Server PvP Differences

196 posts · 2007-06-28 12:53:47 to 2008-02-26 03:16:51

#36300355899 11/19/2007 14:34:50 Re:Server PvP Differences
Hanzyl and Gretyl wrote:
I'm not crying at all, Just having an open debate. I'm sorry if your not used to that ROLLTIDE or Sphairo. Just don't take it personally as it's not meant to be personal.
You were crying, started swearing and getting all aggressive.

As for coding i do code someplace safe. The Master Shadow is just in case because an area that is safe may not remain safe.
lol

I never made a comment about carebears. I just mentioned the blue attacks and such which is a valid point given the topic is Server PvP Differences and that is a big difference between the two servers. As for who is the better PvP server thats not what the topic is about so you can debate it elsewhere.
See that's where your wrong, because it does not matter if it's a hostile server or not, the buffs, snipes, rezzes and all that kind of thing will still occurr. More so on vector in my PVP experiance, there've been alot more runners/HJ/Pilling/Hardlining away etc!

I agree to an extent that on all servers every org gets there time to gank or zerg.
Of course, glad you got something right! :)


#36300356066 11/19/2007 23:38:29 Re:Server PvP Differences
ROLLTIDE wrote:
Denary wrote:
You can't say that one server would beat another, There are good players on all 3 servers that doesn't differ, also you can't say that just because 1 syntax player won the Vector Olympics that Syntax is the best server, because all it would take is a player to get a few consecutive state special hits and that player would be out, it's the whole point of randomness of the combat system.

Syntax PvP is usually large wars
Vector PvP is usually skirmishes

Vector > Syntax IMO because Vector has a more realistic combat feel to it.

Only when all 15 people that play on vector are logged in.
Not all Vector life revolves around 3 hardlines, most 50s are spread around the city, like I said a more "realistic" feel. Plus since Vector has been hitting Medium quite regularly now I think our population is slowly rising.
#36300356068 11/19/2007 23:44:58 Re:Server PvP Differences
Sphairo wrote:
Hanzyl and Gretyl wrote:
I'm not crying at all, Just having an open debate. I'm sorry if your not used to that ROLLTIDE or Sphairo. Just don't take it personally as it's not meant to be personal.
You were crying, started swearing and getting all aggressive.
Whatever Aggression you claim was there doesn't exist, all swearing was either used in a phrase to identify something and the other was a saying.

As for coding i do code someplace safe. The Master Shadow is just in case because an area that is safe may not remain safe.
lol
The response of someone who doesn't know how to respond?

I never made a comment about carebears. I just mentioned the blue attacks and such which is a valid point given the topic is Server PvP Differences and that is a big difference between the two servers. As for who is the better PvP server thats not what the topic is about so you can debate it elsewhere.
See that's where your wrong, because it does not matter if it's a hostile server or not, the buffs, snipes, rezzes and all that kind of thing will still occurr. More so on vector in my PVP experiance, there've been alot more runners/HJ/Pilling/Hardlining away etc!
Generally thats true, numbers rarely come so easily on Vector, most people would be suicidal to take on a large zerg alone which is why you get more, while Syntax usually has numbers but you just wait for someone to flag, that is the difference, you have the numbers and when a fight starts more people begin to fight, but thats team combat, one thing I can't stand because eventually you'll have number differences and as you know, winning in MxO is just a case of who has the most numbers.

I agree to an extent that on all servers every org gets there time to gank or zerg.
Of course, glad you got something right! SMILEY



#36300356130 11/20/2007 05:56:29 Re:Server PvP Differences
Denary wrote:
Sphairo wrote:
Hanzyl and Gretyl wrote:
I'm not crying at all, Just having an open debate. I'm sorry if your not used to that ROLLTIDE or Sphairo. Just don't take it personally as it's not meant to be personal.
You were crying, started swearing and getting all aggressive.
Whatever Aggression you claim was there doesn't exist, all swearing was either used in a phrase to identify something and the other was a saying.
You can tell by the way he typed in the post a few quotes up from here, he *was* getting aggressive just because someone challenged his view of things. I'm all for debates and discussions but not when someone is going to start using profanity to try and 'counter-act'  an arguement. Doesn't wash, sadly.


As for coding i do code someplace safe. The Master Shadow is just in case because an area that is safe may not remain safe.
lol
The response of someone who doesn't know how to respond?
What's the point in responding to it anyway? There's nothing about 'server PVP differances, but rather, what loadout your using.


