It's about time

17 posts · 2008-02-25 09:15:04 to 2008-02-26 08:45:39

#36300414081 02/25/2008 09:15:04 It's about time
Patch notes:

Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.


Well there you go, it only took them three years to tell the agents to stop shooting us.
#36300414086 02/25/2008 09:26:26 Re:It's about time

Level 100 agents have only spawned for a few months, not three years. SMILEY

So, compared with other bug fixes, this one has actually been solved rather quickly.

#36300414091 02/25/2008 09:34:03 Re:It's about time
So if a machinist does not have all the nodes in certain areas the Agents will not chase them down?
Photobucket
#36300414093 02/25/2008 09:39:40 Re:It's about time
Reeverb wrote:

Level 100 agents have only spawned for a few months, not three years. SMILEY" />

So, compared with other bug fixes, this one has actually been solved rather quickly.

It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.
#36300414098 02/25/2008 09:44:44 Re:It's about time
No, those are level 255's.

If you do not have the node tagged, you're not authorized in the area.

255 agents will spawn/*CENSORED* pwn you.

Level 100 Agents spawn on any non-machine aligned character outside Richland as part of the "truce breaking".

They are now aligned as part of the mech org, so as to not allow Machinists to attack/be attacked by them.
#36300414106 02/25/2008 09:53:05 Re:It's about time
MrPuck wrote:
Reeverb wrote:

Level 100 agents have only spawned for a few months, not three years. SMILEY<img src=">

So, compared with other bug fixes, this one has actually been solved rather quickly.

It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.

Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.

Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over.
Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.

Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. SMILEY

#36300414119 02/25/2008 10:04:56 Re:It's about time
Reeverb wrote:
MrPuck wrote:
Reeverb wrote:

Level 100 agents have only spawned for a few months, not three years. SMILEY<img src=">

So, compared with other bug fixes, this one has actually been solved rather quickly.

It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.

Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.

Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over.
Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.

Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. SMILEY" width="15" height="15" />


Got it thanks.  I didn't know that the level 100 Agents were attacking machinists.  If a machinist was dumb enough to attack the level 100 then they deserve to get smacked around back.

*Shrug*

Photobucket
#36300414127 02/25/2008 10:11:24 Re:It's about time
Satta wrote:
Reeverb wrote:
MrPuck wrote:
Reeverb wrote:

Level 100 agents have only spawned for a few months, not three years. SMILEY<img mce_tsrc=">

So, compared with other bug fixes, this one has actually been solved rather quickly.

It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.

Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.

Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over.
Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.

Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. SMILEY<img mce_tsrc=" width="15" height="15" />


Got it thanks.  I didn't know that the level 100 Agents were attacking machinists.  If a machinist was dumb enough to attack the level 100 then they deserve to get smacked around back.

*Shrug*

With a group it's not that hard to take down a Level 100 Agent. SMILEY
#36300414137 02/25/2008 10:18:38 Re:It's about time
Satta wrote:
Reeverb wrote:
MrPuck wrote:
Reeverb wrote:

Level 100 agents have only spawned for a few months, not three years. SMILEY<img src=">

So, compared with other bug fixes, this one has actually been solved rather quickly.

It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.

Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.

Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over.
Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.

Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. SMILEY<img src=" width="15" height="15">


Got it thanks.  I didn't know that the level 100 Agents were attacking machinists.  If a machinist was dumb enough to attack the level 100 then they deserve to get smacked around back.

*Shrug*

Who needs to attack level 100's when you can e-UIRRRRKAKAK... AAUAUUUGUGGHHGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.

*dies*

*edited by admin*
#36300414289 02/25/2008 14:47:42 Re:It's about time
i think ballak is on something >_>
#36300414290 02/25/2008 14:49:09 Re:It's about time
cocaine.
#36300414297 02/25/2008 15:02:47 Re:It's about time
cocaine's a hell of a drug
#36300414353 02/25/2008 16:57:37 Re:It's about time
*attempts to make this all into a real/fake machinist joke but fails*


Wanders off and considers the thread deader than dos.
#36300414381 02/25/2008 18:15:13 Re:It's about time
But...but DOS rules. >_<
#36300414409 02/25/2008 19:17:08 Re:It's about time

I'm not really a Machinist, I just play one on the internet. Am I going to get shot?

(I'm not really a scientist either. Sin Inc wont let me forget. But let's take one thing at a time... I have my mad scientist laugh down-pat though)

#36300414649 02/26/2008 06:24:19 Re:It's about time
Fen wrote:
cocaine's a hell of a drug
Get your boots off my couch!
#36300414733 02/26/2008 08:45:39 Re:It's about time
To the people who think border Agents (level 255) shouldn't shoot Machinists for RP reasons: L2succeed. You are not authorized outside of Richland unless you gain access.