Combat System; Positives And Negatives...

74 posts · 2008-01-09 20:14:14 to 2008-01-29 20:55:22

#36300383729 01/09/2008 20:14:14 Combat System; Positives And Negatives...
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.
#36300383736 01/09/2008 20:23:06 Re:Combat System; Positives And Negatives...
are you drunk or high?
#36300383891 01/10/2008 04:08:35 Re:Combat System; Positives And Negatives...

Only thing I miss is Dodge Range.

Getting hit by anything and everything kills clothes like crazy >.<

I like pretty much everything else, minus the random and not-so-random bugs we all know.

Oh and decent health/IS regen, though I suppose you can sacrifice resistence and everything else to get some >_>

#36300383946 01/10/2008 05:17:29 Combat System; Positives And Negatives...
Brommerz77 wrote:
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.


CR2 is junk compared to CR1.... CR1 in my opinion is better because i found that it was just like the matrix concept "the more you know an understand the better you were". Like for example you could actually see your rolls in CR1 so you knew if your items you were wearing were actually doing something for you....  I miss my CR1 MKT load. Either way no point in the past, The future of MxO has been chosen by Soe an they have chosen CR2 ( god knows why )
On the corner smoking that piff...
#36300383976 01/10/2008 05:38:16 Combat System; Positives And Negatives...
CaNaDiAnBeEf wrote:
Brommerz77 wrote:
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.


CR2 is junk compared to CR1.... CR1 in my opinion is better because i found that it was just like the matrix concept "the more you know an understand the better you were". Like for example you could actually see your rolls in CR1 so you knew if your items you were wearing were actually doing something for you....  I miss my CR1 MKT load. Either way no point in the past, The future of MxO has been chosen by Soe an they have chosen CR2 ( god knows why )

If CR1 was ever to come back.... gawd help us... the whole:

  • Everyone looks the same for CT
  • Everyone would have same load
  • Omg Muil-lock him so he cant roll out
  • Lowbies have no chance... not even a 49 on a 50 (unless that 50 was scott <33)

Things i liked about CR1

  • Most people were MA... and hacker... yet havin more MA made MXO more.... matrixy SMILEY
  • Your roll in system chat... i wish we could have a choice to display it or not so i could see how random CR2 is
  • The abilitys that where kool..and the pre-nerfed clothing ((BRING BACK SHADOW JACKET SMILEYP))

I could go on forever... i think O.o a lot will disagree and many others will agree, everyone has there opinion =D

<3


GF, nice 1 v 1, all me son!
#36300383990 01/10/2008 05:58:58 Re:Combat System; Positives And Negatives...
i miss the old speed buffs before they were nerfed
#36300384142 01/10/2008 09:25:42 Re:Combat System; Positives And Negatives...

At the end of the day, this system is more balanced than the last one. There's more variation and there's more room for adaptation. I was in complete support of the original combat system over Cr2 until it was live for a month or two. (I had quit for like a month when it was originally released). The key really is adaptation. The original system is done and gone, so it's your choice whether to stick around and play with it or whether you want to leave.

The things I prefer about Cr2?

The variety. The fact that I might have to go from one interlock battle into another and completely change my strategy, that puts a real challenge into it. Where as before I'd be fighting Hacker after Hacker or MA-CT after MA-CT which is kind of a bore. There's a decent variety. It tends to give you more freedom, some people have success when using MA with Gunman stats and such like.

Things I dislike?

MKT? =P Nah, not completely. To be honest, there's not much I dislike about the current system. The whole *random* concept is a little annoying at times but you just tend to learn to live with it and get on with things. No use complaining about it because it's not going to change, we won't see another combat over-haul. The positives outweigh the negatives, IMO.

#36300384186 01/10/2008 10:23:15 Re:Combat System; Positives And Negatives...
well said yasy
#36300384311 01/10/2008 14:08:01 Re:Combat System; Positives And Negatives...

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

#36300384391 01/10/2008 16:30:47 Re:Combat System; Positives And Negatives...
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

people were leavin way b4 cr2 came out
#36300384441 01/10/2008 17:37:01 Re:Combat System; Positives And Negatives...
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

I'd actually say Sajgh, you nailed that completely. Totally right
#36300384468 01/10/2008 18:28:01 Re:Combat System; Positives And Negatives...
SaintDaniel wrote:
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

people were leavin way b4 cr2 came out

Yeah. They were, because there were no Live Events.

Then, when Cr2 came around, people left the game because they didn't like it or it was too big a change from the old one.

#36300384487 01/10/2008 18:50:09 Re:Combat System; Positives And Negatives...
Aye, there was a massive loss with CR2. But i still prefer it. Miss the old times though SMILEY
#36300384654 01/11/2008 05:28:00 Re:Combat System; Positives And Negatives...
we all do
#36300384668 01/11/2008 05:54:55 Re:Combat System; Positives And Negatives...
Yasamuu1 wrote:

At the end of the day, this system is more balanced than the last one.



 I guess it depends what you look for in balance.

  I miss CR1.  Sure MA came down to ct and +ct bonuses, but at the same time it didn't.  I miss the interlock panels that showed when abilities were queued which I still hate about CR2 (at least once in every fight I will click an ability but it will not register).  Mkts could easily be dealt with using DR. Hackers using VD. But then you nerfed your LO - but those are the choices that made it interesting.  The uber build of UGM with obscene regen = never dead until the good players load delete upgrade.  Mkt was a much better tree then too.  Staggering throw offends me. Hacker was OP, but could be beaten with clothing and skill.

Miss my sneak coat. So much.

 Cr2?  Bugs. Lots of them.  And less skill (or less knowledge depending on pref). I can load MKT with no clothing and no stats, I can then proceed to kite an MA indefinitely.  If I miss once I have 3-4 different rooting/slowing options.  I will roll out of IL before significant damage is done.  And an MKT with clothes will do massive damage to anyone - even those with god res, obscent to those without. Hacks are, in general, less interesting.  The big ones like Dev field and Code shock were nerfed ridiculously to account for the much less relevant defense system. Code shock should never have been more than a 6 second stun. BUt it should at least be that with a nice 1min CD.  Yes Hax are viable, but less interesting imho.  The buffbot builds are all weak now, and the IS regen nerf has made them unsustainable.  MA is largely too random.  I can stack acc or damage but I fail to see much difference.  I don't like the whole Guns>MA>Hax>MKT>Guns system. Sorry, but I don't.  Some of those > are FAR bigger gaps than others. 

Clothing is as important as it ever was. All the good players look the same. I am as disappointed by CR2 as it is possible to be. SMILEY

 All in all perhaps I just think of CR1 with rose tinted goggles, or maybe WoW has opened my eyes to some of the more glaring inadequecies in here.  Either way the lack of content, PvP goals, or discernable learning curve makes me struggle to think of a reason to renew.

