of the group summons the will to speak up.*
Am I the only one who doesn't like the idea of org abilities?
NightTrace wrote:Palm, meet Face.No Phluff, that's just your supreme optimism kicking in" />PP
I'm much happier that way." />
Boy, they sure hit it off.
Quite possibly.I lvled ONLY with missions recursion taking between 1 hour and 3 hours per lvl (40-50 can even take longer sometimes) powerlvling myself. still have 121 rep. btw this was a lot after people started noticing rep is "bugged" or whatever u wanna call it." />
Oh, and to those who don't have max rep, how many missions do you generally run? I got my last rep point while I was still trying to reach level 50 (I think), so I was doing a lot of missions. If you're just doing the criticals every week then yeah, it's gonna take you a long time.
the main problem im seeing with org abilities is the lack of reputation available (as i posted here) and this is probably due to the realease of archives...people dont want to do generic boring missions... infact i dont think i've ever done them because now...well there is no reason for them besides rep/grinding which we currently have no reason to do.
With these introduced people might actually mission alot more as they have a reason too...but i'd still like to see it made easier to gather rep or atleast some variety. (:
Great... next you'll be telling me that I can't have a sparkly pink top to wear in game... or bunny ears...
There is a pink sparkly top I thought ...
but i'd still like to see it made easier to gather rep
No no no ^^
Mabey give the Crits a very slight increase chance of gaining rep, but keeping it as hard as it is to gain Max rep is still leaving it a challenge that takes time to do.
Why ever not?*A lone voice from the very back of the group summons the will to speak up.*
Am I the only one who doesn't like the idea of org abilities?
Danger_Frog1471 wrote:but i'd still like to see it made easier to gather rep
No no no ^^Mabey give the Crits a very slight increase chance of gaining rep, but keeping it as hard as it is to gain Max rep is still leaving it a challenge that takes time to do.
Well the linky said exactly what i ment >.< yea i dont mean make it quadupled just make it easier to get rep generally and maybey give more ways to get it...grinding missions isnt what i'd like to call "playing" a game

Danger_Frog1471 wrote:but i'd still like to see it made easier to gather rep
No no no ^^Mabey give the Crits a very slight increase chance of gaining rep, but keeping it as hard as it is to gain Max rep is still leaving it a challenge that takes time to do.
There is a problem when I've been ingame since Beta and very active and I only aquired one rep point in the past year. That is not a challenge, that's sadism.
Vinia wrote:Hmmm... picture and item name please... but it probably wont be sparkly enough....
Great... next you'll be telling me that I can't have a sparkly pink top to wear in game... or bunny ears...
There is a pink sparkly top I thought ...

Delicho wrote:There is a bright pink/crush/tankini thing... I think it's called magenta though. It's shiny, but not sparkly. *shakes head* nope... not sparkly.Vinia wrote:Hmmm... picture and item name please... but it probably wont be sparkly enough....
Great... next you'll be telling me that I can't have a sparkly pink top to wear in game... or bunny ears...
There is a pink sparkly top I thought ..." width="15" height="15" />

Sorry, I'm a guy. Shiny pink is sparkly to me. Please forgive me.
Plus.. I blame Vista.
it has made 255 agents stupider... They continue to walk on foot and not bother to relocate closer when needed. If they can walk to it, they walk to it.
I've noticed a AI following change. The NPCs do better to keep up, even with some hyper jumps, however....
it has made 255 agents stupider... They continue to walk on foot and not bother to relocate closer when needed. If they can walk to it, they walk to it.
Nope, been that way for quite some time. If they can move to a spot to get within interlock range, they'll just run there. Otherwise they relocate to where you land.
But, if you hyperjump to a building or something, they'll respawn then.
I've noticed that for a while now like Zudrag.
Otherwise, I like this update - it's kept me busy for a while.
LtCmdr_Tsusai wrote:I've noticed a AI following change. The NPCs do better to keep up, even with some hyper jumps, however....
it has made 255 agents stupider... They continue to walk on foot and not bother to relocate closer when needed. If they can walk to it, they walk to it.
Nope, been that way for quite some time. If they can move to a spot to get within interlock range, they'll just run there. Otherwise they relocate to where you land.
No
I meant I can get...300-500meters away by hyper jumping. USUALLY they teleport there to kill me, now they're still huffing it on foot
So what was in the hotfix??beans
Smith Stuff (luggable, collectors) are gone.
Org abilities are min level 99 to equip,You missed that they greyed out the 'Play cinematic' button for the new chapter.
Smith Stuff (luggable, collectors) are gone.
Org abilities are min level 99 to equip,
Smith Stuff (luggable, collectors) are gone.
Dare I ask for screenshots of those org abs?
Wasn't in-game before the hotfix

LtCmdr_Tsusai wrote:They were just white squares with nothing inside them.Org abilities are min level 99 to equip,
Smith Stuff (luggable, collectors) are gone.
Dare I ask for screenshots of those org abs?
Wasn't in-game before the hotfix" />
They were just white squares with nothing inside them.
They have details and buffs though 
I just got the Zion ones screened, if I remember I'll crop and upload them, that is if no one else does by the time I get the chance to do that.
LtCmdr_Tsusai wrote:Sameeee, can someone post them here for us clueless to gander @?:)Org abilities are min level 99 to equip,
Smith Stuff (luggable, collectors) are gone.
Dare I ask for screenshots of those org abs?
Wasn't in-game before the hotfix

Level 20

Level 30

Level 40
Archived image unavailable: orgabilitieslvl40ut3.html
Level 50
Archived image unavailable: orgabilitieslvl50ud1.html
And I only took a few pictures of one, which was the coolest to do, Extortion (Vampire bite)

Zudrag wrote:It's always been this way. If an NPC can get to you by a means accessible without jumping, they'll run all the way to you. This includes the tops of buildings that have interiors and roof access. If an NPC can't get to you without jumping they will give up. If an Agent can't get to you without jumping they will respawn closer to you.LtCmdr_Tsusai wrote:I've noticed a AI following change. The NPCs do better to keep up, even with some hyper jumps, however....
it has made 255 agents stupider... They continue to walk on foot and not bother to relocate closer when needed. If they can walk to it, they walk to it.
Nope, been that way for quite some time. If they can move to a spot to get within interlock range, they'll just run there. Otherwise they relocate to where you land.
No
I meant I can get...300-500meters away by hyper jumping. USUALLY they teleport there to kill me, now they're still huffing it on foot
Level 10
Level 20
Level 30
Level 40
Archived image unavailable: orgabilitieslvl40ut3.html
Level 50
Archived image unavailable: orgabilitieslvl50ud1.html
Aww, those are wicked. Shame they've been taken out @.@
Thank's Tsusai

So I hope we get the cinematics back. We go from intense gameplay action animations to black and white cartoons to pictues its just sad. If they put more people on this game then we would be as good as Everquest or SWG could ever be.
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I dont know if it will ever be read, but i think the devs need a pat on the back for all the hard work changing and updating the latest patch. Great job. alot of fixes in there as well as adding all that new content to a game that is 4 years old. face it guys, they maybe cant change the big picture, but the things they are doing to keep the game alive are sooooo appreciated.
THANK YOU!!!! but dont stop. this game is one of the best MMOs out there and will remain strong so long as it gets the love fromt he dev team.
Keep up the great work!