Alright, let's fix this problem.

2 posts · 2006-09-01 23:34:00 to 2006-09-02 11:44:00

#36300039027 09/01/2006 23:34 Alright, let's fix this problem.
Now, before you read this, keep in mind that my perspective comes from a Hostile server. Feel free to post your comments underneath this if you want to disprove, or approve what I have stated, it's why we have forums right?

People are getting tired of this game after reaching level 50, despite  the fact we have new content coming  to us alot, especially with this new patch.

In my personal opinion, the thing that keeps me interested in this game is roleplay, and live events. Now, in a hostile server, PvP is on 24/7, and this causes alot of
fuss, but alot of fun for live events. Keep this in mind as I reach my point SMILEY

Here is what I ask of our glorious developers:

Make Player-vs-Player combat worth fighting. A CQ count does nothing, other then promote pointless killing, and ruining some gameplay.


Let's take a gander at Star Wars Galaxies, a popular MMO owned by SOE:

Most of their gameplay exists withen Player VS Player combat, and people come back to it everyday, never getting bored of it.

Why? Because their name is ILLFACE? No.

It's because they look forward to being hunted by Bounty Hunters, destroying bases, occupying city's...planets even.

In The Matrix Online, we have only quick "zergs" and the real value of PvP comes alive when a developer is online with a live event to present to us. (Killing NPC spawns etc.)



So, I propose we come up with ideas. Let's apply what we know would work in these settings, what would be fair, and what would be logical.

All comments are welcome, but let's try to keep it serious and constructive.
#36300039362 09/02/2006 11:44 Re:Alright, let's fix this problem.
Cool idea!  Even on a non-hostile server this could work really well and may even make said server more "hostile".