Ninja!


#36300384678 01/11/2008 06:15:07 Re:Combat System; Positives And Negatives...
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

What are you talking about you have got to be kiddin' me. your whole paragraph is incorrect.
#36300385007 01/11/2008 18:49:00 Re:Combat System; Positives And Negatives...

People left because there was no end game content. Everyone from beta. and through the  launch knew that. the dedicated people that got to 50 after 2 or 3 months of the game launching simply quit and the rest followed suit. It's about getting players attention and maintaining it. Thats one reason why everyone plays WoW, GuildWars, and even Everquest- they actually release new expansions of content and challenge.

Vanguard= Dead= No end game + high end specs

MxO= Dead= No end game + mission xp grind

WoW= Thrives= End Game+ PvP Ladders+ Actual Implementation of New content

Everquest=Thrives=End Game+Implement New content AND EQ Classic server (demanded by players)

The only ways MxO could think of bringing in new peeps from OTHER games is to actually compete with them.

The games previously mentioned- MxO is not even in the same rank.

You want to compete/compare MxO to other games then : 9 Dragons, Lineage2, Silkroad Online, essentially any Azn Gold Farmer Game. Set up the comparisions and see what is possible to do better.

#36300385312 01/12/2008 11:45:16 Re:Combat System; Positives And Negatives...
Hl3w88 wrote:
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

What are you talking about you have got to be kiddin' me. your whole paragraph is incorrect.

Omg kid, i wonder why u always have to write ur useless BS....stay away from forum dude this is not ur place, plz come back to the park playin in the sand field for children, make me a castle mofo!
#36300385398 01/12/2008 14:07:51 Re:Combat System; Positives And Negatives...
SajghO wrote:
Hl3w88 wrote:
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

Nuf said?

What are you talking about you have got to be kiddin' me. your whole paragraph is incorrect.

Omg kid, i wonder why u always have to write ur useless BS....stay away from forum dude this is not ur place, plz come back to the park playin in the sand field for children, make me a castle mofo!
lmaoooo
#36300385441 01/12/2008 16:20:22 Re:Combat System; Positives And Negatives...
I miss the URIAH SW PvP i was like lvl 40 and Hutchie not JNR, and like 5 other lvl 30 reds would Interlock me and it be so fun, or being a hacker killing lvl 50's lol. What I really miss was having the 5 zion vrs 8 reds and winning, mainly what I call trinity PvP with Illface lol, with Untouch, when he has the mask him and illface would always fight nobody can win though it would go on for hours.  Good Stuff :o
#36300385442 01/12/2008 16:20:22 Re:Combat System; Positives And Negatives...

Edited * acidently double post must of been the lag*

#36300385836 01/13/2008 15:02:31 Re:Combat System; Positives And Negatives...

I've read a lot of brown nose responses to why cr2 is good and personally its pathetic to read from a vet who's all but for cr2. But hey I can understand if you were a scrub and now you have more random wins and loses.

Pro's

1. We have two hot bars at a time on the screen. 2. The little content that has been released.

Con's

No longer able to take on every class at once. I mean you CAN'T take on every class at once and wasn't that the main thing in the movie and mxo pre cr2 that captivated everyone. If you had the knowledge and skill it was up to you to succeed. Imagine Neo fighting against ma's inside and outside of interlock but there are gunman and knifers free firing against him also and he cant activate hyper dodge or hyper sense with out giving up hyper block.

You will and I have to stress you will loose a fight more then ever now with no real explanation to why besides taking away god mode from a skilled gamer that was originally a skilled game.

If you're a hybrid and you use a skill outside of that moves tree it switches your secondary profession to that and those buffs are applied and that's either a good thing or a bad thing and more then likely it's a bad thing. So you'll have to have that profession on your hotbar somewhere with your eyes watching when that profession is changed so you'll change it back to the one you wanted.

Your original attributes are now something you more then likely didn't want them to be pre-cr2 so if you don't want to lose out on 3 to 6 points you're just going to have to play that class those points were originally set in. This is solely based off your love of class.

Free fire has no deduction on dmg inflicted and multi fighting is still TBD but we play a system that is built on multi- fighting and at least cr1 there was a deduction in dmg received from each additional person. Yeah this cr2 is balanced, pls dirty sanchez carebare loving I want to be friends with the devs and mods being.

Interlock takes longer then ever because if you say had a fight where it was one on one, add random in and missed animations the fight takes way longer then it did pre cr2 and should.

There was no need to have a lowbie the ability to hit a higher player other then to make it so they're in on the action granting a little bit of entertainment. The game due to its three org's is already unbalanced that has no way of being balanced and now you given the ability for everyone to dmg small or large isn't the point. This also goes for missing a attack against them.

MA's look like cowboys and so do Gunmen although that might be acceptable for duelist but I don't recall any cowboy looking people in any of the matrix movies.  Its not listed but there is a penalty for being a MA, you can do nothing outside of interlock and your interlock bonus are still based off random while the same is for all classes but they have no penalty for being inside of interlock.

 I mean really a hacker winning rolls inside interlock none stop if they have good IS same for mkt and neither class wasn't made for interlock. No penalty for them in or out although it states the hack moves used inside of interlock ss suppose to drop in acc but doesn't. I could go on and on every tree but for what.  

Game died which led to server's death and carebares migrated over onto the hostile server and continue to do so till this day leveling with ease but I'll do my best with the little time that I have left here to given hell.

We have a broken system now more then ever, no man power to fix it and probably no one who knows how to fix, hence why some well know bugs from what they call them are known but are going to be left as is. gg to the funny guy/girl and the genius who ok'd putting in the cowboy look.

JWMF'z


FUPM/Vector is The New Candyland/Don't Taze Me Bro! Our Economy is strong.
#36300386121 01/13/2008 21:30:59 Re:Combat System; Positives And Negatives...
Well, my two cents.

The pros of CR2 is that in all things considered, it is more balanced. TBs and other buffs don't mean quite as much either. And low levels SHOULD be able to hit a higher level, at least some of the time. It is also nice not to have to waste half your mem points on the Viral tree to get max deflect. The animation and other fixes have been nice. It is not a bad system, and is better for newer players. Gives them a chance.

The cons are three main things: Regen is awful now for health and IS. Consequently, even if you are good, you can't solo multiple 50s. Reg and I were able to go through 7-8 in chain interlock once upon a time with no buffs. Not happening anymore.

The other is that to Rah's point is that you have to switch defense types. That is kinda silly - especially when you can load viral deflect at all times and can only have one of the others.

