Ask the Devs an MXO design question v.7

109 posts · 2007-10-02 22:30:35 to 2008-02-13 18:06:32

#36300375857 12/24/2007 18:50:03 Ask the Devs an MXO design question v.7
Darkhawk wrote:
Just wondering - how much Multi-language do you know? For writing the stories and stuff. Merovingian is obviously French - so how much French do you know and as for Pace who adores Italian - how much Italian do you know?




#36300375860 12/24/2007 18:59:04 Ask the Devs an MXO design question v.7
Kybutra wrote:
Darkhawk wrote:
Just wondering - how much Multi-language do you know? For writing the stories and stuff. Merovingian is obviously French - so how much French do you know and as for Pace who adores Italian - how much Italian do you know?




With the help of a good French-English dictionary I can muddle my way slowly through French novels; however, I've been putting off finishing Casanova's Histoire de ma Vie (the additional texts included after his autobiography are mostly incredibly dry...) for so long that I can feel my already weak French comprehension draining away rapidly. (And instead wasting my time on English books like "The Amazing Adventures of Kavalier & Clay," which my mother gave me as a well-intentioned but misinformed gift; apparently it doesn't take much to win a Pulitzer these days. >_< And now I gotta barge my way through another gift, "The Golden Compass" and its sequels, which I don't expect much from.)

I don't know any Italian; I have a little text file on my desktop with thirty or so common Pace phrases translated; some came from Paul originally, the others have come from Babelfish.

#36300375865 12/24/2007 19:13:54 Re:Ask the Devs an MXO design question v.7

I seem to recall you mentioning the Casanova's biography like a year or so ago.  I would agree on the Pulitzer remark.  Per my nickname, I gave to ask, any read any Neal Stephenson?

And if that isn't MxO enough, do you ever try and incorporate new and/or low-level players, say less than level 10, into events?

#36300375875 12/24/2007 19:47:00 Re:Ask the Devs an MXO design question v.7
Cryptonomicon wrote:

I seem to recall you mentioning the Casanova's biography like a year or so ago.  I would agree on the Pulitzer remark.  Per my nickname, I gave to ask, any read any Neal Stephenson?

And if that isn't MxO enough, do you ever try and incorporate new and/or low-level players, say less than level 10, into events?

I've tried that in the past, like with sort of welcoming events or parties in Uriah, but it's kind of tricky...also often counter-productive since the odds are pretty good that you're in fact just interacting with some veteran's new alt.

I don't think I've heard of Neal Stephenson... Oh, Snow Crash. I've heard of that, at least. But I don't tend to follow modern authors very closely. I'm finding more and more that what attracts me in books is not only a slow, carefully developed story, but, maybe even more importantly, the author's language; I don't mean French or English or whatever, necessarily, but the way in which they write; so much contemporary writing is just incredibly flat next to the sound of Shakespeare, Melville, Radcliffe, Thackeray, Malory, Trollope, Twain, old Russian writers, even in translation, like Turgenev and Pushkin, and others like Jane Austen, Edith Wharton, even relatively recent writers like Tolkien, Robert E. Howard, Fritz Leiber, Margaret Mitchell, and Faulkner. Really, I think the blunt modernist mode made ubiquitous by Steinbeck and Hemingway--while I like a lot of what those two wrote--has completely ruined contemporary writing. We no longer write with an ear to tone, meter, and harmony; we don't even have anything like the breadth of vocabulary or mastery of language that the leading English writers had a century ago. Now it's just shock-jock schlock, for the most part.

#36300375881 12/24/2007 20:14:05 Re:Ask the Devs an MXO design question v.7
Is there any NPCs that were made but never used?
#36300376068 12/25/2007 08:03:43 Re:Ask the Devs an MXO design question v.7
Rarebit wrote:
Cryptonomicon wrote:

I seem to recall you mentioning the Casanova's biography like a year or so ago.  I would agree on the Pulitzer remark.  Per my nickname, I gave to ask, any read any Neal Stephenson?