I never made a comment about carebears. I just mentioned the blue attacks and such which is a valid point given the topic is Server PvP Differences and that is a big difference between the two servers. As for who is the better PvP server thats not what the topic is about so you can debate it elsewhere.
See that's where your wrong, because it does not matter if it's a hostile server or not, the buffs, snipes, rezzes and all that kind of thing will still occurr. More so on vector in my PVP experiance, there've been alot more runners/HJ/Pilling/Hardlining away etc!
Generally thats true, numbers rarely come so easily on Vector, most people would be suicidal to take on a large zerg alone which is why you get more, while Syntax usually has numbers but you just wait for someone to flag, that is the difference, you have the numbers and when a fight starts more people begin to fight, but thats team combat, one thing I can't stand because eventually you'll have number differences and as you know, winning in MxO is just a case of who has the most numbers.

Not to be rude but, you don't PVP on syntax so how would you know, Denary? Honestly, if your not on Syntax PVPing all the time like me, ROLLTIDE and other people from Syntax in this thread, your opinion on the matter isn't really that viable.   I've PVP'd also, long enough to know that you do not nessecarily need a zerg or numbers to get a CQ. Sure, they help, and if the said group (with lots on there side) load up heals and buffs and trauma, your not going to be as successfull.. but i'd rather fight the good fight and go down taking one or two with me.

I agree to an extent that on all servers every org gets there time to gank or zerg.
Of course, glad you got something right! SMILEY:)



We'll have to just agree to disagree, H + G.  ;)
#36300356151 11/20/2007 06:51:25 Re:Server PvP Differences
ROLLTIDE wrote:
Sphairo wrote:
Hanzyl and Gretyl wrote:
Sphairo wrote:
Hanzyl and Gretyl wrote:
Last time i was on syntax i decided i would never return. To many times i have been gunned down in large crowds to have not a single person come to my aid. Then the person who killed me stands there in the crowd till their flag times out with nothing ever happening. And i'm zion there so it's not like there is a shortage of help.
This part is true, zion do tend to only flag up if they have a large group helping them out.. when the tide turns, they give up. There's only a handfull who are the opposite, but most have converted to either machine or merovingian!
No arguement there. I'm still not going to the server. If i want to play on a PVE server i'll play my 50 thats on Recursion.
Okay SMILEY" />

Hunting is fun Marias. It's one of the reasons i prefer the vector atmosphere because you cannot be an *CENSORED* and then hide. Your actions however minuscule you think they are weight in on peoples opinions of you and because your pvp hot all the time this can adversely affect your game time.
What are you talking about? You can easily kill someone then either go into the loading area/jump hardlines and districts and/or go into sneak. 
You can still be found. If not today then tomorow. Half my buddy list is people i want to kill. I login and see that they are online and then decide if i want to hunt them. Chances of me ever doing that on a PVE are greatly diminished. Even you would have to agree on that.
Not really.

As for jumpers some people will jump, some won't I don't think it's a server thing but an individual thing. The formula is pretty funny though. I was on the QA server and although my memory isn't the greatest i don't recall anyone owning anything. The server war didn't materialize how most wanted as some wouldn't flip orgs how it was discussed. So while there was some people who joined server factions there were many who didn't.
It's more so a server wide thing, in my experiance FAR more players on vector have jumped and ran than on Syntax.  Yes, Syntax dealt there fair share of carnage on QA, as did the other servers, and some individuals who decided to stick with their org, but this was ONLY a few.
Alright that is your opinion. I won't argue with any of that as it won't get us anywhere.
It's more than opinion, ask anyone and they will tell you the same thing.

Vector you can evaluate prior fights and tweak loads just as well as any server. While your correct that staying alive is important on vector which is why most Coder loadouts or task orientated load outs have to have a level of survivability to them. For example my Coder loadout has Master Shadow in it. In the end this just adds to the experience and goes back to that important thing i mentioned before.... how people perceive you and how you are perceived. Granted some will gun for you all the time, others aren't so barbaric about it. And if someone does get you while coding well it just gives you someone to hunt now or at least someone you won't be so nice to down the road. Karma so to speak.
Just because your on a hostile server does not mean you need to have MASTER SHADOW in your load. Think you need to PVP a little more and learn the ropes. ^.^
I have been playing the game since launch. I know the ropes. I said my CODER loadout has MASTER SHADOW. Perhaps you should read before you make an idiotic statement. It's the easiest loadout you can do to stay safe till you can upload your coded items should the *CENSORED* hit the fan. When i'm coding i'm not attempting to PVP btw. Granted you don't have to have master shadow but i do and i have yet to die coding with it loaded.
Go and code somewhere safe, out of view, that's what alot of people do when levelling up on vector.


