Server PvP Differences

196 posts · 2007-06-28 12:53:47 to 2008-02-26 03:16:51

#36300377131 12/28/2007 03:36:05 Re:Server PvP Differences
SolidRevolver wrote:

I actually see more low level hunting on Sytax actually, I see some 50s standing near luggables they have places near a hardline waiting for a nieve lower level to pick them up not knowing that it flags you.

lol People get bored sometimes I guess. SMILEY
#36300377135 12/28/2007 03:58:43 Re:Server PvP Differences
Tenshi wrote:
Vinia do you have green code turned off in your useropts?

No I don't, I like the immersive feeling it gives when transporting. I guess that's one of the trade offs you need when playing on the hostile server, you lose the signature Matrix code, but gain the feeling of danger.... unless, of course, you do have a hot PC and minimal lag...
#36300377319 12/28/2007 14:39:42 Re:Server PvP Differences
Vinia wrote:
Tenshi wrote:
Vinia do you have green code turned off in your useropts?

No I don't, I like the immersive feeling it gives when transporting. I guess that's one of the trade offs you need when playing on the hostile server, you lose the signature Matrix code, but gain the feeling of danger.... unless, of course, you do have a hot PC and minimal lag...

*Whistles incoently.*
#36300378781 12/31/2007 00:25:26 Re:Server PvP Differences
Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,
#36300378820 12/31/2007 02:25:07 Server PvP Differences
Yea, but nothing wrong with hyperjumping ( and who the hell use ctrl+space to hyperjump? ) And vector pvp> All.
#36300378844 12/31/2007 04:51:14 Server PvP Differences
eirik wrote:
( and who the hell use ctrl+space to hyperjump? )


ctrl + Space is quicker than Alt + J and having the camera pan back and up then selecting somewhere only to find your icon is Red and you have to do it again and... ooops, too late, I have been punted, and knifed to bits >_<

Then again, I never jump, if I am going to die I am going to go down fighting!!! SMILEY

#36300378846 12/31/2007 04:53:21 Server PvP Differences
eirik wrote:
Yea, but nothing wrong with hyperjumping ( and who the hell use ctrl+space to hyperjump? ) And vector pvp> All.
It's a lot faster than reticle-jump when you need to get out of somewhere in a hurry.  Also, some people might use the keyboard version in order to save a space on their hotbar.  Of course, some people on Syntax don't bother loading HJ at all but in their case the question is moot I guess. 
#36300378847 12/31/2007 04:55:30 Re:Server PvP Differences
GoDGiVeR wrote:
Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,
I gotta say your right, I don't jump. This is not me lying, get pics if you think otherwise SMILEY

Recursion is disgusting for jumpers, machines/some mervs/zion it's all the same.

"But it's a tactic!"

Neuro Dart, jump, neuro dart, jump.

I didn't see it kill anyone.

Some people have no courage SMILEY

TH
#36300378887 12/31/2007 07:10:17 Re:Server PvP Differences
I don't use jump a helluva lot so I've binded my HJ to my space bar for ease of use, I've gotten quite accurate at pinpointing the place I'll land by releasing the spacebar at the right moment. I don't use HJ in PvP unless it's to reach an opponent on the rooftops or to try to head them off when they run away. As my main on Syntax is the only character I PvP with, I can only speak of my experience there. The only people I see HJ are the occasional MKT, they pop out of sneak, throw a knife to state someone then jump away. I find it strange because most Hackers, who get a disadvantage in interlock, tend to stay in and fight back, or roll out but continue debuffing and attacking.
All in all I'd have to agree that, for the most part, Syntaxians keep their feet on the ground.
#36300378916 12/31/2007 07:56:43 Re:Server PvP Differences
GoDGiVeR wrote:
Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,


If you're talking about the battle I was also a part of, I whole-heartedly agree.  It was only the usual two/three suspects who jumped, and they're largely ineffectual anyway.

Twas good stuffs, and by comparison it was better than any recent Vector PvP session.

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.

#36300378940 12/31/2007 08:51:33 Re:Server PvP Differences
exsuscito wrote:
GoDGiVeR wrote:
Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,


If you're talking about the battle I was also a part of, I whole-heartedly agree.  It was only the usual two/three suspects who jumped, and they're largely ineffectual anyway.

