Lvl 255 agents -_-

100 posts · 2007-03-17 06:14:49 to 2008-03-10 10:19:29

#36300237577 05/15/2007 19:06:27 Re:Lvl 255 agents -_-
I think something like this would be enjoyed by a supreme majority of the community.. its one of those topics that I wish the Dev team would really open up to the community for direct feedback, via a poll on the forums.

Rare has said something on the lines that the reason they are level 255 is because Agents are used to push people out of missions -- that they're not a reason to keep players in mission areas after they've expired...

Well, that really sucks because Agents aren't only sent to get rid of people in mission areas, but in restricted areas as well. Now, if what he's said in the past holds true about all Agent interaction, then is he saying that he doesn't want players in restricted areas until they have the node? If so, then I'm guessing I can only stick to about 2 neighborhoods in westview, then. SMILEY

Regardless.. a level 65/70 Agent would still kill us in pretty much a minute...

Taking on the Taskmaster is hard enough, but taking on an Agent 5 levels or so higher with an FM-1500 would be *CENSORED* well harder than some robot.


Argh.. This topic gets me annoyed, mainly because Agents were such an attraction to the game and we never come across them -- and the truce has nothing to do with it, seeing as going to restricted areas is against truce terms. -_-
#36300237692 05/16/2007 03:09:30 Re:Lvl 255 agents -_-
Zerotolerance wrote:
ZippyTheSquirrel wrote:
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

...Seriously?

Famous quote?

"Dodge this".... does that not ring a bell? /slapslap

Oops. I'm a *CENSORED*, Zippy. So we'll put her into the same category as Ghost, Niobe, and Morpheus... She disabled an Agent, forcing him into another host. But the list of those who have actually destroyed an Agent is a lot shorter.

- Neo.
- The Assassin.
- Smith.

Am I missing any there?


Smith never destroyed an Agent did he?  He just took over all the hosts and left them with nothing SMILEY
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300237749 05/16/2007 07:25:03 Re:Lvl 255 agents -_-
Smith will return to the matrix in the near future
#36300237756 05/16/2007 07:34:24 Re:Lvl 255 agents -_-
Stick on topic!
Anyway it would be nice to see any of the devs replying for a change ^^
I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean)
#36300237761 05/16/2007 07:43:43 Re:Lvl 255 agents -_-
The Leo wrote:
Stick on topic!
Anyway it would be nice to see any of the devs replying for a change ^^
I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean)


Yeah, with a granade launcher, if you just faught them normally they had infinate health and could dodge normal bullets, but yes back on topic.

Rarebit has said lowing the levels would be an encouragement to fight them, and they are there to get you out, if a level 60 Agent appears you will call up your team to attack him, if a level 255 Agent pops up, you wet your pants and run.  SMILEY

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300238384 05/16/2007 22:53:40 Re:Lvl 255 agents -_-
SolidRevolver wrote:
The Leo wrote:
Stick on topic!
Anyway it would be nice to see any of the devs replying for a change ^^
I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean)


Yeah, with a granade launcher, if you just faught them normally they had infinate health and could dodge normal bullets, but yes back on topic.

Should i make a vid of me killing every agent i come across in that game? SMILEY

Rarebit has said lowing the levels would be an encouragement to fight them, and they are there to get you out, if a level 60 Agent appears you will call up your team to attack him, if a level 255 Agent pops up, you wet your pants and run.  SMILEY

That's a part of why I don't like it. If they need to expel someone all they have to do is expel them, you don't need 255 agent for that.

I hate it when they use storyline related stuff mechanically, it ruins it. For example, the white rooms. They should be used for storyline purposes, at least a little bit. You should NEVER run into an agent unless you've actually done something wrong. If staying a little too long after that meeting with Niobe counts, it doesn't make any sense. Not to mention they must be blind to everyone but their target, you could see them run right past the Kid without taking a second look.

