So when I'm playing (on Vector) it'll be running along just fine, when all of a sudden the ongame activity will freeze completely - snow won't fall from where it is etc, so no movement of any sort, except the mouse pointer. Nothing is clickable, and pretty soon the mouse pointer will freeze also, then the screen goes completely black and my computer hits me with NO SIGNAL INPUT right in the middle of my 22" LCD monitor. The music will still play though. Nothing short of rebooting my PC fixes it. On reboot, event viewer doesn't show anything at all out of the ordinary. The only thing I notice is that the little light on my wireless dongle that flashes when traffic is going back and forth goes out; I WOULD think that it's overheated and dropped the connection (as it does from time to time) but usually the light comes on solid green when that happens, and it wouldn't explain why it takes out my screen and causes the game to freeze (unless the game can't handle this and isn't programmed to produce a "CONNECTION PROBLEM" message the likes of what appears in CS: Source)
Now no other games do this, and my system is well equipped to handle this game (see below):
AMD Athlon64 @ 2.4GHz
AGP Radeon X1650
1.5GB Ram
Windows XP Pro SP2
I'm running on a 1.5mbit connection with a wifi network - signal strength is always excellent and other than the occasional wifi-dongle-freezing issue holds a stable connection constantly.
Basically those are well above what it takes to drive the game, so it's not like it's overtaxing my pc or driving it into the ground or anything. My system can handle other games ie STALKER, Bioshock, F.E.A.R. etc with nary a complaint, so...
I have to ask if this is a known bug with the game, something I'm overlooking, or if it's just what the game does when it's connection is severed.
God, I am getting so sick of this. It's making the game practically unplayable at certain times. I'm gona post my DxDiag info as requested even though I know for a fact that it's not my pc. Here's how I reached that conclusion.
Bioshock - OK
F.E.A.R. - OK
Doom 3 - OK
S.T.A.L.K.E.R. Shadow of Chernobyl - OK
Counterstrike Source - OK
Matrix Online - NOT OK
Now I've also confirmed that the game itself is still running, still talking to the server and still active, as I am able to enter text into the chat (blindly though), have it be received and receive replies to it, or at least more network traffic from the server (never let it be said the blipping noises in the chat window are useless).
So obviously something is telling the video card to write blanks to the monitor, or the game is trying to do something it's not supposed to be doing and causing the video card to... seize up or something; before you say OH IT'S TEMPERATURE RELATED, remember again that I play some very 3D FX intensive games without hassles, and also, it just happened to me not 2 minutes after the world loaded up, yet other times it's fine for hours. I fail to see how 2 minutes can cause a spike in temperature higher than hours and hours of constant gameplay.
Overclocking and underclocking makes absolutely no difference whatsoever, it still randomly crashes.
So obviously it's a bug in the game.
DxDiag is attached for anyone who still wants to try and convince me otherwise.
------------------
System Information
------------------
Time of this report: 1/21/2008, 15:44:16
Machine name: SKYNET
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTek Computer Inc.
System Model: K8N
BIOS: BIOS Date: 12/20/05 11:07:31 Ver: 08.00.09
Processor: AMD Athlon(tm) 64 Processor 3400+, MMX, 3DNow, ~2.4GHz
Memory: 1536MB RAM
Page File: 323MB used, 3107MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: DirectMusic test results: All tests were successful.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Radeon X1650 Series (Omega 3.8.442)
Manufacturer: ATI Technologies Inc. (Omega 3.8.442)
Chip type: ATI Radeon Graphics Processor AGP (0x71C6)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_71C6&SUBSYS_216A17AF&REV_00
Display Memory: 512.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6755 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/5/2007 13:04:08, 269312 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 12/5/2007 15:26:40, 2782208 bytes
Device Identifier: {D7B71EE2-3286-11CF-7C6E-6001A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x71C6
SubSys ID: 0x216A17AF
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
Yup, just did it twice in a *CENSORED* row while trying to mish with Uzz.
I find it ridiculous and somewhat sickening that a graphically inferior game like this is causing way more hassle for my box than games like bioshock, which have been known to completely decimate peoples systems.
I think I've wasted my money on this product.