Lastly, CR2 was a wasted exercise. Adding a viral deflect ability to the awakened tree, limiting multi-interlock to 3 or so (and allowing the interlocked person to act against the non-primaries), rebalancing clothing logically (as CR2 has done), and making attributes locked (and adding the stat hack mission) would have fixed it without the need for thousands of hours of overhaul.

I think CR2 helps level the playing field somewhat. Maybe that was the point... not just to fix a broken system.

/shrug


#36300386203 01/14/2008 01:41:34 Re:Combat System; Positives And Negatives...
Madbent wrote:
Well, my two cents.

The pros of CR2 is that in all things considered, it is more balanced. TBs and other buffs don't mean quite as much either. And low levels SHOULD be able to hit a higher level, at least some of the time. It is also nice not to have to waste half your mem points on the Viral tree to get max deflect. The animation and other fixes have been nice. It is not a bad system, and is better for newer players. Gives them a chance.

The cons are three main things: Regen is awful now for health and IS. Consequently, even if you are good, you can't solo multiple 50s. Reg and I were able to go through 7-8 in chain interlock once upon a time with no buffs. Not happening anymore.

The other is that to Rah's point is that you have to switch defense types. That is kinda silly - especially when you can load viral deflect at all times and can only have one of the others.

Lastly, CR2 was a wasted exercise. Adding a viral deflect ability to the awakened tree, limiting multi-interlock to 3 or so (and allowing the interlocked person to act against the non-primaries), rebalancing clothing logically (as CR2 has done), and making attributes locked (and adding the stat hack mission) would have fixed it without the need for thousands of hours of overhaul.

I think CR2 helps level the playing field somewhat. Maybe that was the point... not just to fix a broken system.

/shrug





Pro's New Gear but the stats are Stupid so that's a Con. New Content but only for a day so that's a Con.
2 Hot bars but having to have "Hyper Sense, Hyper Deflect, Hyper Block, Hyper Dodge, Adrenaline Booster, Consistent Technique, Empty Mind, Calm Mind Calm Body" all loaded and on your hot bar with your load is Absolutely Stupid. If you don't think that you do then your a Noob and a Cheerleader.

Practice and knowledge of the game with Attributes, Gear made you Great. If you didn't take the time to practice and learn the game then you were the one getting OWNED and crying about this being over powered and that being over powered blah blah blah.

If I rolled 279 against your 278 I should be able to hit you. Not this RANDOM BS.
CR1 If I had 400+ VD, 72 DR  then there was NO CHANCE IN H3LL for a low level to hit me so your Wrong Madbent. Not even sometime.

An MA with Ct, Mct gear and lets say, 77 Perception an Master of the Combat System = Morpheus. Gunmen with Rct gear plus the Unknown Hct Shirt, 77 Focus an Master of the Combat System = level 255 Agent. Hybrid load Unknown Stats (Classification Level Cosmic) Gear (Classification Level Cosmic) = 400+ Rolls/NEO.

Balanced is no where in CR2 in CR1 everyone had a chance to be Great. If you did what you were suppose to do practice and learn your build. Anyone was able to take on multiple people with the gear they had and abilities loaded without having to "SWITCH Hyper This Hyper That etc". By the time you flip through the hot bars for an abilities to switch your health is gone and your looking at the reconstruct button.

CR2 is a mess, that's why the stats on gear are miss matched and we have RANDOM rolls. Create a new character and listen to Link even explain how the combat system worked dealing with Rolls. High number you win low number you lose the roll. This is not Rocket Science. If the person your in interlock with was winning roll after roll you either didn't have your stats and gear right and the other did so you deserved to lose.

If you didn't like CR1 and prefer CR2 you were either getting owned then or were a low level anyway, not to see the obvious major flaws compared to now and then. New animations please we don't have any new skills so we didn't need any half 4zz eye candy.

CR2 is a profit and marketing scheme to give new players a *Chance* to win without always losing. No need to practice or have extensive knowledge of the game you have "LUCK aka RANDOM" on your side now.

I have a Overdrive Bandanna and Enrage doesn't even work.

This is a never ending topic for me I can go on and on why CR1 is better then CR2. Servers low make a CR1 server and lets see if that ever stays low compared to how often the servers are now. We went from 9 to 3 so I know we can have 1 classic sever especially since another one of they're games has that after the players demanded it from what I've read recently.

Only thing CR1 need was New Content, Items and Extra Hot bars. The stuff they added now would have been just fine without the combat system overhaul. The way the combat system is now and having to have almost every awakened ability on your hot bar to switch from, the hot bars need to be Extended from 10 slots from 15 to 20.

Thoughts from a Vet that's been here sine Beta 2004 and not a low level either. If I can think of anything else to say after this beer I might respond. Till then take it easy Vector..

JWMF!
#36300386233 01/14/2008 03:29:53 Re:Combat System; Positives And Negatives...
I mentioned switching hypers suck, can't agree more there.

But as far as the low levels being able to hit you... they really should. It isn't really logical if they can't. Even Neo got smacked a few times. Is that worth the randomness of CR2? Well, maybe not.

I never liked the buffs = god mode in CR1... that was even more lame than randomness that we have now, imo.

It would be nice to have a focus on innate abils, not buffs, and little randomness, but that equals CR3, which won't happen.
#36300386285 01/14/2008 05:46:55 Re:Combat System; Positives And Negatives...
Mad ftw
#36300386717 01/14/2008 19:54:28 Re:Combat System; Positives And Negatives...
SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..
#36300386736 01/14/2008 20:38:28 Re:Combat System; Positives And Negatives...
flecky wrote:
I miss being bulldog'd 3 times in interlock.  That always made me laugh
Yeah. twas an awesome era.
#36300386737 01/14/2008 20:40:39 Re:Combat System; Positives And Negatives...
NEMESIZ wrote:
SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..
Whoa dude... relax.
#36300386760 01/14/2008 21:27:39 Re:Combat System; Positives And Negatives...
Hl3w88 wrote:
NEMESIZ wrote:
SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..
Whoa dude... relax.
So which carebear server did you originally hail from, Syntax or Recursion?

FUPM/Vector is The New Candyland/Don't Taze Me Bro! Our Economy is strong.
#36300387018 01/15/2008 05:49:08 Re:Combat System; Positives And Negatives...

But as far as the low levels being able to hit you... they really should - Madbent.

 Ok i totally agree and i'll give you a logical example as of why.

5 year old Kid, kicks you in the balls when your not looking.

Level 5 zion, Shoots you with a shotgun, when your not looking.

Both can miss, both can possibly hit.

