Image Retrieval - September 27, 2006

82 posts · 2006-09-27 16:11:33 to 2006-10-04 12:32:39

#36300060901 09/29/2006 07:09:26 Re:Image Retrieval - September 27, 2006

I actually agree with Chuui it is ALOT of work for an item which lasts for 60seconds, and break the storyline? One of my own personal events involved using the flame virus to show something, and  found the flame virus effects timer was vey annoying when it came to it. What would be so wrong with making the timers on these unlimited lasting or at least be able to reappply the items when they are about to run out? would it destroy th game? would it make baby neo cry? what?

-Hutchie

#36300061047 09/29/2006 11:35:19 Re:Image Retrieval - September 27, 2006
cloudwolf wrote:
But these are story-breaking 'fun' items, as such they should have restrictions on spamming. Which the timers do.


Agreed.

If you don't want them you don't have to do the missions.  No one is forcing you to.  You can, instead, get the System Glasses and Demon Coat.  They are a Novelty that is all and I'm glad I did the x amount of missions to get mine, no matter what timer they have on them.

#36300061058 09/29/2006 12:11:22 Re:Image Retrieval - September 27, 2006
Chuui wrote:
Story breaking? In all honesty, who actually cares?

I do.  I care more about the storyline than I do about game mechanics.  I'm sure there are others who feel the same way.

Chuui wrote:

Pointlessly high timers with a pointlessly low usage time do not make these items fun. It makes them a novelty. One that soon gets old.

They would get older even quicker if everyone were running around constantly on fire, and you know that's what would happen.  The only people that would seem "unique" would be the people that weren't on fire.  The current re-use timer helps prevent this. 

The "Virus" rewards are already a novelty.  Giving us the ability to use them whenever we want, for however long we want, would cause them to lose their novelty more than anything.

Five minutes really isn't that long.

Edited for formatting.

#36300061084 09/29/2006 13:29:32 Re:Image Retrieval - September 27, 2006
IM COMMING BACK SOON GUYS.....i know i know you all are excited save some for when i get back ^_^ well see yall soon
#36300061186 09/29/2006 16:16:44 Re:Image Retrieval - September 27, 2006
They would get older even quicker if everyone were running around constantly on fire, and you know that's what would happen.

Please show me exactly where I even said there should be no timer on the current items. The point I am making is that a five minute cool down timer is far too long for a one minute effect. Either the effect duration needs increasing to two minutes, or the timer needs reducing to two and a half minutes. Exactly how is either of those going to allow players to always be running around constantly on fire? It isn't. What it will do is make the items a little more attractive to players who don't like the current effort required for such a low pay out.

Would you like to run missions if you knew that at level 50 the info payout you'd get was only 100 info per mission? This is pretty much the same thing. Make the items more appealing and more players would want to put the time into playing the content on offer. Furthermore with the exceedingly limited developer time that this game has every patch cycle, making the items last longer (either with a longer effect duration or shorter cool down timer) would further justify the time used up on those items - time that could be better spent on other things.

At the moment, the current timer settings just scream wasted opportunity, wasted development time and lack of player appeal.
#36300061192 09/29/2006 16:29:40 Re:Image Retrieval - September 27, 2006
ManicV wrote:
Chuui wrote:
Story breaking? In all honesty, who actually cares?

I do.  I care more about the storyline than I do about game mechanics.  I'm sure there are others who feel the same way.


*raises hand*

Also, on the subject of the items, they were never intended as the 'goal' of the mission archive. They were there as a novelty, as a little 'congrats' gift, as a nice FX which is somewhat significant to the story chapter.

The point of the archive isnt to get these little items, the point of the archive is to experience the story already past.

#36300061194 09/29/2006 16:37:31 Re:Image Retrieval - September 27, 2006
The point of the archive isnt to get these little items, the point of the archive is to experience the story already past.

Then remove the rewards completely from the game. If you're going to have rewards, they need to be worthwhile to justify all the work put in to making them and the effort put in to getting them. They were obviously placed in the game to get players to run the old missions again - thus making, for some players, the point of the archives to earn little rewards. Again, as they are in the game and they are in there, in part, for that reason, revising the timers (doubling the effect duration or halving the cool down timer) would see a lot more players actually wanting to run old missions that they otherwise wouldn't care about.
#36300061196 09/29/2006 16:41:40 Re:Image Retrieval - September 27, 2006

Wait, what? You want the devs to remove the little gifts because you think players should have a better reason to run the missions? So there being nothing 'hard', not even rarebit's little 'yay you did it' items, is motivating for players now?

The point of the items, the reason rarebit added them, was to have some cool little effects for people to pick up for experiencing the story from all angles and they fufill that perfectly fine the way they are while at the same time preventing effect spam.

#36300061204 09/29/2006 16:52:15 Re:Image Retrieval - September 27, 2006

Wait, what? You want the devs to remove the little gifts because you think players should have a better reason to run
the missions? So there being nothing 'hard', not even rarebit's little 'yay you did it' items, is motivating for players now?

