where do Merv hovercrafts go to?

17 posts · 2007-08-01 19:14:54 to 2007-08-06 18:24:26

#36300295437 08/01/2007 19:14:54 where do Merv hovercrafts go to?
I've always wondered...if Zion Hovercraft obviously go to Zion and Machine HC go to 01, where in the real do the Merv alligned craft go to?
#36300295438 08/01/2007 19:18:24 Re:where do Merv hovercrafts go to?

Hell?

Meh good question

#36300295440 08/01/2007 19:27:49 where do Merv hovercrafts go to?
I always assumed they had smaller fortifications or raided other hovercraft for what they needed.
#36300295441 08/01/2007 19:35:10 Re:where do Merv hovercrafts go to?

Whats a Merv?

JL10899sig
#36300295450 08/01/2007 19:58:12 Re:where do Merv hovercrafts go to?
thats a really good question, and the EPN too, maybe they would build well hided bases, outpost, that stuff, like it says on the instruction booklet
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#36300295457 08/01/2007 20:12:42 Re:where do Merv hovercrafts go to?
BandaAncha wrote:
thats a really good question, and the EPN too, maybe they would build well hided bases, outpost, that stuff, like it says on the instruction booklet


Also the Cyph.  I don't think the machines would let their operatives come to 01 though, it'll be too easy for a Zionist/EPN to pose as a machinist to gain access to 01 and do damage to it.  However I don't doubt that they at least build cities similar to Zion for the machinist and Cypherite organization. 
#36300295461 08/01/2007 20:15:41 Re:where do Merv hovercrafts go to?
The Devil's Advocates of Recursion had set up a kind of general Merv base known as Outpost Styx; Le Prieure de Merovingien has been setting up its own homebase in what used to be Rennes-le-Chateau. I like the idea of the Mervs having de-centralised bases of operation, as opposed to one large, easier-to-target base.
#36300295462 08/01/2007 20:18:04 Re:where do Merv hovercrafts go to?
I could tell you where the Masquerade is, but then I'd have to kill you.

~V
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#36300295479 08/01/2007 21:21:05 Re:where do Merv hovercrafts go to?
I'm pretty sure a few of them are still using Outpost Kami, from the OB days.
#36300295485 08/01/2007 21:32:46 Re:where do Merv hovercrafts go to?
naes177 wrote:
I could tell you where the Masquerade is, but then I'd have to kill you.

~V
I *knew* where it was. And I had fun poking your corpse!

-

But on topic, I'd always assume that they had several outposts.
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#36300295624 08/02/2007 06:19:00 Re:where do Merv hovercrafts go to?
I tend to think of Mero craft as being more like the pirate ships of the open sea's every so often they hole up in a secluded area and have a few small safe harbours rather than one central meeting area. As far as socialising and planning the average Mero probably spends a lot more time jacked in than their counterparts, luxuriating in the oppertunity presented by being a superpowered redpill SMILEY
#36300295629 08/02/2007 06:41:23 Re:where do Merv hovercrafts go to?
I agree with Tytanya. Not being welcome in Zion or with the Machines, Merovingian hovercraft would usually be isolated and probably set up in remote safe areas, in small groups if congregated at all. Our ships would function and operate (as she said, and where my name comes from) much like pirate ships, stealing supplies and energy resources from both sides whenever necessary.

Although I will say that when larger assembly and planning is necessary, there would need to be areas for a larger amount of ships and operatives to congregate when not jacked into the Matrix. This idea is the same thing that created Abaddon on Syntax. We imagined a relatively small, abandoned area (much closer to the surface than Zion) that was niched in one of the ruined human megacities.  A place like that would need to be e an area that the Machines rarely, if ever scout like in Matriculated. Ships would be able to move in and out, and even possibly jack in with little to no outside disturbance.
#36300295654 08/02/2007 08:18:47 Re:where do Merv hovercrafts go to?
MetaLogic wrote:
BandaAncha wrote:
thats a really good question, and the EPN too, maybe they would build well hided bases, outpost, that stuff, like it says on the instruction booklet


Also the Cyph.  I don't think the machines would let their operatives come to 01 though, it'll be too easy for a Zionist/EPN to pose as a machinist to gain access to 01 and do damage to it.  However I don't doubt that they at least build cities similar to Zion for the machinist and Cypherite organization. 

I have always believed there's an area on the outskirts of Zero-One that is open to Machinists. A large structure for the many Machinist fleets to dock, resupply and maybe even meet up for a drink. SMILEY But I agree we'd never be allowed into the centre of Zero-One. And Cypherites won't even be allowed into the Machinist docks; the Machines may have finally admitted their responsibility for them, but they still don't trust them enough to give them the privileges that Machinists have.

As for Merovingian operatives, I agree with Tytanya and Pyraci, and reckon Cypherites and EPNoobs would follow the same pattern.
#36300295743 08/02/2007 10:32:24 Re:where do Merv hovercrafts go to?

<3 Proc's sig.

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#36300295776 08/02/2007 11:30:06 Re:where do Merv hovercrafts go to?
Tytanya_MxO wrote:
I tend to think of Mero craft as being more like the pirate ships of the open sea's every so often they hole up in a secluded area and have a few small safe harbours rather than one central meeting area. As far as socialising and planning the average Mero probably spends a lot more time jacked in than their counterparts, luxuriating in the oppertunity presented by being a superpowered redpill SMILEY
agreed

With logical explanations from an rp standpoint we have the resources of the merovingian. He was powerful enough to trap Neo's mind in a construct in revolutions, Move programs that are marked for deletion into the matrix in the form of an Exile. He can easily reprogram Machines of his choosing to aid his cause.  Even the humans could do that in the animatrix.


the meros spend more time in the matrix than out so they could have easily built hidden bases in the real while zion/machine throw rocks at each other. The use of jack-in stations for redpills that will be spending long periods of time in the matrix suit's those of the mero org. 

Hovercrafts would move about just as zion's hovercrafts slipped and sneaked around before the truce. Then congregate like Pyraci stated.
I love the mero org. There is no pinpointing our positions in the real unlike 01 and Zion SMILEY. We could be anywhere....  up here.







#36300295942 08/02/2007 17:25:46 Re:where do Merv hovercrafts go to?
Tytanya_MxO wrote:
I tend to think of Mero craft as being more like the pirate ships of the open sea's every so often they hole up in a secluded area and have a few small safe harbours rather than one central meeting area. As far as socialising and planning the average Mero probably spends a lot more time jacked in than their counterparts, luxuriating in the oppertunity presented by being a superpowered redpill SMILEY


Since Redpills already show as contraband signals, wouldn't it be safe to assume that the wireless connection operatives use to access the Matrix can come from anywhere? I'd second that Merv ships would have to be pirated vessels or rebuilt ones, or perhaps Merovingian operatives make use of hoverbarges. Also, what's to keep a Machine operative from accessing Zion's mainframe?

Up until recently, with the breaking of the truce, I'd imagine that alot of humans - regardless of alignment - would reside within Zion's walls during downtime. Of course, those who are open about their alignment AGAINST Zion operatives might be kicked out of the safety of Zion's walls.

#36300298208 08/06/2007 18:24:26 Re:where do Merv hovercrafts go to?
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