And if that isn't MxO enough, do you ever try and incorporate new and/or low-level players, say less than level 10, into events?

I've tried that in the past, like with sort of welcoming events or parties in Uriah, but it's kind of tricky...also often counter-productive since the odds are pretty good that you're in fact just interacting with some veteran's new alt.

I don't think I've heard of Neal Stephenson... Oh, Snow Crash. I've heard of that, at least. But I don't tend to follow modern authors very closely. I'm finding more and more that what attracts me in books is not only a slow, carefully developed story, but, maybe even more importantly, the author's language; I don't mean French or English or whatever, necessarily, but the way in which they write; so much contemporary writing is just incredibly flat next to the sound of Shakespeare, Melville, Radcliffe, Thackeray, Malory, Trollope, Twain, old Russian writers, even in translation, like Turgenev and Pushkin, and others like Jane Austen, Edith Wharton, even relatively recent writers like Tolkien, Robert E. Howard, Fritz Leiber, Margaret Mitchell, and Faulkner. Really, I think the blunt modernist mode made ubiquitous by Steinbeck and Hemingway--while I like a lot of what those two wrote--has completely ruined contemporary writing. We no longer write with an ear to tone, meter, and harmony; we don't even have anything like the breadth of vocabulary or mastery of language that the leading English writers had a century ago. Now it's just shock-jock schlock, for the most part.


Well, me suggesting a piece of literature to you may be like a court jester suggesting foreign policy to the king (I have read "Fathers and Sons" by Turgenov though, and have always thought it was one of the best I've ever read, mainly due to its Seinfeld-like simplicity with respect to life's typical grandeur), but I love Stephenson precisely because of the way he writes.  I would suggest reading a wiki on "The Baroque Cycle" and see if it sounds interesting.  Based on your writing style, I would guess there might be a chance you'd like it.  Historical fiction, huge attention to detail, swash buckling and cryptography, pretty intense stuff.
#36300376072 12/25/2007 08:09:22 Re:Ask the Devs an MXO design question v.7
Rarebit wrote:
Cryptonomicon wrote:

And if that isn't MxO enough, do you ever try and incorporate new and/or low-level players, say less than level 10, into events?

I've tried that in the past, like with sort of welcoming events or parties in Uriah, but it's kind of tricky...also often counter-productive since the odds are pretty good that you're in fact just interacting with some veteran's new alt.



That does make a lot of sense, but sometimes it might be cool for a veteran's new alt to be able to interact without having to level forever and establish him/her self in game.  And the occasional time where you did get a new player, I would imagine it would eally make an impact.

Perhaps if players just press-ganged new players (or at least player they thought to be knew) into going to Events, that would be just as good.

It is too bad that you do not have the ability to screen a character name to see how long they've had a billing account, as that might clear up the alt issue.

Anyway, Merry Christmas (or whatever)!

#36300376078 12/25/2007 08:26:33 Re:Ask the Devs an MXO design question v.7

FFQ:

Will female agents ever spawn and attack us? (citing the female agent in Anome's demise cinematic)

Two years of living the dream... and interpreting it! ~Variel
#36300376169 12/25/2007 12:48:00 Re:Ask the Devs an MXO design question v.7

My question lies within my idea.

I was thinking to get more use out of the Contacts, they could have their own Rep points, which grants the player FFA Rep points, making them a "loner" or independant party backed by "X" contact. The contact is irrelevant (perhaps relevant for RP uses) but other than the "contact rep points" you are a FFA PvPer.

Could this ever be possible?

#36300376172 12/25/2007 12:49:45 Re:Ask the Devs an MXO design question v.7
Vesuveus wrote:

FFQ:

Will female agents ever spawn and attack us? (citing the female agent in Anome's demise cinematic)


Eh? There's no female agent there. But there is one in one of the chapter 8 cinematics.
#36300376441 12/26/2007 08:18:43 Re:Ask the Devs an MXO design question v.7
Yeah what Procurator said about the difference being indicated in-game by whether you were using aim or actually in-game was what I was trying to indicate with the same sort effect being passed the station launcher.

