The Other Side of the Looking Glass - Friday, November 17, 2006

69 posts · 2006-11-17 13:07:37 to 2006-11-29 10:45:50

#36300098007 11/17/2006 13:07:37 The Other Side of the Looking Glass - Friday, November 17, 2006
This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, November 17, 2006.
#36300098033 11/17/2006 14:27:46 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
I can finally go afk! Finally!!!
Been playing for almost 2 years straight so this update has been my own personal Jezus Christ, thanks!
#36300098036 11/17/2006 14:34:01 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
GO BUCKEYES!

Nice to see that /AFK is finally here. I agree with Dracomet; you should have kept it out of the patch notes.

Thank you for my wonderful / commands. SMILEY
#36300098037 11/17/2006 14:40:04 The Other Side of the Looking Glass - Friday, November 17, 2006
Congradulations Walrus. I'm looking forward to reading these every week and knowing that MxO rocks harder than every other MMO.
#36300098039 11/17/2006 14:43:42 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Walrus wrote:

Will the result of tomorrow's football game or tonight's zerg on Vector change the world? No, not in any significant way. But in the best moments, stories will be created, emotions will explode, and everyone involved will take something away with them. That's what makes games worth playing and being a part of.



w00t, you couldn't have put that any better, although I'm sure Vector emotions are a bit more on the negative side than the positive

"OMG U SPLOITING NOOB!!!!!" coming from a player thats only just reached 50 and was buffed, although I guess an unbuffed player beating a buffed player is a bit weird?? but anyways I do love the fact u compared a football game to a Vector zerg. too bad I'm english and thinking football is soccer for the first 5 minutes and wondering wth u were on about because I've been in a bar during a figh... after I fight I mean because one football team beat another, so it does change the world, in a very very minor way

just remember ladies and gents, seats + back of head = pain, and lots of it

#36300098056 11/17/2006 15:11:43 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
w00t. We love you mighty tusked one....we're sorry for moaning we just expect major changes every patch....and it made me laugh if that makes you feel better? No well ok then dont matter...but yay for Christmas and Christmas Lugables.
#36300098058 11/17/2006 15:14:54 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Very nice OSOTLG, Walrus. =)
#36300098071 11/17/2006 15:29:16 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Excellent work, Walrus. It's people like you, along with Rarebit and the entire team, that keep this game alive! Kudos for the hard work and dedication.
And oh, I'm not a big fan of either team, but yeah: Go Buckeyes!
Wolverines are the bigger of the two evils...
#36300098086 11/17/2006 15:48:26 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

Wow, that other side definately made me think.

I can't really sum it up apart from... thank you Walrus. Thank you for just being such a great, level headed, down to earth, kinda guy. It's odd but truthful; you're like a guidance filled father figure to my 'MxO side'. SMILEY

Now with the 'mushy' stuff outta the way, w00t for hopeful winter luggable!

#36300098105 11/17/2006 16:07:16 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
nice looking glass looking forward to holliday patch this patch rocks id give a cq point for the devs yeah sad to hear bout the michigan Coach ill be rooting for michigan saturday
#36300098108 11/17/2006 16:11:39 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
its weird being able to read your own details ^^
#36300098221 11/17/2006 19:18:42 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
You could'a just right clicked on someone else and then press "U" then press details before, that would have the same effect as /details.
Photobucket
#36300098253 11/17/2006 20:06:20 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Well said on that last part, Walrus.

I look forward to the holiday patch.
#36300098280 11/17/2006 20:33:55 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

/afk, /details, /setbackground ... (In Austin Powers' voice) Was that so hard, baby?! SMILEY

Thanks for that stuff, guys. The changeable details along with the RP item vendors and Resource's data drop is gonna revolutionize RP in this game.

And Walrus, have you heard the Buckeyes got a new wrestling coach this year? Keep your eye on that team, too.

Two years of living the dream... and interpreting it! ~Variel
#36300098289 11/17/2006 20:44:47 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Good work, Holiday Patch is going to be fun.
#36300098323 11/17/2006 22:25:25 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

Nice patch can't WAIT fot christmas!!!!!!!!!

TH

#36300098351 11/18/2006 00:21:03 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
I still feel the last update did not have enough to be excited about and the / commands were nice but thats all they are...nice.  However i do understand they had the Halloween event to do so i guess all in all it turned out good. 

It is nice to see the Winter holiday containing Luggables in it but the other side was still disappointing to hear that luggables wont even be out for a long time as its unlikely to make a complete appearance by update 49 so we will be looking at update 50 which is all the way in February.

