Update 57 Discussion

63 posts · 2008-01-09 12:24:25 to 2008-01-11 18:45:33

#36300383382 01/09/2008 12:24:25 Update 57 Discussion
This thread is for discussion of Update 57, which is set to be released on January 10th, 2008.

#36300383383 01/09/2008 12:27:07 Re:Update 57 Discussion
Nice.
#36300383384 01/09/2008 12:28:06 Re:Update 57 Discussion
>_>
#36300383385 01/09/2008 12:28:11 Re:Update 57 Discussion
I kind of liked the way the helicopter flew into the Rogers Way monument. SMILEY

4 8 15 16 23 42
#36300383387 01/09/2008 12:31:34 Re:Update 57 Discussion
Wait. where's the rest of it ? o.o
#36300383391 01/09/2008 12:40:10 Re:Update 57 Discussion

<.>

#36300383393 01/09/2008 12:42:57 Re:Update 57 Discussion
  • The neighborhood collector items have been raised to proper buff levels.

The only thing worth noting in this patch, it seems.  Hopefully, this makes the collector items worth getting.  It'd be nice if the skins were changed on them to make them unique, desirable items, though.

#36300383398 01/09/2008 12:45:00 Re:Update 57 Discussion
Wasnt getting my hopes up since it knew it'd be from dev time near the end of last year but its still... well, dissapointing.

Ah well, the better collector items is always good i spose.
#36300383399 01/09/2008 12:47:35 Re:Update 57 Discussion

=(

Well, good thing about the collector items. Better than nothing.

#36300383403 01/09/2008 12:50:58 Re:Update 57 Discussion

Going to have to look at all the collectors items now to see if there is anything worth getting >_<

Oh well, a nice little patch, just look at it as 'The less they change, the less that can go wrong' SMILEY

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
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#36300383407 01/09/2008 13:10:34 Re:Update 57 Discussion
*Stays at work tommorow*

TH
#36300383409 01/09/2008 13:11:25 Re:Update 57 Discussion
With the festivities and holiday time well earned (I'd say) I knew that the patch notes would be a small list. Good to hear that the collector items will be updated to appropriate buffs. Just waiting for the 'epic' IR's to come now!
#36300383422 01/09/2008 13:20:28 Re:Update 57 Discussion
Ok then..
#36300383433 01/09/2008 13:30:08 Re:Update 57 Discussion

There's still the cinematic and critical missions to look forward to so lets hope they're good.

  • Prompts from the operator no longer occur at random times during the fourth phase of Machine mission 7.1.4.

This has started to happen in more archive missions.

  • The neighborhood collector items have been raised to proper buff levels.

Nice, this should encourage people to actually do the collectors.

Info Blog
#36300383444 01/09/2008 13:42:29 Re:Update 57 Discussion
Next steps for improving current content? Converting all hood collectors and contacts to the systems currently in place in Uriah.

Its sad because Rare has said thats always been the general plan but with limited time thanks to doing other stuff its hard to get round to. Its situations like this where a second dev would do wonders.
#36300383461 01/09/2008 14:20:18 Re:Update 57 Discussion

A little sparse... I imagine there's some nifty storyline stuff they aren't spoiling for us, or there's a hotfix in the works. 

 Anyway, here's hoping that Rarebit works his bullet-time magic on standard moves soon!

#36300383465 01/09/2008 14:25:09 Re:Update 57 Discussion
I hope the story is kick-*CENSORED* then.

