Wachowski and the storyline

4 posts · 2008-02-24 18:50:00 to 2008-02-28 04:39:00

#36300413728 02/24/2008 18:50 Wachowski and the storyline
So we know that Paul and Rarebit consult the Wachowski brothers on the storyline of this game, what I always wonder is how detailed is the consulting?  Do they go over every Critical Mission, every Live Event, or do they just do an overview of each sub-chapters or chapters?  What about when it comes to things that seem to contradict the movies and what is considered Canon, are the Wachowski brothers consulted on that?  I've always wondered about that, so discuss!  SMILEY
#36300414644 02/26/2008 06:14 Re:Wachowski and the storyline
GamiSB wrote:

He didn't say but id assume that when Cryptos went back to Zion she got locked up. The post about the original script can be found here btw or if your to lazy here's the quote

"Some of it, sorta. Seraph's attack on Cryptos "cured" him completely, and Cryptos returned to Zion. Cryptos helped the Kid fight the General, and helped track down the last cheat code, which the Oracle said the Kid would need in order to beat the General. The Kid drinks the code, gets super powers, and kills the General. Zion's secret base is revealed in 8.3 (the whole "New Zion" thing, and other things you'll see in chapter 9, all came out of an idea that popped into my head during a discussion with HCFrog waaaaaay back in the day), but it's eliminated pretty much immediately by the Machines. Aside from that there were some other sort of personal character plots that I don't want to go into since Paul I think will be wanting to inject aspects of them here and there as we go on."


I missed this previously but this sequence of events is significantly more credible and rational than what we actually got, it is very sad to note that seemingly just to maintain the Cyph and EPN tags the credibility of the story was compromised so badly. It certainly represents a key moment where the conviction of the story really took a nosedive.

The Cyphs plot had very clearly reached a logical conclusion and their continued existence today, with absolutuely no direction, definition or identity beyond the 'I'm a terrorist' T-shirt is a significant millstone around the neck of the story. If they are to continue to exist they desperately need to be given a credible angle that distinguishes them from their current 1 dimensional status and most importantly seperates them the other organisations. Without such a distinction they will exist heavily at the expense of the Mervs and to a lesser degree the Mechs in story terms diluting plot to no benefit whatsoever.

The existence of EPN has always been a serious detriment to Zion at a plot level, while the truce was there a miniscule distinction as to which line, which org would cross, but in reality they occupy the exact same position as Zion exclusively to the detriment of the older organisation. Again if they have to exist give them some meat for their cloned bones that allows them their own identity and distinction to allow their (far more valid albeit heavily abused) parent to breathe!

Matrix Revolutions provided the most perfect set up any MMO could hope for; it provided a valid reason why we'd work rest and play in the Matrix (very important and very much in absence in the current scenario), we urgently need to get back to that, we need to reaffirm our connection with the franchise we spawned from, the story needs to deliver its content at a level that is both rational and of significance to the player it should be about the Matrix itself not about the concept or the real world around it, we need to get real not sail off into lands we can never experience or appreciate, it needs to promote and exploit characters with charisma, character we care about and might be inspired to follow or assist..... I'm not sure who is in now charge of the plot today but there has been a lot of damage done recently to no visible benefit and some care and attention is desperately needed.

#36300415360 02/27/2008 06:04 Re:Wachowski and the storyline

I must confess I assumed the alternate story would see the kid and cryptos sacrifice themselves and both orgs end...or redirect themselves etc  

I am not actually avocating scrapping the sub orgs, I've always enjoyed insulting them, it's so easy SMILEY and I agree its very good to see player enthusiasm rewarded (the org tags are the only relevent story level content to appear in MxO to date) - but again if they are to exist beyond the point of their natural 'death' the commitment to keep the tags has to be joined by a commitment to evolve a new aim and relevent direction, and in fairness to the older orgs the areas of excessive overlap need to be reduced at the official level. Players have one real choice to make and to deliver any kind of involvement it they have to have reasonable tools/info to choose.....its actually some of the easiest content to provide but it has to be official or your reasons for joining EPN could be identical to someone elses for joining Zion which is crazy. I hear what is said about the memory of Neo and trinity but Zion alone could have had that role very easily (and regardless of EPN should imo).