Jeffers

#36300376657 12/26/2007 21:24:27 Re:Ask the Devs an MXO design question v.7
FFQ: There is currently a debate about Mobius Code here which could possibly be assuaged by the introduction of some kind of Veteran Reward that actually lives up to it's name.  What do you think about the suggestion of some kind of reward system based on active subscription time?  Also; is this something we can bother you directly about or would we have to pester Virrago or Walrus or someone?
#36300376879 12/27/2007 13:41:31 Re:Ask the Devs an MXO design question v.7
GypsyJuggler wrote:
FFQ: There is currently a debate about Mobius Code here which could possibly be assuaged by the introduction of some kind of Veteran Reward that actually lives up to it's name.  What do you think about the suggestion of some kind of reward system based on active subscription time?  Also; is this something we can bother you directly about or would we have to pester Virrago or Walrus or someone?

I'd like to think that if they did this they would also do something similar with the CQ system at the same time, perhaps a board or something. One can hope.
#36300376969 12/27/2007 17:04:50 Re:Ask the Devs an MXO design question v.7
Sphairo wrote:
I'd like to think that if they did this they would also do something similar with the CQ system at the same time, perhaps a board or something. One can hope.
Rarebit made a CQ leaderboard spec for the web team to look at and Virrago has requested some of their man-hours be spent on MxO.  I don't know when this is happening or wether these points will combine but I have faith that eventually it will happen.  I see it as a seperate issue from the Veteran Reward thing though. 
#36300378008 12/30/2007 10:03:49 Re:Ask the Devs an MXO design question v.7

FFQ:

Are you, Ben "Rarebit" Chamberlain, officialy stating that in The Matrix Online it is always the year 1999 and that we should believe you?  Or are you saying that it is 1999 in a "I could be lying, I could be telling the truth, you decide for yourself" sort of way?

#36300378017 12/30/2007 10:32:41 Re:Ask the Devs an MXO design question v.7
Cervacius wrote:

FFQ:

Are you, Ben "Rarebit" Chamberlain, officialy stating that in The Matrix Online it is always the year 1999 and that we should believe you?  Or are you saying that it is 1999 in a "I could be lying, I could be telling the truth, you decide for yourself" sort of way?


A character, specifically an exile once in charge of time in the Matrix, has already come out and explained that it is always 1999 in the Matrix with the whys and hows. Live event forum, lurk moar, etc.
#36300378020 12/30/2007 10:38:16 Re:Ask the Devs an MXO design question v.7
ThePigeonKing wrote:
Cervacius wrote:

FFQ:

Are you, Ben "Rarebit" Chamberlain, officialy stating that in The Matrix Online it is always the year 1999 and that we should believe you?  Or are you saying that it is 1999 in a "I could be lying, I could be telling the truth, you decide for yourself" sort of way?


A character, specifically an exile once in charge of time in the Matrix, has already come out and explained that it is always 1999 in the Matrix with the whys and hows. Live event forum, lurk moar, etc.


Yeah, I know, I've seen it.  But an event character saying it would be faaaaar less official than Rarebit saying it.  Rarebit has said previously that we should be wary of who says what and what they have to gain by saying it, meaning that some characters might lead us astray on certain things to get their way.  Tick-tock could have done just that.

I'm asking if Rarebit, a dev from the game, is officially stating that it's 1999. 

#36300380462 01/03/2008 13:23:57 Re:Ask the Devs an MXO design question v.7
Rarebit wrote:

"And now I gotta barge my way through another gift, "The Golden Compass" and its sequels, which I don't expect much from."

You definitely should! Especially the sequels start to rock. Well, in my opinion, of course.
#36300380730 01/04/2008 03:25:54 Re:Ask the Devs an MXO design question v.7
I second that opinion. Rarebit, you will enjoy those books or face the consequences. SMILEY
#36300380734 01/04/2008 03:43:56 Re:Ask the Devs an MXO design question v.7
Cervacius wrote:

I'm asking if Rarebit, a dev from the game, is officially stating that it's 1999. 