Make them level 70(NPC and LET), like the ones in the event yesterday. In reality, it makes a lot more sense than Niobe, Cryptos, Morpheus and the Kid all being the same level as an agent, that implies a 50/50 chance.
#36300238479 05/17/2007 03:56:53 Re:Lvl 255 agents -_-
SolidRevolver wrote:
The Leo wrote:
Stick on topic!
Anyway it would be nice to see any of the devs replying for a change ^^
I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean)


Yeah, with a granade launcher, if you just faught them normally they had infinate health and could dodge normal bullets, but yes back on topic.

Rarebit has said lowing the levels would be an encouragement to fight them, and they are there to get you out, if a level 60 Agent appears you will call up your team to attack him, if a level 255 Agent pops up, you wet your pants and run.  SMILEY

I said defeat not kill... omg
#36300264900 06/19/2007 23:30:58 Re:Lvl 255 agents -_-
The Leo wrote:
SolidRevolver wrote:
The Leo wrote:
Stick on topic!
Anyway it would be nice to see any of the devs replying for a change ^^
I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean)


Yeah, with a granade launcher, if you just faught them normally they had infinate health and could dodge normal bullets, but yes back on topic.

Rarebit has said lowing the levels would be an encouragement to fight them, and they are there to get you out, if a level 60 Agent appears you will call up your team to attack him, if a level 255 Agent pops up, you wet your pants and run.  SMILEY

I said defeat not kill... omg
*CENSORED* is the difference in defeating and killing an agent, if you beat one, two more just pop up.
JL10899sig
#36300264948 06/20/2007 02:04:31 Re:Lvl 255 agents -_-
SolidRevolver wrote:
Zerotolerance wrote:
ZippyTheSquirrel wrote:
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

...Seriously?

Famous quote?

"Dodge this".... does that not ring a bell? /slapslap

Oops. I'm a *CENSORED*, Zippy. So we'll put her into the same category as Ghost, Niobe, and Morpheus... She disabled an Agent, forcing him into another host. But the list of those who have actually destroyed an Agent is a lot shorter.

- Neo.
- The Assassin.
- Smith.

Am I missing any there?


Smith never destroyed an Agent did he?  He just took over all the hosts and left them with nothing SMILEY
Correct, only Neo had the Kill code within him powerful enough to actually kill an agent, Smith only took em over which is why we still have the Oracle and Sati ect.
#36300264952 06/20/2007 02:09:23 Re:Lvl 255 agents -_-
SolidRevolver wrote:
The Leo wrote:
Stick on topic!
Anyway it would be nice to see any of the devs replying for a change ^^
I ain't giving up my hopes. After all you could "defeat" agents in ETM and PON (before neo got uber I mean)


Yeah, with a granade launcher, if you just faught them normally they had infinate health and could dodge normal bullets, but yes back on topic.

Rarebit has said lowing the levels would be an encouragement to fight them, and they are there to get you out, if a level 60 Agent appears you will call up your team to attack him, if a level 255 Agent pops up, you wet your pants and run.  SMILEY

In PON you could defeat an agent Hand to Hand without being the one, on the roof of the Gov building you just needed to either boot him over the edge of a building or kick him into a fire extinguisher. Also you could fight hand to hand with the agent in the sewers although he just kept reappearing, I defeated him 10 times before I could escape. In ETM you could kick em off heights, I remember getting the agent in the mission where you have to run over the buildings to get to the hardline there was a gap in which the agent couldn't drop, I used to kick him over the edge and watch him fall.

In any case Rarebit said that this game wasn't meant to be all "canon" so the chances of you actually getting agents that you can stand upto for a while is virtually non.
#36300271987 06/30/2007 12:06:08 Re:Lvl 255 agents -_-
Yeah, but this isn't Path of Neo, or Enter the Matrix, or Hello Kitty's Island Adventure. This is The Matrix Online.

Do you want to include all the fanfics and stuff about how the character being wrote about is "Teh one!1111" as well?
#36300271998 06/30/2007 12:21:32 Re:Lvl 255 agents -_-
No.  I think we just want to be able to have longer, more reasonable fights with some of the agents.

