Leaves Vector still as the best server of courseI'm just glad your here... nuff said." />
And i can see the rest of you point, and you're right. But for me, i've been here so long, through all the crappy patches and bugs, any time we get anything is nice, and considering the man power SOE give Mxo, we should be happy with getting any updates... :/
New Construct
145 posts · 2008-02-17 16:52:58 to 2008-03-02 21:11:04

why does all new content need to be related to the story?
Relating to the story generates interest. People who like the Matrix would maybe like a Matrix game that stuck to a game with its characteristics and perspectives.
The thing about FFA is that it is most times** Not story driven. the usual pvp systems I have seen are team based of some kind (WoW has good vs evil-Alliance vs horde). City of Heroes and Villians- The entire system of missions is based on the reciprocals of each other- Rescue them vs Capture- its the same concept but using different words. Even Everquests PvP servers. They had quite a few team pvp servers. one server was based on diety. 3 Teams- Good, Nuertal, and Evil. and another server had "Humans vs Elves vs Ogres"
It's all the same perspective of pvp- A team to fight for. And this game's pvp has for the most part been completely driven by story. How many times do i hear ppl say "Jack- the Truce is over" and what not. Most of the people here desire some reason to pvp. Most have kept to the story of the returning war and patted themselves on the back for it.
Essentially these constructs are an escapism of the story. They have little reflection to the lore of the game. It is a state of "limbo" from everyone else. And If i may predict the people who play on our server- Whatever happens in this zone will stay in this zone. People here dont have the balls to enforce consequences on other people. You guys can kill each other all you want- but that doesnt "beat a player" in my book.
Having content that follows a progressive flow of the universe sounds like a good idea. But throwing down a zone without a "purpose" isnt that great. If its just Data Mining and FFA PvP. Knowing the people here, there better be some good spawns from this Mining area cuz most people here arent that versatile in making new friends.
there weren't many people that came to play MxO.
Thats cuz they found out there was no high end. Same thing happened with Vanguard.
create things that most people will like and will perhaps bring in new people
In all honesty- building a lvl 1-50 Construct FFA zone is not how you attract new players. It's rather an area for the high lvls. If you see a tagged lvl 2 here- the same thing is would happen outside the zone. Nothing of that nature changes.
Ugh...long post again...anyway, as far as the story goes...Clearly, not that many MMO players are that interested in the "continuing story" of the Matrix. So they have to try to get the game to appeal to mainstream MMO players. As Tytanya would probably say, the current story can't always be said to truly follow the Matrix trilogy anyway.

You all must die.
You will Cry
and I will laugh
Boohoo
see that is you crying and I am laughing
Do you not know who I am?
I will Destroy.
I will destroy you all
You all must die.
You will Cry
and I will laugh
Boohoo
see that is you crying and I am laughing
Do you not know who I am?
I will Destroy.
er yer who are you ??? oh wait i dont care...
Cowboy14 wrote:You do not care because I will destroy you.I will destroy you all
You all must die.
You will Cry
and I will laugh
Boohoo
see that is you crying and I am laughing
Do you not know who I am?
I will Destroy.
er yer who are you ??? oh wait i dont care...
Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc
Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc
Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc
Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc
Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc
Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc Tic Toc
Time is going by soooooooooooooooooooooooo sloooooooooooooooooooow


The FFA thing is going to be fun with that, which hyper are you gonna chose, think i'll go with deflect since loads of people changed to hacker.

And aye, either Knifer, guns or Hacker def, no point running MA defense unless you're interlocked. So probably guns - tapping, or deflect - pvp

As for Hyper... bleh... That will have to wait.. see how many people bandwagon to Hacker...
Edit: Brom or Grave I need an invite to Z faction!
lol i forget to switch them most of the time so ill just wait and see which one i leave on.Grave read my "Edit"
Sweet man just send me a tell in game and ill sort you out
D/L patch now not long ![]()
Sweet man just send me a tell in game and ill sort you out
D/L patch now not long
Open dam it! i got work in a bit

GF, nice 1 v 1, all me son!
Oh yeaha! You as machine FTW.Not I!
Brommerz77 wrote:And not this one either!Oh yeaha! You as machine FTW.Not I!
Slad3 wrote:But a new one!Brommerz77 wrote:And not this one either!Oh yeaha! You as machine FTW.Not I!
ok so the other night as I was sleeping. I had this dream that I was data tapping in the new construct. And I was extracting 250mil ever time I tapped. Is that to much to ask?Lmao, that might lead to a bit of mxo inflation... Headgears now selling for 75 billion