PVP on PVE servers is like an event. You get ready for it and go to it. PVP on vector is a lifestyle, it can happen anytime. Thats one reason why I prefer vector.
Wrong.  You should spend a little bit more time on Syntax (alot more, in fact) before you go making those kind of assumptions. PVP on Syntax happens ANY time, all you need is one to flag, then more join in.. before you know it, there's an entire war going on. Vector consists of lots of mini-spontaneous fights that don't really last that long.
I'm not spending another second on Syntax. The server just isn't for me and as mentioned above if i want a PVE atmosphere i'll play my 50 on recursion. Anytime and all you need is one to flag is not really anytime. I flagged, get gunned down and wait till the other persons flag turns off. Where is the pvp there? You even admit it in point one above that zion will only flag if they have a large group. For now i'll stay on Vector-hostile where i don't have to put up with Blue attacks, rezzes, buffs and the like.
Buffs, rezzes, and snipes will still happen on all servers, don't try to fob the 'blue card' off on me, because it doesn't wash.  A rez takes 4 secs to cast, buffs can be given anytime, and snipes will usually always happen when you LEAST EXPECT.  I'll rephrase my original statement, the majority of the time it is zion, but really, EVERY org likes to gank.   There is MUCH better, bigger PVP with players of HIGHER calliber on syntax than vector, hand's down.


The above is for Sphairo.

And Tiango thanks for the advice on the PVP faction but I won't be on syntax anymore. I'll pursue my activities on Vector or if needed for some reason Recursion.
lol, think I struck a nerve with this person. ^^
Someone is angry, duel Spha on Vector and see what happens.  Vector is a waste.  A server made up of 85% hjers.  All this Syntax/Recursion carebear crap is garbage.  Syntax > Vector handsdown.  Oh, didnt a certain Syntax player WIN your Vector Olympics? (HostileIntention)?? Stop crying on the forums and go back into sneak and punt some level 16s.
You really need to get your facts straight...Now Hostile is a GREAT player but he didnt won the VO by himself.He won the gun tournament,yes.Systematic Chaos won VO.
#36300356166 11/20/2007 08:04:52 Re:Server PvP Differences
Sphairo wrote:

Not to be rude but, you don't PVP on syntax so how would you know, Denary? Honestly, if your not on Syntax PVPing all the time like me, ROLLTIDE and other people from Syntax in this thread, your opinion on the matter isn't really that viable.   I've PVP'd also, long enough to know that you do not nessecarily need a zerg or numbers to get a CQ. Sure, they help, and if the said group (with lots on there side) load up heals and buffs and trauma, your not going to be as successfull.. but i'd rather fight the good fight and go down taking one or two with me.

Just because I don't PvP doesn't mean I can't watch and see the PvP for myself, I have an alt on Syntax at level 24 and I do on the odd occasion just watch some PvP, I know the kind of PvP that goes on there, we're two different kind of PvPers, you would rather go for CQs and die in the process of getting as many as possible, while I'd rather leave a CQ alone for the sake of not dying myself.

In any case what I say about the PvP differences is just in general, what you and ROLLTIDE are doing is just attacking Gretyl with flamebaits, this thread was to talk about server differences not to go try and claim syntax is the 1337.

#36300356174 11/20/2007 08:19:31 Re:Server PvP Differences
Denary wrote:
Sphairo wrote:

Not to be rude but, you don't PVP on syntax so how would you know, Denary? Honestly, if your not on Syntax PVPing all the time like me, ROLLTIDE and other people from Syntax in this thread, your opinion on the matter isn't really that viable.   I've PVP'd also, long enough to know that you do not nessecarily need a zerg or numbers to get a CQ. Sure, they help, and if the said group (with lots on there side) load up heals and buffs and trauma, your not going to be as successfull.. but i'd rather fight the good fight and go down taking one or two with me.

Just because I don't PvP doesn't mean I can't watch and see the PvP for myself, I have an alt on Syntax at level 24 and I do on the odd occasion just watch some PvP, I know the kind of PvP that goes on there, we're two different kind of PvPers, you would rather go for CQs and die in the process of getting as many as possible, while I'd rather leave a CQ alone for the sake of not dying myself.