Twas good stuffs, and by comparison it was better than any recent Vector PvP session.

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.

Was some good stuff yesterday. SMILEY Good fight to everyone lol
#36300379018 12/31/2007 10:07:46 Re:Server PvP Differences
Gerik wrote:
exsuscito wrote:
GoDGiVeR wrote:
Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,


If you're talking about the battle I was also a part of, I whole-heartedly agree.  It was only the usual two/three suspects who jumped, and they're largely ineffectual anyway.

Twas good stuffs, and by comparison it was better than any recent Vector PvP session.

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.

Was some good stuff yesterday. SMILEY" width="15" height="15" /> Good fight to everyone lol
Yeah, it was fun while the numbers were somewhat equal.
#36300379128 12/31/2007 13:16:23 Re:Server PvP Differences
I have to say I am pretty disappointed at how mechs HJ in pvp on recursion. I mean syntax is over tht phase...
#36300379132 12/31/2007 13:29:39 Re:Server PvP Differences
Yasamuu1 wrote:
Gerik wrote:
exsuscito wrote:
GoDGiVeR wrote:
Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,


If you're talking about the battle I was also a part of, I whole-heartedly agree.  It was only the usual two/three suspects who jumped, and they're largely ineffectual anyway.

Twas good stuffs, and by comparison it was better than any recent Vector PvP session.

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.

Was some good stuff yesterday. SMILEY<img mce_tsrc=" width="15" height="15" /> Good fight to everyone lol
Yeah, it was fun while the numbers were somewhat equal.
That's ok, I don't mind being ganked sometimes. lol
#36300379152 12/31/2007 14:20:06 Re:Server PvP Differences
exsuscito wrote:

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.


I haven't got a 50 on Vector yet sooo I can't really say anything about the PvP there :S
#36300379159 12/31/2007 14:29:48 Re:Server PvP Differences
GoDGiVeR wrote:
exsuscito wrote:

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.


I haven't got a 50 on Vector yet sooo I can't really say anything about the PvP there :S
Dead zone comes to mind...
#36300379962 01/02/2008 15:32:07 Re:Server PvP Differences
The Leo wrote:
I have to say I am pretty disappointed at how mechs HJ in pvp on recursion. I mean syntax is over tht phase...
Nope. -_-
#36300380333 01/03/2008 08:01:11 Re:Server PvP Differences
The Leo wrote:
I have to say I am pretty disappointed at how mechs HJ in pvp on recursion. I mean syntax is over tht phase...
Only some mechs. But at the same time, I see Dragoons and such jumping too.

Vector's taken a turn for the worse lately, the jumping is out of control. I've been pvping there more late at nights, and as soon as you even go near a red or pop one hit on their shield, they're airborne. Even with interlock builds. Go figure.
#36300380459 01/03/2008 13:18:48 Server PvP Differences
Nothing wrong with jumping.
#36300380475 01/03/2008 13:54:01 Re:Server PvP Differences
Personally jumping from a fight there is no chance I'm going to win to me is ok.
Jumping from a 1v1 where there is no foreseeable danger is wrong.
#36300380494 01/03/2008 14:44:45 Re:Server PvP Differences
Most who know me would tell you Im the last person to jump to escape combat, matter of fact the only reason I load it anymore is so I can get on the Mara bridge without too much trouble =P.  Either way, I personally think the game would suck if I did HJ regularly, a lot of surprising things can happen if you stick around for a fight, even if it looks like you cant win.  But that's just my honest opinion, play how you want...
#36300380495 01/03/2008 14:44:50 Re:Server PvP Differences
I dunno about vector but so far it still stands to recursion - sniper = king and syntax mkt = king
#36300380507 01/03/2008 15:14:13 Server PvP Differences
eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.
#36300380511 01/03/2008 15:28:19 Server PvP Differences
Bayamo wrote:
eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.
I noticed that mostly the spandex people HJ away... superhero cowardness??
#36300380531 01/03/2008 16:09:28 Re:Server PvP Differences

I really don't see the point of HJ'ing on Syntax.  Almost everyone is fighting with DE anyway (bar the buff brigade), so you may as well put yourself to good use.  Personally, if I come out of IL with a slither of health left, I'll try to use the time by going for a shield or two before my inevitable demise.  I see the same three or four people HJ'ing on Syntax, so it's not really not the epidemic it's reported to be.