Grave wrote:Sweet man just send me a tell in game and ill sort you out
D/L patch now not long
Open dam it! i got work in a bit" width="15" height="15" />
lol got up at 2pm yesterday for work. got back at 1pm to day and not going to bed yet need my Mxo fix
deviljonny wrote:Same here.. been up all night long waiting for this patch!.. hope it's worth it!Grave wrote:Sweet man just send me a tell in game and ill sort you out
D/L patch now not long
Open dam it! i got work in a bit" width="15" height="15" />
lol got up at 2pm yesterday for work. got back at 1pm to day and not going to bed yet need my Mxo fix
Tytanya, why does all new content need to be related to the story? They are trying to make things that interest normal MMO players, and obviously the storyline stuff is not enough to cut it, evidenced by subscription numbers in the past. FFA is a popular thing in many MMO's. The whole problem with MxO after its launch was the fact that nearly all content was story based through live events, and even though people loved them, there weren't many people that came to play MxO. It's lack of static content unrelated to a current story within the game is what caused it to fail so fast early on. I know a lot of people don't like FFA, some even don't like PVP, but the devs have to create things that most people will like and will perhaps bring in new people.
Yeah Jack said in essence what I would say, what makes you come play the Matrix and not WoW is the simplest summary.
Its really a case of wanting the best for the content that is provided there are clear advantages in content that integrates with the environment and where those integrate with the story, the components of an MMO are like the pieces of a Jigsaw when they fit togther we get an impression of progress and therefore the ultimate reward seems that little bit better. Content can be static and isolated of course but if it goes that bit further to fit with the rp world then its appeal becomes broader, the number of players using it increase, the variety of the challenge therefore increases and the longevity and value of the reward also increase..... a game that uses every facet to reinforce and promote every other facet is firing on all cylinders. On the flipside create something that doesnt really fit or that presents a different set of rules that actually creates contradiction, undermines value and leaves the inevitable sense "this is just a game and can never be any more". If story is considerate of content and content considerate of story then the world we live in becomes more real, the threat more intense, the excitment and fun much greater for every piece of content and every event....
What concerns me most atm is that the design philosophy appears to be to consider physical content as completely seperate from story content and these two elements of the game are fragmenting and moving apart... There is a lack of anyone taking an overall view or of doing that last bit of knitting that makes sense of the bigger picture. The last bit of physical content that actually arose out of the current storyline and make any effect as a result was the Cyph and EPN tags, all other content has really been to consume time or to make a tiny addition to something we already pretty much had. Similarly the story has failed to be considerate of the content it has to live within - abadoning the truce etc, we cant experience the real, we cant really kill or be killed in the matrix, we are forced to work rest and play online yet the story has really taken us to a place where this is the least likely place to do so an example of exactly the same problem in reverse!
In terms of this new construct (leaving aside the fact that its pvp freedom presents a fairly significant pressure on rest of the world credibility), suppose its introduction was staged over a month or several months.... power requirements dictate the building of a new facitlity - a construction site goes in with a security force dropping some special reward (temporary content) - the construct goes up again with high security but with problems in the form of $info leaks really valuable to the orgs as well as individual players etc - machines act to secure area detaching security protocols and sealing it from all but mech operatives - other orgs undergo a number of assignments to find a way in.... evolving content creates events and events in turn create the devlopment of content...suddenly the world is comming alive, its dynamic and real - this is the link I would like to see forged with content credible and logical connections that players can actually see for themselves...............
OMGsh.. Brilliant IDEA.. instead of going to the construct to see it.. How bout just CAMPING Moriah Projects E!!!!
Good old days
but i dont think you can go to the new construct through the book store
GF, nice 1 v 1, all me son!
YourEraser wrote:Ahh.. I think the patch notes stated through the Archivist? have to check on that...OMGsh.. Brilliant IDEA.. instead of going to the construct to see it.. How bout just CAMPING Moriah Projects E!!!!
Good old days" /> but i dont think you can go to the new construct through the book store
Yup yer right... bleh!
33mil in less than 1.5hrs.. not bad!
Um, whoa.
Must code Dataminer.


YourEraser wrote:OMGsh.. Brilliant IDEA.. instead of going to the construct to see it.. How bout just CAMPING Moriah Projects E!!!!
Good old days" /> but i dont think you can go to the new construct through the book store
Was EPiC.. PDS Failed many attempts to get back in..
What kind of XP do these new nodes give in Datamine?? For lower levels I mean. Is it a big improvement just like the increased $i ? Anybody know?
" width="15" height="15" />
Thanks!
couldn't tell you.. I get bush whacked to quick on my alt to even get a successful tap!What kind of XP do these new nodes give in Datamine?? For lower levels I mean. Is it a big improvement just like the increased $i ? Anybody know?
" width="15" height="15" />
Thanks!
PhYI: 9mmfu just answered me on the other thread. No XP increase... just the i$ boost.Thanks for the info Phluff, I was wanting to know that too

how many time is going up this "info boost"?? I will stop when I have 999.999.999 info 

Levelling a new tree from nothing in less than an hour is not valuable?no comments...(forget the PdS tag and be impartial)

Levelling a new tree from nothing in less than an hour is not valuable?Im only saying that the info value will be from now, devaluated. With this easy way to get a lot of info in few time. Prices of items will be a lot of expensive. Try to get a headgear, you will need a lot of time to get one compared with the info so everybody will prefer to buy one and not to loot, the prices will be higher. Thats why i say that the info value is now devaluated.
Dripping-Cheese wrote:Levelling a new tree from nothing in less than an hour is not valuable?Im only saying that the info value will be from now, devaluated. With this easy way to get a lot of info in few time. Prices of items will be a lot of expensive. Try to get a headgear, you will need a lot of time to get one compared with the info so everybody will prefer to buy one and not to loot, the prices will be higher. Thats why i say that the info value is now devaluated.
I think I'll agree to disagree with you on that one. The marketplace has always been known for rediculous prices.
The market value will see major fluctuation, but it will even out eventually. The only problem I forsee is that most items will now be within reach of those who don't have billions in their faction banks!
Things will become even rarer, they'll be on the market for 5 minutes before they're snapped up!
I would suggest that the devs make a lot of the rarer, more expensive items singletons to try and stop people hoarding them.