In any case what I say about the PvP differences is just in general, what you and ROLLTIDE are doing is just attacking Gretyl with flamebaits, this thread was to talk about server differences not to go try and claim syntax is the 1337.


Both sides of the fence are pretty heated, please do not make out Hanzyl is the injured party, because he replied with flamebait and profanity, too.  Which is fine, because a good old debate is exactly the kind of thing that produces good points. Both sides have an insight as to how they PVP! Exactly the purpose of this thread. :)

You watch occasionally, exactly.  Unless you get to 50 and take part in the PVP *as much as* myself and the others, you don't have a leg to stand on and have no right to 'assume' how people PVP.   Now, this has degraded into nothing but petty arguement, so as stated before; let's just agree to disagree.

Have fun. ~
#36300356225 11/20/2007 10:39:35 Re:Server PvP Differences
Sphairo wrote:
Denary wrote:
Sphairo wrote:
Hanzyl and Gretyl wrote:
I'm not crying at all, Just having an open debate. I'm sorry if your not used to that ROLLTIDE or Sphairo. Just don't take it personally as it's not meant to be personal.
You were crying, started swearing and getting all aggressive.
Whatever Aggression you claim was there doesn't exist, all swearing was either used in a phrase to identify something and the other was a saying.
You can tell by the way he typed in the post a few quotes up from here, he *was* getting aggressive just because someone challenged his view of things. I'm all for debates and discussions but not when someone is going to start using profanity to try and 'counter-act'  an arguement. Doesn't wash, sadly.
I'm curious as to where i got aggressive or used swears against you?

As for coding i do code someplace safe. The Master Shadow is just in case because an area that is safe may not remain safe.
lol
The response of someone who doesn't know how to respond?
What's the point in responding to it anyway? There's nothing about 'server PVP differances, but rather, what loadout your using.
It is a viable difference between the servers as on Syntax you can code without fear of being attacked. One cannot always say the same on Vector. You say you played on Vector too so you should be aware of this.

I never made a comment about carebears. I just mentioned the blue attacks and such which is a valid point given the topic is Server PvP Differences and that is a big difference between the two servers. As for who is the better PvP server thats not what the topic is about so you can debate it elsewhere.
See that's where your wrong, because it does not matter if it's a hostile server or not, the buffs, snipes, rezzes and all that kind of thing will still occurr. More so on vector in my PVP experiance, there've been alot more runners/HJ/Pilling/Hardlining away etc!
Generally thats true, numbers rarely come so easily on Vector, most people would be suicidal to take on a large zerg alone which is why you get more, while Syntax usually has numbers but you just wait for someone to flag, that is the difference, you have the numbers and when a fight starts more people begin to fight, but thats team combat, one thing I can't stand because eventually you'll have number differences and as you know, winning in MxO is just a case of who has the most numbers.

Not to be rude but, you don't PVP on syntax so how would you know, Denary? Honestly, if your not on Syntax PVPing all the time like me, ROLLTIDE and other people from Syntax in this thread, your opinion on the matter isn't really that viable.   I've PVP'd also, long enough to know that you do not nessecarily need a zerg or numbers to get a CQ. Sure, they help, and if the said group (with lots on there side) load up heals and buffs and trauma, your not going to be as successfull.. but i'd rather fight the good fight and go down taking one or two with me.
I agree they will still occur but on a PVE server if i'm flagged a Hacker can walk up to me. Upgrade Attacks, Overclock and LC2.0 me i can't attack him back till he gets his free attack. If someone walked up to me on Vector and tried that I could at least attack back before they get there free attack. Same goes for buffs and Rez. They can rez the guy then buff him and send him back in. If a doctor buffer ran around vector battlefield doing that they wouldn't last long. These are very important differences between the two servers.

I agree to an extent that on all servers every org gets there time to gank or zerg.
Of course, glad you got something right! SMILEY" width="15" height="15" />
SMILEY



We'll have to just agree to disagree, H + G.  SMILEY

Um i didn't say anything back but ya, we may aswell stop as the discussion is getting off topic.