I doubt that that will be answered as it could be construed as a future storyline question. It is always 1999 as far as players know, as it has been said in an LE. If it isn't, then it will be built upon in the future and Rarebit can't confirm it anyway...

He's most likely to say 'Use all the evidence available and judge for yourself'

He has to be very careful when confirming anything as It could come back to bite him in the arse!

#36300381077 01/04/2008 17:02:45 Re:Ask the Devs an MXO design question v.7
Vinia wrote:
He has to be very careful when confirming anything as It could come back to bite him in the arse!
You mean like Darkhawk?  *runs*
#36300381080 01/04/2008 17:07:35 Re:Ask the Devs an MXO design question v.7
GypsyJuggler wrote:
Vinia wrote:
He has to be very careful when confirming anything as It could come back to bite him in the arse!
You mean like Darkhawk?  *runs*

Whilst I'd love to watch what happened if those two ever met up, I'd have to watch from a good 50 yards away behind bombproof glass.....
#36300381727 01/06/2008 10:10:15 Re:Ask the Devs an MXO design question v.7
FFQ:

Would it be possible to put a timer of say 5 hours on the portable signal booster to prevent them acumulating as it makes tracking other luggables nigh on impossible, especialy if someone has gathered them together in one area.

#36300381882 01/06/2008 17:32:44 Re:Ask the Devs an MXO design question v.7
Hi SMILEY
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


#36300381884 01/06/2008 17:34:19 Re:Ask the Devs an MXO design question v.7
I know you would have fun making it too! SMILEY
#36300381892 01/06/2008 17:41:09 Re:Ask the Devs an MXO design question v.7
Synapse777 wrote:
Hi SMILEY" />
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY" />



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


If you're talking true instances, then a completely new system would need to be written and that's not gonna happen.  The Matrix's version of instancing is a mission area, since only people on the team that can access that area.  However, all missions spawn in buildings.  They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).

That would definitely work, but the downside is the hour time limit.  Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly.  All in all, it is possible, MxO style, with what we have now.
#36300381900 01/06/2008 17:43:55 Re:Ask the Devs an MXO design question v.7
Shadow-SK wrote:
Synapse777 wrote:
Hi SMILEY<img mce_tsrc=" />
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY<img mce_tsrc=" />



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


If you're talking true instances, then a completely new system would need to be written and that's not gonna happen.  The Matrix's version of instancing is a mission area, since only people on the team that can access that area.  However, all missions spawn in buildings.  They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).

That would definitely work, but the downside is the hour time limit.  Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly.  All in all, it is possible, MxO style, with what we have now.

What about the White hall area's in international use for the commando gear? Seems to me something along those lines could be created couldn't it ?

~M
#36300381906 01/06/2008 17:47:15 Re:Ask the Devs an MXO design question v.7

Hm!

I got it, then why not make missions with an open window for like.. 4 hours and a drop that could then open the next mission area (like the pandoradrop item and Stathacktickets) which also had a 4 hour timer or so so you also had an element of urgency further making the instance interesting and challenging.

Thanks for the insight ShadowSK! SMILEY

#36300381908 01/06/2008 17:49:40 Re:Ask the Devs an MXO design question v.7

The White Halls to be implemented into some of it would work as well.

#36300381910 01/06/2008 17:58:13 Re:Ask the Devs an MXO design question v.7
Because I'd rather the thread stay open so we have hope of answers, rather than being locked due to spam/excess questions, I'm gonna suggest to people that they should probably stop posting questions until another is answered and if you want to discuss something like the idea above, move it into Development Discussion. Then again, I'm not an Admin or Mod, so do what you want. SMILEY
#36300382048 01/06/2008 23:17:58 Re:Ask the Devs an MXO design question v.7
Vinia wrote:
Cervacius wrote:

I'm asking if Rarebit, a dev from the game, is officially stating that it's 1999. 