#36300387157 01/15/2008 10:21:48 Re:Combat System; Positives And Negatives...
AmonRA wrote:
Hl3w88 wrote:
NEMESIZ wrote:
SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..
Whoa dude... relax.
So which carebear server did you originally hail from, Syntax or Recursion?
Why do I need to repeat the exact same thing Mad has already stated if thats the way I think


Oh yeah I should just keep that to myself cause im a noob and have nothing constructive to say but spam...*CENSORED* sonn not everyone is talkin ish on you.. I think you bring up some great points but Im more on mad's side due to the fact I was a low leval for the majority of CR1

guess i should have just stated that in the first place but i didnt think id get my *CENSORED* chewed out for it
#36300387212 01/15/2008 11:57:11 Re:Combat System; Positives And Negatives...
AmonRA wrote:

I've read a lot of brown nose responses to why cr2 is good and personally its pathetic to read from a vet who's all but for cr2. But hey I can understand if you were a scrub and now you have more random wins and loses.

Pro's

1. We have two hot bars at a time on the screen.
2. The loads of content that has been added, including endgame quests, constant Live Events ect. ect.
3. Fixed up Hacker Superiority and Duelist neglect issues.
4. The ability to wear personal clothing, instead of the best buffs.

Con's

No longer able to take on every class at once. I mean you CAN'T take on every class at once and wasn't that the main thing in the movie and mxo pre cr2 that captivated everyone. If you had the knowledge and skill it was up to you to succeed. Imagine Neo fighting against ma's inside and outside of interlock but there are gunman and knifers free firing against him also and he cant activate hyper dodge or hyper sense with out giving up hyper block.

You can succeed, it just takes a little getting used to and think, if I'm in IL with an MA and getting knifed by an MKT as a Gunman then you have to think which tactic will give me the best chance to success, for me thats having high Thrown Resistance and using HB, maybe you can't kill both but maybe you can kill one or 2 in the enemy and even escape, that is the challenge in CR2.

You will and I have to stress you will loose a fight more then ever now with no real explanation to why besides taking away god mode from a skilled gamer that was originally a skilled game.

Sorry but if the rare few always won all the time then it would get a pretty boring game, A new player takes the long grind to 50, and finds out it will take another 6 months of fighting before they can even fight the medium skilled players would be put off by that. And I always thought that god mode was either TBs or the whole Force Multiplier tree. I never saw in the movies Morpheus or Trinity standing in a group of guys with a great bubble surrounding them going "LOL 324 DR *CENSORED*!!"

If you're a hybrid and you use a skill outside of that moves tree it switches your secondary profession to that and those buffs are applied and that's either a good thing or a bad thing and more then likely it's a bad thing. So you'll have to have that profession on your hotbar somewhere with your eyes watching when that profession is changed so you'll change it back to the one you wanted.

This just means to me that it takes a lot more effort in playing the build and helps in balancing out the fact that those kind of builds are quite overpowered, also if you were to use Kung Fu while casting a Heal ability the amount of Hp you would get would be "0" because Kung Fu doesn't give any heal points.

Your original attributes are now something you more then likely didn't want them to be pre-cr2 so if you don't want to lose out on 3 to 6 points you're just going to have to play that class those points were originally set in. This is solely based off your love of class.

That means bollocks, you can still max out the stats in any 2 of your choice and then still have some left over, remember that whatever attributes you have extra of increases the amount of defense for a particular type of enemy.

Free fire has no deduction on dmg inflicted and multi fighting is still TBD but we play a system that is built on multi- fighting and at least cr1 there was a deduction in dmg received from each additional person. Yeah this cr2 is balanced, pls dirty sanchez carebare loving I want to be friends with the devs and mods being.

I agree on this point it would be better if Multi fighting gave the user a certain amount of resistance to out of IL attacks, but that depends on the feasibility under the new system.

Interlock takes longer then ever because if you say had a fight where it was one on one, add random in and missed animations the fight takes way longer then it did pre cr2 and should.

This isn't CR2 per say, this happened after update 52 (worst update ever IMO) that caused this problem, the only plus side being punt and other ILing abilities of Assassin don't hit as much.

There was no need to have a lowbie the ability to hit a higher player other then to make it so they're in on the action granting a little bit of entertainment. The game due to its three org's is already unbalanced that has no way of being balanced and now you given the ability for everyone to dmg small or large isn't the point. This also goes for missing a attack against them.

If a level 2 hits you thats still a 30% chance of state that the level 50 player can take advantage on, regardless of level any player can be useful if they can hit, Hackers most of all because they still have a load of downgrades.

MA's look like cowboys and so do Gunmen although that might be acceptable for duelist but I don't recall any cowboy looking people in any of the matrix movies.  Its not listed but there is a penalty for being a MA, you can do nothing outside of interlock and your interlock bonus are still based off random while the same is for all classes but they have no penalty for being inside of interlock.

If you choose to look like a cowboy thats fine but there are plenty of other buffed hats out there, maybe not with the bonus you want but it's your choice. Although I'd rather that everyone looked like a cowboy that a load of chavs.

 I mean really a hacker winning rolls inside interlock none stop if they have good IS same for mkt and neither class wasn't made for interlock. No penalty for them in or out although it states the hack moves used inside of interlock ss suppose to drop in acc but doesn't. I could go on and on every tree but for what. 

Hacker's are severely underpowered when CR2 came out 2 years ago, having the lowest accuracy, full IS reliant moves, their Hyper deflect can be kept on at all times. a good MA should be able to rip a Hacker apart it's just that Hacker's have been working ways around it, therefore you have to adapt your fighting style to make sure they don't get the chance.

Game died which led to server's death and carebares migrated over onto the hostile server and continue to do so till this day leveling with ease but I'll do my best with the little time that I have left here to given hell.

Ha, personally I greet all Syntax and Recursionites because chances are they will at least act less like a child than you do, in the end they just chose the server that they wanted.

We have a broken system now more then ever, no man power to fix it and probably no one who knows how to fix, hence why some well know bugs from what they call them are known but are going to be left as is. gg to the funny guy/girl and the genius who ok'd putting in the cowboy look.

Personal opinion only mate.

JWMF'z

From this I can take a reasonable guess that you returned, are having trouble against most tree's and thought well I would be kicking *CENSORED* if it was the old system, therefore you would make a thread to vent your anger and then whenever you login you will basically play the "I'd be awesome if this was CR1 I'd be a god" card and start killing lowbies because you're so 1337.

Oh and for further notice, something that came up on the DM boards I think you would like to watch because this thread is just a giant *CENSORED* about CR2
#36300387325 01/15/2008 13:34:34 Re:Combat System; Positives And Negatives...

From this I can take a reasonable guess that you returned, are having trouble against most tree's and thought well I would be kicking *CENSORED* if it was the old system, therefore you would make a thread to vent your anger and then whenever you login you will basically play the "I'd be awesome if this was CR1 I'd be a god" card and start killing lowbies because you're so 1337.

