Combat System; Positives And Negatives...

74 posts · 2008-01-09 20:14:14 to 2008-01-29 20:55:22

#36300388478 01/17/2008 05:11:32 Re:Combat System; Positives And Negatives...
Madbent wrote:
(clothing/base) Regen and the hyper switching are the biggest cons for me in Cr2. It is hard to kill 2, and 3 are nearly impossible to kill now solo.

Great players SHOULD be able to dominate. Makes it more fun.

Agreed..I still don't know why they haven't fixed regen.
/shrug
#36300389011 01/17/2008 19:17:35 Re:Combat System; Positives And Negatives...
DucKKeRR wrote:
I miss the light in the hands when u activate blow ^^ and the double forward somersault
Pretty sure i still have punishing blows, and the other one in my code archive SMILEY
#36300389955 01/19/2008 10:57:29 Re:Combat System; Positives And Negatives...
Brommerz77 wrote:
DucKKeRR wrote:
I miss the light in the hands when u activate blow ^^ and the double forward somersault
Pretty sure i still have punishing blows, and the other one in my code archive SMILEY" width="15" height="15" />

IS regen on demand FTMFWINNAH!!!
#36300390031 01/19/2008 14:28:41 Re:Combat System; Positives And Negatives...
Here's one: The system is tooo EASY!!! Therefore the only way it doesnt come down to pure chance, unless you're a complete idiot and still don't understamd a game which you've played for 2-3 years, and yes that's about 75% of the community, is when people have to figure out sploits in order to beat one another, which was very apparent in the Vector Cup SMILEY" />. Lol you can call it the clothing or the resistance..but we all know it's your tactics these days..
#36300390088 01/19/2008 18:09:16 Re:Combat System; Positives And Negatives...
SeanMCanney wrote:
Here's one: The system is tooo EASY!!! Therefore the only way it doesnt come down to pure chance, unless you're a complete idiot and still don't understamd a game which you've played for 2-3 years, and yes that's about 75% of the community, is when people have to figure out sploits in order to beat one another, which was very apparent in the Vector Cup SMILEY<img mce_tsrc=" />. Lol you can call it the clothing or the resistance..but we all know it's your tactics these days..
or hypothetically a team of players could just be on Ventrilo with *edit: unnamed Cypherite faction*, who magically appear to crash the fight when they start losing.....

oh snap did I say that out loud....
#36300390393 01/20/2008 14:16:59 Re:Combat System; Positives And Negatives...
Bayamo wrote:
SeanMCanney wrote:
Here's one: The system is tooo EASY!!! Therefore the only way it doesnt come down to pure chance, unless you're a complete idiot and still don't understamd a game which you've played for 2-3 years, and yes that's about 75% of the community, is when people have to figure out sploits in order to beat one another, which was very apparent in the Vector Cup SMILEY<img mce_tsrc=" />. Lol you can call it the clothing or the resistance..but we all know it's your tactics these days..
or hypothetically a team of players could just be on Ventrilo with *edit: unnamed Cypherite faction*, who magically appear to crash the fight when they start losing.....

oh snap did I say that out loud....
Emotion haha
#36300390397 01/20/2008 14:30:00 Re:Combat System; Positives And Negatives...
ppl sploit and do things unfairly so they can say that they OWN? NEVAH! that is such poppycock. I dare not believe in such a thing. MXO is cheater free and full of great and wonderfull ppl. SMILEY
<./img>
#36300390571 01/21/2008 02:33:56 Re:Combat System; Positives And Negatives...

Lol that seemed like a bit of sarcasm there Byond SMILEY

And all im gunna say is Smoke ftw, i have smelt some bs before too.

You can only manage to be so good in CR2.

#36300390635 01/21/2008 06:48:23 Re:Combat System; Positives And Negatives...
Tytanya_MxO wrote:

There were many suggestions that flew back and forth as to how the old system could have been and would have been significantly improved. These suggestions were ignored not because they weren't feasible but that an already greater task had been undertaken to rewrite the system and thus they were largely irrelevent. The core of CR2 really resulted in deciding to get rid of area's that weren't working, such as multi IL in favour of free fire, in essence a conscious descision was made to step away from IL (the unique and innovative mechanism of pvp) and take a step toward a more generic and recognisable mmo system (most of which are dismally limp and unconvincing).

The most acute problem today (I say today, I'm sorry to say I haven't actually logged in for several months now since the story has abandoned the player and the environment) is the balance of pvp as a whole which offers fewer competitive enocounters than the old system. While the balance between individual skills is better than ever under CR2, briliant for duelling, the reality of pvp that it is more prone to the numbers involved on any side, this has always been the case and statistically no matter what the relative balance between the orgs it always will be that 90% of pvp is between uneven sides. CR2 is seriously flawed in its faliure to address this, it actually did the exact opposite of what was needed it emphasised the ability of several players to combine. Two players are, as logic might indicate twice as effective than one, but this is not a good thing in an mmo as it increases the number of futile scenarios a small group or single player would face when logging leading to a downward spiral in causual pvp fun. Solo pvp was worse hit, it is still possible for sure but relies very heavily on the innate laziness of the zerg (fortunately they can be incredibly lazy) - so log in and you either find your side overwhelming the other or else they overwhelm you with random chance only really allowing the increasingly rare balanced (and therefore competitive) encounter.  

The combat system here is still streets ahead of anything I have witnessed in any other mmo but undoubtably its potential, scope and fun-factor is lesser than would have been seen by a fixed version of the old system.....

In CR1, you didn't have to worry about random rolls. If three inferior players stepped up to the plate against one person who knew what they were doing it wouldn't be a question of skill so much as it would be a question of how long it'd be before the three players' backup arrived.