I doubt that that will be answered as it could be construed as a future storyline question. It is always 1999 as far as players know, as it has been said in an LE. If it isn't, then it will be built upon in the future and Rarebit can't confirm it anyway...

He's most likely to say 'Use all the evidence available and judge for yourself'

He has to be very careful when confirming anything as It could come back to bite him in the arse!


Hmm... good point.
#36300382138 01/07/2008 05:21:47 Re:Ask the Devs an MXO design question v.7
Shadow-SK wrote:
Synapse777 wrote:
Hi SMILEY<img src=">
I just talked to an old MXO player who left the game a year ago (Baku)(who's a big WoW gamer) due to the lack of EndGame content, and that is one of the problems we face I think for the game's survivability and further enjoyment for the level 50 players out there.
And I know it's been proposed before  but it's important and that's why I'm doing it again and in this thread, Rare.

Here goes, what is the chance that we (50's) can get an:

Instanced Construct just like a hideout but less monotonous no copy/paste mapmaking here.
With Several sub-bosses at each new level to add to the less monotonous feeling and challenge.
And a highend drop of epicness from a boss that eats Neo's for breakfast?

I think that the MxO team must look towards the longivity of the game and the pvp without any real merrits to it gets *boring*. An instanced construct with a team of 6 or 8 going in and taking a week or more to complete  would work. We got the /exit command so perhaps that could even be worked into it as hardlines in there would perhaps be a bit wierd.
It could look like something from every Era on each level with a background as diverse as MXO's. A level from Ancient Japan with Samurais and Knifers?, A Level with Tombstones/graves dead trees and Bloodnobles and Bloodred Nightmares and Ghouls? I could go on.

So Rare? Any chance this could be implemented in 2008? SMILEY<img src=">



And then of course get Aim back into the game as well would be an interesting turn of events too to comment on another topic of this thread.


If you're talking true instances, then a completely new system would need to be written and that's not gonna happen.  The Matrix's version of instancing is a mission area, since only people on the team that can access that area.  However, all missions spawn in buildings.  They could create multiple mission area universes that are only accessible while on a mission (like the org areas), and have them accessible by the White Halls or other doors (like the entrances to the halls).

That would definitely work, but the downside is the hour time limit.  Also, this would limit it to teams of six (obviously), which means the boss and drop would have to be adjusted accordingly.  All in all, it is possible, MxO style, with what we have now.
Or even better...create Blackwood as the instance. That could be fun. SMILEY" width="15" height="15" />
#36300383602 01/09/2008 17:52:54 Re:Ask the Devs an MXO design question v.7
EDIT: BLEH, FUTURE RELEASE. Lemme rewrite that.


Hum...

FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
#36300383665 01/09/2008 18:59:04 Re:Ask the Devs an MXO design question v.7
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
#36300383748 01/09/2008 20:44:26 Re:Ask the Devs an MXO design question v.7
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
#36300383749 01/09/2008 20:47:52 Re:Ask the Devs an MXO design question v.7
ThePigeonKing wrote:
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?
#36300383752 01/09/2008 20:49:18 Re:Ask the Devs an MXO design question v.7
MetaLogic wrote:
ThePigeonKing wrote:
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?

Well, their glasses can still be shiny like the rest of'em.
#36300384491 01/10/2008 19:02:26 Re:Ask the Devs an MXO design question v.7
There are a few locked buildings around town.  I am specifically curious about the long warehouse-esque building in Southard.  Was the inside never completed or was it locked for another reason?
#36300385022 01/11/2008 19:16:43 Re:Ask the Devs an MXO design question v.7

What is the reason for the Data Minor spawn's duration being on such a short timer???

I've had 4 spawns so far...sure I am fighting them solo, but still, all of them have disappeared before I could defeat all of the spawn. Just for the record I'm a lvl21 Gunman. And the spawns that disappeared were groups of exile mobs, and once a group of Data Sentries.