So again i dont see anything in the other side which lifts your spirits about the game,
Also its just come to me that the last major content upgrade happened with CR2.0 which was also released in February. 

And this is my opinion but things are moving way to slow for me, again ill say it, cut down on the number of crits. 
#36300098377 11/18/2006 02:32:28 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
mitez wrote:
And this is my opinion but things are moving way to slow for me, again ill say it, cut down on the number of crits. 
Well, yea... you could argue that 1.2 had 17 missions for each organization and basically told less story than any of the more recent ones (not taking the event interaction into account -- back then, big story plots following after the missions, now "smaller" ones all interwoven and inbetween).

So, maybe the story wouldn't really suffer from that, if done properly. The problem I see is in the six week schedule. With less missions and less events (you didn't say that, but I think the planning and execution of live events takes at least equal time and efforts for Rarebit as missions, so you'd have to include them, too), more boredom will arise between updates. Do we really want that?

And considering this game is story based, and Rarebit is pretty much an equal and creative storyteller, I doubt the story content will be sacrificed for other features. Of course, I partially also hope it won't happen SMILEY
#36300098392 11/18/2006 03:08:54 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Very nice epitaph for Bo Schembechler... he was a great coach and will be missed not only by michigan fans but also most of college football.. as far as the update to the matrix i am waiting to see what comes of Neo's Rsi now that its back in the matrix. BTW...... GO BUCKS SMILEY
#36300098402 11/18/2006 03:48:04 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
And this is my opinion but things are moving way to slow for me, again ill say it, cut down on the number of crits.

Oh yes, lets leave people who can't attend live events with even less content to play with! Smashing idea!
#36300098422 11/18/2006 05:04:37 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

I stick by my original view here, reducing the amount of crits per patch has always been, and always will be in my mind, a rediculous idea.

No offense to anyone mind, just i really do fail to see how that would make things any better.

People would just see it as a decline, a failing.

What MxO needs is a strong spirit, more subscribers, a few more devs and when its ready, an expansion pack.

That will take time and a lot of luck, higher up decision making and effort on the part of the community. But i really feel we can get there.

If the game keeps hammering on with these improvements and additions we'll get there.

If we get a QA server up and if the patch delivery and internal QA is improved (come on, when was the last mxo had a perfectly deployed patch, heh) we can get there.

If the community stays as creative and passionate and the dev team as close and intimate with interaction and feedback we'll get there.

To quote: "I do not believe it to be a matter of chance, it is simply a matter of time"

And i'll be here every step, bump and jump of the way.

#36300098433 11/18/2006 05:27:58 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

Wow, large aquatic mammals can watch Looney Toons? "I say, boy, I say what the aich - eee - double hockey sticks is up with that?" SMILEY On a side note, I'm not sure many people remember the big rooster, Walrus. (Man, there were so many things wrong in that statement, I'm gonna just keep moving and not look back.)

I think I speak for everybody when I say "THANK YOU" for keeping us informed. I cannot imagine what it'd be like without this kind of 'news you can use' deal on a weekly basis. Hearing from you just once a month would be sad, and once per quarter would be unnacceptable.

And take the whining from some of the players as a compliment! You all have been doing your job so well for so long, that big patches and big OSOTLG's became expected! So, kudos! I think. . .

I have talked to many people who play many of the name brand online games, and most of them say this one has the best community because it is full of people who care. So, we must be doing something right.

#36300098439 11/18/2006 05:41:57 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

Christmas Luggables?

Does this mean I can steal Chrismas? Be a neat little event. Have people trying to steal X-mas stuff and people trying to stop them.

#36300098568 11/18/2006 10:07:00 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
And this is my opinion but things are moving way to slow for me, again ill say it, cut down on the number of crits.

Oh yes, lets leave people who can't attend live events with even less content to play with! Smashing idea!


Oh sorry that 3 or 4 part mission fills all of my time, kinda lucky judging that Pandoras box i can can complete within 5 minutes on my own. 

A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster. 

#36300098575 11/18/2006 10:27:35 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
I shall root for Buckeyes for you (since I don't follow college football).

Maybe you'll feel a little generous after they win and increase the $info drops for a time. Right?  SMILEY
#36300098576 11/18/2006 10:28:00 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
If the first luggable hits at Christmas, then the rest will certaintly follow in update 49.

In other News...