I distinctly remember a level 50 Merovingian being interlocked by five and freefired by another 8 lowbies at Moriah East back during CR1, directly after the SOE takeover. That level 50 was being hit at times, but they didn't budge his health. I also remember only having to worry about hackers even when I had max VD, although I had to worry about it significantly less. If I had Duelist or MKT loaded with full VD, I could easily draw two or three 50's to the church roof in Mara and take care of business. Times have changed, though. As the current system stands there is nobody that's truly superior through knowledge of the game... I can be killed by someone I've never seen before, recon, and come back to kill them despite having death effect. The most number of 50's I can take out is two, if I am lucky.

This isn't The Matrix Online so much as it's Street Violence With High Jumping Online.
    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300391107 01/22/2008 00:27:47 Re:Combat System; Positives And Negatives...
Zerotolerance wrote:
I also remember only having to worry about hackers even when I had max VD, although I had to worry about it significantly less.
I miss Codeshok-Interlock tactic with Upgrade attacks active!!!  CR1 Hackers FTW!
#36300391608 01/22/2008 15:38:32 Re:Combat System; Positives And Negatives...

I miss Decoy... sniff.....

I miss uber buffing my Simulacrum....

I miss Logic Cannon in InterLock....

...but most important of all... is that i missed dinner!! daeemmoonnitt!!!  SMILEY

#36300391959 01/23/2008 08:43:04 Re:Combat System; Positives And Negatives...
exsuscito wrote:
Brommerz77 wrote:

Fact of the matter is, CR2 is here, its not going anywhere, so you have to adapt. It's a changed system and we all know theres a lot of issues. But its still fun to play. I for one like to have a decent interlock scrap where i dont get dropped in three moves, or interlocked by 16 people meaning i cant use a single move or roll out. But thats just me.

Oh, and most of all, i miss the number of old school people who were here in CR1.

<3 Project Mayhem <3 Plateau.

You have never spoken truer words, Brom.  Though I happily live without most of the CR1 crowd.

yer ill 2nd that Ex
Leader Of Faction 'Project Mayhem'
Capt. Of The Derigible

We are one we are strong the more you hold us down the more we push on...
#36300392086 01/23/2008 12:44:45 Re:Combat System; Positives And Negatives...

Lol that seemed like a bit of sarcasm there Byond SMILEY" width="15" height="15" />

And all im gunna say is Smoke ftw, i have smelt some bs before too.

You can only manage to be so good in CR2. - Brom


I think things are just generally thought in the head instead of said now, Otherwise it just cause's Drama, i guess the best way to look at is, If someone does have to sploit to win or even just to make it look like they are the pwn, Fair enough no big deal as long as in your mind you know the real outcome, doesn't really matter.

I've seen dramatic insane health regan's, endless Special where it seems there IS will never run out lmao All of a suddem a whole faction would change there loadout to MA or whatever it maybe because they've found they can do whatever. Its mad what people will do to win hehe Some find it fustrating, some find it stupid and even some people get all worked up and go crazy about it. I just find it amusing. - KD

#36300392571 01/24/2008 09:25:30 Re:Combat System; Positives And Negatives...

I feel sad for the ones that feel the need to sploit just to win as this is just a game that we all pay for (and i bet they paid for the sploits too) and there is more to life and to this game for that matter...

but hay if thats what they need to get themselves through their small live's then thats up to them.

I, like a lot of the old timers, miss parts of the old cr1. But on the whole i think they did a good ish job of cr2. Yes there is still a lot that needs to be fixed,

but i would like to see more stuff in game 1st like content, clothes and some more constructs.

Leader Of Faction 'Project Mayhem'
Capt. Of The Derigible

We are one we are strong the more you hold us down the more we push on...
#36300392711 01/24/2008 14:29:00 Re:Combat System; Positives And Negatives...
MXOMastatec wrote:

I miss Decoy... sniff.....

I miss uber buffing my Simulacrum....

I miss Logic Cannon in InterLock....

...but most important of all... is that i missed dinner!! daeemmoonnitt!!!  SMILEY




With so much testosterone and anger floating in here someone had to make a funny SMILEY
#36300392806 01/24/2008 16:49:02 Re:Combat System; Positives And Negatives...
Lmao so true. Can usually count on Mastatec for that SMILEY
#36300393094 01/25/2008 08:32:58 Re:Combat System; Positives And Negatives...

talking about them getting rid of the decoy's..

i was so sad SMILEY horrified! i tell ya!

i bet ikkaku was even more pissed, he used to have 4 of him now he's only got 2 SMILEY SMILEY

Twins ftw SMILEY x

#36300394170 01/26/2008 22:04:28 Re:Combat System; Positives And Negatives...
im not tellin anyone to bring cr1 back, but id like to try it again for a LITTLE while.
#36300394594 01/27/2008 17:43:08 Re:Combat System; Positives And Negatives...
Yeah i think it'd be fun to have another blast with CR1 for a while. Certainly different SMILEY
#36300394885 01/28/2008 07:25:46 Re:Combat System; Positives And Negatives...
We should have it back on the old test sever
Leader Of Faction 'Project Mayhem'
Capt. Of The Derigible

We are one we are strong the more you hold us down the more we push on...
#36300394887 01/28/2008 07:28:27 Re:Combat System; Positives And Negatives...
Yeah, they broke the test server though.
#36300394933 01/28/2008 09:11:32 Re:Combat System; Positives And Negatives...
Lol how they manage that?
#36300394936 01/28/2008 09:14:28 Re:Combat System; Positives And Negatives...

Rarebit broke it, if I remember correctly. I dunno, I didn't play on the test server much.

#36300396085 01/29/2008 20:55:22 Re:Combat System; Positives And Negatives...
*CENSORED* rarebit broke a test server how TF do you do tht.