If getting people out of mission areas is so important, leave those agents as they are.  But for the restricted area spawns, change them. Make a new spawn routine with agents that people can stand up to just a little.
#36300272029 06/30/2007 12:59:57 Re:Lvl 255 agents -_-
I dont mind having level 70 agents aslong as they have a little higher resist's maybe level 100.  I totally agree they kill too quick. Also why not have three level 70 agents spawn on the missions and only one for the restricted areas.
#36300272179 06/30/2007 17:23:28 Re:Lvl 255 agents -_-
Don't forget, Agents have to be strong enough to make up for their lack of AI.  If they weren't able to kill you almost immediately then anyone with hyperjump would be immune altogether. 
#36300272197 06/30/2007 18:28:02 Re:Lvl 255 agents -_-
GypsyJuggler wrote:
Don't forget, Agents have to be strong enough to make up for their lack of AI.  If they weren't able to kill you almost immediately then anyone with hyperjump would be immune altogether. 
Not really. They follow ya till u die. They respawn fast.
#36300272368 07/01/2007 02:27:19 Re:Lvl 255 agents -_-
If you can reach a hardline or a safe neighbourhood they'll leave you alone, then you can go back and start your timer all over again. 
#36300272442 07/01/2007 06:09:20 Re:Lvl 255 agents -_-
Or make them level 100

So you can interlock and have a couple of rounds with them and actually hit them...

Like any operative can... and perhaps if you are good enough get them down to half health or maybe even kill them.

it would definatly bring the fun into my game...
Photobucket
#36300272444 07/01/2007 06:17:25 Re:Lvl 255 agents -_-
GypsyJuggler wrote:
If you can reach a hardline or a safe neighbourhood they'll leave you alone, then you can go back and start your timer all over again. 
That's pretty much why they need slightly better AI.
#36300272837 07/01/2007 19:57:40 Re:Lvl 255 agents -_-
Fatmop wrote:
GypsyJuggler wrote:
If you can reach a hardline or a safe neighbourhood they'll leave you alone, then you can go back and start your timer all over again. 
That's pretty much why they need slightly better AI.
Well this is true =D
#36300273205 07/02/2007 10:11:23 Re:Lvl 255 agents -_-
(define agent-AI
   (lambda (target)
      (if (not (= (target-HP target) 0))
          (follow target))))

(define follow
   (lambda (target)
      (if (used-recently? target 'superjump)
          (begin
              (targeted-hyper-jump (target-coordinates target))
              (run-to target)
              (interlock target)
              (use (random-tactic))
              (unless (eq? tactic 'block))
                  (use 'machinegun-fist))
          (begin
               (run-to target)
               (interlock target)
               (use (random-tactic))
               (unless (eq? tactic 'block))
                   (use 'machinegun-fist)))))
#36300303347 08/14/2007 12:22:59 Re:Lvl 255 agents -_-
Renzouken wrote:
I personally would like to at least have the possibility of taking one down when you attack one as part of a co-ordinated team. As Arcanoloth says, they should still scare the shite out of you, but the way they work at this point in time using resistances to thier advantage and simply 'appearing' next to you wherever you go does seem to make an encounter with an Agent very dull.

I would love to see the Lv.255 Agents given more advanced AI, for example: When you get a warning of an Agent attack, the agent will appear as usial, if you then attempt to run you will be chased, as usial, but instead of that agent chasing you at a regular run speed whilst you activate Hyper-Speed and burn away into the distance, I would love to see the Agent matching the player's speed, Hyper-Jumping after the player, following him into buildings, attempting to interlock you, perhaps using some 'brute' form of Martial Arts similar to karate once inside Interlock.

Just some examples, I'd gladly trade the 'invincible' Agent we have now for a more 'terrifying' but beatable Agent. The way agents are now they're far too easy to avoid if out in the open, and if they catch you inside a building you may as well not even attempt to run, where's the fun in that?


This would be a different AI than what you usually see in an MMO.  It would be cool if Agents got their own AI system that worked differently than other NPCs in the game.   Allegedly, the mobs in Darkfall Online (if it ever gets released) will use AI like your talking about.  I'd like to see computer controlled characters use tactics that are more similar to what players do in combat than the standard tank +spank mechanic of nearly every PvE encounter in the history of RPGs.  I want to see them try to take advantages of a groups' weakness, go after the Patcher rather than the tank, etc, and so forth.