No. No. No. *sigh* You are missing the point entirely. And I have already explained the point in more posts than I care to repeat.

The point of the items, the reason rarebit added them, was to have some cool little effects for people to pick up for experiencing the story from all angles and they fufill that perfectly fine the way they are while at the same time preventing effect spam.

Again you are purposely failing to comprehend the point I am making. And again I no longer care to try and explain it to you. Even the wall to my left understands the point I am making better than you. And it too doesn't agree. (it thinks the items should have a 5 minute usage timer and a one minute cool down timer. I think it's being unrealistic).

So until a time that you actually bother to comprehend the points at hand, I will no longer further this discusion with you.
#36300061210 09/29/2006 16:58:35 Re:Image Retrieval - September 27, 2006

Well sorry for apparently not understanding what you're trying to get across.

So far all i've got is you want timers changed, you think it will make the items more worthwhile, you think that effect spamming won't increase for some reason, you dont care about the story repurcussions (the recent live event posts filled with people mysterious on fire anyone?) and you think if the timers arn't changed the items should be removed from the game.

I disagree on all accounts.

What is there to not understand?

#36300061236 09/29/2006 17:38:15 Re:Image Retrieval - September 27, 2006
What is there to not understand?

Judging by your reply. A lot. But I am not going to waste my time trying to explain it to you anymore - I don't think I could find words simple enough.
#36300061246 09/29/2006 17:51:58 Re:Image Retrieval - September 27, 2006
Wait does this mean we have to do the criticals we just done again to get this item im confused
#36300061268 09/29/2006 18:42:01 Re:Image Retrieval - September 27, 2006
cloudwolf wrote:

Well sorry for apparently not understanding what you're trying to get across.

So far all i've got is you want timers changed, you think it will make the items more worthwhile, you think that effect spamming won't increase for some reason, you dont care about the story repurcussions (the recent live event posts filled with people mysterious on fire anyone?) and you think if the timers arn't changed the items should be removed from the game.

I disagree on all accounts.

What is there to not understand?


I think that because there is such a long wait-time in between those 1-minute bursts that the items themselves are almost too pointless. I mean, I'd forget I had one of these things in my inventory let alone waste even more space.

But perhaps that's the conflict of interest... Point is they'd be better with a shorter cooldown timer or a longer lasting effect. I don't mind people on fire in the Live Events posts at all. That one with all of them on fire around Pace... Was actually pretty funny.
#36300061270 09/29/2006 18:53:08 Re:Image Retrieval - September 27, 2006
But there isn't really a reason or a need to have the effect last for more than a minute. It's more than long enough for screenshots or movie clips. It's long enough for some random fun. Sure, you might not be able to have an entire interlock battle while on fire, but there doesn't seem to be a need for that.
#36300061272 09/29/2006 18:53:34 Re:Image Retrieval - September 27, 2006
Hm, maybe this item in particular could have a longer use timer and a short cooldown?  I mean, some of us actually want to RP as Unlimits....heh-heh.
#36300061850 10/01/2006 01:13:34 Re:Image Retrieval - September 27, 2006
I'm not sure that would be the best idea...
I'd like the timer to be longer on this item, mostly for selfish reasons. SMILEY

- Void
#36300061979 10/01/2006 08:22:49 Re:Image Retrieval - September 27, 2006
I still would really like the Red-Eye Agent effect as an Archive reward.

~V
#36300061996 10/01/2006 09:08:00 Re:Image Retrieval - September 27, 2006

Heh, theres a lot i'd like to see added/changed in the items themselves.

I mean the flame virus has absolutely nothing to do with chapter 1, i'd much rather have seen the green sprite from Morpheus' code bombs.

That actually means something to the chapter.

Same with the fly storm.

The items should be related to their chapter, not some random FX pulled from a hat. Thats why im actually pleased to see the code eyes. Now just to go over the old ones...

#36300062673 10/02/2006 12:39:30 Re:Image Retrieval - September 27, 2006
I have concerns about the (albeit distant) future for these effect items. Eventually, people stand to collect so many that it becomes a burden on their inventory. And although you could email them to yourself, I dont regard that to be the most convenient of solutions if you were someone who used them frequently.
#36300062678 10/02/2006 12:48:07 Re:Image Retrieval - September 27, 2006

Green eye's...yeah why not?

#36300062708 10/02/2006 13:27:32 Re:Image Retrieval - September 27, 2006
I want Zombies... yeah.. lots of zombies.... That'd be cool. SMILEY
#36300063001 10/03/2006 01:02:09 Re:Image Retrieval - September 27, 2006
ManicV wrote:
Chuui wrote:
Story breaking? In all honesty, who actually cares?

I do.  I care more about the storyline than I do about game mechanics.  I'm sure there are others who feel the same way.

Chuui wrote:

Pointlessly high timers with a pointlessly low usage time do not make these items fun. It makes them a novelty. One that soon gets old.

They would get older even quicker if everyone were running around constantly on fire, and you know that's what would happen.  The only people that would seem "unique" would be the people that weren't on fire.  The current re-use timer helps prevent this. 

