Lvl 255 agents -_-

100 posts · 2007-03-17 06:14:49 to 2008-03-10 10:19:29

#36300189668 03/17/2007 06:14:49 Lvl 255 agents -_-
This has been brought up before, but I feel lite trying again. Currently no matter how many lvl 50s attack an agent he just wont die. This is because of the resistance in lvls. In the QA for instance 5 lvl 50s could defend themselves against an agent and kill him in about 15 minutes. Yes I know what Morpheus have said but even in CR1 we were able to kill agents and Trinity also killed one, not to mention the other matrix games where you had to get rid of the agent in various ways. But agents there were definetely not invincible as they are now. For those that agree suggestions for changes? For those that don't , why is that you don't agree?
#36300189685 03/17/2007 06:51:52 Re:Lvl 255 agents -_-
They should still scare the *poop* out of you, but they shouldn't blow you away in two shots, keep them super powerful but at least give people a bit of a fight before they go down, not 6 seconds.
If you are reading this my sig didn't work T_T
#36300189701 03/17/2007 07:37:57 Re:Lvl 255 agents -_-
I personally would like to at least have the possibility of taking one down when you attack one as part of a co-ordinated team. As Arcanoloth says, they should still scare the shite out of you, but the way they work at this point in time using resistances to thier advantage and simply 'appearing' next to you wherever you go does seem to make an encounter with an Agent very dull.

I would love to see the Lv.255 Agents given more advanced AI, for example: When you get a warning of an Agent attack, the agent will appear as usial, if you then attempt to run you will be chased, as usial, but instead of that agent chasing you at a regular run speed whilst you activate Hyper-Speed and burn away into the distance, I would love to see the Agent matching the player's speed, Hyper-Jumping after the player, following him into buildings, attempting to interlock you, perhaps using some 'brute' form of Martial Arts similar to karate once inside Interlock.

Just some examples, I'd gladly trade the 'invincible' Agent we have now for a more 'terrifying' but beatable Agent. The way agents are now they're far too easy to avoid if out in the open, and if they catch you inside a building you may as well not even attempt to run, where's the fun in that?
#36300189725 03/17/2007 08:24:37 Re:Lvl 255 agents -_-
Renzouken wrote:
I personally would like to at least have the possibility of taking one down when you attack one as part of a co-ordinated team. As Arcanoloth says, they should still scare the shite out of you, but the way they work at this point in time using resistances to thier advantage and simply 'appearing' next to you wherever you go does seem to make an encounter with an Agent very dull.

I would love to see the Lv.255 Agents given more advanced AI, for example: When you get a warning of an Agent attack, the agent will appear as usial, if you then attempt to run you will be chased, as usial, but instead of that agent chasing you at a regular run speed whilst you activate Hyper-Speed and burn away into the distance, I would love to see the Agent matching the player's speed, Hyper-Jumping after the player, following him into buildings, attempting to interlock you, perhaps using some 'brute' form of Martial Arts similar to karate once inside Interlock.

Just some examples, I'd gladly trade the 'invincible' Agent we have now for a more 'terrifying' but beatable Agent. The way agents are now they're far too easy to avoid if out in the open, and if they catch you inside a building you may as well not even attempt to run, where's the fun in that?
QFT.
Perfect.
#36300189772 03/17/2007 10:25:46 Re:Lvl 255 agents -_-
You can kill them, you just need 2 level 255 agents on your team.
#36300189782 03/17/2007 10:37:30 Re:Lvl 255 agents -_-
Bayamo wrote:
You can kill them, you just need 2 level 255 agents on your team.
I wonder if anyone's tried 'that' in PvP yet... *Evil laugh*
#36300189786 03/17/2007 10:42:00 Re:Lvl 255 agents -_-
I want to see them sneak an upgrade to 255 Agent's AI to allow them to hyperjump. I'd love to see the look on someones face the first time they think they've escaped, only to realize escape is impossible. SMILEY
#36300189879 03/17/2007 15:34:00 Re:Lvl 255 agents -_-
Really good idea with the AI, I think they should tell you to leave and if you don't comply then they attack you (like in the 7.1 movie ^^ )

Ability to smash out of windows would be handy for getting away in buildings, and I agree with reducing their level somewhat.