Actually I wouldn't be surprised if we get some surprises or if a hotfix comes through. Data mining stuff wasn't in the original patch notes back whenever was it?
#36300383466 01/09/2008 14:25:51 Re:Update 57 Discussion
odj wrote:
I kind of liked the way the helicopter flew into the Rogers Way monument. SMILEY:P

That was funny the first few times it happened, but then when I was holding an event up there... it got really anNOYing. I tried taking screenshots and it seemed like every time I took one, the dumb helicopter came around and wrecked it.
#36300383476 01/09/2008 14:42:12 Re:Update 57 Discussion
Is this a joke? lol @ what we get for the next 6 weeks.
#36300383482 01/09/2008 14:47:29 Re:Update 57 Discussion
I'd've been very surprised if the patch notes were longer. It's been about three working weeks since the last update and nothing grand's been hinted at.
#36300383487 01/09/2008 14:49:44 Re:Update 57 Discussion
While it is certainly sparse, I also think it was to be expected with this patch, especially considering the mass amount of work that went into the last one and the lack of actual work time since.
#36300383490 01/09/2008 14:51:15 Re:Update 57 Discussion
Here we go...

Anyway, looks like the perfect time to take a break from MxO!
#36300383515 01/09/2008 15:18:37 Update 57 Discussion
Here we are starting another year in MXO...

The update notes are indeed on the sparse side; hopefully not an indication of things to come.



It is no secret that SOE allots limited resources to this game. Nevertheless, improvements could be made without that much of an increase of expenditures. For example. most players would like to see the return of a Live Events Team.

I believe this idea has been expressed on these forums before, but I will say it again: Why not hire entry-level personnel, perhaps even have college interns, conduct live events from a script? They would obviously have to be up to speed on the Matrix storyline, be able to ad lib to a certain extent, and conduct themselves in a professional manner, but this would free up Rarebit from having to do events across three servers and increase player satisfaction without an excessive increase in the MXO budget.

Who knows, perhaps more players would even return,thus increasing MXO revenues, if this was done properly.

It also seems to me that an inordinate amount of time is spent on correcting minor bugs in the game, rather then increasing the quality of the content. such as critical missions and special effects at live events, Minor bugs can indeed be annoying, but I would gladly put up with them if the content improved.

#36300383525 01/09/2008 15:26:36 Update 57 Discussion
Trinite wrote:
Here we are starting another year in MXO...

The update notes are indeed on the sparse side; hopefully not an indication of things to come.



It is no secret that SOE allots limited resources to this game. Nevertheless, improvements could be made without that much of an increase of expenditures. For example. most players would like to see the return of a Live Events Team.

I believe this idea has been expressed on these forums before, but I will say it again: Why not hire entry-level personnel, perhaps even have college interns, conduct live events from a script? They would obviously have to be up to speed on the Matrix storyline, be able to ad lib to a certain extent, and conduct themselves in a professional manner, but this would free up Rarebit from having to do events across three servers and increase player satisfaction without an excessive increase in the MXO budget.

Who knows, perhaps more players would even return,thus increasing MXO revenues, if this was done properly.

It also seems to me that an inordinate amount of time is spent on correcting minor bugs in the game, rather then increasing the quality of the content. such as critical missions and special effects at live events, Minor bugs can indeed be annoying, but I would gladly put up with them if the content improved.

I think recently QA has been forced into working on the Vista/Direct X10 stuff.

Anyway, I'll retract some of my harshness just cuz I like the Image Retrieval. wth is it though?
#36300383531 01/09/2008 15:37:11 Re:Update 57 Discussion
Fen wrote:
  • The neighborhood collector items have been raised to proper buff levels.

The only thing worth noting in this patch, it seems.  Hopefully, this makes the collector items worth getting.  It'd be nice if the skins were changed on them to make them unique, desirable items, though.

agreed. Same with the Construct rewards. They all need a third resistance added to them.
#36300383532 01/09/2008 15:38:44 Re:Update 57 Discussion
Sparse??  ALL the neighborhood collector items had their buffs changed to reflect their levels better...that means these now will be worth wearing.  I'm sorry I don't really think that's sparse...
#36300383539 01/09/2008 15:47:43 Re:Update 57 Discussion
Hanzyl and Gretyl wrote:
Fen wrote:
  • The neighborhood collector items have been raised to proper buff levels.