The "Virus" rewards are already a novelty.  Giving us the ability to use them whenever we want, for however long we want, would cause them to lose their novelty more than anything.

Five minutes really isn't that long.

Edited for formatting.


These items aren't necesarily storybreaking if they have an unlimited use time. It's easy to use these in storylines.

Not only that, but I don't use any of my virus items for the fact that there is no point using them if they only last 1 minute. After about 10 uses, they no longer intereste me. How could they? All they are now is a waste of space, therefore, a waste of time it took to make them.

I wonder how many people are even interested in getting one of this item. I'm not entirely sure I'd be bothered spending the time it takes to get it.

#36300063110 10/03/2006 06:53:38 Re:Image Retrieval - September 27, 2006
dudewatthehell wrote:
Wait does this mean we have to do the criticals we just done again to get this item im confused
Yes, you do. You also will have to do the 5 criticals from the other 2 organizations as well (so 15 total).  It's just like the requirements for the Flame Virus, Fly Virus, Fly Storm, and Blue Headlamp.

Even thought the Flame Virus had nothing to do with Chapter 1, I'm not disappointed in it at all.  I wasn't privilaged enough to be in the Beta and I missed out on everything from there.  I think it's a fair reward for doing all those missions and meeting Morpheus 3 times.  Yeah it took me 3 weeks to do them all but it made it mean that much more when I did get it.
Personally I  would like to have a longer use timer (only 2 minutes) with the same 5 minute cool-down.  But, it's ultimately up to the devs.
Just think though, now that we have 5 of these items (the 4 mentioned above plus Code Eyes), you can macro them together and always have one activated at all times.  I know it doesn't accomplish anything towards getting a longer use / shorter reuse timer, but now you can always have something on SMILEY

#36300063113 10/03/2006 06:55:15 Re:Image Retrieval - September 27, 2006
The flame virus was in the Beta AND in an event with the Assassin, Enmascarado and Niobe... but not in chapter one.
#36300063147 10/03/2006 07:20:24 Re:Image Retrieval - September 27, 2006
0uranos wrote:
The flame virus was in the Beta AND in an event with the Assassin, Enmascarado and Niobe... but not in chapter one.


O I DONT REMEMBER ANY OF THAT I MUST BEEN UNDER A ROCK SUM WHERE

#36300063172 10/03/2006 07:38:56 Re:Image Retrieval - September 27, 2006
"yes, you do. You also will have to do the 5 criticals from the other 2 organizations as well (so 15 total).  It's just like the requirements for the Flame Virus, Fly Virus, Fly Storm, and Blue Headlamp."

It's approx. 45 missions in total to get your 1 minute effect. Each chapter is split into three sub chapters (5.1, 5.2 and 5.3 in this case) each sub chapter has approx. 15 missions in total (usually five per organisation). You will need to run all those missions to get the item. Lets say that you can run each critical mission at six mins. a go (highly unlikely really), but if you could it would take you about four and a half hours to run all of them. It's more likely to take you around ten to 15 minutes per mission depending on hostile spawns, difficulty level (which is randomly selected) and total mission phases. So really you're looking at around seven to eight hours of missions in order to get a 1 minute effect which you can use only around 12 times an hour. Hmm. Fun.

Edited because these forums are crap.
#36300063447 10/03/2006 15:10:06 Re:Image Retrieval - September 27, 2006
nah def. not 7-8 hours much lower than that. I got the system shades in like 10 hours and that was much more missions
#36300063534 10/03/2006 17:47:09 Re:Image Retrieval - September 27, 2006
sweetness SMILEY
#36300063614 10/03/2006 22:38:09 Re:Image Retrieval - September 27, 2006
Chuui wrote:
"yes, you do. You also will have to do the 5 criticals from the other 2 organizations as well (so 15 total).  It's just like the requirements for the Flame Virus, Fly Virus, Fly Storm, and Blue Headlamp."

It's approx. 45 missions in total to get your 1 minute effect. Each chapter is split into three sub chapters (5.1, 5.2 and 5.3 in this case) each sub chapter has approx. 15 missions in total (usually five per organisation). You will need to run all those missions to get the item. Lets say that you can run each critical mission at six mins. a go (highly unlikely really), but if you could it would take you about four and a half hours to run all of them. It's more likely to take you around ten to 15 minutes per mission depending on hostile spawns, difficulty level (which is randomly selected) and total mission phases. So really you're looking at around seven to eight hours of missions in order to get a 1 minute effect which you can use only around 12 times an hour. Hmm. Fun.

Edited because these forums are crap.

Yeah, it is 45 missions total.  Don't know what kind of math my head was doing then.
#36300063650 10/04/2006 02:19:35 Re:Image Retrieval - September 27, 2006
Sounds cool, sounds cool SMILEY
#36300063891 10/04/2006 09:44:38 Re:Image Retrieval - September 27, 2006
Look's awesome!
#36300064069 10/04/2006 12:32:39 Re:Image Retrieval - September 27, 2006
If only it could be used as a type of eyewear....