Whats wrong with killing lowbies??

CR1 was more about Paper Rock Scissors but it failed on one side. Hackers Beat MAs. Gunmen beat Hackers. and MAs Beat Gunmen. And Spies just jumped into the fray whenever they could.

In CR1 it was actually set out as Tanks=Ma and Gunmen were able to take hits here and there, and Hackers represent the casters- knowing full well if a MA started meleeing them or a gunmen sniped them- they would be vunerable. That actually made people require their faction mates to play on different roles. You needed MAs. You needed Snipers. And you needed Hackers. There was a multitude of things going on that you had to be with that spectrum of styles.

Instead now you have a system where anyone can tank anyone. Everyone should be in Interlock and capable (so much as ive seen). You dont need a group. You rely soley on your resists and defenses to beat someone-anyone.

Just coming from other games- There is no real "support classes," and to top it off, there really is no reason for support in this game (Content-wise) and then ppl get pissed when you bring a healer/buffer to a fight.

What kind of game looks down at healers and buffers??

I honestly like it the old way. I dont care if id lose to a Hacker 9/10 times. It was my nature to be weak against it but even so i'd still beat some other class.

And thats the thing. Class not Template. Class.

You didnt have to wear the same clothing. You could make several types of clothing without revamping the entire combat system (DUH)

A level 1 or 2 hitting you, is the makes no sense at all- End of story.

You will and I have to stress you will loose a fight more then ever now with no real explanation to why besides taking away god mode from a skilled gamer that was originally a skilled game.

This phrase confuses me. Essentially, understanding the game mechanics was easy. Now there are so many factors, people toss their hands and give up. And i dont blame them. A player's gear quest revolves around creating a balanced template with decent defenses against 4 styles while trying to be the most tactic and damaging.

Instead of: I play a damage class- I do extreme dmg (DUH). I play a Tank- I take a lot of damage(DUH). I play a Hacker- I do good dmg but I am weak against non-hackers(DUH) Etc etc...

#36300387383 01/15/2008 14:10:24 Re:Combat System; Positives And Negatives...
We could spend billionz words talkin about what we desire to enjoy totally a game that was initially the best ever but the truth is rly sad atm, so its good to see that each of us has his point of view but atm the point is there's no point. I'm here since the begin and i did dream a lot of good things to enjoy but we must remember that basically is just a business, and we are just cows milked by someone else who's thinkin to increase his commercial power, nothin else, so we can do only a choice, accept it as it comes or forget it, i kno its sad be it is so. Stop.
#36300387396 01/15/2008 14:24:34 Re:Combat System; Positives And Negatives...
Denary wrote:
AmonRA wrote:

I've read a lot of brown nose responses to why cr2 is good and personally its pathetic to read from a vet who's all but for cr2. But hey I can understand if you were a scrub and now you have more random wins and loses.

Pro's

1. We have two hot bars at a time on the screen.
2. The loads of content that has been added, including endgame quests, constant Live Events ect. ect.
3. Fixed up Hacker Superiority and Duelist neglect issues.
4. The ability to wear personal clothing, instead of the best buffs.

Con's

No longer able to take on every class at once. I mean you CAN'T take on every class at once and wasn't that the main thing in the movie and mxo pre cr2 that captivated everyone. If you had the knowledge and skill it was up to you to succeed. Imagine Neo fighting against ma's inside and outside of interlock but there are gunman and knifers free firing against him also and he cant activate hyper dodge or hyper sense with out giving up hyper block.

You can succeed, it just takes a little getting used to and think, if I'm in IL with an MA and getting knifed by an MKT as a Gunman then you have to think which tactic will give me the best chance to success, for me thats having high Thrown Resistance and using HB, maybe you can't kill both but maybe you can kill one or 2 in the enemy and even escape, that is the challenge in CR2.

Combat tactics is what its all about and apparently you don't know me your point in reference is incomplete genius and not relevant because as I stated ‘NO LONGER ABLE TO TAKE ON EVERY CLASS AT ONCE" Not the two you picked and if the situation was only dealing with those two any one with poop for brains would know to switch to the gear and skill depending on whom ever between the two is doing the most damage and do your best to finish off the one who is stalling.

"Maybe you can't kill both" So that's a challenge to you hun genius? As I stated one was once able to take on two teams that's 12 people so you're trying to tell me and the whole community killing one of the two is a challenge for you? One could only wonder the difficulty in your decision process making in stressful moments.

You will and I have to stress you will loose a fight more then ever now with no real explanation to why besides taking away god mode from a skilled gamer that was originally a skilled game.

Sorry but if the rare few always won all the time then it would get a pretty boring game, A new player takes the long grind to 50, and finds out it will take another 6 months of fighting before they can even fight the medium skilled players would be put off by that. And I always thought that god mode was either TBs or the whole Force Multiplier tree. I never saw in the movies Morpheus or Trinity standing in a group of guys with a great bubble surrounding them going "LOL 324 DR *CENSORED*!!"

Sorry would be right on the money. Your whole statement here is carebear in the fullest with the effort to get love for random. So just because only a few have the consistent, strategic and perfection to execute day after day month after month year after year in your book is boring? No need to answer. All I hear here is excuses for the ones who cant cut it and want it giving to them on easy street and so they have in a sense but actually given a little skill requirement.

 Pathetic TB's and FM is what you consider god mode ROFL, clearly shows how much you knew about hybrids if you knew anything about it in the first place which I'm sure you didn't based off that comment and another strat that I will not mention because it can still be applied in the current system. You probably don't even know about how the best would duel beta style " suicide in front of each other and duel naked " then one would be able to determine who won solely based off skill. Class should be over right now but I will continue.

If you're a hybrid and you use a skill outside of that moves tree it switches your secondary profession to that and those buffs are applied and that's either a good thing or a bad thing and more then likely it's a bad thing. So you'll have to have that profession on your hotbar somewhere with your eyes watching when that profession is changed so you'll change it back to the one you wanted.

This just means to me that it takes a lot more effort in playing the build and helps in balancing out the fact that those kind of builds are quite overpowered, also if you were to use Kung Fu while casting a Heal ability the amount of Hp you would get would be "0" because Kung Fu doesn't give any heal points.

You may need effort but I do not just because it's not rocket science, the skill states what it does and will do point blank. Again your statement is none relevant because based off what you were trying to respond to your comments have nothing on hybrid in which leads me to think you don't know what a hybrid is. But all you can say is overpowered! Against some candyland build that you probably run around with probably yes. Your comments are not noobish they are ignorant.

Your original attributes are now something you more then likely didn't want them to be pre-cr2 so if you don't want to lose out on 3 to 6 points you're just going to have to play that class those points were originally set in. This is solely based off your love of class.