Has anyone ever tried kiting a 255 agent to death?  I bet it's possible even if it takes all night.

#36300312570 08/28/2007 11:41:52 Re:Lvl 255 agents -_-

If I may state my opinion, I think the one charm, one pulling power of the Matrix Online has always been the feeling of fear and curiosity of getting in a fight with an agent. They are the holy grail of enemies in the Matrix and should perhaps always be that way.

I don't think agents should be level 255 personally I think they need to be at a level that is scaled roughly to the level of yourself to an extent that while you *won't* get killed in two hits you certainly can (very very unlikely) manage to at least hold them off, maybe not defeat them but at least hold them off to some extent.

It needs to be that when an agent enters, the first thing that goes through your mind is "oh crap..." (as opposed to oh...*boom head shot*) start running or if you're that cocky, interlock them, but the fight has to be so stacked against you that you're probably going to get only 3-5 rounds of combat from an agent before he decides he's bored and whoops your *CENSORED*.

An excellent in-movie example is the Smith-Morpheus fight, yes I know Morpheus got his *CENSORED* handed back to him on a plate but he did get a few hits in and he didn't fall in one punch he went at least two or three rounds before with no-running options available he got toasted.

Neo-Smith's confrontation in the first movie is also a less stellar example, I don't consider Neo to be the "one" until he gets killed end-movie, so up until then he's just a newbie operative who simply has an extremely high focus/belief ability (i.e. he's just that damned skilled, yes maybe the one program was slightly kicking in there but for all extents and purposes he wasn't over-powered, if it was a normal operative I think it's believable to say that if they were in-the-zone or that *CENSORED* determined they would be able to pull off a similiar fight albiet much shorter one.) What's more, Neo at that point didn't "defeat" an agent, he barely got out of it and in both cases in the first movie he gets away with it due to outside help (Trinity, the train).

Those two examples are what I think the mainstream/casual Matrix watchers want to be able to pull off, they won't win on their own but they can sure hold on at least a little bit.

To further empathise the point, Morpheus-Agent on the truck confrontation, yes Morpheus in essence LOST that fight in my opinion but that's exactly how a fight should be going in MxO, you've got a 99% chance of losing sure, but at least you can garder some enjoyment out of thinking you were kicking their *CENSORED*, hell you could probably win if you had outside interference going on (although this clearly is difficult perhaps beyond what can be done in MxO at the moment).

I just get the feeling that the buzz of fighting an agent is a core concept and draw point of the whole series that it really needs to be cleaned up, looked at and touched over, rather than be the cheap-ish way they are right now.

I joined about three months into the game and I'm not sure if agents were level 255 back then but holy nuts, I got such a buzz running the hell away from them once, I hyperjumped to the top of a building and thought I got away only for one to literally spawn right next to me and shoot me in the back as I tried HJing away... That was a classic "oh crap, run... ouch *splat*" moment that will always remain in my mind (I was like level 15 or so at the time so I never even presumed to think I had a chance in combat and the whole HJing didn't save me really made me feel in awe of them.)

Certainly fighting red-eye'd agents back then was awesome too even though I knew they'd never be that weak I always deep down thought, if I get to 50 maybe I could survive for a minute... Maybe I could save my team-mates by staying behind, (yes i'm that kind of stupid sacrifice wise) but, one-shot "bye bye" is perhaps too much over the top.

=) Cheers,

R-Vallant










#36300316189 09/03/2007 17:42:52 Re:Lvl 255 agents -_-
Tadashi wrote:
Renzouken wrote:
I personally would like to at least have the possibility of taking one down when you attack one as part of a co-ordinated team. As Arcanoloth says, they should still scare the shite out of you, but the way they work at this point in time using resistances to thier advantage and simply 'appearing' next to you wherever you go does seem to make an encounter with an Agent very dull.

I would love to see the Lv.255 Agents given more advanced AI, for example: When you get a warning of an Agent attack, the agent will appear as usial, if you then attempt to run you will be chased, as usial, but instead of that agent chasing you at a regular run speed whilst you activate Hyper-Speed and burn away into the distance, I would love to see the Agent matching the player's speed, Hyper-Jumping after the player, following him into buildings, attempting to interlock you, perhaps using some 'brute' form of Martial Arts similar to karate once inside Interlock.