#36300356272 11/20/2007 13:34:21 Re:Server PvP Differences
Not to take any sides here but in ROLLTIDE and Sphairo's defense, i think your failing to realize that they have both been involved in quite a bit of pvp on both Vector and Syntax.  I'm pretty sure ROLLTIDE has had a 50 over there for over a year now and Sphairo possibly over 2 years so...yeah, it's not like they don't know pvp...
#36300356282 11/20/2007 13:51:13 Re:Server PvP Differences
Tenshi wrote:
Not to take any sides here but in ROLLTIDE and Sphairo's defense, i think your failing to realize that they have both been involved in quite a bit of pvp on both Vector and Syntax.  I'm pretty sure ROLLTIDE has had a 50 over there for over a year now and Sphairo possibly over 2 years so...yeah, it's not like they don't know pvp...
Maybe, but that still doesn't justify them flame baiting Gretyl because she was just saying that she preferred the type of combat on Vector that isn't available on either Syntax or Recursion. I have no problem with them saying that they prefer Syntax but they can't just make a blatantly crude fact which is based on personal opinion and acts of random luck.
#36300356288 11/20/2007 14:02:13 Re:Server PvP Differences

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute **bullcrud** and act like the dogs bollocks with delusions of grandure.

Syntax: There are some interlock builds on syntax, there is a lot more temporary trucing too. Vector had a phase where it's two smallest orgs would truce to beat Zion as they had almost double the numbers of the org, many Mervs on Vector believed Systematic Chaos ruined that trucing system and frankly if we were the cause, I'm glad we did because it makes for much more entertaining PvP. Syntax tends not to hyper jump as much, likesay, because of the fact you can recon and come straight back out of Mara C. Syntax Mervs tend to have more MKT's than anything else, that was probably due to the fact that they had lesser numbers in their org for a while. Thats not the case now, but they tend to follow the MKT trend, which is fair enough. Can't complain.

Recursion: There are more interlock builds on this server, than any other. There's also a lot more TB'ers and HB'ers. Fair enough, thats their style. PvP isn't as active here as it used to be, in my experience. That may have changed recently, but since Fallen Horizon and IP Conflict quit on mass, there's not been as many enemies to combat.

One can't actually say, definitively, that one server is better than the other. Each has their differences, Strengths and weaknesses. If we ever have a test server back up, then perhaps we can host some kind of strategic kind of PvP tournament to decide a team of six of the best for each server and then PvP, but, until that happens we'll be basing our debates off personal experience not cold hard facts.

#36300356404 11/20/2007 17:34:04 Re:Server PvP Differences
Yasamuu1 wrote:

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute poppycock and act like the dogs bollocks with delusions of grandure.

Syntax: There are some interlock builds on syntax, there is a lot more temporary trucing too. Vector had a phase where it's two smallest orgs would truce to beat Zion as they had almost double the numbers of the org, many Mervs on Vector believed Systematic Chaos ruined that trucing system and frankly if we were the cause, I'm glad we did because it makes for much more entertaining PvP. Syntax tends not to hyper jump as much, likesay, because of the fact you can recon and come straight back out of Mara C. Syntax Mervs tend to have more MKT's than anything else, that was probably due to the fact that they had lesser numbers in their org for a while. Thats not the case now, but they tend to follow the MKT trend, which is fair enough. Can't complain.

Recursion: There are more interlock builds on this server, than any other. There's also a lot more TB'ers and HB'ers. Fair enough, thats their style. PvP isn't as active here as it used to be, in my experience. That may have changed recently, but since Fallen Horizon and IP Conflict quit on mass, there's not been as many enemies to combat.

One can't actually say, definitively, that one server is better than the other. Each has their differences, Strengths and weaknesses. If we ever have a test server back up, then perhaps we can host some kind of strategic kind of PvP tournament to decide a team of six of the best for each server and then PvP, but, until that happens we'll be basing our debates off personal experience not cold hard facts.

That's probably the most accurate and unbiased description thus far I'd say. I think it's also worth noting that in my experience on Syntax, PvP is really easy to find or start. When it does start, it only snowballs from there.
#36300357231 11/22/2007 05:55:51 Server PvP Differences
..///Initializing port 2304.a.230///....
........scanning file 3_32_Zi_Mec_Mer
...Data Captured.........................
CR2.O_Test_Server..................
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...............................................
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..................QA........................
...............Vector-Hostile............
...............Rec-Defeated............
...............Syntax-Error..No server exists......................
#36300357233 11/22/2007 06:01:25 Re:Server PvP Differences
Marias wrote:
Yasamuu1 wrote:

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute poppycock and act like the dogs bollocks with delusions of grandure.