If Rarebit can't answer this, maybe someone else can explain it.

#36300385028 01/11/2008 19:21:01 Re:Ask the Devs an MXO design question v.7
ThePigeonKing wrote:
MetaLogic wrote:
ThePigeonKing wrote:
GypsyJuggler wrote:
ThePigeonKing wrote:
FFQ: Would it just be a waste of time to give LED Agents darker suits and/or at least shinier glasses? Comparison.
I'm pretty sure they're supposed to be like that. 
Ehhh, but it looks BAD.
They're not real agents though, and they have the red eyes, so why wouldn't their suits be different?

Well, their glasses can still be shiny like the rest of'em.

Weren't they supposed to look exactly like real agents, only with the glowing red eyes giving them away.  My guess is they weren't included in the Ch. 8 upgrade as it slipped Rarebits mind... then again when am I right SMILEY
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300385305 01/12/2008 11:27:08 Re:Ask the Devs an MXO design question v.7
FFQ: Hey, Rare... when you're about to login for an event, are you using a standard launcher like we are, or some modified/completely different login?
#36300385465 01/12/2008 17:41:04 Re:Ask the Devs an MXO design question v.7
What are the stats of an Evade Shield?
#36300387030 01/15/2008 06:10:26 Re:Ask the Devs an MXO design question v.7

Here's an odd question - with an odd but totally true analogy from me ...

What is the most frequently asked (possibly irritating) question that ppl ask on a constant basis?

-----------------------------------------------------------------------------------------------
For me - in my line of work I make ... how do I explain this .... I make graphics for "Lottery Tickets" (Pull Tabs). I make the fun graphics for those things and my workplace manufactures the tickets and everything else.  My most frequently asked pet-peeve question I get from ppl is:

"Can you get me some winning tickets? Heehee :D "

*deadpan mode*  T.T    
Eh - Heh ... uhm ... no.
I know they are just joking but that is normaly the FIRST question to come out of their mouth!  OI!!

You see - if I was to grab a bunch of tickets - even if they where just throw away, mis-print tickets (which we have a lot of) from the recycle bins.  And start handing them out whilly-nilly to anyone and all my friends.  I could get in MAJOR trouble.  If someone tried to turned in 1 of those mis-printed - bum tickets for cash value.  I could be arrested!!  It holds pretty much the same charge as counterfeiting money at that point.  

So - no, I cannot GET you any $500 winner tickets - sorry.  I cannot pull a Brewko for you.  :p

t/y come again :)

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Who is this doing this synthetic type of alpha beta psychedelic funky?
#36300387034 01/15/2008 06:23:18 Re:Ask the Devs an MXO design question v.7
Darkhawk wrote:

Here's an odd question - with an odd but totally true analogy from me ...

What is the most frequently asked (possibly irritating) question that ppl ask on a constant basis?

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For me - in my line of work I make ... how do I explain this .... I make graphics for "Lottery Tickets" (Pull Tabs). I make the fun graphics for those things and my workplace manufactures the tickets and everything else.  My most frequently asked pet-peeve question I get from ppl is:

"Can you get me some winning tickets? Heehee SMILEY "

*deadpan mode*  T.T    
Eh - Heh ... uhm ... no.
I know they are just joking but that is normaly the FIRST question to come out of their mouth!  OI!!

You see - if I was to grab a bunch of tickets - even if they where just throw away, mis-print tickets (which we have a lot of) from the recycle bins.  And start handing them out whilly-nilly to anyone and all my friends.  I could get in MAJOR trouble.  If someone tried to turned in 1 of those mis-printed - bum tickets for cash value.  I could be arrested!!  It holds pretty much the same charge as counterfeiting money at that point.  