The best change of the recent patch for me was the Agents no longer targetting Mech op's at last the environment is recognising some identity.....though for parity's sake the other tags should have some alternate environmental bonus.

Every org and every tag should bring with it rewards and consequences...you become what you eat and the structure then makes your rsi a part of the city rather than just a shell for you eyes to watch a story.

What annoys me most is story destroying the foundations that got us this far for seemingly no reward or point, Morhpheus died for...errr well if he hadn't errr hmmm............. if the Cyphs were to continue that whole sequence with Gray is far better left out or supplanted with a 'I dont believe you' from Veil but neither words or subsequent actions made any sense of the revelation and to date it has served no purpose whatsoever - the raison d'etre of the Cyphs was made null and void and their credibility nil for nothing? And yes they made far more sense as covert members of the other orgs rallying to the odd meeting with their superiors etc (and as a form of content discovering their id and stealing a cq would make a very nice competitive mission...)

likewise the business with the truce - With it gone the ideal set up and connection to revolutions is lost, the logical reasons for the way we are forced to interact with the city gone, the defining line between cyph/mech and EPN/Zion gone, the disturbing inference that even with the power of Neo nothing can be changed or achieved and for what? What has happened that could not have happened anyways? The story just annhilates its own credibility and then forgets about it then it goes on and waffles about massive changes in places we can't see or feel, Zion? new Zion? Botswana? feel free to log in from whereever. Ironically Cause and Effect is exactly what is missing from the Matrix, tough to be a Merovingian these days SMILEY

There seems to be an inherent problem with the perspective from which the story is developed since chapter 7, it is treating us as detached spectators or simple readers -  but we are (or should be) part of the story (even if we are helpless and can change nothing) it has to relate to us and has to deliver some sense of individual and organisational worth.

Of course maybe there are explanations a coming but every moment the integrity of what is to come is severely damaged by the way we find it out and the wait to see it denied.....ultimately the only thing we can learn is 'meh it doesnt matter one way or tother'

#36300416087 02/28/2008 04:39 Re:Wachowski and the storyline

I don't think the chapter title makes any real inference on whether the truce would actually break, only that attempts were made to do so.... its very rare for a title to reveal the final resolution or even hint at it...... Star Wars Episode IV: finding out how then destroying the death star...... although I wouldnt put it past Lucas to have considered it SMILEY

Regardless of the original intent (and by the alternate story posted war was not a likely outcome) and regardless of who or what was involved in agreeing it, the problem is not that the story can't go there but that in our case the canvas on which the story is being written cannot follow.

In a book, comic, film or tv show in we are an observer, usually the plot leads us to identify or sympathise with a central character, the person we associte with can feel or do things we would never do ourselves, they can also have emoitonal responses that are quite the opposite to our own but we can accept this third party relationship and enjoy it. An mmo is a different beast, we aren't observers this is us or our character in there and the need for a credible path is more important than individual milestones, the story has to weave its messages on the interface we use and this is where certain stroy developments just leave us behind, defy any sense of reality and destroy that all important 'suspension of disbelief'.

The truce justified and reenforced the constraints of our interface, war does the exact opposite and is therefore simply an inappropriate and damaging development... all the things we do online suddenly exist in contradiction, the importance of the matrix and time spent inside diminished, events outside are unreal as we can't feel or influence them....given other knowledge such as EJP the Matrix is the worse possible place to describe a war, it isn't coincidental that Revolutions spends the least time jacked in of any of the movies.

Unfortunately your last sentence is probably spot on, good idea or dont care, in one case they don't adapt anything for the medium its played out on and in the other well SMILEY In either case the conviction and integrity of the rp world steadily collpase under the weight of multiple contradictions both from story and from the physical content (that likewise doesn't seem to feel any responsibility in adpating to the world of the franchise).