It does make more sense on Vector, because almost nobody comes back to a fight at all unless they have equal or greater numbers, let alone with DE.  Preserving your health becomes more important.  As much as doggedly fighting with DE is a noble effort, it'll be mostly ineffectual against another team of those without it, and perhaps buffs.  That being said, Denary nailed it when he said that HJ'ing from a 1v1 is really quite pointless, but if you choose to run before even trying then, well, you're the one paying the money - and I take the victory regardless. 

Again, on Syntax, if I succumb to superior numbers in seconds and all I've done is break a shield, I believe it's very much worth taking the death as it helps the cause. 

#36300380618 01/03/2008 19:35:55 Re:Server PvP Differences
exsuscito wrote:

I really don't see the point of HJ'ing on Syntax.  Almost everyone is fighting with DE anyway (bar the buff brigade), so you may as well put yourself to good use.  Personally, if I come out of IL with a slither of health left, I'll try to use the time by going for a shield or two before my inevitable demise.  I see the same three or four people HJ'ing on Syntax, so it's not really not the epidemic it's reported to be.

It does make more sense on Vector, because almost nobody comes back to a fight at all unless they have equal or greater numbers, let alone with DE.  Preserving your health becomes more important.  As much as doggedly fighting with DE is a noble effort, it'll be mostly ineffectual against another team of those without it, and perhaps buffs.  That being said, Denary nailed it when he said that HJ'ing from a 1v1 is really quite pointless, but if you choose to run before even trying then, well, you're the one paying the money - and I take the victory regardless. 

Again, on Syntax, if I succumb to superior numbers in seconds and all I've done is break a shield, I believe it's very much worth taking the death as it helps the cause. 

Precisely.

The fact that you can straight back out of the hardline and start fighting again on Syntax, while being able to apply your buffs before you initiate combat, makes hyper-jumping totally pointless.

#36300380692 01/04/2008 00:46:24 Re:Server PvP Differences

Tabor West became the hotspot for PvP on Syntax last night (with a few elements of RPvP thanks to Chloe <3) Again only one or two people HJ'ing away from a fight (I like to HJ into the fight if it's some distance from the HL) but is was fun. Most people were fighting to the death coming back out (or getting rezzed) and getting back in. And not too much trash talking either!

Every kill is a temporary advantage, every death is a temporary setback.... in equal numbers anyway!

#36300380695 01/04/2008 01:00:22 Server PvP Differences
The Leo wrote:
Bayamo wrote:
eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.
I noticed that mostly the spandex people HJ away... superhero cowardness??

There's HJing and there's cowardice.

Manual HJ = ok
auto-HJ to hunt down a HJer = ok,
auto-HJ after being detected (and still having full HP) = no
auto-HJ in every possible situation (motto "as long as you survive"SMILEY = no

Also auto-HJ aKa "the magic combo" aKa crtl+space
#36300380712 01/04/2008 01:47:56 Re:Server PvP Differences
Vinia wrote:
 I only wanted to know if there were some out there who sit and wait specifically for low levels to pop out of a HL.


I'm leveling up on Vector.. I haven't spent any serious time on a hostile server since Input..

Sadly, there's still some people that like to camp HLs.. or HL jumping, looking for reds (whether they would attack 50s as well as low levels, I couldn't say SMILEY" width="15" height="15" /> ) But it's not too bad.  I remember .. well this was a long time ago, but on Input, it was a lot more .. hectic.  Nearly the only time you went to a HL as a low level was to jump into the loading area.

I've run into a lot more higher levels that don't attack, or at least give you a chance to leave, than the ones that gank without hesitation.

I'd say people bouncing around HLs looking for reds - the Gank Squads - is a lot more common than someone actually camping a HL, waiting specifically for low levels.  Gank squads are a lot easier to escape from.. than when you're waiting for your code to fade away.. and lag to catch up.  (I leveled up on Input back in the day on a 56k modem SMILEY )

On-topic reply: I don't know how the high level pvp is yet, but I've been having more fun in the last week than I have on Recursion in a year.  I ain't leaving.