Just some examples, I'd gladly trade the 'invincible' Agent we have now for a more 'terrifying' but beatable Agent. The way agents are now they're far too easy to avoid if out in the open, and if they catch you inside a building you may as well not even attempt to run, where's the fun in that?


This would be a different AI than what you usually see in an MMO.  It would be cool if Agents got their own AI system that worked differently than other NPCs in the game.   Allegedly, the mobs in Darkfall Online (if it ever gets released) will use AI like your talking about.  I'd like to see computer controlled characters use tactics that are more similar to what players do in combat than the standard tank +spank mechanic of nearly every PvE encounter in the history of RPGs.  I want to see them try to take advantages of a groups' weakness, go after the Patcher rather than the tank, etc, and so forth.

Has anyone ever tried kiting a 255 agent to death?  I bet it's possible even if it takes all night.

It's not possible to kill the 255 Agent, not anymore. Even if you manage to hit him, he'll just regenerate faster than a "LE" char. (( Near 50 hp/s with Combat State ))

 It'd be cool to see NEW models of Agents. There're currently only 3 ( All hair, half Hair and Pace ). So to follow the Movies pattern that was three, it'd be cool to see a new one, even if it's a female one. Like in the new cinematic. ( With a tie ).Although I doubt that it'll happen.

#36300339151 10/18/2007 02:44:26 Re:Lvl 255 agents -_-
I thought of another thing that needed change. We are supposed to fight upgraded agents and so all their names should end with ...son in the end like in the movies so for example agent Thompson, Robertson etc.
#36300339173 10/18/2007 03:24:31 Re:Lvl 255 agents -_-

With Neo dead and no longer a systemic need for a 'One' the system has no need to continue to maintain upgraded Agents when pre-upgraded versions will do just fine. The only problem I had whilst reading through some of the previous posts was, ok, mission agents can be a low enough level to fight against for a minute or so as you have one spawn per mission member still in the area (Although the game system does want you out of the room ASAP) but if you have lower level restricted area Agents they only spawn on each operative independantly even if they are in a mission group. Even a lvl 70-100(?) agent could get beaten by 6 decent operatives.

Agents are supposed to bring up an emotional response, one that tell you that if you do not run, you will die. If there was a way to confuse the Agent in IL long enough for you to withdraw and escape, then IL with one would be more viable.

On the other hand, I would like to see operatives last a couple of rounds longer, one on one, with an Agent.

#36300339237 10/18/2007 06:12:10 Re:Lvl 255 agents -_-

During Beta we used to kill Agents left and right because we all hung out at Stamos NW.  It was easy to kill them since there were usually a dozen players there at any given time (and hacker was god mode back then).  Personally I like the Agents not being easily killable now because that's their design.  But for the purposes of the war, level 100s are killable, which is cool I guess.

Besides, nobody is supposed to be able to kill an Agent, except Neo.  Hence the upgrades we see in Reloaded. 

"When you see an agent, you do what we do...run..."

#36300339266 10/18/2007 07:38:19 Re:Lvl 255 agents -_-

Original Agents were... weak

Now we have "hmmm upgrades"

#36300339277 10/18/2007 08:01:38 Re:Lvl 255 agents -_-
Garu wrote:

But for the purposes of the war, level 100s are killable, which is cool I guess.

IMO It should take an army to kill an Agent. I'd say boost it up to lvl 150.

4 8 15 16 23 42
#36300339289 10/18/2007 08:20:21 Re:Lvl 255 agents -_-
Honestly, I think agents should start off at level 85, then progress 5 levels higher and with another agent should it be killed.
#36300339479 10/18/2007 15:45:31 Re:Lvl 255 agents -_-
i think agents are fine as they are, for the most part.

what i would absolutely love to see is that their DPS and defense is dropped significantly, but they still have major resistence, and health. it would just make fighting them so much more fun, even though they're still pretty tough.

hyper jumping agents might be nice, but more cinimatic agents would be better. for example, instead of spawning out of nowhere right next to you they would spawn behind a door, in the lift, outside, inside, or a different room.