That means bollocks, you can still max out the stats in any 2 of your choice and then still have some left over, remember that whatever attributes you have extra of increases the amount of defense for a particular type of enemy.

I see you have no insight or gave no real rational thought to this and just might have picked the player type that didn't get the penalty of how they changed around what original attributes are more influenced towards now and on that note I'll leave it as that because you don't know what your talking about. No one said anything about maxing out attribute points and I can see based off how you would make a toon your pretty much set in stone to one to two professions.

Free fire has no deduction on dmg inflicted and multi fighting is still TBD but we play a system that is built on multi- fighting and at least cr1 there was a deduction in dmg received from each additional person. Yeah this cr2 is balanced, pls dirty sanchez carebare loving I want to be friends with the devs and mods being.

I agree on this point it would be better if Multi fighting gave the user a certain amount of resistance to out of IL attacks, but that depends on the feasibility under the new system.

So you agree w/c and  brownie points for you but you're contradicting yourself already and it was only a matter of time, right from the very first paragraph you wrote. So yeah ggson and we can all see you haven't really given much needed thought to your views on the system.

Interlock takes longer then ever because if you say had a fight where it was one on one, add random in and missed animations the fight takes way longer then it did pre cr2 and should.

This isn't CR2 per say, this happened after update 52 (worst update ever IMO) that caused this problem, the only plus side being punt and other ILing abilities of Assassin don't hit as much.

DF are you talking about missing a attack on a mob that is 5 and your 50 isnt time wasted? Any move you get off but only register as 1dmg is time within interlock well spent? No need to answer. ggson

There was no need to have a lowbie the ability to hit a higher player other then to make it so they're in on the action granting a little bit of entertainment. The game due to its three org's is already unbalanced that has no way of being balanced and now you given the ability for everyone to dmg small or large isn't the point. This also goes for missing a attack against them.

If a level 2 hits you thats still a 30% chance of state that the level 50 player can take advantage on, regardless of level any player can be useful if they can hit, Hackers most of all because they still have a load of downgrades.

This has nothing to do with class but only level and if you were in a respectable range say like 5 levels yeah you should be able to do some decent damage and if you were say 10 levels lower you pretty much nothing and anything lower zero damage and definitely not being able to get a state off for a free fire person to get instant state required moves.

MA's look like cowboys and so do Gunmen although that might be acceptable for duelist but I don't recall any cowboy looking people in any of the matrix movies.  Its not listed but there is a penalty for being a MA, you can do nothing outside of interlock and your interlock bonus are still based off random while the same is for all classes but they have no penalty for being inside of interlock.

If you choose to look like a cowboy thats fine but there are plenty of other buffed hats out there, maybe not with the bonus you want but it's your choice. Although I'd rather that everyone looked like a cowboy that a load of chavs.

Again contradicting yourself only to voice your opinion and in hope of getting some board love because just as you said in your very first paragraph this would be a conscious and idiotic decision in any situation other then standing or dancing around. Again you just wanna talk and get unsettled beef off your chicken chest more then likely still lingering from server merger when we doggie walked all of your reds especially causality and foresakens so called best. A few weeks later we had your best rockin JoKeRZ tags.

 I mean really a hacker winning rolls inside interlock none stop if they have good IS same for mkt and neither class wasn't made for interlock. No penalty for them in or out although it states the hack moves used inside of interlock ss suppose to drop in acc but doesn't. I could go on and on every tree but for what. 

Hacker's are severely underpowered when CR2 came out 2 years ago, having the lowest accuracy, full IS reliant moves, their Hyper deflect can be kept on at all times. a good MA should be able to rip a Hacker apart it's just that Hacker's have been working ways around it, therefore you have to adapt your fighting style to make sure they don't get the chance.

I'm guessing you think I struggle against hackers inside or outside of interlock ask the vector community proclaimed best Broin and Kaosdevil if it's a walk in the park hacking me. I and Jinzu were the only Destroyers back on Enum so no need to tell me how to fight against one. I think seraph said something to kneel about opponents. Tip to fix your low hack acc don't be one dimensional only because you want to play with this skill only to give up acc to use it. No point made again.

Game died which led to server's death and carebares migrated over onto the hostile server and continue to do so till this day leveling with ease but I'll do my best with the little time that I have left here to given hell.

Ha, personally I greet all Syntax and Recursionites because chances are they will at least act less like a child than you do, in the end they just chose the server that they wanted.

This is a point you had to make? No need to answer. It's your right to voice your opinion now matter how I view it because in the end it isn't a fact and never will be.

We have a broken system now more then ever, no man power to fix it and probably no one who knows how to fix, hence why some well know bugs from what they call them are known but are going to be left as is. gg to the funny guy/girl and the genius who ok'd putting in the cowboy look.

Personal opinion only mate.

It's not a personal opinion Jim if you know about the self defense put your clothes on get applied stats then switch to gear your going to use and switch the style to get skill applied new buffs buffs on top. Animations going threw that are missed to name a few. Oh and its all over many threads how supposedly there is only to devs working on the game and that is lack in man power unless your working on a checkers game from my point of view and again you just want to run your mouth, having nothing of solid to stand on or make a point out of.  

Next time you open your mouth on a tread throw in some real facts with your opinions and if your going to down talk someone opinions in comparison to yours do us all a favor and have it make sense at least rational and logical to the point where your opinion can be respected and not just viewed as someone wanting to voice their opinions even if they're foolish and make no sense. Because all you've done here is express your anger either towards me or JokeRz with a tiny attempt to make some strong opinionated points. I play to win, don't be upset at me and holding a grudge if you can't get over the past. I have no beef with you but it appears you do with me.

JWMF'z

From this I can take a reasonable guess that you returned, are having trouble against most tree's and thought well I would be kicking *CENSORED* if it was the old system, therefore you would make a thread to vent your anger and then whenever you login you will basically play the "I'd be awesome if this was CR1 I'd be a god" card and start killing lowbies because you're so 1337.

Oh and for further notice, something that came up on the DM boards I think you would like to watch because this thread is just a giant *CENSORED* about CR2

ROFL, I return every year at Halloween frand, I started to leave in March of 06 and knew the system then just as I know it now. Blowing minds then and blowing minds now. I will admit the only real trouble I'm having is still trying to accept random now has a part in everything you do. Amon is GOD so is Ra. I'm killing lowbies every second of the day why on earth wouldn't I? No need to answer, probably only respond with some carebear leave him alone crap. It's a hostile sever point blank and once you hit the legal limit that's all she said and wrote.

JWMF.....



