Update 58 Discussion

531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49

#36300411859 02/21/2008 15:08:13 Re:Update 58 Discussion
NO MORE BLUE REZZERS!!!!!!!!!!
#36300411861 02/21/2008 15:10:17 Re:Update 58 Discussion

You’ve Got Mail

There are a few changes to the Your Mail UI:

  • The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
  • The total message count usually will not finish updating until the first group of headers is downloaded. There is a Get Next # to retrieve a next oldest batch of headers.
  • There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.

PvP Flagging Changes

  • Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
  • Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.
  • Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.

Changes and Improvements

  • Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.
  • Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.
  • Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
  • Sending a tell to another player while AFK will no longer send that player an AFK message.
  • The Interlock Accuracy Bonus has been removed from some non-interlock moves (it does not do anything outside interlock anyway.)
  • Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Bug Fixes

  • The map now shows up in the One Zero archive construct.
  • Recall abilities now work in constructs.
  • The large programs spawned by the intruder will no longer be invisible in certain indoor locations.
  • Light prop "glare" FX will no longer draw through solid models.



WIN!!!

I'm genuinely impressed by this patch, very good job...let's hope most of it works as intended!!!!





#36300411862 02/21/2008 15:10:38 Re:Update 58 Discussion
Holy-...

This patch achieves unprecedented levels of win. By god... Datamine, the fixes, the improvements... Multiple e-mail attachments? All e-mails viewable? NPC bugs solved?

SMILEY

( I'm still annoyed we have to use an Archivist to get to Datamine, though. :P)
#36300411864 02/21/2008 15:15:10 Re:Update 58 Discussion
What is "light prop 'glare'"?

Edit: And what is /release?
Edit2: No crit or cinematic til Monday? Pffshh.
#36300411865 02/21/2008 15:16:24 Re:Update 58 Discussion

This patch is pure awesome!  What a time for my ISP to get itself sorted SMILEY" width="15" height="15" />

Even if they didn't bother with Datamine till the next update, the email revision would have been enough to make this awesome sauce!  SMILEY" width="15" height="15" />

EDIT: 100 Agents still around, lord forbid they hinder anyone elses farming session >_<

#36300411866 02/21/2008 15:16:57 Re:Update 58 Discussion
The underpowered spies needed this for sure
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.
#36300411869 02/21/2008 15:18:39 Re:Update 58 Discussion
After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.

Still, I'm totally stunned by the Win included in this patch, pure hawtness!
#36300411870 02/21/2008 15:22:23 Re:Update 58 Discussion
Thanks for getting the Patch Notes up for us, Virrago! SMILEY

Patch has nothing in it that I don't like (minus that spy crap with memory cost).
#36300411871 02/21/2008 15:23:12 Re:Update 58 Discussion
LoTekGhost wrote:
After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.


You may have a point there!!  But if all failed I'm sure they would just end up doing a re-roll due to the fact that not everyoene will empty their email before hand
#36300411876 02/21/2008 15:25:31 Re:Update 58 Discussion

"Datamine" Construct Is In

Nice.

  • The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
  • Yes! Thank you!

  • Players can attach up to twelve items (or stacks) to an email.
  • Wow! Item storage problems are now resolved.

  • Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.
  • Excelent.

  • Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
  • Thank you!

  • Sending a tell to another player while AFK will no longer send that player an AFK message.
  • Nifty.

    #36300411878 02/21/2008 15:25:54 Re:Update 58 Discussion
    flecky wrote:
    LoTekGhost wrote:
    After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.


    You may have a point there!!  But if all failed I'm sure they would just end up doing a re-roll due to the fact that not everyoene will empty their email before hand
    How many actually CAN get all email at once rly?
    #36300411879 02/21/2008 15:26:14 Re:Update 58 Discussion
    Epic amounts of win, as stated earlier. Nice one Walrus and Virrago SMILEY love ya both! This is right on-track for what this game needs. God darn shame I can't afford next months sub SMILEY
    #36300411884 02/21/2008 15:31:18 Re:Update 58 Discussion
    /comic book guy voice. Greatest Patch ever
    #36300411885 02/21/2008 15:31:21 Re:Update 58 Discussion

    “Datamine” Construct Is In

    Access to a new construct, "Datamine," is available from the Archivists found in Richland bookstores. The construct has no level restriction. It is a PVP "free for all" (FFA) area, which means that players within Datamine can be attacked by any player, even those from their same organization. $info gained from Data Mining is vastly increased inside the Datamine construct.

    You’ve Got Mail

    There are a few changes to the Your Mail UI:

    • The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
    • The total message count usually will not finish updating until the first group of headers is downloaded. There is a Get Next # to retrieve a next oldest batch of headers.
    • There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.

    Changes and Improvements

    • Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.