Though they are pretty scary as is, so it's working SMILEY
#36300190314 03/18/2007 11:21:58 Re:Lvl 255 agents -_-

The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute.  It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting.

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#36300190356 03/18/2007 12:36:35 Re:Lvl 255 agents -_-
20136098 wrote:

The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute.  It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting.


I can't see it being that hard, the animations are allready there... What more can it involve than a short delay counting from the momnent you Hyper-Jump before the Agent starts the Hyper-Jump animation and moves toward your landing point on the world map. There must be a way for the server to access your position in the world and relay it to an NPC AI a few moments after the player lands.
#36300190481 03/18/2007 16:24:17 Re:Lvl 255 agents -_-
Renzouken wrote:
20136098 wrote:

The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute.  It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting.


I can't see it being that hard, the animations are allready there... What more can it involve than a short delay counting from the momnent you Hyper-Jump before the Agent starts the Hyper-Jump animation and moves toward your landing point on the world map. There must be a way for the server to access your position in the world and relay it to an NPC AI a few moments after the player lands.

It would cause lag, how much I am not sure but it will be a lot of info to pass back and forth.  Also, there are 2 ways to HJ, there is the direct HJ, that will be easy as it can tell yuo and the NPC where to land, but what about 'Ctrl' and 'Space'?  That is very vage and lots and lots of info will be sent and recieved as you location changes causing HJ to become a very laggy experiance when chaces by an Agent..... more so. SMILEY
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#36300190496 03/18/2007 16:46:39 Re:Lvl 255 agents -_-
Three level 100 Agents should spawn. Must spawn.

Also, because of their high level and as a result, uber damage already, they need a special FM-1500* that does 1 dps.

Ta da, problem fixed. Now, to bug the devs about it repeatedly...
#36300190509 03/18/2007 16:56:03 Re:Lvl 255 agents -_-
20136098 wrote:
Renzouken wrote:
20136098 wrote:

The AI to make an Agent HJ to you as you leap to a building is far too much to handle at the minute.  It would be better if they made the spawn less obvious and quicker, mabey even spawn on the other side of doors, you just run along, a door opens and an Agent comes out shooting.


I can't see it being that hard, the animations are allready there... What more can it involve than a short delay counting from the momnent you Hyper-Jump before the Agent starts the Hyper-Jump animation and moves toward your landing point on the world map. There must be a way for the server to access your position in the world and relay it to an NPC AI a few moments after the player lands.

It would cause lag, how much I am not sure but it will be a lot of info to pass back and forth.  Also, there are 2 ways to HJ, there is the direct HJ, that will be easy as it can tell yuo and the NPC where to land, but what about 'Ctrl' and 'Space'?  That is very vage and lots and lots of info will be sent and recieved as you location changes causing HJ to become a very laggy experiance when chaces by an Agent..... more so. SMILEY
True. Does not mean we can not still ask and expect for things such as this to be some day included in an update. It is after all the Developer's job to overcome problems such as the one you presented.
#36300190531 03/18/2007 17:28:20 Re:Lvl 255 agents -_-
Exactly, positivity!  Things are looking up for MxO nowadays anyway.
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#36300190810 03/19/2007 05:17:48 Re:Lvl 255 agents -_-
HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^
#36300190949 03/19/2007 09:43:55 Re:Lvl 255 agents -_-
ZippyTheSquirrel wrote:
Three level 100 Agents should spawn. Must spawn.

Also, because of their high level and as a result, uber damage already, they need a special FM-1500* that does 1 dps.

Ta da, problem fixed. Now, to bug the devs about it repeatedly...
Hmm that might just work.
#36300190957 03/19/2007 09:54:57 Re:Lvl 255 agents -_-
GoDGiVeR wrote:
HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^

Get a group to load up a Sim, load up sneak and ''Sick 'em boy'' watch as a bunch of Sims chase them.
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#36300221251 04/22/2007 16:09:50 Lvl 255 agents -_-
The Leo wrote:
This has been brought up before, but I feel lite trying again. Currently no matter how many lvl 50s attack an agent he just wont die. This is because of the resistance in lvls. In the QA for instance 5 lvl 50s could defend themselves against an agent and kill him in about 15 minutes. Yes I know what Morpheus have said but even in CR1 we were able to kill agents and Trinity also killed one, not to mention the other matrix games where you had to get rid of the agent in various ways. But agents there were definetely not invincible as they are now. For those that agree suggestions for changes? For those that don't , why is that you don't agree?