not knowing is the greatest fear of all.
Photo Sharing and Video Hosting at Photobucket
#36300341007 10/22/2007 06:21:34 Re:Lvl 255 agents -_-
Woudly anybody mind explaining why a level 255 agent spawned on me in Mara C without having a mission open whatsoever?? (This was a machine character as well.) Happaned again today in Kaede C (again no mission, nothing), even tho I hacked the access node years ago. Literally.
#36300341035 10/22/2007 07:36:37 Re:Lvl 255 agents -_-
Data Mining?
#36300341064 10/22/2007 08:57:07 Re:Lvl 255 agents -_-
Nope. Don't even have the tree on that toon.
#36300341072 10/22/2007 09:20:37 Re:Lvl 255 agents -_-

Possible reasons:

- Tax evasion.
- Parking Tickets.
- Failure to return the stapler from his desk.
- Telling a bad joke at Machine expense.
- Spotted a piece of paper taped to your back that reads "Shoot Me!"
- Scuffing his shoe.
- Smoking in a smoke-free zone.
- Bad fashion.

The list goes on! SMILEY

#36300341086 10/22/2007 10:16:12 Re:Lvl 255 agents -_-
... I almost laughed.
#36300341125 10/22/2007 11:47:17 Re:Lvl 255 agents -_-
Porphy wrote:
... I almost laughed.

SMILEY
#36300341233 10/22/2007 15:45:40 Re:Lvl 255 agents -_-

Hahaha, that was so overly harsh.

Less than three Garu.

#36300342723 10/25/2007 09:16:34 Re:Lvl 255 agents -_-
Garu wrote:
Besides, nobody is supposed to be able to kill an Agent, except Neo.  Hence the upgrades we see in Reloaded. 

"When you see an agent, you do what we do...run..."

Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they're always able to give them a pretty decent fight. At the current stat'd Agents, if you're level 50, they're going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that's it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)

So, fighting an Agent is no fun whatsoever. -_- Disappointing.

The chase is fun, sure.. if you're a low level. We 50's can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes.


*cry*

Too many things bother me about these Agents.
#36300342727 10/25/2007 09:31:18 Re:Lvl 255 agents -_-
MxO-Insertion wrote:
Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they're always able to give them a pretty decent fight. At the current stat'd Agents, if you're level 50, they're going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that's it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)

So, fighting an Agent is no fun whatsoever. -_- Disappointing.

The chase is fun, sure.. if you're a low level. We 50's can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes.


*cry*

Too many things bother me about these Agents.


That's true but story characters are less expendable than us lowly players. SMILEY

I guess that's why the level 100s were inplemented so we could have something to fight since the 255s aren't meant to be opposed.

#36300343655 10/26/2007 23:26:00 Re:Lvl 255 agents -_-
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
#36300343762 10/27/2007 09:59:59 Re:Lvl 255 agents -_-
Yeah, he was 255 for certain.  It makes sense why they'd be 255 as opposed to 1000 or something.  If I recall correctly, isn't the Architect also 255??
#36300343810 10/27/2007 11:57:17 Re:Lvl 255 agents -_-
Garu wrote:
Yeah, he was 255 for certain.  It makes sense why they'd be 255 as opposed to 1000 or something.  If I recall correctly, isn't the Architect also 255??
I don't know >.>

But I think the Architect would be alot more powerful then Agents since he has ALL of the system's resources at his commands.
#36300343811 10/27/2007 11:58:30 Re:Lvl 255 agents -_-

I could kick The Architect in the nuts.

And win.

#36300344403 10/28/2007 18:55:05 Re:Lvl 255 agents -_-
Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.

All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.

In short, story-wise, Agents that are level 255 are that level for a very good reason.
#36300344598 10/29/2007 09:56:53 Re:Lvl 255 agents -_-
ThePigeonKing wrote:
Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.

All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.

In short, story-wise, Agents that are level 255 are that level for a very good reason.
Even though this makes sense from a story perspective, it doesn't leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you've defeated an Agent alone.
#36300344624 10/29/2007 10:35:31 Re:Lvl 255 agents -_-

Technically they never killed an agent though.  They only managed to immobilize them to a point where they had to jump to another host.  Morpheus kicked the agent off the truck and Niobe kicks one out of the chopper in EtM.