    All the above...jsut epic win. ^^
    #36300411886 02/21/2008 15:33:03 Re:Update 58 Discussion
    No more Blue Rezing... wonder if this increase/ or kills PvP
    #36300411888 02/21/2008 15:33:50 Re:Update 58 Discussion
    Best patch in a long long time.
    #36300411889 02/21/2008 15:34:20 Re:Update 58 Discussion
    deviljonny wrote:
    No more Blue Rezing... wonder if this increase/ or kills PvP
    I think it just kills docs..., but then again maybe u can ./release while dead and viola...
    #36300411892 02/21/2008 15:36:33 Re:Update 58 Discussion
    :O x >9000!!!!!!


    This means that I can have 1 email with all my compile clothes in it instead of 6, right? :O
    #36300411897 02/21/2008 15:39:39 Re:Update 58 Discussion
    ArchDuke wrote:
    :O x >10,000,000,000,000!!!!!!




    Phixed! SMILEY SMILEY SMILEY SMILEY

    GREAT PATCH... proves Devs really do listen.  Love it!

    #36300411905 02/21/2008 15:48:30 Re:Update 58 Discussion
    Great patch!  Can't wait to get in the construct.
    #36300411907 02/21/2008 15:55:36 Re:Update 58 Discussion
    Phluff wrote:
    ArchDuke wrote:
    :O x >10,000,000,000,000!!!!!!




    Phixed! SMILEY<img src= SMILEY<img src= SMILEY<img src= SMILEY<img src=

    GREAT PATCH... proves Devs really do listen.  Love it!

    Yeah, this patch totally went SSJ3.  SMILEY

    I cannot wait to kill every last thing that moves in there. SMILEY

    #36300411909 02/21/2008 16:00:17 Re:Update 58 Discussion

    Ugh. 

    WTB: Master Shadow on Syntax.

    #36300411914 02/21/2008 16:04:34 Re:Update 58 Discussion
    Woohoo this looks awesome! Of course I just missed the posting due to Effy being in 01...very nice, dev team. Definitely one of the best patches ever.

    EDIT: ok read through all of it now and !!!!!!!!!!!!! love blue rez and email changes...mainly seeing all emails and especially this >>>>

    Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area. YES!!!
    #36300411921 02/21/2008 16:28:32 Re:Update 58 Discussion
    Hopefully this will bring much needed resubs back to MXO, Hopefully SMILEY
    #36300411922 02/21/2008 16:29:03 Re:Update 58 Discussion
    oh yeah also lookingforward to 9.3 also hopefully we get more info on the intruder and what the morpheus sim has been up to
    #36300411927 02/21/2008 16:36:11 Re:Update 58 Discussion
    Awesome patch update, really looking forward to this one.
    #36300411928 02/21/2008 16:38:42 Re:Update 58 Discussion
    Nicely done sir...This will be epic!


    TonyJaa
    #36300411941 02/21/2008 16:59:08 Re:Update 58 Discussion
    btw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank.
    #36300411944 02/21/2008 17:02:22 Re:Update 58 Discussion
    MotorZ wrote:
    btw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank.
    Note that CS still cannot guarantee items lost in email. We're looking into reworking parts of the mail system so that it would give CS the information they needed in order to be able to do that, but it's a tricky beast, and whether we'll be able to get it to that point is yet to be determined.

    #36300411947 02/21/2008 17:04:07 Re:Update 58 Discussion


       Oh well.  At least the patch will bring a new chapter. SMILEY
    #36300411949 02/21/2008 17:05:10 Re:Update 58 Discussion
    Othinn1 wrote:


       Oh well.  At least the patch will bring a new chapter. SMILEY" />
    What are you disappointed in?
    #36300411951 02/21/2008 17:07:19 Re:Update 58 Discussion
    Ooh, recall team works in Datamine.. that's handy!
    #36300411952 02/21/2008 17:09:27 Re:Update 58 Discussion
    ZippyTheSquirrel wrote:
    What is "light prop 'glare'"?

    Edit: And what is /release?
    Edit2: No crit or cinematic til Monday? Pffshh.
    I WILL ANSWER!

    Light prop glare: If you ever look at hypercube at night from the monument side ledge of the church, and adjusted your camera so the church comes between you and the lights on the ground, you'll see it.  Also this is noticeable around Kalt at night.

    /release = /reconstruct = pressing reconstruct
    #36300411959 02/21/2008 17:17:02 Re:Update 58 Discussion
    Sad to wait, but this looks great!
    #36300411967 02/21/2008 17:21:59 Re:Update 58 Discussion
    LoTekGhost wrote:
    After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.

    Still, I'm totally stunned by the Win included in this patch, pure hawtness!