#36300400149 02/05/2008 08:54:01 Re:Server PvP Differences
Is this the cry every time you didn't get the cq you wanted thread or the server differences in pvp thread? I'm Confused. D= Jump, Run, Buff, Gank, MKT, Snipe, Heal....The next guy certainly will, the cq all taste the same, and chivalry is dead. If it ain't cheating that's life laugh it off and go do something else for a bit. D=


Now which server has the most shameless stackers? D=
#36300400159 02/05/2008 09:13:45 Re:Server PvP Differences

In the last month I've actually only witnessed one person on Syntax and Vector blatantly doing the dance of stack.  It's entirely possible there are more, and they choose more secluded areas in which to do so, however.  I just like to think that they're the only ones, fool I am.

#36300400160 02/05/2008 09:17:23 Re:Server PvP Differences
exsuscito wrote:

In the last month I've actually only witnessed one person on Syntax and Vector blatantly doing the dance of stack.  It's entirely possible there are more, and they choose more secluded areas in which to do so, however.  I just like to think that they're the only ones, fool I am.

Which org were they in? If it's Zion, then that just makes me wanna PvP with them less.
#36300400172 02/05/2008 09:29:11 Re:Server PvP Differences
Gerik wrote:
exsuscito wrote:

In the last month I've actually only witnessed one person on Syntax and Vector blatantly doing the dance of stack.  It's entirely possible there are more, and they choose more secluded areas in which to do so, however.  I just like to think that they're the only ones, fool I am.

Which org were they in? If it's Zion, then that just makes me wanna PvP with them less.


Nooo, I'm not playing that game.  With hindsight, I shouldn't have even said what I did.

Carry on.

#36300400176 02/05/2008 09:34:22 Re:Server PvP Differences
exsuscito wrote:
Gerik wrote:
exsuscito wrote:

In the last month I've actually only witnessed one person on Syntax and Vector blatantly doing the dance of stack.  It's entirely possible there are more, and they choose more secluded areas in which to do so, however.  I just like to think that they're the only ones, fool I am.

Which org were they in? If it's Zion, then that just makes me wanna PvP with them less.


Nooo, I'm not playing that game.  With hindsight, I shouldn't have even said what I did.

Carry on.

Fiiiiiine. lol
#36300402282 02/07/2008 23:06:59 Re:Server PvP Differences

Ok, on-topic.

(Still not playing much on Syntax, so this is Vector compared to Recursion)

There isn't much difference really. 

There's the people that won't fight unless they have more numbers. 

There's the people that will do whatever is absolutely needed (even if it's changing to heals in the middle of an interlock fight to heal themselves) so they WON'T die. 

There's the pill poppers. 

There's the automatic hyperjumpers. 

There's the people that will only sniper/knife and jump.

There's the runners. 

There's the people that stand and fight, regardless of numbers. 

There's the clothing stackers.

There's the people that will stop as soon as they die or their numbers go down.

There's the healers and buffers, regardless if they are really needed or not.

There's the smack-talkers.

There's the whiners.

There's the people that do a bit of all of that.

 (Disclaimer: I don't care what you do honestly, it's your game, you're paying for it.  Play it how you want.  Even if I say something, well, I can be vocal.  They are just my opinions.)

Only differences that are big enough for me to actually mention:

There are more people on Vector that won't automatically attack/gank a Red.

PvP is a bit more laid-back.

Both probably due to the nature of it being a hostile server.

#36300409445 02/18/2008 17:28:27 Re:Server PvP Differences

I've PvP'd on each server over the last 3 years and I've made my own conclusions about the PvP on each one.

Recursion - When I first came to Recursion I was very interested to see how they played in PvP. In their credit I've seen some of the biggest fights on this server. I did find myself having to chase people often, and the use of /face was most used here. That was because there are many people using Hyperjump in PvP on Recursion. The standard of players tactics was slightly under par with Syntax in my eyes. Zion definatly know how to zerg on Recursion and it's actually very good to see such high numbers of Zion players PvPing. Some points to note from Rec: They are the home of MA. They all duel each other all day as MA builds and some of the best MA's in the game reside there. Not so many decent gunmen though. When I played on Recursion they were the kings of Trauma Surgeon builds too. They pride themselves on drama.

