Decompilable Item Icons...

16 posts · 2007-01-14 20:34:16 to 2007-01-22 19:51:00

#36300141390 01/14/2007 20:34:16 Decompilable Item Icons...
I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.

Example...



Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.

That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...

#36300141395 01/14/2007 20:44:29 Re:Decompilable Item Icons...
OH MY GAWD THAT WOULD BE AWESOME! I cant tell you how many items i decompiled and i get like 400 bits and no xp SMILEY. Impliment this!
#36300141496 01/14/2007 22:22:16 Decompilable Item Icons...
Llywela wrote:
I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.

Example...



Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.

That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...
Llywela wins 2 internets.
If you are reading this my sig didn't work T_T
#36300141513 01/14/2007 22:43:52 Re:Decompilable Item Icons...
Looks like someone spends their time thinking when coding, instead of twiddling their thumbs like the rest of us.
#36300141527 01/14/2007 23:19:13 Re:Decompilable Item Icons...

Wow great idea...

 Now if we would be able to see the buffs in the compile-tool menu coding would actually be "cool" lol...

#36300141596 01/15/2007 01:53:25 Re:Decompilable Item Icons...
Nice idea, makes perfect sense.
#36300141642 01/15/2007 04:11:35 Re:Decompilable Item Icons...
Great idea Llywela! I hope it's easy enought to implement.

A perhaps more easy way to implemnt something like this, if your way is too complex, could be an ability or tool that runs a database script and writes in the system chat the status of everyone of the items you have.
folding@home
GlueVane
#36300141726 01/15/2007 08:07:13 Re:Decompilable Item Icons...
And im sure they can impliment a code anyliser search function

#36300141738 01/15/2007 08:20:24 Re:Decompilable Item Icons...
Absolutely excellent idea.
#36300141808 01/15/2007 09:24:49 Decompilable Item Icons...
Llywela wrote:
I was thinking the other day, that it might be nice for coders if we had an icon telling us which items we can and cannot decompile, and which we already have in our code libraries.

Example...



Red = Cannot be decompiled.
Green = Can be decompiled.
Grey = You already have the code.

That way, we wouldn't have to just decompile everything, or search through our libraries just to figure out if one item is there or not...

love the idea, absolutely great and simple idea but in terms of coding it, it could be difficult

first off all the images need to be created and added to the image slot
images need to change according to code library
Window needs to be changed in format to allow for icons to change
iron out any unforseen bugs
QA
implement

and to top it off it has to be implementable, as Rarebit said the system doesn't allow for expansions, and we've seen first hand how tempermental the game can react with server crashes and even the servers going offline because of some update with a feature that didn't work out in the real game.

it is a great idea, and I do hope it gets through to development team because that it one thing I find most annoying about the code archive

#36300142423 01/16/2007 00:31:23 Re:Decompilable Item Icons...
Two thumbs up!!
#36300147433 01/22/2007 19:51 Re:Decompilable Item Icons...
Rarebit's response:

Rarebit wrote:
EnterTheFenix wrote:
Llywela wrote:
Any thoughts on this?
Well, I think those are pretty good ideas, although I don't know if I'd show it by a big disk icon. Decompilablity is an object property that really should be shown in the yellow text underneath an item's name, ie "Can't be decompiled." There are a number of other properties that should probably be shown there too that aren't right now...and then of course there's that darn problem with them all running together that got fixed but then broke in Live but not internally.