MO-  per say Hyper Jumping.... I'm a sniper with commando gear.  I have no resis to MA/Viral and minimal to MKT.  So tell me why would I want to stay in the heat of a battle... Ohh nvm.  You must be talking to the "General" population of what we like to call Hyper Jump Masters.  I guess Hyper Jumping should be only used for running from point A to B.  And that the devs should some how lock the HJ ability while pvping.
Since my return this is all I hear..
#36300357249 11/22/2007 06:47:03 Re:Server PvP Differences
YourEraser wrote:
Marias wrote:
Yasamuu1 wrote:

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute poppycock and act like the dogs bollocks with delusions of grandure.




MO-  per say Hyper Jumping.... I'm a sniper with commando gear.  I have no resis to MA/Viral and minimal to MKT.  So tell me why would I want to stay in the heat of a battle... 
Get different clothes then, you don't HAVE to wear all Elite Commando gear to PvP as a Sniper.
#36300357371 11/22/2007 14:55:42 Re:Server PvP Differences
Gerik wrote:
YourEraser wrote:
Marias wrote:
Yasamuu1 wrote:

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute poppycock and act like the dogs bollocks with delusions of grandure.




MO-  per say Hyper Jumping.... I'm a sniper with commando gear.  I have no resis to MA/Viral and minimal to MKT.  So tell me why would I want to stay in the heat of a battle... 
Get different clothes then, you don't HAVE to wear all Elite Commando gear to PvP as a Sniper.


Yeah, there's more than enough gear which is effective. You're never going to be fighting against each build at any one time, so build your clothing around it.

My point, was actually defending those that hyper jumper also. Because at times depending on numbers, it's just not effective to come straight back out of a hardline flagged so they might jump away or whatever.

#36300357570 11/23/2007 04:14:05 Re:Server PvP Differences
Yasamuu1 wrote:
Gerik wrote:
YourEraser wrote:
Marias wrote:
Yasamuu1 wrote:

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute poppycock and act like the dogs bollocks with delusions of grandure.




MO-  per say Hyper Jumping.... I'm a sniper with commando gear.  I have no resis to MA/Viral and minimal to MKT.  So tell me why would I want to stay in the heat of a battle... 
Get different clothes then, you don't HAVE to wear all Elite Commando gear to PvP as a Sniper.


Yeah, there's more than enough gear which is effective. You're never going to be fighting against each build at any one time, so build your clothing around it.

My point, was actually defending those that hyper jumper also. Because at times depending on numbers, it's just not effective to come straight back out of a hardline flagged so they might jump away or whatever.

..... Thats not really 100% true... Exploits on syntax use every build really when pvping we tend to have a hacker gunmen a kt and a ma.
#36300357574 11/23/2007 04:19:06 Re:Server PvP Differences
Hl3w88 wrote:
Yasamuu1 wrote:
Gerik wrote:
YourEraser wrote:
Marias wrote:
Yasamuu1 wrote:

Right, so I've got a 50 on all three servers and this is how I percieve things from what I've experienced on all three servers.

Vector: Tends to be concentrated PvP, what I find is that when one side is winning everyone comes out of the woodwork until they start losing or people start logging off because they are winning then the next org, who was on the recieving end of the big group of players, starts grouping together as they see the other orgs numbers lessening and make their attack. Each and every cycle of this, a couple of dedicated players may stick around to try pick off players or whatever. There are a lot more hyper jumpers on Vector than on Syntax on Recursion. In my opnion, those that do Hyper jump, do it because they simply can't reconstruct and come out Mara central unflagged and prepare to flag up. I'm not one of those players, but thats the reason I percieve for them to hyper jump. I hate that they do it as much as anyone else. Oh, forgot to add: Numerous players on vector tend to dream and live in la-la land, where by they talk absolute poppycock and act like the dogs bollocks with delusions of grandure.




MO-  per say Hyper Jumping.... I'm a sniper with commando gear.  I have no resis to MA/Viral and minimal to MKT.  So tell me why would I want to stay in the heat of a battle... 
Get different clothes then, you don't HAVE to wear all Elite Commando gear to PvP as a Sniper.


Yeah, there's more than enough gear which is effective. You're never going to be fighting against each build at any one time, so build your clothing around it.

My point, was actually defending those that hyper jumper also. Because at times depending on numbers, it's just not effective to come straight back out of a hardline flagged so they might jump away or whatever.