Vector-Hostile - Vector really was the great unknown for a long time. I considered myself a good player in PvP and these guys talked about PvP as though they are the gods of combat. I'm sure some of the older Vector guys remember The System faction coming over from Syntax. The PvP does fall into smaller scale fights unless Mara takeovers are underway when one org takes it of another org. Vector have some of the best 'chasers' in the game, these guys will hunt you until you're dead.

Syntax - My house. Come and get some if you want to see what it's like.

#36300410396 02/20/2008 04:49:09 Re:Server PvP Differences
PvP is exactly that no matter what server. The main difference is that Vector is perma flagged so pvp is 24/7, whereas you can choose to pvp on Recursion and Syntax SMILEY
#36300411294 02/20/2008 19:57:40 Re:Server PvP Differences

#36300411460 02/21/2008 04:43:04 Re:Server PvP Differences
To put my 2 cents about jumping and general PvP Vector v Syntax....

I mainly play on Vector nowadays. As a level 42-49 I was a bit of a potty-mouth, but it was funny because by some miracle (and by hanging around with the right people) I seemed harder than the average 46+ to kill. I used to use MKT and now use rifleman/duelist, and one of the things I hate seeing is rifleman/mkt's jumping in, doing one move, and jumping out again, it' pointless and it doesn't achieve anything. What's-more, it seems to be common for a few Zion hackers now as well, they just jump in and set off some area debuffs, totally pointless as we all stand there and let them wear off.

Now I have HJed away from 1v1's before, but ONLY when I actually can't be bothered and I've logged on for some other reason, and that I think is fine. We may complain about it at the time but you forget about the last jumper 5 mins later. I find Vector's PvP much more fun, basically because it isn't centralised in a specific area, but mostly because there is no threat of something cowardly and pathetic like a blue LC 2.0 or snipe etc. You have to be more organised when you are generally walking around, and when you are planning a take down of an area because you can't just keep jacking into the same place, rebuffing, and getting back into the fight. If you try that, likely hood is that you'll get IL'ed as soon as you come out the HL, and then you are stuck with no combat upgrade, no hypers, probably no IS etc.

That said; the smack talk on Vector and Syntax can't be differentiated much, people will still be last word hippies on Vector and say something, then disappear so you can't reply and just jack in to a different HL. However Syntax doesn't seem much better, they jack back in and just bad-mouth, and then get embarrassed when they get shown up, or just don't pvp again.

I find Vector much more exciting because you can also HL hop if you get bored and try and run down a couple reds. The best feeling is when you get a red in 1v1 and they stop to fight without calling in the cavalry. Afterwards it's civilised, you both give a "gf" and generally be on your way.

However, I tend to find that the worst Zergers do reside within the Zion Vectorites. It seems impossible to fight one anywhere near mara by yourself and I've only done it a couple of times (and believe me I'm not a 50 to worry about lol). I called in a zerg the other day, this is true, I mis-calculated the amount of Zion's at the HL, and they were attacking our liason, but generally I tend to roll with whatever, because as people have said jumping is no fun and chasing is just effort.
#36300411463 02/21/2008 04:49:46 Re:Server PvP Differences

Vector's the only place where people I've never spoken to have me on ignore, just because they get so wound up during PvP that they expect trash from everywhere.  It's truly bizarre. 

It just comes down to the same old, boring adage "One Machine/Merv/Zionist gave me a bunch of expletive deleted, therefore all Machines/Mervs/Zionists are trash-talking derriereholes and should be treated as such."

Yawn.

#36300411465 02/21/2008 04:59:17 Re:Server PvP Differences
AlphaCoder wrote:


However, I tend to find that the worst Zergers do reside within the Zion Vectorites. It seems impossible to fight one anywhere near mara by yourself and I've only done it a couple of times (and believe me I'm not a 50 to worry about lol).


This is always a point of contention.  I have absolutely no problem with being 'zerged'.  If I've dumped myself in front of a crowd and get rooted, it's my own fault. 