I'd like to see Agents as Level 60, to keep in line with Agent Gray. Even put them at 65 if you have to, but they seriously need to be lowered. There's many threads filled with complaints about the 255 Agents.
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#36300221252 04/22/2007 16:11:33 Re:Lvl 255 agents -_-
Bayamo wrote:
You can kill them, you just need 2 level 255 agents on your team.

If Agents were supposed to be 255, why did the Machines need our help to take care of Anome (100)? Just re-route a few Agents and he's toast.
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#36300221262 04/22/2007 16:31:42 Re:Lvl 255 agents -_-
Meh. They nerfed my Elite Commando / Zombie Scourge / Smithling farmers.
#36300221535 04/22/2007 23:47:29 Re:Lvl 255 agents -_-
Seems, you can't do it alone Baya SMILEY
#36300221562 04/23/2007 00:11:14 Re:Lvl 255 agents -_-
it's funny to watch the army of lvl 255 agents keep coming at you when you keep taking em out with machine archive 4.2.4 mission where you get two of them on your team, one dies anther spawns
#36300221810 04/23/2007 09:45:40 Re:Lvl 255 agents -_-
255s arent ment to die, and anyways when you kill one 2 more come.
JL10899sig
#36300222064 04/23/2007 13:38:59 Re:Lvl 255 agents -_-
I find it funny how in the patch they took away the lvl 255 agents from missions.

I think that the agents should be lvl 70 and spawn only to resrticted playes as they do now. That give players a chance to damage them but still makes the agents a huge threat. Making the agents lvl 255 should have to do with the whole cheat code thing. That would make more since then saying that the agents are all automatically lvl 255. That would mean that Niobe wouldn't be lvl 60 she would be lvl 200 considering she had to fight a couple agents herself. That would also make Morpheus and Trinity lvl 225 at least, making Neo lvl 270 seeing how he was able to fight Agents and still get hit.
#36300223578 04/24/2007 22:25:18 Re:Lvl 255 agents -_-
Grace of Darkness wrote:
I find it funny how in the patch they took away the lvl 255 agents from missions.

I think that the agents should be lvl 70 and spawn only to resrticted playes as they do now. That give players a chance to damage them but still makes the agents a huge threat. Making the agents lvl 255 should have to do with the whole cheat code thing. That would make more since then saying that the agents are all automatically lvl 255. That would mean that Niobe wouldn't be lvl 60 she would be lvl 200 considering she had to fight a couple agents herself. That would also make Morpheus and Trinity lvl 225 at least, making Neo lvl 270 seeing how he was able to fight Agents and still get hit.


And you cheapen as Redpills even further with us keeping at 50.

As stated, level 60-70 Agents would be perfect.

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#36300223671 04/25/2007 02:10:56 Re:Lvl 255 agents -_-
Bayamo wrote:
Meh. They nerfed my Elite Commando / Zombie Scourge / Smithling farmers.
Psh, I refuse to allow you to claim that as "yours". We can share SMILEY
#36300223705 04/25/2007 04:09:38 Re:Lvl 255 agents -_-

I recently start to ask myself, "Self what keeps the matrix running?"

Self answered, "Fear of the level 255 agents, of course!" "Remember the Level 255 agent slaughter @ Chelsea NW on Vector when Keterina set of those code pulse devices?"

True.

But what if you removed the lvl 255 agents from the system? There has to be some sort of server that spawns them. Some server that creates them. Probably in the government building.

Self answered, "What about the Merovingian? Wouldn't he over run the Matrix with lvl 55-60 Lupines?"

True.

But not if there were a power choke on the Matrix which controlled the amount of power suppied by the human pods. A device that limited the amount of beings in the Matrix.......

"Is there such a device?"

If there isn't then there should be. Then we could take out the servers creating the 255's and choke off the power so the Merovingian couldn't create hoardes of NPC's...

Just a thought, (I work by myself all day and think way too much....) 

Maybe with this sort of "Leverage" Zion could re-negoitate "The Truce".

