This thread is for discussion of Image Retrieval, posted November 15, 2006 on Data Node One.

93 posts · 2006-11-15 14:48:27 to 2006-11-28 03:22:12
This thread is for discussion of Image Retrieval, posted November 15, 2006 on Data Node One.






Hey guys, she looks like Trinity from behind!
(That was sarcasm if you couldn't tell)


Ah, okay.lame eh u take away /face and give us some animation ?
I guess this will replace /face and /follow then?
meh. its a compromise for /face's removal...but a poor one tbh lol.
Oh well. if it looks good then /cheer

animation ?
we will still have /salute and other ways to find then it just means that if we lose the target well be able to find them more easier
Hardly worthy of an image retrival. But then with the OSotLG hyping /AFK (which is probably being removed from the patch again as it doesn't work; hence no patch this week!) what do we expect? Is there really *nothing* decent left to hype up? Have things really gotten that bad now? *sigh*
Chuui wrote:liek omg ht dev conecksionz.Hardly worthy of an image retrival. But then with the OSotLG hyping /AFK (which is probably being removed from the patch again as it doesn't work; hence no patch this week!) what do we expect? Is there really *nothing* decent left to hype up? Have things really gotten that bad now? *sigh*
There will be alot more to the patch than an /afk command...if there will even be a command.
Relax.
Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump?*edited to remove bitterness*
-_-
Anamodiel wrote:This has nothing to do with "community summit." I've never posted there.Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump?
-_-
"We" did not opt for this. This was a dev/community summit decision. There were several good ideas in the development roundtable thread that for one reason or another will never see the light of day. I will point out the most obvious solutions that could have worked:
1. Remove ctrl-space hyperjump
2. Add a tracking ability
Remove /face and add contrails! Brilliant.... err, I'm sure that's what someone thought. I sure am glad we have players on the qa server testing this stuff.... oh wait, nvm.
Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse?Anamodiel wrote:This has nothing to do with "community summit." I've never posted there.Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump?
-_-
"We" did not opt for this. This was a dev/community summit decision. There were several good ideas in the development roundtable thread that for one reason or another will never see the light of day. I will point out the most obvious solutions that could have worked:
1. Remove ctrl-space hyperjump
2. Add a tracking ability
Remove /face and add contrails! Brilliant.... err, I'm sure that's what someone thought. I sure am glad we have players on the qa server testing this stuff.... oh wait, nvm.
CTRL-Space hyperjump is never going to go away, because Walrus and I like it.
Tracking abilities are something we're currently planning.
The takeoff contrails were a minor visual addition that I think people will find useful, particularly those who complained that when someone hyperjumped, all they could see was that that person had vanished from view. I seem to recall some of your factionmates saying that, although of course I could be mistaken there. If it turns out that everyone hates them, we can take them out.
So any plans to remove the glitch where you can hyperjump in reverse?I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
Tell Repro this one.
ctrl+space, wait till halfway through hyperjump, let go, hit ctrl+space again.
Tada...or something to that effect.
EDIT: hey, this isn't the ask the devs thread... my bad.
Dagonet wrote:http://forums.station.sony.com/mxo/..._id=36300005845So any plans to remove the glitch where you can hyperjump in reverse?I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
... they do look nice enough, I suppose, but I also hope there's a way to turn them off. I'd also like to reiterate the general desire to be able to turn off all of the large, annoying, wacky, out of place visual effects that are related to hacking and status effects.
While I can see the point of adding these "jump trails" in regards to tracking and PVP, it goes against the community's general agreement that we want less flashy noticeable effects and not more of them.
I'm in entire agreement with Shinryu's statement.
Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse?I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
Tbone]So if the person jumps far enough away to disappear into the ball of light, does their contrails disappear as well? Or will they stay on the four second timer no matter how far away?They disappear right away if the person leaves the visible set (the "ball of light" effect plays when that happens), or if the person lands.
Rarebit wrote:Nah, I don't get /ccr reports. It was a vague remark someone else made on the forums a little while back.Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse?I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
Wow.... I've been lowered down to the rank of a rodent. Well, anyways I sent a /ccr in as a bug on that ctrl+space hyperjump exploit. I'll send another in again or if NoRepro wants a detailed description you can just send him my way. I'll be in the small hole in the wall next to the Oracle's apartment.
He was referencing ZippyTheSquirrel, from the "Ask a Dev" thread.
Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump?
-_-

I can really feel the love for the Dev team on this thread
I don't think it's such a bad idea, most people won't notice for a while tho
.Well Ive been tracking without face just like I used to from before for a while now, but this is something, however quick thing, and please say yes. IF I have "effects = None" selected, it wont show the trails right? otherwise you just messed up screenshots and video editing for a lot of ppl.
Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump?Perhaps because:
-_-
Rarebit wrote:Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse?I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
Wow.... I've been lowered down to the rank of a rodent. Well, anyways I sent a /ccr in as a bug on that ctrl+space hyperjump exploit. I'll send another in again or if NoRepro wants a detailed description you can just send him my way. I'll be in the small hole in the wall next to the Oracle's apartment.
Looks a little like.....superwoman on the picture
. Actually, i think it's cool when they do change some of the graphics in the game so they are updated to the ongoing story. But i guess it also depends on how you play the game, like Fen said.
Next is lazer eyes!!!
Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump?
-_-