..... Thats not really 100% true... Exploits on syntax use every build really when pvping we tend to have a hacker gunmen a kt and a ma.
That is also not really 100% true... Exploits on syntax no longer exists :p
Photobucket
#36300361408 11/29/2007 15:40:46 Re:Server PvP Differences
Pylat wrote:
*Sigh* All these people whining about Zion zergs, EVERY org zergs, get over it.

I made a lvl 50 alt of another org simply so that when Zion is zerging I can log onto him and keep PvPing without it being EZ mode.
This is exactly why I have 50s as different orgs.
#36300362751 12/01/2007 07:08:06 Re:Server PvP Differences
LOL, stop being nubs and grind a 50 on each server...until then *CENSORED*...kthx...

EDIT: joking btw? SMILEY
#36300367555 12/08/2007 18:07:20 Server PvP Differences
Nothing beats vector pvp, love how you are forced to flag. You can go Recursion for somtimes hours without meeting any flagged players. Syntax and recursion only got pvp around mara c or somtimes camon C on recursion, makes little variation in using the enviorment. vector for pvp.
#36300367660 12/09/2007 01:08:53 Re:Server PvP Differences
I now have a Vector 50, and when I logged on tonight, there was nothing. No one was signed on. As soon as I logged into Syntax, I saw 3 people flagged.  I'm still going to have to go with Syntax.
#36300367669 12/09/2007 02:01:59 Server PvP Differences
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
#36300367703 12/09/2007 04:36:53 Re:Server PvP Differences
Marias wrote:
I now have a Vector 50, and when I logged on tonight, there was nothing. No one was signed on. As soon as I logged into Syntax, I saw 3 people flagged.  I'm still going to have to go with Syntax.
o.O whos ur vector 50??
#36300367704 12/09/2007 04:37:22 Server PvP Differences
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY
#36300367745 12/09/2007 08:35:21 Server PvP Differences
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
#36300367764 12/09/2007 10:43:00 Server PvP Differences
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes
#36300367766 12/09/2007 10:46:31 Server PvP Differences
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
#36300367768 12/09/2007 11:06:54 Re:Server PvP Differences
Some of us wear unbuffed clothing to make PvP harder, since it's ez-mode with it. That and a lot of the people you see wearing "unbufffed" clothing, are actually fully buffed and just were lucky enough to find a matching suit.
#36300367926 12/09/2007 19:30:09 Re:Server PvP Differences
Syntax: Just give me a loincloth and a red cloak. 
#36300368000 12/10/2007 02:50:15 Server PvP Differences
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
If you are reading this my sig didn't work T_T
#36300368001 12/10/2007 02:52:15 Server PvP Differences
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could prove you wrong.
#36300368020 12/10/2007 05:24:07 Server PvP Differences
eirik wrote:
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could prove you wrong.
start grindin' =P
#36300368032 12/10/2007 06:16:45 Server PvP Differences
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
O.o
#36300368063 12/10/2007 07:22:17 Server PvP Differences
eirik wrote:
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could find more than 27 ways to flee.

#36300368099 12/10/2007 08:43:39 Re:Server PvP Differences
I suppose i'm a carebear then.
#36300368117 12/10/2007 09:04:32 Server PvP Differences
exsuscito wrote:
eirik wrote:
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could find more than 27 ways to flee.

Hush exscuscito, ofcourse I run when it's 3 on 1 and I miss my punt, I mean, easier to run then recon, + stop with the sniping then you can complain about me running away, kkthxbai.
#36300368374 12/10/2007 15:17:19 Server PvP Differences
eirik wrote:
exsuscito wrote:
eirik wrote:
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could find more than 27 ways to flee.

Hush exscuscito, ofcourse I run when it's 3 on 1 and I miss my punt, I mean, easier to run then recon, + stop with the sniping then you can complain about me running away, kkthxbai.
You run because you miss your punt? O_O
Photobucket
#36300368602 12/11/2007 01:15:22 Server PvP Differences
Tiango wrote:
eirik wrote:
exsuscito wrote:
eirik wrote:
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could find more than 27 ways to flee.

Hush exscuscito, ofcourse I run when it's 3 on 1 and I miss my punt, I mean, easier to run then recon, + stop with the sniping then you can complain about me running away, kkthxbai.
You run because you miss your punt? O_O
Naw, I run because I miss my punt and usally have 3 zions plus a mach sniper on meh, and I normally pvp alone O_o
#36300368619 12/11/2007 02:22:01 Re:Server PvP Differences
GypsyJuggler wrote:
Syntax: Just give me a loincloth and a red cloak. 