FUPM/Vector is The New Candyland/Don't Taze Me Bro! Our Economy is strong.
#36300387514 01/15/2008 15:22:07 Re:Combat System; Positives And Negatives...
SaintDaniel wrote:
AmonRA wrote:
Hl3w88 wrote:
NEMESIZ wrote:
SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..
Whoa dude... relax.
So which carebear server did you originally hail from, Syntax or Recursion?
Why do I need to repeat the exact same thing Mad has already stated if thats the way I think


Oh yeah I should just keep that to myself cause im a noob and have nothing constructive to say but spam...*CENSORED* sonn not everyone is talkin ish on you.. I think you bring up some great points but Im more on mad's side due to the fact I was a low leval for the majority of CR1

guess i should have just stated that in the first place but i didnt think id get my *CENSORED* chewed out for it
SD, I misunderstood you and and If I came off a little harsh, I take it back. Just thought you might say something from your point of view since you were here since CR1 and are still playing that you might be able to compare from now and then. As for you being mainly a low level Majority of CR1 that changes everything. I can see why if people were low levels or didn't start playing MxO in CR1 they would probably love CR2 then.



We all went from being able to be Gods to all being brought down to the cry baby level for easy street. People who say Hacker was over powered in CR1 obviously didn't practice. All you had do to was max your VD 400+ and you would be fine. Not everyone that was a Hacker in CR1 walked around with 400+ VT so you need to stop it.

You could have any Operative load GM,Duelist etc and still have 400+ VD. When that stat was in GOLD you were good to go. If you got hit with a Downgrade or Debuff all you had to do was use an Antibiotic, If you did not and were a Operative while in interlock with a Hacker you deserved to lose.

Look at the system chat log in this picture you think I walked around Mega City worried about a Hacker?




As for the vets "Complaining" about the new system because we probably don't know it you need to shut it. You don't need to practice you have RANDOM on your side. If you think you don't need to have the best clothes on at all times then please go to Mara Central on Vector and stand right in the middle with your pretty unbuffed clothes ok. I'll be glad to make you see the light.

 What hat is better then the Giddy Up hat buffs for an Operative at 50 besides the Enhanced Archer Fedora, the stats are logical but not good enough for a OP like the Good Ol Boy hat is so again be quite. I know now that you are from one of the Candy land servers if you think that it's ok to walk around not in the best buffed gear on a Hostile server.

I bet your still mad from that ownage your crew got when the servers first merge also after talking that junk pre-merge so yeah stuff it. "I never saw Morpheus or Trinity standing in a group of guys with a great bubble surrounding them" Clearly you have no imagniation and are still baby fed if you need to have everything explained and drawn out for you.

"Maybe you can't kill both but maybe you can kill one or 2" If this was CR1 both would be hitting the reconstruct button unless one ran or HJ away. There was no maybe for me in CR1. Maybe you should have practice more and you would have had the same outcome.

The only low level that should have a chance of hitting a 50 is a 45 -49 depending on who that low level was and who that 50 is. If you knew your stuff in CR1 you didn't have this problem of being hit by a low level.

In interlock fighting in Mara Central have several reds around me I'm doing ok, just my LUCK (RANDOM) a low level hits me and a state is put on me. Next thing you know your health is dropping so fast you don't even know what happened till you check the system chat log or see the low level standing around Flagged. Yet I have my resistance and defense almost at max but I guess this is ok. Yeah sure it is..

Denary go back to your Roll playing server and stand around with your Non Buffed clothes and your favorite Giddy Up Hat. This is Vector and you either have the best stuff on or get whats coming, and please, please stand around with your personal clothing (non buffed clothes) on a Hostile Server.


JWMF
#36300387519 01/15/2008 15:41:25 Re:Combat System; Positives And Negatives...
Denary wrote:


Sorry but if the rare few always won all the time then it would get a pretty boring game, A new player takes the long grind to 50, and finds out it will take another 6 months of fighting before they can even fight the medium skilled players would be put off by that.




Now I have a clear and complete understanding of the type of gamer you are. You think just because you reach the max level you should be able to do anything and every thing the same as your predecessors who practiced, and practiced and studied that who became good or great. Without doing any homework and no studying but you still want to pass.

Let me give you a example and yes this involves WoW. When a new dungeon is released no one just clears it just because they took the long grind to 70. You have to practice and study each mob and boss if you want to clear it. But for you, you probably just want to run right to the end like if it was MxO with Spy/hybrid down to Gruesom don't you.

No wonder you love CR2 you don't have to practice or study to be good or great. Your the kid in school who sucks up to everyone so they would like you or kisses up to the teachers so you can pass without doing homework and studying also.

Just like with jobs your the male or female turning tricks to move up in job position with pay instead of going to school getting a degree and having the right to have that job or having the experience for it. No you just want it because you took the long grind.

This is why we have CR2.


#36300387567 01/15/2008 17:33:22 Re:Combat System; Positives And Negatives...

WoW i have random on my side... i thought i was alone fight. Yay i have Random as a side kick.

How about in the beginning with Zero Sum when you could pretty much predict your roll from your CT, MCT, (Green,Blue,Red), Gear, Buffs, and then the special move you executed.

Start parsing people. Find some programs and start parsing. Pie Graphs. Pictures Charts Everything.

#36300387723 01/16/2008 02:52:34 Re:Combat System; Positives And Negatives...
NEMESIZ wrote:
Denary wrote:


Sorry but if the rare few always won all the time then it would get a pretty boring game, A new player takes the long grind to 50, and finds out it will take another 6 months of fighting before they can even fight the medium skilled players would be put off by that.




Now I have a clear and complete understanding of the type of gamer you are. You think just because you reach the max level you should be able to do anything and every thing the same as your predecessors who practiced, and practiced and studied that who became good or great. Without doing any homework and no studying but you still want to pass.

Let me give you a example and yes this involves WoW. When a new dungeon is released no one just clears it just because they took the long grind to 70. You have to practice and study each mob and boss if you want to clear it. But for you, you probably just want to run right to the end like if it was MxO with Spy/hybrid down to Gruesom don't you.

No wonder you love CR2 you don't have to practice or study to be good or great. Your the kid in school who sucks up to everyone so they would like you or kisses up to the teachers so you can pass without doing homework and studying also.

Just like with jobs your the male or female turning tricks to move up in job position with pay instead of going to school getting a degree and having the right to have that job or having the experience for it. No you just want it because you took the long grind.

This is why we have CR2.


First off the fact that you flame other people gives me a clear indication about you as well. I don't care about your physical age but how you attempt to put idea's across just give the impression you are some kid with an attitude problem, I have never and will never take a person seriously if they can't put an idea across without personally attacking the player they are attempting to contradict.

In any case I don't think that new players should have the ability to do anything, because they just can't, experience does make a difference even in CR2 but it's not as big a difference as it was in the old combat system.
#36300387731 01/16/2008 03:25:12 Re:Combat System; Positives And Negatives...