A very clarifying Other Side, Walrus. Even if it didn't explain a great deal, other than promiscuity regarding luggables SMILEY It was good to hear your standpoint, regardless.
#36300098592 11/18/2006 10:52:47 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
mitez wrote:


Oh sorry that 3 or 4 part mission fills all of my time, kinda lucky judging that Pandoras box i can can complete within 5 minutes on my own. 


Rushing through the crits in 5 minutes naturally results in reduction of appreciation for said criticals. Of course, 5 minutes running from building to building and taking a look or two at some marginal texts more or less, who cares?

SMILEY
#36300098788 11/18/2006 16:22:41 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
I'm going to jack-in and check everything out. Oh, and unlike the game of professional/college football, people don't gamble on the outcomes in the Matrix Online... Or do they? Hmm...
#36300098836 11/18/2006 17:54:30 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster.

And I couldn't give a digitized monkey excrement about luggables. I don't PVP, never will, so PVP based content is a waste of time as far as I'm concerned.
#36300098839 11/18/2006 17:59:27 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster.

And I couldn't give a digitized monkey excrement about luggables. I don't PVP, never will, so PVP based content is a waste of time as far as I'm concerned.
so because YOU don't pvp, anything improving it is a waste of time?
i  mean, its not like there's a whole server dedicated to it...

oh wait

SMILEY
#36300098859 11/18/2006 18:35:26 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Way to completely miss the point.

So let me spell it out for you. Why should players that don't like gameplay mechanic X suffer because others want gameplay mechanic Y to be reduced/removed to allow for more work on gameplay mechanic X?

Or to make it even more obvious: Just because Mitez doesn't like criticals, why should they be reduced to allow for different content that other players may not want/couldn't care about, to be pushed out faster? It's not as if the whole game is based on a continuing story... Oh... wait...
#36300098962 11/18/2006 22:43:39 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
  • "In the meantime, we're working on our plans for the Winter Holiday event, which will begin in mid-December. We'll be re-releasing everything from last year and hopefully be adding a bit more to it. (No, we won't have zombies in Santa hats.)"

There goes Network Media's plans for "A Very Zombie Christmas Musical Spectacular (Hosted by Harry Connick Jr. and Ja Rule)" brought to you by Nissan Trucks.
       
#36300098975 11/19/2006 00:00:27 Re:The Other Side of the Looking Glass - Friday, November 17, 2006

Walrus,

Sorry about the coach.  But i think that passion that you speak of is what made Ohio win today, for the coach.  As far as the random sims... Right on!

Peace

-M 

#36300099002 11/19/2006 02:30:49 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
Way to completely miss the point.

So let me spell it out for you. Why should players that don't like gameplay mechanic X suffer because others want gameplay mechanic Y to be reduced/removed to allow for more work on gameplay mechanic X?

Or to make it even more obvious: Just because Mitez doesn't like criticals, why should they be reduced to allow for different content that other players may not want/couldn't care about, to be pushed out faster? It's not as if the whole game is based on a continuing story... Oh... wait...


Why should they be reduced? 

For balance thats why, you know we have live events cinematics and critcals happen every month, and for the PvPers of the game we have maybe one content upgrade per year, that there is *CENSORED* pathetic.  Some of the best PvPers in the game have quit because there was no improvement to it. 

I honestly do think that the combat in the game is fantastic compared to other MMOs, its what stands out compared to the rest, but now i think what was the point because the devs dont untilise it to its massive potential. 

Also one more thing to remember, content doesnt always just add to combat, what about quests, i bet if Rarebit had more time he would have pushed a few of these out by now.  I may not absolutly love quests but its a change instead of the normal boring update of new crit, new cinematic and some bug fixes.   

Its what the game has which keeps me here, not what the games getting. 

#36300099009 11/19/2006 02:53:30 The Other Side of the Looking Glass - Friday, November 17, 2006
The only point chuui was making is that what player x wants may not be what players w, y, z want.

Players can never speak for the whole of a community. Especially on a forum.

Thus standard long going things/conventions should not be cut back due to a single, or even multiple, requests.

I agree with that.

Things should be added on all front of course, but that just isnt always possible given the current team size. But that doesnt mean we should 'cut back' on the games main focus.
#36300099012 11/19/2006 03:07:47 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
But without players W Y and Z this game is nothing.
#36300099016 11/19/2006 03:20:40 The Other Side of the Looking Glass - Friday, November 17, 2006
Umm... exactly my point =P

Besides, rarebit's already said crits take him, on average, about 1-1.5 work days to make. How much do you think that time spent on luggables instead of crits (also remembering rare has said luggables are being almost entirely handled by dracomet) would affect the release of full luggable implementation?

