Update 58 Discussion
531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49
You’ve Got Mail
There are a few changes to the Your Mail UI:
- The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
- The total message count usually will not finish updating until the first group of headers is downloaded. There is a Get Next # to retrieve a next oldest batch of headers.
- There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.
PvP Flagging Changes
- Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
- Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.
- Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.
Changes and Improvements
- Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.
- Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.
- Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.
- Sending a tell to another player while AFK will no longer send that player an AFK message.
- The Interlock Accuracy Bonus has been removed from some non-interlock moves (it does not do anything outside interlock anyway.)
- Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.
Bug Fixes
- The map now shows up in the One Zero archive construct.
- Recall abilities now work in constructs.
- The large programs spawned by the intruder will no longer be invisible in certain indoor locations.
- Light prop "glare" FX will no longer draw through solid models.
WIN!!!
I'm genuinely impressed by this patch, very good job...let's hope most of it works as intended!!!!
This patch achieves unprecedented levels of win. By god... Datamine, the fixes, the improvements... Multiple e-mail attachments? All e-mails viewable? NPC bugs solved?
( I'm still annoyed we have to use an Archivist to get to Datamine, though. :P)
Edit: And what is /release?
Edit2: No crit or cinematic til Monday? Pffshh.
This patch is pure awesome! What a time for my ISP to get itself sorted
" width="15" height="15" />
Even if they didn't bother with Datamine till the next update, the email revision would have been enough to make this awesome sauce!
" width="15" height="15" />
EDIT: 100 Agents still around, lord forbid they hinder anyone elses farming session >_<
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.
Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.
Still, I'm totally stunned by the Win included in this patch, pure hawtness!

Patch has nothing in it that I don't like (minus that spy crap with memory cost).
After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.
You may have a point there!! But if all failed I'm sure they would just end up doing a re-roll due to the fact that not everyoene will empty their email before hand
"Datamine" Construct Is In
Nice.
Yes! Thank you!
Wow! Item storage problems are now resolved.
Excelent.
Thank you!
Nifty.
LoTekGhost wrote:How many actually CAN get all email at once rly?After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.
You may have a point there!! But if all failed I'm sure they would just end up doing a re-roll due to the fact that not everyoene will empty their email before hand
love ya both! This is right on-track for what this game needs. God darn shame I can't afford next months sub 
“Datamine” Construct Is In
Access to a new construct, "Datamine," is available from the Archivists found in Richland bookstores. The construct has no level restriction. It is a PVP "free for all" (FFA) area, which means that players within Datamine can be attacked by any player, even those from their same organization. $info gained from Data Mining is vastly increased inside the Datamine construct.
You’ve Got Mail
There are a few changes to the Your Mail UI:
- The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.
- The total message count usually will not finish updating until the first group of headers is downloaded. There is a Get Next # to retrieve a next oldest batch of headers.
- There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.
Changes and Improvements
- Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.
All the above...jsut epic win. ^^
No more Blue Rezing... wonder if this increase/ or kills PvPI think it just kills docs..., but then again maybe u can ./release while dead and viola...
This means that I can have 1 email with all my compile clothes in it instead of 6, right? :O
:O x >10,000,000,000,000!!!!!!
Phixed!

GREAT PATCH... proves Devs really do listen. Love it!
ArchDuke wrote::O x >10,000,000,000,000!!!!!!
Phixed!![]()
![]()
![]()
GREAT PATCH... proves Devs really do listen. Love it!
Yeah, this patch totally went SSJ3. ![]()
I cannot wait to kill every last thing that moves in there. ![]()
Ugh.
WTB: Master Shadow on Syntax.
EDIT: ok read through all of it now and !!!!!!!!!!!!! love blue rez and email changes...mainly seeing all emails and especially this >>>>
Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area. YES!!!

TonyJaa
btw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank.Note that CS still cannot guarantee items lost in email. We're looking into reworking parts of the mail system so that it would give CS the information they needed in order to be able to do that, but it's a tricky beast, and whether we'll be able to get it to that point is yet to be determined.
Oh well. At least the patch will bring a new chapter.

What are you disappointed in?
Oh well. At least the patch will bring a new chapter." />
What is "light prop 'glare'"?I WILL ANSWER!
Edit: And what is /release?
Edit2: No crit or cinematic til Monday? Pffshh.
Light prop glare: If you ever look at hypercube at night from the monument side ledge of the church, and adjusted your camera so the church comes between you and the lights on the ground, you'll see it. Also this is noticeable around Kalt at night.
/release = /reconstruct = pressing reconstruct
After a quick thought, I may just empty my super-rares out of my inbox before this patch...with all the drastic changes in one lump I don't wanna see them accidentally go *poof* because of something gone wrong in the patch application.
Still, I'm totally stunned by the Win included in this patch, pure hawtness!
They're all UI changes except for the multiple attachments, so nothing should be edited in the database prior to the Update. I think we'll be fine.
Note that CS still cannot guarantee items lost in email. We're looking into reworking parts of the mail system so that it would give CS the information they needed in order to be able to do that, but it's a tricky beast, and whether we'll be able to get it to that point is yet to be determined.
That would be wonderful someday!
I don't keep the super hard to get stuff in email but I still have it full of other junk
Soooooo happy about the email changes! 
PvP Flagging Changes
- Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
- Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.
- Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.
WIN. *CENSORED* YES.
9.3 Cinematic
Datamine
Sweet PvP changes
*thumbsup*
MotorZ wrote:wish there was some way we can trade the non tradeadble stuff to atleast our alts can get the pb stuff out of my inventory but if that gets fix that be even beterbtw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank.Note that CS still cannot guarantee items lost in email. We're looking into reworking parts of the mail system so that it would give CS the information they needed in order to be able to do that, but it's a tricky beast, and whether we'll be able to get it to that point is yet to be determined.
But is it the last patch? What happens now? are there more cinematics being made?
OMG Best Patch EverI've been pondering the way things will be after 9.3 as well...
But is it the last patch? What happens now? are there more cinematics being made?
Patch is good, some elements I don't agree with, but eh...can't win 'em all.
Best part of this patch. I hope to start seeing people use this move

idea: Its accessable to all levels.
Put one of the former construct bosses in a different section of the new construct.
It would let 50's farm old construct drops, lower levels could natrually progress throughout the whole set, and stuff <.<
or you know...new construct boss with new items plz
edit: And when you ask me why, what happens we see the place, and in a week we're bored. Most people I know don't need info honestly, because there is no need for info once you buy your org key.
So um...
just saying.
Give us a reason to go in there and gank the crap out of our own org+ the others. Plz

@NT: Well, this is just Phase One. I wouldn't want to fight all the old bosses. They should throw something new in there. But that's being optimistic. 
@Michael1: Monday
Also: No construct boss means no new gear/items from the new construct >_<Well if you are that rich start planning some events! Spread the love, not all of us are rich.
idea: Its accessable to all levels.
Put one of the former construct bosses in a different section of the new construct.
It would let 50's farm old construct drops, lower levels could natrually progress throughout the whole set, and stuff <.<
or you know...new construct boss with new items plz
edit: And when you ask me why, what happens we see the place, and in a week we're bored. Most people I know don't need info honestly, because there is no need for info once you buy your org key.
So um...
just saying.
Give us a reason to go in there and gank the crap out of our own org+ the others. Plz" />
You mean you don't want to gank the crap out of your own org?
Yes, but their just going to travel in a tightly knit back and use AOE heals. So I'll pick off a couple killing blows when I can, but its not going to encourage me to spend any real time in there once its no longer new :/