However, it is frustrating when you make the effort to get one of them alone (oftentimes after being chased for quite a way, just to catch that one alone who thinks all his friends are still chasing too), just to have them stand in front of you and swiftly get on the phone to call everyone in(It's called efficiency, apparently.  It's also something else, but I digress).  Oh, and then comes the bragging.  Oh, how I enjoy the bragging and the /walkaway posturing.  It compounds the frustration when that same player will automatically hyperjump when you catch them anywhere near alone, and further still when they're rocking an IL build.

It's entirely up to them to play in that manner, and it's important to remember that it is just 'playing'.  I have seen this a great deal more on Vector than anywhere else, but it's also more important to maintain your health on that particular server.   

#36300413889 02/25/2008 04:55:43 Hyperjumpers Read Up!

Delicho hit the nail right on the head, as did Mike. My alt was William from Recursion, I also had an old 50 on Vector and it is true...you do something to tick someone off in Vector, you will be hunted until you're dead, reguardless. I've been that way on recursion for quite sometime, although I'd only put in the effort to hunt you if you've ticked me off. The only issues with pvp are the same issues reguardless of the server, and the list of noob things you see in pvp as is follows:

Hyperjumpers

Runners

Runners who run until you chase them 500m's then Hyperjump

Master Shadows Users

People who only flag when they have 5 people more than you

People who stop pvping to sit and defend Hyperjumping

The Collective(If you've pvp'd with them you already know what I'm talking about)

Fallen Horizon (Same as above)

Hardline out when Sheild is broken

People who CCR you for making fun of their 'strategy' aka Running and Jumping like cowards

You know that last one really cracks me up, I call someone a coward for running, HL'ing out, suiciding or Hyperjumping. Then, they decide to whine and cry saying 'It's strategy' or 'All players pvp different ways'. What is the point of pvp if you run? After all, when you type /pvp isn't it to fight?  Well, don't tell that to some of the noobs you see in pvp in mxo. I've saw there is a new updated being patched as I type this..personally, I'd like to see them disable Hyperjump while you're in combat, just like putting on a level 50 Master upgrade/GM. You have to stand up straight/leave combat to use it, even if they only did that while you are flagged. People who fight numbers all day long, dying by the hand of not 1, not 2, not 3, not even 5 but 10 noob's with hacks, knifes, sniper shots, Full auto redux's and ki charged foot sweeps every 2 seconds. Then we finally get 1 off by himself and it's time to get a CQ for all the times you've got ganked the past hour ...then BAM HYPERJUMP..You follow him...HYPERJUMP AGAIN, you chase him down and root him...break his sheild...interlock the...BAM ROLLOUT HYPERJUMP!! Does the noobing never end? It's not strategy...it's an excuse..it's cowaring...you don't want to reconstruct..don't flag up, hyperjumping is the cowards way out and is one of the few MAJOR problems in this game as put by my friends MikeCool and Delicho. If you disagree with what I say that is your opinion...but what I stated is not a whine nor a complaint...it's the truth as you Neo-wannabe's would put it.

William/SyxXTSyxX

#36300413894 02/25/2008 05:02:50 Hyperjumpers Read Up!
SyxXTSyxX wrote:

Delicho hit the nail right on the head, as did Mike. My alt was William from Recursion, I also had an old 50 on Vector and it is true...you do something to tick someone off in Vector, you will be hunted until you're dead, reguardless. I've been that way on recursion for quite sometime, although I'd only put in the effort to hunt you if you've ticked me off. The only issues with pvp are the same issues reguardless of the server, and the list of noob things you see in pvp as is follows:

Hyperjumpers

Runners

Runners who run until you chase them 500m's then Hyperjump

Master Shadows Users

People who only flag when they have 5 people more than you

People who stop pvping to sit and defend Hyperjumping

The Collective(If you've pvp'd with them you already know what I'm talking about)

Fallen Horizon (Same as above)

Hardline out when Sheild is broken

People who CCR you for making fun of their 'strategy' aka Running and Jumping like cowards