The only thing worth noting in this patch, it seems.  Hopefully, this makes the collector items worth getting.  It'd be nice if the skins were changed on them to make them unique, desirable items, though.

agreed. Same with the Construct rewards. They all need a third resistance added to them.
WTB: Area X Trench Coat

Thrown Resistance (36pts)
Melee Defense Bonus (3%)
Thrown Defense Bonus (3%)
Health Regeneration Bonus (25%)
Melee Damage Resistance (36pts)


lol I can dream.




#36300383545 01/09/2008 15:58:12 Re:Update 57 Discussion
The thing that I'm most excited about is that they finally fixed that bug where a player coming from the tutorial couldn't join a mission team until he/she relogged. It was always very frustrating to try to show off the game to someone new who just made their character and have to tell them they couldn't run missions with me, they have to exit and login first.
#36300383569 01/09/2008 16:47:41 Re:Update 57 Discussion
Gerik wrote:
Hanzyl and Gretyl wrote:
Fen wrote:
  • The neighborhood collector items have been raised to proper buff levels.

The only thing worth noting in this patch, it seems.  Hopefully, this makes the collector items worth getting.  It'd be nice if the skins were changed on them to make them unique, desirable items, though.

agreed. Same with the Construct rewards. They all need a third resistance added to them.
WTB: Area X Trench Coat

Thrown Resistance (36pts)
Melee Defense Bonus (3%)
Thrown Defense Bonus (3%)
Health Regeneration Bonus (25%)
Melee Damage Resistance (36pts)


lol I can dream.




Thats not what i meant. I meant:

Yuki Bandana
Ashencourte Shades
Sakura Bandana
Widows Moor Lenses

These items although alright hardly get worn due to the missing 3rd resistance and in allot of cases sub par buffs compared to level 50 items. Other than the IS regen on the last two i believe they aren't really worth wearing. These items should have there resistances scale with level IMO. That would be a good first start but a third resistance on each could help to.

Just as an example... i myself have not worn a construct item since 2006.
#36300383585 01/09/2008 17:20:27 Re:Update 57 Discussion

"Consumables can now be used from the actions panel."

Haven't you always been able to do that???

#36300383606 01/09/2008 17:54:13 Re:Update 57 Discussion
Weak patch, IMO. Looking forward to the 9.2 Cinematic, though.
#36300383666 01/09/2008 18:59:11 Re:Update 57 Discussion
The neighborhood collector items have been raised to proper buff levels.

=/ either that means a nerf.. or a upgrade to the Victory Rifle =/
#36300383670 01/09/2008 19:06:49 Re:Update 57 Discussion
Avalod wrote:
The neighborhood collector items have been raised to proper buff levels.

=/ either that means a nerf.. or a upgrade to the Victory Rifle =/

Nope, guns havent been touched, clothing has been upgraded to CR2 levels
#36300383677 01/09/2008 19:12:21 Re:Update 57 Discussion
SolidRevolver wrote:
Avalod wrote:
The neighborhood collector items have been raised to proper buff levels.

=/ either that means a nerf.. or a upgrade to the Victory Rifle =/

Nope, guns havent been touched, clothing has been upgraded to CR2 levels

^_^ made my night
#36300383678 01/09/2008 19:12:58 Re:Update 57 Discussion

Yeah its a small patch but then again

Its been the festive season and everyone needs a break.  I think with all the work the team puts in they deserver a break.

#36300383861 01/10/2008 02:15:01 Re:Update 57 Discussion
Criingey wrote:

Yeah its a small patch but then again

Its been the festive season and everyone needs a break.  I think with all the work the team puts in they deserver a break.

QFT

#36300383912 01/10/2008 04:47:38 Re:Update 57 Discussion
Hanzyl and Gretyl wrote:
Fen wrote:
  • The neighborhood collector items have been raised to proper buff levels.

The only thing worth noting in this patch, it seems.  Hopefully, this makes the collector items worth getting.  It'd be nice if the skins were changed on them to make them unique, desirable items, though.

agreed. Same with the Construct rewards. They all need a third resistance added to them.