I would guess very little.
#36300099049 11/19/2006 06:15:18 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Walrus said:

Then a buddy of mine sent me an email to tell me that former Michigan head coach Bo Schembechler died today. Briefly, former Ohio State coach Woody Hayes and Bo essentially made the rivalry what it is today. Whenever the teams played each other, it was as much about the coaches as it was the players.




being from michigan and a UofM family we so /agree
*moment of silence for UofM's Best Coach ever and Michigans Friend.   Goodbye Bo    SMILEY We lost a Legend.










































































Doc
#36300099065 11/19/2006 07:28:54 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Cutting back on anything is not cool.  I'd fly out to seattle and start a riot on SOE's coporate building if anything was taken out.  Not to mention myself and others have given about 85573849574895734573954935389573495743957348957348953 trillion ideas the devs could impliment to help push the story along using collectors and what-not in the game.


Good article.  I'm interested in what these luggables will be about.

#36300099074 11/19/2006 07:52:32 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster.


And I couldn't give a digitized monkey excrement about luggables. I don't PVP, never will, so PVP based content is a waste of time as far as I'm concerned.
Hey, think about it. PvP is used as a "storytelling method" in events, right? I'd consider it dead sure that the luggables will enrich combat based events in a significant way.

Someone gets the task to retrieve and deliver a sensitive object (that can't be teleported, of course) from point A to B. On your way, you are attacked by spawned NPCs or LE characters. If you die, you fail, and the event takes a different outcome.
Also, I could imagine that with some tampering, it can also be included into missions. Think about it: actually, if you're killed in a mission, especially with an important item on the street, you actually are supposed to fail it. If such a luggable is included in (special?) missions, and NPCs somehow get the ability to pick it up from the floor when you die, a new layer can be added to missions aswell.

Luggables aren't just PvP based content, they'll enrich the entire gameplay significantly, as far as I can imagine. PvP and gameplay are both used to tell the story, so it'll also enrich that.
#36300099089 11/19/2006 08:11:39 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
mitez wrote:
But without players W Y and Z this game is nothing.
But X, Y and Z all want different things.

You do not speak on behalf of us all, Dire. Common opinion appears to be that the crits need to remain the same in number. I for one would be against the idea of reducing them.

#36300099129 11/19/2006 08:53:59 The Other Side of the Looking Glass - Friday, November 17, 2006
Very interesting theories Zero, lets hope the devs get those thinking hats on when it comes to luggables SMILEY
#36300099134 11/19/2006 08:57:35 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
I really hope there's going to be a zombie live event during the Christmas patch as a joke.
#36300099200 11/19/2006 10:00:43 The Other Side of the Looking Glass - Friday, November 17, 2006
cloudwolf wrote:
Very interesting theories Zero, lets hope the devs get those thinking hats on when it comes to luggables SMILEY
Hey, Rarebit even used the org areas and training simulacra as believable story content... I personally exclude the possibility that the luggables won't be used in story events.
I don't exclude it somehow won't go with the missions, since the mission system is kinda weird in this game. I hopt it will.
#36300099372 11/19/2006 12:10:27 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster.


And I couldn't give a digitized monkey excrement about luggables. I don't PVP, never will, so PVP based content is a waste of time as far as I'm concerned.
So you don't give a crap about content that can in turn help Rarebit with his events?

Great thinking Chuui.

Roleplayers got their toys, which I think are useless, and now PvPers get some stuff. PvP is all some people do, like myself. Who's done every crit, every neighborhood mission, every possible nook and cranny found, explored, and laughed about.

I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s.
#36300099490 11/19/2006 14:53:02 The Other Side of the Looking Glass - Friday, November 17, 2006
I think people have took Chuui the wrong way.

By no means was he saying 'updates to pvp are useless, they shouldnt be done', it was simply said 'as far as im concerned'.

The opinion being expressed was that different players want different things, have different styles of play. Thus to come on a board and say 'reduce other player's content to work on more pvp stuff because thats what i like to do!' is a bit wrong.
#36300099523 11/19/2006 16:02:44 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s.

Reading comprehension. Get some.

As Cloudwolf says, I was merely making a point. And it seems that this community has, as always, seen something they don't like, selectively read it the wrong way, and then proceeded to moan about it =D. As for respect, this is the Interent. Respect means f-all. So once again for the people who are hard of reading:

Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys the continuing storyline but is unable to attend events due to the hours he plays. Bob enjoys the critical missions and would love nothing more than to have 100 new criticals a day.