#36300368621 12/11/2007 02:30:50 Re:Server PvP Differences

Buffed clothes are overrated. It's way more satisfying when you kill someone while looking stylish.

#36300368627 12/11/2007 03:29:35 Server PvP Differences
Carebears >_>
#36300368631 12/11/2007 04:03:30 Server PvP Differences
eirik wrote:
Tiango wrote:
eirik wrote:
exsuscito wrote:
eirik wrote:
Pylat wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Tenshi wrote:
eirik wrote:
Depends on the time you log, often I can end up meeting a zerg on vector and when I decied to log over to recursion there is NOBODY there...
Key word: recursion...syntax where it's at man SMILEY<img mce_tsrc=" />

Too many carebears at Syntax, been there from time to time, all I saw at mara C was some foxhound people and some others just standing around. Also, people walking around in unbuffed clothes? It's blasphemy!
lol, half the pvper's fight in unbuffed clothes

Exactly, nubs... Clothing is almost as important as the LO xD
Tell that to liltwie or Ares who will smash you to the ground no matter how much buffed clothing you have.
Give me a 50 on syntax with right clothing and I could find more than 27 ways to flee.

Hush exscuscito, ofcourse I run when it's 3 on 1 and I miss my punt, I mean, easier to run then recon, + stop with the sniping then you can complain about me running away, kkthxbai.
You run because you miss your punt? O_O
Naw, I run because I miss my punt and usally have 3 zions plus a mach sniper on meh, and I normally pvp alone O_o
MKT: The tree that requires the least buffs.
Gimme some IS regen and I'm good to go.
#36300368633 12/11/2007 04:07:17 Server PvP Differences
MKT do need alot of buffs when everyone wear thrown resistance.
#36300368642 12/11/2007 04:39:48 Server PvP Differences
eirik wrote:
Carebears >_>


Your point is?

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300368660 12/11/2007 06:14:26 Server PvP Differences
Solid, I <3 you :O
#36300369158 12/12/2007 04:11:57 Server PvP Differences
eirik wrote:
MKT do need alot of buffs when everyone wear thrown resistance.
Ah, maybe that's where we misunderstand each other a little. SMILEY
With buffs I mean the ones like: Accuracy, defense and damage. Resistance is a natural buff, comes with any enhanced clothe. I wouldn't pvp without 80% of my clothes at level 50, either armored or shielded. But with buffless clothes I mean not-enhanced. I think that is what you saw on Syntax, a lot of armored and shielded clothes. SMILEY

I'll rephrase what I said: Enhanced clothes are overrated.
#36300369188 12/12/2007 05:18:47 Server PvP Differences
What I saw on syntax was people pvping in bluesky gear etc.
#36300369198 12/12/2007 05:32:41 Server PvP Differences
eirik wrote:
What I saw on recursion was people pvping in bluesky gear etc.


Tbh you hardly play on Rec now SMILEY

As for these carebear claims, I am still unsure as to what qualifies you for being better. There are some great Vectorites, and when I first logged on, the server had some brilliant massive battles. Now they are more 2 on 2 skirmishes, which for me, drove me inevitably away. I came to Vector wanting to be ganked, and instead, I found two men stood in Mara C, until peak times when there was 3.

Perma Flag + No numbers > Lots of numbers with skilled vets (Who spend 90% of the time flagged anyway)?

The answer inevitably for me is no.

Carebears? I think we will let our Drama meet you, level 500 perma flagged monster, that ravages its way through our server SMILEY

TH

#36300369210 12/12/2007 05:53:22 Server PvP Differences
ThHidden01 wrote:
eirik wrote:
What I saw on recursion was people pvping in bluesky gear etc.


Tbh you hardly play on Rec now SMILEY" />

As for these carebear claims, I am still unsure as to what qualifies you for being better. There are some great Vectorites, and when I first logged on, the server had some brilliant massive battles. Now they are more 2 on 2 skirmishes, which for me, drove me inevitably away. I came to Vector wanting to be ganked, and instead, I found two men stood in Mara C, until peak times when there was 3.

Perma Flag + No numbers > Lots of numbers with skilled vets (Who spend 90% of the time flagged anyway)?

The answer inevitably for me is no.

Carebears? I think we will let our Drama meet you, level 500 perma flagged monster, that ravages its way through our server SMILEY" />

TH

fyi, I've been around at recursion for like 20 hours this week.