You know that last one really cracks me up, I call someone a coward for running, HL'ing out, suiciding or Hyperjumping. Then, they decide to whine and cry saying 'It's strategy' or 'All players pvp different ways'. What is the point of pvp if you run? After all, when you type /pvp isn't it to fight?  Well, don't tell that to some of the noobs you see in pvp in mxo. I've saw there is a new updated being patched as I type this..personally, I'd like to see them disable Hyperjump while you're in combat, just like putting on a level 50 Master upgrade/GM. You have to stand up straight/leave combat to use it, even if they only did that while you are flagged. People who fight numbers all day long, dying by the hand of not 1, not 2, not 3, not even 5 but 10 noob's with hacks, knifes, sniper shots, Full auto redux's and ki charged foot sweeps every 2 seconds. Then we finally get 1 off by himself and it's time to get a CQ for all the times you've got ganked the past hour ...then BAM HYPERJUMP..You follow him...HYPERJUMP AGAIN, you chase him down and root him...break his sheild...interlock the...BAM ROLLOUT HYPERJUMP!! Does the noobing never end? It's not strategy...it's an excuse..it's cowaring...you don't want to reconstruct..don't flag up, hyperjumping is the cowards way out and is one of the few MAJOR problems in this game as put by my friends MikeCool and Delicho. If you disagree with what I say that is your opinion...but what I stated is not a whine nor a complaint...it's the truth as you Neo-wannabe's would put it.

William/SyxXTSyxX

I Agree 100% Could not have said it better myself
#36300413946 02/25/2008 05:53:58 Hyperjumpers Read Up!
SyxXTSyxX wrote:
You know that last one really cracks me up, I call someone a coward for running, HL'ing out, suiciding or Hyperjumping. Then, they decide to whine and cry saying 'It's strategy' or 'All players pvp different ways'. What is the point of pvp if you run? After all, when you type /pvp isn't it to fight?  Well, don't tell that to some of the noobs you see in pvp in mxo. I've saw there is a new updated being patched as I type this..personally, I'd like to see them disable Hyperjump while you're in combat, just like putting on a level 50 Master upgrade/GM. You have to stand up straight/leave combat to use it, even if they only did that while you are flagged. People who fight numbers all day long, dying by the hand of not 1, not 2, not 3, not even 5 but 10 noob's with hacks, knifes, sniper shots, Full auto redux's and ki charged foot sweeps every 2 seconds. Then we finally get 1 off by himself and it's time to get a CQ for all the times you've got ganked the past hour ...then BAM HYPERJUMP..You follow him...HYPERJUMP AGAIN, you chase him down and root him...break his sheild...interlock the...BAM ROLLOUT HYPERJUMP!! Does the noobing never end? It's not strategy...it's an excuse..it's cowaring...you don't want to reconstruct..don't flag up, hyperjumping is the cowards way out and is one of the few MAJOR problems in this game as put by my friends MikeCool and Delicho. If you disagree with what I say that is your opinion...but what I stated is not a whine nor a complaint...it's the truth as you Neo-wannabe's would put it.

William/SyxXTSyxX

Sadly that's only too true, even on Syntax. I was rolling with my Merv alt against a Zion zerg, soon it boiled down to me vs 3 Zion. I Shot one and they Jumped, 30 minutes of chase/IL/Roll out/HJ/Chase/HJ etc etc later they run back to Mara C and gank me with their 2 friends. Then they blurt out something like "See that's why I jump, so I don't get zerged". Eh? Since when was a 1 v 1 a zerg?

Yeah, I don't get people like that either.
#36300414534 02/26/2008 01:30:19 Hyperjumpers Read Up!
SyxXTSyxX wrote:

I've saw there is a new updated being patched as I type this..personally, I'd like to see them disable Hyperjump while you're in combat, just like putting on a level 50 Master upgrade/GM. You have to stand up straight/leave combat to use it, even if they only did that while you are flagged.

That's like one of the worst idea's I've ever heard...
#36300414563 02/26/2008 03:16:51 Re:Server PvP Differences

Uh thanks with agreeing with me.. but I think you missed my tone.  I wasn't really calling people out or insulting the way people PvP.  To each their own, I know I certainly don't pay for their subscription.

I was more along the lines of pointing out similiairies, since there aren't really that many differences.  See thread title.

Though another one I forgot to mention, and I'm still comparing Recursion to Vector (don't know how you silly Syntax people roll SMILEY ) ---

People are a lot quicker to team up, ask for help/backup, organize during PvP on Vector than Recursion.  I can be PvPing for hours on Recursion and never get an invite to a team.  On Vector it's usually as soon as I show up.