Switching tactics

7 posts · 2007-07-01 12:22:00 to 2007-09-10 07:56:00

#36300272645 07/01/2007 12:22 Switching tactics
This is probably a known issue since, at least in Vector, 99% of the people I've fought do it. It's widespread to the point where if you don't do it you will be at a disadvantage. I'm talking about switching tactics when your move goes through, i.e. from speed/grab to win the roll to power to do maximum damage. Then we have the more advanced ones which involve macros switching styles too, i.e. speed/kung fu to win roll, then karate/power to hit hard once the ability goes through, rinse and repeat.

I really HOPE this is not intended that there's a fix in the works, any ETA on it?
#36300272771 07/01/2007 17:05 Re:Switching tactics
The problem with switching tactics is that it circumvents the penalties associated with each tactic. For example, you use grab to get a good defense and accuracy bones, its downside is that once the move goes through it shouldn't do maximum damage. This can be easily exploited switching to power once the ability goes through, getting the most benefit out of the two tactics and avoiding their penalties. The way it should be is that if you want to do damage, you should start with Power and accept its -10% Accuracy penalty, not use speed/grab to win the roll and then switch. It gets even worse when you factor in Style switching as well.

I know this is so widespread right now that is almost part of the combat system. However, you can't deny that it defeats the whole purpose of different tactics, might as well just have one. A simple fix for this would be to add a small re-use timer to the tactics, say like 2 seconds, so you won't be able to change tactics at the start of the animations.
#36300272786 07/01/2007 17:29 Re:Switching tactics
cloudwolf wrote:
krytical wrote:
A simple fix for this would be to add a small re-use timer to the tactics, say like 2 seconds, so you won't be able to change tactics at the start of the animations.


Don't ya mean cast timer? Unless tactics themselves are 'used' every round, im not sure.

But yeah, good idea!

No, I'm talking about a re-use timer. Kind of like the re-use timer that Suicidal Butterfly undergoes when you use EFK, except smaller. A re-use timer of two seconds applied to the tactics after the ability goes through will prevent players from switching tactics right before it does the damage. 
#36300273346 07/02/2007 15:14 Re:Switching tactics
Arcanoloth wrote:
This will dumb down combat even more. Instead of quick reflexes and changing to try squeeze out as much damage as possible without ruining you next attack roll (Cause anyone who tries back to back specials will have a lot of trouble getting back to speed/Cue special whilst still getting the damage from power every time) it will be a clicking on each button on your hotbar 1 by 1 on Speed tactics.

This is actually quite easy to exploit. All you need to do is make a macro which will activate say Speed/Kung Fu or Grab/Aikido and another one for Power/Karate. Place them on your hotbar and design a hotkey for them (MUCH faster than clicking). You know the rest.
#36300273349 07/02/2007 15:19 Re:Switching tactics
Don't get me wrong, no one dislikes the idea of "dumbing down" the combat system more than I do. However, not using this "tactic" will put you at a HUGE disadvantage against most players. Either make it official or admit it is a bug.
#36300273917 07/03/2007 12:26 Re:Switching tactics
Tytanya_MxO wrote:

I'm still in two minds as to the right thing to do, imo IL already gets the shaft compared to free fire so anything that gives IL a boost is worthy of consideration of being officially incorporated =/

I agree Tytanya, this is what happens when the game is balanced around bugs.

#36300319672 09/10/2007 07:56 Re:Switching tactics

switching tactic is a Bug??? SMILEY  I had no idea..  I mean we all know that  Speed is for Accuracy and Power is for damage so I would assume you're going to use speed to Land your hits and then Immediately switch to Power for the damage and depending on the style, you're going to use the tactic that Compensates the style, every Ma does this,  I see this done all the time  Whether is through Duels or PvP..