Example...

Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.
That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...
16 posts · 2007-01-14 20:34:16 to 2007-01-22 19:51:00

. Impliment this!I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.Llywela wins 2 internets.
Example...
Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.
That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...

Wow great idea...
Now if we would be able to see the buffs in the compile-tool menu coding would actually be "cool" lol...

I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.
Example...
Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.
That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...
love the idea, absolutely great and simple idea but in terms of coding it, it could be difficult
first off all the images need to be created and added to the image slot
images need to change according to code library
Window needs to be changed in format to allow for icons to change
iron out any unforseen bugs
QA
implement
and to top it off it has to be implementable, as Rarebit said the system doesn't allow for expansions, and we've seen first hand how tempermental the game can react with server crashes and even the servers going offline because of some update with a feature that didn't work out in the real game.
it is a great idea, and I do hope it gets through to development team because that it one thing I find most annoying about the code archive

EnterTheFenix wrote:Llywela wrote:Well, I think those are pretty good ideas, although I don't know if I'd show it by a big disk icon. Decompilablity is an object property that really should be shown in the yellow text underneath an item's name, ie "Can't be decompiled." There are a number of other properties that should probably be shown there too that aren't right now...and then of course there's that darn problem with them all running together that got fixed but then broke in Live but not internally.Any thoughts on this?