#36300223730 04/25/2007 05:09:47 Re:Lvl 255 agents -_-
Zerotolerance wrote:
Grace of Darkness wrote:
I find it funny how in the patch they took away the lvl 255 agents from missions.

I think that the agents should be lvl 70 and spawn only to resrticted playes as they do now. That give players a chance to damage them but still makes the agents a huge threat. Making the agents lvl 255 should have to do with the whole cheat code thing. That would make more since then saying that the agents are all automatically lvl 255. That would mean that Niobe wouldn't be lvl 60 she would be lvl 200 considering she had to fight a couple agents herself. That would also make Morpheus and Trinity lvl 225 at least, making Neo lvl 270 seeing how he was able to fight Agents and still get hit.


And you cheapen as Redpills even further with us keeping at 50.

As stated, level 60-70 Agents would be perfect.


No, we all know how easy it is to wonder into 0-1 and make fun of the TM who is level 60.  I have help kill the level 70 Sim in the orc construct.  I think that the Agents that you are supposed to run from should be about 100, mabey even 150.

''I am not going to lie to you Neo.  Everyone who has ever stood up to an Agent has died''

We have to keep that, they kill redpills on their own extremely easy, heck, they sent 3 Agents to attack the meeting at the start of Reloaded and all the redpills ran as they know that they have no chance, even with Neo there, 3 Agents must be a handful if they were going after someone. 

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#36300223754 04/25/2007 05:47:26 Re:Lvl 255 agents -_-

They are level 255 for a reason. The only other acceptable level would be 127.
I'd say lower their resistances and health regen rate and especially their damage output. Of every agent fight we see in the movie not once was someone killed as quick as we die. We should at least survive for 10 rounds before we die so we have a chance to roll out and run.

#36300223781 04/25/2007 06:23:44 Re:Lvl 255 agents -_-
Reeverb wrote:

They are level 255 for a reason. The only other acceptable level would be 127.

Mhm... a 2 potency -1. So next alternative would be 63? Mhm...
#36300223782 04/25/2007 06:28:40 Re:Lvl 255 agents -_-
GoDGiVeR wrote:
Reeverb wrote:

They are level 255 for a reason. The only other acceptable level would be 127.

Mhm... a 2 potency -1. So next alternative would be 63? Mhm...

SMILEYSMILEY
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#36300223839 04/25/2007 08:12:53 Re:Lvl 255 agents -_-
20136098 wrote:
GoDGiVeR wrote:
Reeverb wrote:

They are level 255 for a reason. The only other acceptable level would be 127.

Mhm... a 2 potency -1. So next alternative would be 63? Mhm...

SMILEYSMILEY

Its working off a binary system which does not start at the number one but at zero, whch means to get the maximum number you take whatever multiple of 2 eg: 32, 64, 128, 256, 512, 1024 and subtract 1 .
#36300223926 04/25/2007 10:08:26 Re:Lvl 255 agents -_-
phaydren wrote:
20136098 wrote:
GoDGiVeR wrote:
Reeverb wrote:

They are level 255 for a reason. The only other acceptable level would be 127.

Mhm... a 2 potency -1. So next alternative would be 63? Mhm...

SMILEYSMILEY

Its working off a binary system which does not start at the number one but at zero, whch means to get the maximum number you take whatever multiple of 2 eg: 32, 64, 128, 256, 512, 1024 and subtract 1 .

Although the 2 potency has the strongest ties with the binary system (0, 1 are it's only characters) it's not "working off" it o_O
#36300224411 04/25/2007 19:46:58 Re:Lvl 255 agents -_-
Look all I know is that in cr1 I was able to roll out from agents and get the hell outta dodge. In this system um two hits and "Your dead sweetheart".
#36300232027 05/07/2007 11:53:52 Re:Lvl 255 agents -_-
hyperjumping is bad, Grace



Grace of Darkness wrote:
Look all I know is that in cr1 I was able to roll out from agents and get the hell outta dodge. In this system um two hits and "Your dead sweetheart".

