Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
Well there you go, it only took them three years to tell the agents to stop shooting us.
Level 100 agents have only spawned for a few months, not three years. " />
So, compared with other bug fixes, this one has actually been solved rather quickly.
It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.
Level 100 agents have only spawned for a few months, not three years. ">
So, compared with other bug fixes, this one has actually been solved rather quickly.
It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.
Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.
Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over. Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.
Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists.
Level 100 agents have only spawned for a few months, not three years. ">
So, compared with other bug fixes, this one has actually been solved rather quickly.
It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.
Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.
Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over. Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.
Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. " width="15" height="15" />
Got it thanks. I didn't know that the level 100 Agents were attacking machinists. If a machinist was dumb enough to attack the level 100 then they deserve to get smacked around back.
Level 100 agents have only spawned for a few months, not three years. ">
So, compared with other bug fixes, this one has actually been solved rather quickly.
It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.
Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.
Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over. Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.
Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. " width="15" height="15" />
Got it thanks. I didn't know that the level 100 Agents were attacking machinists. If a machinist was dumb enough to attack the level 100 then they deserve to get smacked around back.
*Shrug*
With a group it's not that hard to take down a Level 100 Agent.
Level 100 agents have only spawned for a few months, not three years. ">
So, compared with other bug fixes, this one has actually been solved rather quickly.
It took three years for the higher ups at 01 to tell the agents, ANY agents, not to shoot machine aligned redpills in the face. It doesn't matter if its only the newer weaker agents, it's still progress we've been waiting on since this world restarted.
Level 255 agents, that only spawn in restricted districts will still spawn on Machine aligned players (answering Satta's question too). So that didn't change, and doesn't have to change because it makes sense. You work for/with the Machines, but as the owners of the system they will always hold the right to forbid you to go to certain places, regardless of your affiliation. I'm not allowed to go in my boss' office before knocking on the door either.
Level 255 agents, let's call them Node Agents: These don't spawn any more or less now the truce is over. Level 100 agents, let's call them Anti-Truce Agents: These are the relevant agents that spawn because the truce is over. Thus it makes sense they stopped spawning on Machinists.
Same looks, different purpose. And the nodes give good XP too, so it'd be a more boring grind for a Machinist than a Merv or Zionite if Node Agents wouldn't spawn on Machinists. " width="15" height="15">
Got it thanks. I didn't know that the level 100 Agents were attacking machinists. If a machinist was dumb enough to attack the level 100 then they deserve to get smacked around back.
*Shrug*
Who needs to attack level 100's when you can e-UIRRRRKAKAK... AAUAUUUGUGGHHGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
To the people who think border Agents (level 255) shouldn't shoot Machinists for RP reasons: L2succeed. You are not authorized outside of Richland unless you gain access.