Vitality is useless

1 posts ยท 2007-05-20 12:14:00 to 2007-05-20 12:14:00

#36300241343 05/20/2007 12:14 Vitality is useless
Sorry about the drastic title, but I hope it helps catching the attention of the devs. I know that vitality isn't totally useless, it offers some HP and regen benefits here and there in the patcher and MA trees. However these benefits are not only minor, but rare as well. Players don't load Fast Healing, Health Bolster or Desperation often enough to encourage spending points in Vitality. As it stands right now, most players who spend points in Vitality hoping it'll boost their IS or HP regen is wasting those points, they'll be better off just getting defenses or other bonuses.

Here's my proposal: change the bonuses in Vitality to the following:

Health Regen Rate (1%)
Innerstrength Regen Rate (1%)
Max Health (1%)
Max Innerstrength (1%)

Maybe reduce some of those values to 0.5% so it won't be a clear choice. Most people still won't cap vitality since that would be detrimental to the other attributes needed for their build but it will at least give Vitality a much needed purpose. I think something should be done about Resistance bonuses as well but I'll leave that for another thread.