#36300232029 05/07/2007 11:57:49 Re:Lvl 255 agents -_-
Darkhorse wrote:
Grace of Darkness wrote:
Look all I know is that in cr1 I was able to roll out from agents and get the hell outta dodge. In this system um two hits and "Your dead sweetheart".
hyperjumping is bad, Grace

Yeah, but staying to fight a 255 agent is futile, save yourself from perma DE and get out SMILEY
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#36300236462 05/14/2007 09:20:44 Re:Lvl 255 agents -_-
Now that i think about it, Morpheus was level 255 in the 1.2 missions >.>


#36300236465 05/14/2007 09:37:00 Re:Lvl 255 agents -_-
Skill wrote:
Now that i think about it, Morpheus was level 255 in the 1.2 missions >.>



He was! SMILEY
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#36300236468 05/14/2007 09:45:14 Lvl 255 agents -_-
Zerotolerance wrote:
The Leo wrote:
This has been brought up before, but I feel lite trying again. Currently no matter how many lvl 50s attack an agent he just wont die. This is because of the resistance in lvls. In the QA for instance 5 lvl 50s could defend themselves against an agent and kill him in about 15 minutes. Yes I know what Morpheus have said but even in CR1 we were able to kill agents and Trinity also killed one, not to mention the other matrix games where you had to get rid of the agent in various ways. But agents there were definetely not invincible as they are now. For those that agree suggestions for changes? For those that don't , why is that you don't agree?

I'd like to see Agents as Level 60, to keep in line with Agent Gray. Even put them at 65 if you have to, but they seriously need to be lowered. There's many threads filled with complaints about the 255 Agents.
I'd like to point out that Anome had the green blaster hand ability.

In any case I think Agents should do damage comparable to a level 51 NPC but have the resistance of level 255.
#36300236518 05/14/2007 10:59:04 Lvl 255 agents -_-
pack-hunter wrote:
Zerotolerance wrote:
The Leo wrote:
This has been brought up before, but I feel lite trying again. Currently no matter how many lvl 50s attack an agent he just wont die. This is because of the resistance in lvls. In the QA for instance 5 lvl 50s could defend themselves against an agent and kill him in about 15 minutes. Yes I know what Morpheus have said but even in CR1 we were able to kill agents and Trinity also killed one, not to mention the other matrix games where you had to get rid of the agent in various ways. But agents there were definetely not invincible as they are now. For those that agree suggestions for changes? For those that don't , why is that you don't agree?

I'd like to see Agents as Level 60, to keep in line with Agent Gray. Even put them at 65 if you have to, but they seriously need to be lowered. There's many threads filled with complaints about the 255 Agents.
I'd like to point out that Anome had the green blaster hand ability.

In any case I think Agents should do damage comparable to a level 51 NPC but have the resistance of level 255.
Genius!!!!
#36300236648 05/14/2007 14:43:06 Re:Lvl 255 agents -_-

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

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#36300236660 05/14/2007 15:11:53 Re:Lvl 255 agents -_-
We don't talk about killing agents but actually defeating them and being able to pretect ourselves from them. Please read trough before posting irrelevent comments.
#36300236713 05/14/2007 16:48:38 Lvl 255 agents -_-
The Leo wrote:
pack-hunter wrote:
Zerotolerance wrote:
The Leo wrote:
This has been brought up before, but I feel lite trying again. Currently no matter how many lvl 50s attack an agent he just wont die. This is because of the resistance in lvls. In the QA for instance 5 lvl 50s could defend themselves against an agent and kill him in about 15 minutes. Yes I know what Morpheus have said but even in CR1 we were able to kill agents and Trinity also killed one, not to mention the other matrix games where you had to get rid of the agent in various ways. But agents there were definetely not invincible as they are now. For those that agree suggestions for changes? For those that don't , why is that you don't agree?

I'd like to see Agents as Level 60, to keep in line with Agent Gray. Even put them at 65 if you have to, but they seriously need to be lowered. There's many threads filled with complaints about the 255 Agents.
I'd like to point out that Anome had the green blaster hand ability.

In any case I think Agents should do damage comparable to a level 51 NPC but have the resistance of level 255.

Genius!!!!

I think they should be exactly like the TaskMaster, apart from the level 255 resistance.  We can hold ourself up against the TM for a long while, some can solo him, but with the rediculous Resistance, you will not be able to solo him, and will need a team to do damage that is worth mentioning.
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#36300236725 05/14/2007 17:05:18 Re:Lvl 255 agents -_-
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

...Seriously?