Sally, loves PvP. Sally hates the critical missions. Sally doesn't give two hoots about the storyline. Sally want's the critical missions removed from the game so that PvP can be developed more.

How do Bob and Sally differ? They don't. If you can't work that one out, then well... you have problems with reading.
#36300099562 11/19/2006 18:04:54 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s.


Reading comprehension. Get some.

As Cloudwolf says, I was merely making a point. And it seems that this community has, as always, seen something they don't like, selectively read it the wrong way, and then proceeded to moan about it =D. As for respect, this is the Interent. Respect means f-all. So once again for the people who are hard of reading:

Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys the continuing storyline but is unable to attend events due to the hours he plays. Bob enjoys the critical missions and would love nothing more than to have 100 new criticals a day.

Sally, loves PvP. Sally hates the critical missions. Sally doesn't give two hoots about the storyline. Sally want's the critical missions removed from the game so that PvP can be developed more.

How do Bob and Sally differ? They don't. If you can't work that one out, then well... you have problems with reading.
My brain hurts. Are you saying it doesn't matter what one person wants or the other person wants, neither of them will get it? Cuz those are some radical examples, instead of something more mild like the /face and /follow thing. Or did you mean that the Devs only seek a comprimise between the two so they can't both be overly disappointed? I just need some clarification, please.
#36300099637 11/19/2006 21:21:30 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Chuui wrote:
I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s.


Reading comprehension. Get some.

As Cloudwolf says, I was merely making a point. And it seems that this community has, as always, seen something they don't like, selectively read it the wrong way, and then proceeded to moan about it =D. As for respect, this is the Interent. Respect means f-all. So once again for the people who are hard of reading:

Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys the continuing storyline but is unable to attend events due to the hours he plays. Bob enjoys the critical missions and would love nothing more than to have 100 new criticals a day.

Sally, loves PvP. Sally hates the critical missions. Sally doesn't give two hoots about the storyline. Sally want's the critical missions removed from the game so that PvP can be developed more.

How do Bob and Sally differ? They don't. If you can't work that one out, then well... you have problems with reading.
Here's what I saw.

Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys continuing the storyline but is unable to attend events due to the hours he plays. Bob enjoys critical misisons and would love nothing more than to have 100 new criticals a day. Bob, being angry at this fact, acts pessimistic about any change that doesn't affect him.

Sally, loves PvP. Sally hates critical missions and boycots them. Roukan kills said Sally, and enjoys middle ground.

How about, like the rest of us, give it a good thumbs up, ignore the people who make suggestions like destroy critical missions, and make suggestions that are ignored and shot down. While YOU may not want pvp content, those of us who CAN experience everything are selfish and bored, and want more.

I know for a fact I read what you said wrong, don't patronize me.
#36300099684 11/20/2006 00:42:49 Re:The Other Side of the Looking Glass - Friday, November 17, 2006
Roukan wrote:
Chuui wrote:
I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s.



Reading comprehension. Get some.

As Cloudwolf says, I was merely making a point. And it seems that this community has, as always, seen something they don't like, selectively read it the wrong way, and then proceeded to moan about it =D. As for respect, this is the Interent. Respect means f-all. So once again for the people who are hard of reading:

Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys the continuing storyline but is unable to attend events due to the hours he plays. Bob enjoys the critical missions and would love nothing more than to have 100 new criticals a day.

Sally, loves PvP. Sally hates the critical missions. Sally doesn't give two hoots about the storyline. Sally want's the critical missions removed from the game so that PvP can be developed more.

How do Bob and Sally differ? They don't. If you can't work that one out, then well... you have problems with reading.
Here's what I saw.

Bob, doesn't like PvP. Bob couldn't care either way about new PvP content. Bob, enjoys continuing the storyline but is unable to attend events due to the hours he plays. Bob enjoys critical misisons and would love nothing more than to have 100 new criticals a day. Bob, being angry at this fact, acts pessimistic about any change that doesn't affect him.

Sally, loves PvP. Sally hates critical missions and boycots them. Roukan kills said Sally, and enjoys middle ground.

How about, like the rest of us, give it a good thumbs up, ignore the people who make suggestions like destroy critical missions, and make suggestions that are ignored and shot down. While YOU may not want pvp content, those of us who CAN experience everything are selfish and bored, and want more.

I know for a fact I read what you said wrong, don't patronize me.
Mmmmm...Chillll pillll......