Only Neo ever beat them as we saw in Reloaded where he left them unconscious before flying up into the sky.  Even then he never really killed them.

#36300350950 11/10/2007 06:11:55 Re:Lvl 255 agents -_-
Garu wrote:

Technically they never killed an agent though.  They only managed to immobilize them to a point where they had to jump to another host.  Morpheus kicked the agent off the truck and Niobe kicks one out of the chopper in EtM.

Only Neo ever beat them as we saw in Reloaded where he left them unconscious before flying up into the sky.  Even then he never really killed them.

i think "kill" is used in a very loose way. just like PvP, we don't actually kill each other, just force one another to reconstruct.

anyway, i really don't want to be able to beat an agent, i just want to give it a hard time, if you get me. it just adds to the feel when a 50 interlocks an agent while the lowbie he is escorting makes a break for it. isn't that what makes this game great to begin with? the feeling?

sure they may be 255, but tone their damamge down a bit so we can atleast have fun before we get annihilated.
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#36300381704 01/06/2008 08:16:08 Re:Lvl 255 agents -_-
Marias wrote:
ThePigeonKing wrote:
Warboy090 wrote:
Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory "FF" is the highest value (without having to increase the amount of memory used). FF translates to 255.

All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don't think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards.

In short, story-wise, Agents that are level 255 are that level for a very good reason.
Even though this makes sense from a story perspective, it doesn't leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you've defeated an Agent alone.
You're giving movie characters video game levels where that doesn't really fit, especially if each "Agent takedown" case is a very special one. You can't kick Agents off trucks in the game, therefore how can you say "well Morpheus is level 60 and took down an Agent" and expect to have some official explanation?

"Everyone who has fought an Agent has died." That is how it goes if you're talking about hand to hand combat with an Agent. Trinity popped an Agent with a sneak attack while it was busy about to shoot Neo; Neo ripped apart three Agents with a gatling gun; Neo didn't actually defeat Smith but left him to get run over by a train; Morpheus kicked an Agent off the truck with, again, a sneak attack while the Agent was busy with deleting the Keymaker; Niobe kicked an Agent out of an air plane... These are all special situations that we will never see in the game. Let's not forget that we are also not Morpheus, Neo, Trinity, Niobe or anybody in the movie.
#36300422610 03/10/2008 09:14:59 Re:Lvl 255 agents -_-
GoDGiVeR wrote:
HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^

Yeah... and you can HJ yourself w/o losing the sime SMILEY
#36300422643 03/10/2008 10:19:29 Re:Lvl 255 agents -_-

Main points expressed in this dicsussion:

1. Agents are defeating* people too quickly
Reduce they're damage output

2. People argue that there should be a chance of defeating* agents, others worry in doing this their aesthetic will be lost. Lowering level difference mentioned and its effects.
One question i ask is this, can you reduce resistance/defence without reducing the level? (i think so) in that case reduce their resistance. I think the most vaild point across all this and the main reason why Agents are so unbeatable is very few people can actually hit them. Their power lies within the capability to dodge and reflect attacks. Therefore lowering they're resistance would be the best thing here (and maybe increasing the defence; a balance would need to be found with this which might take time and specific testing) Lowering they're level wouldn't be nesessary if this where possible and newbies will still see +200 levels and crap thy self SMILEY" width="15" height="15" />

With their resistance reduced the more people you have the more chance of hitting/defeating* them. I feel it would open up the option with a planned team to killing an agent, but keep their ability to remove players from areas. The main point is making them certinly not soloable and not easily defeated* by a full team, while allowing the capability (with a major mara c gank) to defeat* them.

3. New AI has been discussed, including the ability to hyperjump.
This is the icing on the Agent cake, and i feel it would really complete this game for me and quite a few others. Unfortunately its difficult and not really an important issue when it comes down to it.

*Defeat and all other forms and variations consistutes; but is not limited to the removal or relocation of an agent allowing a brief time period of escape.