    They're all UI changes except for the multiple attachments, so nothing should be edited in the database prior to the Update.  I think we'll be fine.
    #36300411993 02/21/2008 18:11:56 Re:Update 58 Discussion
    Rarebit wrote:
    Note that CS still cannot guarantee items lost in email. We're looking into reworking parts of the mail system so that it would give CS the information they needed in order to be able to do that, but it's a tricky beast, and whether we'll be able to get it to that point is yet to be determined.


    That would be wonderful someday!

    I don't keep the super hard to get stuff in email but I still have it full of other junk SMILEY Soooooo happy about the email changes! SMILEY
    #36300412001 02/21/2008 18:18:43 Re:Update 58 Discussion

    PvP Flagging Changes

    • Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
    • Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.
    • Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.


    WIN. *CENSORED* YES.
    #36300412009 02/21/2008 18:27:37 Re:Update 58 Discussion
    w00t for the email changes and continuing storyline!
    #36300412022 02/21/2008 19:01:12 Re:Update 58 Discussion
    Excellent patch.

    9.3 Cinematic
    Datamine
    Sweet PvP changes

    *thumbsup*
    #36300412026 02/21/2008 19:13:54 Re:Update 58 Discussion
    This is one of the best patches I've ever seen.  Thank you devs!
    #36300412029 02/21/2008 19:21:26 Re:Update 58 Discussion
    Rarebit wrote:
    MotorZ wrote:
    btw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank.
    Note that CS still cannot guarantee items lost in email. We're looking into reworking parts of the mail system so that it would give CS the information they needed in order to be able to do that, but it's a tricky beast, and whether we'll be able to get it to that point is yet to be determined.

    wish there was some way we can trade the non tradeadble stuff to atleast our alts can get the pb stuff out of my inventory but if that gets fix that be even beter
    #36300412047 02/21/2008 20:45:40 Update 58 Discussion
    OMG Best Patch Ever

    But is it the last patch? What happens now? are there more cinematics being made?
    #36300412055 02/21/2008 21:04:22 Update 58 Discussion
    AltDimension wrote:
    OMG Best Patch Ever



    But is it the last patch? What happens now? are there more cinematics being made?
    I've been pondering the way things will be after 9.3 as well...
    Patch is good, some elements I don't agree with, but eh...can't win 'em all.
    #36300412056 02/21/2008 21:04:44 Re:Update 58 Discussion
    I remember being told (around Halloween if I remember rightly) that the update schedule was very strict and delaying an update would push back the entire timetable...
    #36300412064 02/21/2008 21:29:09 Re:Update 58 Discussion
    Bull Dog,  now have memory costs of 1.

    Best part of this patch. I hope to start seeing people use this move SMILEY
    #36300412067 02/21/2008 21:41:44 Re:Update 58 Discussion
    Also: No construct boss means no new gear/items from the new construct >_<

    idea: Its accessable to all levels.

    Put one of the former construct bosses in a different section of the new construct.

    It would let 50's farm old construct drops, lower levels could natrually progress throughout the whole set, and stuff <.<

    or you know...new construct boss with new items plz

    edit: And when you ask me why, what happens we see the place, and in a week we're bored. Most people I know don't need info honestly, because there is no need for info once you buy your org key.

    So um...

    just saying.

    Give us a reason to go in there and gank the crap out of our own org+ the others. Plz SMILEY
    #36300412069 02/21/2008 21:45:35 Re:Update 58 Discussion
    Nvm
    #36300412071 02/21/2008 21:48:35 Re:Update 58 Discussion

    @NT: Well, this is just Phase One.  I wouldn't want to fight all the old bosses.  They should throw something new in there.  But that's being optimistic. SMILEY

    @Michael1: Monday

    #36300412073 02/21/2008 21:53:15 Re:Update 58 Discussion
    NightTrace wrote:
    Also: No construct boss means no new gear/items from the new construct >_<

    idea: Its accessable to all levels.

    Put one of the former construct bosses in a different section of the new construct.

    It would let 50's farm old construct drops, lower levels could natrually progress throughout the whole set, and stuff <.<

    or you know...new construct boss with new items plz

    edit: And when you ask me why, what happens we see the place, and in a week we're bored. Most people I know don't need info honestly, because there is no need for info once you buy your org key.

    So um...

    just saying.

    Give us a reason to go in there and gank the crap out of our own org+ the others. Plz SMILEY" />
    Well if you are that rich start planning some events! Spread the love, not all of us are rich.
    You mean you don't want to gank the crap out of your own org?
    #36300412076 02/21/2008 22:00:42 Re:Update 58 Discussion
    But but...i don't like people [for the event comment]

    Yes, but their just going to travel in a tightly knit back and use AOE heals. So I'll pick off a couple killing blows when I can, but its not going to encourage me to spend any real time in there once its no longer new :/