[8.1.5] Zion mission feedback thread: "Saved"

7 posts · 2007-08-08 15:32:41 to 2007-08-19 01:36:07

#36300299503 08/08/2007 15:32:41 [8.1.5] Zion mission feedback thread: "Saved"
Scheduled for tomorrow.
#36300299753 08/08/2007 21:51:45 Re:[8.1.5] Zion mission feedback thread: "Saved"
hmm would this have to do with the  recent event on with sarahs friend?
#36300299843 08/09/2007 00:40:04 Re:[8.1.5] Zion mission feedback thread: "Saved"
nubious81 wrote:
hmm would this have to do with the  recent event on with sarahs friend?

I hope so. Although realistic in a war, the communication/networking struggle wasn't as fun as blatantly disregarding the Architect.
Two years of living the dream... and interpreting it! ~Variel
#36300299941 08/09/2007 04:59:22 Re:[8.1.5] Zion mission feedback thread: "Saved"
No it wasn't linked to that event but to another random person who the Machines were trying to stop being awakened. It was a good mission and in the end the bluepill is saved so it is another blow to the Machines. But they are learning how to crack Zion's security so it is good to hear they are working on a new improved system in New Zion.

It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs. I was glad I didn't have to escort the bluepill out of the mission area near the end, it is always a nightmare when gangs can kill them in seconds and then there's the added threat of agents.
Info Blog
#36300300085 08/09/2007 09:02:05 Re:[8.1.5] Zion mission feedback thread: "Saved"
Fractor wrote:
It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs.
Hmmm...I had like 10 Tactical Security I had to kill. Wish I had been that lucky.


I've always wondered why if they want to stop Zion extractions so badly, why don't they just have an Agent take over the Bluepill before they get to them? That'd be a nice welcoming committee.

Not bad, it seems a little anti-climatic.
#36300301442 08/10/2007 22:14:28 Re:[8.1.5] Zion mission feedback thread: "Saved"
MotorZ wrote:
Fractor wrote:
It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs.
Hmmm...I had like 10 Tactical Security I had to kill. Wish I had been that lucky.

Me too... but they were all level 39. Easy kills.
#36300306126 08/19/2007 01:36:07 Re:[8.1.5] Zion mission feedback thread: "Saved"
Neoteny wrote:
MotorZ wrote:
Fractor wrote:
It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs.
Hmmm...I had like 10 Tactical Security I had to kill. Wish I had been that lucky.

Me too... but they were all level 39. Easy kills.

SMILEY I'm level 24 and they were all 25!!!
Seventh