Famous quote?

"Dodge this".... does that not ring a bell? /slapslap
#36300236807 05/14/2007 18:59:59 Re:Lvl 255 agents -_-
ZippyTheSquirrel wrote:
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

...Seriously?

Famous quote?

"Dodge this".... does that not ring a bell? /slapslap
Yes, but that Agent just happened to have taken a nap at the same time he got shot. In the face.

On a serious note, a group of about 6-10 people can indeed take out an Agent, if they 1)Know what they're doing, and 2)Have the patience to kill it.
#36300236991 05/15/2007 00:57:35 Re:Lvl 255 agents -_-
Zudrag wrote:
ZippyTheSquirrel wrote:
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

...Seriously?

Famous quote?

"Dodge this".... does that not ring a bell? /slapslap
Yes, but that Agent just happened to have taken a nap at the same time he got shot. In the face.

On a serious note, a group of about 6-10 people can indeed take out an Agent, if they 1)Know what they're doing, and 2)Have the patience to kill it.

As Swimming said, it isn't about being able to kill them, it is about being able to stand up against them a little longer.
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#36300236996 05/15/2007 01:11:27 Re:Lvl 255 agents -_-
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

Tried that too, lol.
#36300237525 05/15/2007 17:46:31 Re:Lvl 255 agents -_-
Really, this is something many of us players have been pleading to have changed since Beta. Its something that cripples the franchise of the Matrix, IMO. How many times are newer players turned off from Agent Experiences after the 2nd kill? "What? He killed me in one hit! I wanted to interlock him and I couldn't even do that!"

For level 50's.. we never get spawned on and when it happens, we only last about 10 seconds -- if we're lucky...

For being here as long as we have, we should be able to get a team of five 50's and do significant damage -- while still all dying, even.
#36300237532 05/15/2007 17:53:07 Re:Lvl 255 agents -_-
ZippyTheSquirrel wrote:
Zerotolerance wrote:

When did Trinity kill an Agent? I remember her getting her rear handed to her. To this date, the only ones who have killed an actual Agent (to my knowledge) are as follows. Then again, not all cases have been shown -- some of them merely mentioned -- whereas in most cases the Agent wasn't exactly killed -- only redirected to another host.

- Neo.
- Seraph had apparently defeated Agent Smith once before.
- Morpheus temporarily killed an Agent via a "sneak attack."
- Niobe killed an Agent in Enter the Matrix via dropping him from a cargo-plane.
- Ghost killed an Agent in Enter the Matrix via electrocution.
- The Assassin killed Agent Skinner.
- Smith killed Agent Johnson via infection.
- Morpheus' Legacy, JoKeRz, and several other factions have killed 255's via sploits. Hehe.

...Seriously?

Famous quote?

"Dodge this".... does that not ring a bell? /slapslap

Oops. I'm a *CENSORED*, Zippy. So we'll put her into the same category as Ghost, Niobe, and Morpheus... She disabled an Agent, forcing him into another host. But the list of those who have actually destroyed an Agent is a lot shorter.

- Neo.
- The Assassin.
- Smith.

Am I missing any there?

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#36300237535 05/15/2007 17:57:01 Re:Lvl 255 agents -_-
MxO-Insertion wrote:
Really, this is something many of us players have been pleading to have changed since Beta. Its something that cripples the franchise of the Matrix, IMO. How many times are newer players turned off from Agent Experiences after the 2nd kill? "What? He killed me in one hit! I wanted to interlock him and I couldn't even do that!"

For level 50's.. we never get spawned on and when it happens, we only last about 10 seconds -- if we're lucky...

For being here as long as we have, we should be able to get a team of five 50's and do significant damage -- while still all dying, even.


Not to mention:
Level 100 Anome > Level 255 Agents.

How did we have a problem with the Unlimits for so long? All they needed to do was send a few of those 255's his way. It makes all the sense in the world to put them equal to Gray -- at 60. Not everyone can solo the Taskmaster and not everyone *wants* to, but that would be what you'd end up doing if you had to fight an Agent who was level 60 and you happened to be alone. Or how about 65? Anything besides 255.

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