GamiSB wrote:The intire thing can be summed up in one word "Risk"
What always buged me the most whne i was a cyph and now when talking IC to em is that it never got past, "We fly 01 and we go to sleep" most fo the time. When you asked "But we rejected it how can we go back to sleep" its just ignored.
So my guess is that if you are apart of the 1% that rejects the simulation your screwed. Your just going to wake up again but the date is unknown. A complet memory swipe may do the trick but I think the subconcious(sp?) choice is more embedded in your mind then just a memory. Which leads me further to believe that they never intended to reinsurt Cypher in the first movie because they know he was just going to wake up again. But now however with the rapid increases in awakenings they take everything they can get when it comes to going back 1% or not.
There is also a few insteresting bluepills that pop up in missions. The one that I remember best is in chpt 1 i think and its an ex Zion op that retired and now is back in her pod liveing her life but still remembers everything from back when she was awake. Which may be an alternitive for those that did reject the system and helps keep threw from fully wakeing up
For a code bomb vic or something simular however I think the process is much easier and they are more able to be reinserted and it is basicly "Fly to 01 and go to sleep"
You go by the principal that the same 1% always will reject the system.
This is not true because you don't understand where the 1% comes from, or that you have a different view of where the 1% comes from.

The Architect said they gave choice to their bluepills to save more crops (sp?). Instead of losing entire crops they now lost only 1%. So who's responsible for the 1%? The Machines. They already know who will reject the system. The Machines are the ones responsible for your character/charisma/personality, etc.
Neo: "I've got all these memories from my life. Are you saying none of that was real?" - The Machines guide the bluepills through their lives, not yourself. Thus, if you get reinserted and you forget 'everything' you will have a new life, without the risk of being awakened.
Choice is the problem. Computers work with choice all the time: 0 & 1. A computer doesn't know anymore than to turn something on or off. To control humans they have to give them choice: Shall I go left, or right? Shall I go to work today or not? Shall I kiss her, or must I wait? If-then-else is the most used command in any script:
If I not kiss her then 'something
else'. etc. etc.
If not 0 then
else = 1. With this logic it's safe to say that the bluepills lives are controlled by the Machines and that their personalities, which are formed by choice, are thus formed by the Machines.
So all in all, when you get reinserted a complete memory whipe is a must. For your old life was part of the 1% that the Machines decided to set free.
That's how I think about it anyway. Now for the truth

The Machines are honest. If they say they do something, they do it. Simple as that. They won't tell us reinsertion isn't possible when it isn't. The Architect: "What do you think I am? Human?"
The whole process of reinsertion...I have no clue on how it works. You call an agent, they sent a Sentinel to fly you to the fields, find an empty pod and plug you back in. That's the idea I got from the first movie anyway. How the plugging in works? No idea. We also don't know how babies are grown. This is a part of the Matrix that's nowhere explained.
If reinsertion wouldn't be possible why would they introduce Cypherites as an org? How 'bout the Machines introduction mission, where you get to reinsert a redpill? That's pretty canonical I say.
So it's possible because it's in game.