#36300383917 01/10/2008 04:54:46 Re:Update 57 Discussion
Umm,that's it???
#36300383972 01/10/2008 05:32:53 Re:Update 57 Discussion
yuenwoping wrote:
Umm,that's it???

Be glad its a small update and has crits ya greedy nub.. -_-
Id take a small update over no update any day
#36300383982 01/10/2008 05:46:18 Re:Update 57 Discussion
Avalod wrote:
yuenwoping wrote:
Umm,that's it???

Be glad its a small update and has crits ya greedy nub.. -_-
Id take a small update over no update any day
Calm down.You will have a heart attack.
And that was an opinion.MY OPINION
#36300383984 01/10/2008 05:49:31 Re:Update 57 Discussion
yuenwoping wrote:
Avalod wrote:
yuenwoping wrote:
Umm,that's it???

Be glad its a small update and has crits ya greedy nub.. -_-
Id take a small update over no update any day
Calm down.You will have a heart attack.
And that was an opinion.MY OPINION

What about my opinion.. DOESN'T EVERYONES GET A SAY. And yet its what the dev's do that goes? >_<
And I am calm.. Really... *tosses out those heavy coated sugar candies*
What it wasn't me honest... It was that pedestrian.. Really
#36300383993 01/10/2008 06:00:18 Re:Update 57 Discussion

A small patch indeed. Hopefully the cinematic and storyline are good, as well as whatever is in the works for the next patch.

#36300383996 01/10/2008 06:04:44 Re:Update 57 Discussion
Avalod wrote:
yuenwoping wrote:
Avalod wrote:
yuenwoping wrote:
Umm,that's it???

Be glad its a small update and has crits ya greedy nub.. -_-
Id take a small update over no update any day
Calm down.You will have a heart attack.
And that was an opinion.MY OPINION

What about my opinion.. DOESN'T EVERYONES GET A SAY. And yet its what the dev's do that goes? >_<
And I am calm.. Really... *tosses out those heavy coated sugar candies*
What it wasn't me honest... It was that pedestrian.. Really
Of course you can say what ever you want to...As long as you don't insult me.Anyway enough with the off-topic.
#36300384057 01/10/2008 07:23:21 Re:Update 57 Discussion

Is there a list anywhere of all the old Collector clothing buffs?

Since MxO Resource is down *evil eyes Shadow* SMILEY

Just thought it would be cool to see how they have changed.

#36300384084 01/10/2008 08:05:38 Re:Update 57 Discussion
SolidRevolver wrote:

Is there a list anywhere of all the old Collector clothing buffs?

Since MxO Resource is down *evil eyes Shadow* SMILEY" />

Just thought it would be cool to see how they have changed.

I'd like to see a list of the new stuff... 5 mil on syntax to the first one who does it XD
#36300384086 01/10/2008 08:13:18 Re:Update 57 Discussion
The Historic Healing shirt looks like it has had the biggest change from all of Downtown, and everything is now tradeable.
#36300384122 01/10/2008 09:15:04 Re:Update 57 Discussion
That and Jokah's Beanie which was probably the worst collector item in the whole game.
#36300384123 01/10/2008 09:15:49 Re:Update 57 Discussion
Pylat wrote:
That and Jokah's Beanie which was probably the worst collector item in the whole game.
What are the stats now?
#36300384133 01/10/2008 09:21:26 Re:Update 57 Discussion
Personally im hoping for a hotfix containing that wandering npc fix Rarebit's been fighting for.
#36300384266 01/10/2008 12:02:13 Re:Update 57 Discussion
SolidRevolver wrote:
The Historic Healing shirt looks like it has had the biggest change from all of Downtown, and everything is now tradeable.

Oh wow, he's right.  That's.... weird. 

I thought the point of doing the neighborhood collectors was a favor to them to thin out the NPC's.  Now we can turn around and give'em away?  I mean, I know you could always farm the items and trade them over, but you had to go get it yourself.

Just a little confused why they did it is all.