I might be throwing a little fuel on the fire.. but:

I find it amusing that some people assume that people from non-hostile/carebear servers don't know anything about combat.

That is all.

Carry on.

#36300387773 01/16/2008 06:02:32 Re:Combat System; Positives And Negatives...

There were many suggestions that flew back and forth as to how the old system could have been and would have been significantly improved. These suggestions were ignored not because they weren't feasible but that an already greater task had been undertaken to rewrite the system and thus they were largely irrelevent. The core of CR2 really resulted in deciding to get rid of area's that weren't working, such as multi IL in favour of free fire, in essence a conscious descision was made to step away from IL (the unique and innovative mechanism of pvp) and take a step toward a more generic and recognisable mmo system (most of which are dismally limp and unconvincing).

The most acute problem today (I say today, I'm sorry to say I haven't actually logged in for several months now since the story has abandoned the player and the environment) is the balance of pvp as a whole which offers fewer competitive enocounters than the old system. While the balance between individual skills is better than ever under CR2, briliant for duelling, the reality of pvp that it is more prone to the numbers involved on any side, this has always been the case and statistically no matter what the relative balance between the orgs it always will be that 90% of pvp is between uneven sides. CR2 is seriously flawed in its faliure to address this, it actually did the exact opposite of what was needed it emphasised the ability of several players to combine. Two players are, as logic might indicate twice as effective than one, but this is not a good thing in an mmo as it increases the number of futile scenarios a small group or single player would face when logging leading to a downward spiral in causual pvp fun. Solo pvp was worse hit, it is still possible for sure but relies very heavily on the innate laziness of the zerg (fortunately they can be incredibly lazy) - so log in and you either find your side overwhelming the other or else they overwhelm you with random chance only really allowing the increasingly rare balanced (and therefore competitive) encounter.  

The combat system here is still streets ahead of anything I have witnessed in any other mmo but undoubtably its potential, scope and fun-factor is lesser than would have been seen by a fixed version of the old system.....

#36300387967 01/16/2008 15:02:11 Combat System; Positives And Negatives...
Brommerz77 wrote:
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.
Synopsis of Pro's:
I can load something other than Ballista or Master Knife Thrower to acquire CQ's. The easiest way to get a kill in CR1 was Hacker and now everyone is on a (somewhat) even playing field. The main advantage of CR2 has been the improvements upon the loads to make them all effective. Evade Combat and the bubble have been given a lot of love in abilities and a tie-in with tactics, which means that there's still a strategy involved before even getting into Interlock. I love the complexity of Evade, although some would consider them to be exploits. Feh. Lies. The combat system is still intricate, but if anything it's been way more streamlined and can be read a lot more easily. All in all, CR2 is an improvement.

Synopsis of Con's:
First and foremost, I think that a DPS system tinkers with accuracy far too much. Long gone is the feeling of being in the Matrix - taking on three or four players at once and winning. Nobody can ever be superior to all four damage types and still have the accuracy and damage they need for their own load. Not without exploiting gear, of course. That leads in to the number of design-flaws that create the various exploits we've seen over the past year and a half.  The shield exploit, the jumping exploit, the Master Shadow exploit, and the tactics-switching exploit. Tag if I missed one. One of the major cons was the number of players that were banned for unknowingly using the exploit (or malfunctioning ability). I suppose those are the things that irk me the most. Overall, I miss Multi-on-1 Interlock and I was really hoping that for 2008 we could get a description or use for Sharpshooter or Multi-Fighting.

Wants:
Personalized gear and/or Luggables. The ability to mod weapons would be sweet. I also want Freefire knives (knife weapons) that perhaps add a couple points of damage to the Spy's normal interlock attacks. OVERPOWER SPY SOME MORE!? I think having to code the knives and equip them is fair, as I've got to farm badges and repair my Clamors all the time.
    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300388290 01/16/2008 21:06:48 Re:Combat System; Positives And Negatives...
(clothing/base) Regen and the hyper switching are the biggest cons for me in Cr2. It is hard to kill 2, and 3 are nearly impossible to kill now solo.

Great players SHOULD be able to dominate. Makes it more fun.

#36300388408 01/17/2008 03:17:02 Re:Combat System; Positives And Negatives...
Had a big read through this, and ill say.

I was there for CR1, and im here for CR2.

Cr1 was awesome, if i had the choice, id probably choose to go back to it, but there was sploits galore, stats stacking and whatever else. Not to mention Force Multiplier lawl. Yes it was fun being able to take on three people at once and win, but usually it was the bullshitters who pulled that off, or someone just fighting people who didnt know what they were doing.

I miss rifles dropping people in three hits, without a sniper shot. Now you cant manage to drop one person half the time because they jump away.

I miss dodge ranged. But i dont miss people wearing the same clothes, and cowboy hats are not the only available thing for you to wear now...invest in a sakura.

Fact of the matter is, CR2 is here, its not going anywhere, so you have to adapt. It's a changed system and we all know theres a lot of issues. But its still fun to play. I for one like to have a decent interlock scrap where i dont get dropped in three moves, or interlocked by 16 people meaning i cant use a single move or roll out. But thats just me.

Oh, and most of all, i miss the number of old school people who were here in CR1.

<3 Project Mayhem <3 Plateau.
#36300388411 01/17/2008 03:22:31 Re:Combat System; Positives And Negatives...
A level 1 or 2 hitting you, is the makes no sense at all- End of story.

Why not? Think about the idea of the game matrix wise, end of the day, out of combat, they can punch or shoot you. And in the matrix, or hell in the real, im sure a 5 year old could manage to boot you one or shoot you with a gun. It makes perfect sense.
#36300388412 01/17/2008 03:23:47 Re:Combat System; Positives And Negatives...
Brommerz77 wrote:

Fact of the matter is, CR2 is here, its not going anywhere, so you have to adapt. It's a changed system and we all know theres a lot of issues. But its still fun to play. I for one like to have a decent interlock scrap where i dont get dropped in three moves, or interlocked by 16 people meaning i cant use a single move or roll out. But thats just me.

Oh, and most of all, i miss the number of old school people who were here in CR1.

<3 Project Mayhem <3 Plateau.

You have never spoken truer words, Brom.  Though I happily live without most of the CR1 crowd.
#36300388418 01/17/2008 03:33:37 Re:Combat System; Positives And Negatives...
You have never spoken truer words, Brom.  Though I happily live without most of the CR1 crowd.

Why ty, and yeah...i could happily live with Dues/Untouch etc too SMILEY
#36300388466 01/17/2008 05:02:56 Re:Combat System; Positives And Negatives...
I miss the light in the hands when u activate blow ^^ and the double forward somersault