So - no, I cannot GET you any $500 winner tickets - sorry.  I cannot pull a Brewko for you.  :p

t/y come again SMILEY

I bet Rarebit is going to answer with something along the lines of, "So, when are you going to fill the open LESIG spots?" or "When are you going to boot inactive LESIG members?" SMILEY

I'm sure he has a bunch of good ones though.
#36300387236 01/15/2008 12:32:43 Re:Ask the Devs an MXO design question v.7
Darkhawk wrote:

Here's an odd question - with an odd but totally true analogy from me ...

What is the most frequently asked (possibly irritating) question that ppl ask on a constant basis?

-----------------------------------------------------------------------------------------------
For me - in my line of work I make ... how do I explain this .... I make graphics for "Lottery Tickets" (Pull Tabs). I make the fun graphics for those things and my workplace manufactures the tickets and everything else.  My most frequently asked pet-peeve question I get from ppl is:

"Can you get me some winning tickets? Heehee SMILEY "

*deadpan mode*  T.T    
Eh - Heh ... uhm ... no.
I know they are just joking but that is normaly the FIRST question to come out of their mouth!  OI!!

You see - if I was to grab a bunch of tickets - even if they where just throw away, mis-print tickets (which we have a lot of) from the recycle bins.  And start handing them out whilly-nilly to anyone and all my friends.  I could get in MAJOR trouble.  If someone tried to turned in 1 of those mis-printed - bum tickets for cash value.  I could be arrested!!  It holds pretty much the same charge as counterfeiting money at that point.  

So - no, I cannot GET you any $500 winner tickets - sorry.  I cannot pull a Brewko for you.  :p

t/y come again SMILEY

Ok don't make me any tickets, just tel me the numbers of the winning tickets ! (j/k , I just had to ....) SMILEY
#36300388152 01/16/2008 17:08:33 Re:Ask the Devs an MXO design question v.7
...latest image retrievals... construct or district?!?!?!?!!?
#36300389208 01/18/2008 05:40:02 Re:Ask the Devs an MXO design question v.7
Archangel wrote:
I bet Rarebit is going to answer with something along the lines of, "So, when are you going to fill the open LESIG spots?" or "When are you going to boot inactive LESIG members?" SMILEY<img src=

I'm sure he has a bunch of good ones though.

Eh - Rarebit is not speaking to me anymore. So I doubt he is going to answer my question. SMILEY

Meh - Whatever ... *shrugs indifferently*

I wish I could be so generous.  I'm not even much of a gambler!  The biggest payout ticket sum I've seen go thru the door was $20,000
How is that for a winning prize for playing a game?! 

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Who is this doing this synthetic type of alpha beta psychedelic funky?
#36300389610 01/18/2008 17:17:03 Re:Ask the Devs an MXO design question v.7
Unless Rarebit decides to suddenly change tack, only one of the questions on the past four pages will be answered. All others will have to be quoted or re-typed immediately after his post.

He should've locked this thread, stop you lot wasting your time. SMILEY
#36300389662 01/18/2008 19:51:11 Re:Ask the Devs an MXO design question v.7

*snaps to attention!*
/Salutes Procurator

Yes Sir!
Most definitely sir! 

((This thread has taken quite a strange turn hasn't it?))

I would reluctantly agree with you sir - perhaps a locking would be in order.  Until said author can come to clean it up.

/Bows head to Procurator
*Goes off calmly to play her Tauren Druid in WoW

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Who is this doing this synthetic type of alpha beta psychedelic funky?
#36300389690 01/18/2008 20:46:05 Re:Ask the Devs an MXO design question v.7
Darkhawk wrote:

*snaps to attention!*
/Salutes Procurator

Yes Sir!
Most definitely sir! 

((This thread has taken quite a strange turn hasn't it?))

I would reluctantly agree with you sir - perhaps a locking would be in order.  Until said author can come to clean it up.

/Bows head to Procurator
*Goes off calmly to play her Tauren Druid in WoW

I have to say, Darkhawk I <3 your sig, toys are so magical, where men go limp after a few hours, machines are like the engergizer bunny

 so man vs machine...I have to say machine, because they don't talk back

*smirks ...and walks away*

\m/><\m/