The Other Side of the Looking Glass - Friday, August 18, 2006
68 posts · 2006-08-18 16:53:06 to 2006-08-24 15:59:38

WOOOOOT!!!
Questions, im confused about all the stuff on the thing about where it mentions lvl 46, the whole lot confused me
Our faction has saved the 100 million $info but we were under the impression that we would be able to go there as often as we like after we have the Key.
It is not worth 100 million info to go there once, until the mission timer expires, and then have to pay another 100 million to get there again.
If this is the case, I see a lot of people going there once just to see it, and it never being used again.
Pity and shame if that's the case.
Otherwise, a great update/patch/bug fix.
According to theX.fm interview with Rarebit, the new coat name is a bit of 'a matrix riddle' .. I'm having a hard time seeing it 
Wait a minute...
..
Area K .. AK .. Andy Kaplan (sp) ???
Oh and btw, this patch rox my sox

Ehh... could be... or it's this.According to theX.fm interview with Rarebit, the new coat name is a bit of 'a matrix riddle' .. I'm having a hard time seeing it
Wait a minute...
..
Area K .. AK .. Andy Kaplan (sp) ???
Same here on the DE bug.While I am delighted by the many positive aspects of this patch I am dissapointed to see no evident fix for the DE bug or the faction/crew issues that are widespread.
Equally if the door is open to taking money AND experience from players please please please provide alternate methods to efficiently gain both before there is any consideration of expanding its use.
Status?
....oh, good job on the patch btw.....
great! cant wait to check it all out.
one question, i was hoping to get an ad up, but its animated and in gif format....is this going to be ok, or would i have to start all over again, so that its in a psd?
Procurator]Well, dude, you made your choice.
Choice is only an illusion to be cast away like the unreality of the Matrix in order to assume true power and control...
Sounds like a truly kick-*CENSORED* patch, will be a long day of mxo when this update comes out =D
Im also surprised no one commented on the prop vendors, will be very interesting to see what these guys have for us =D
Finally, Im not really clear on the functionality/purpose of these white hallways leading to org hideouts...what do you do there? If this is posted somewhere else could someone provide a link to it, cuz Im really curious...
Also, the org abs are going to be attainable here i assume? Or did these get pushed back to another update?
since they wernt mentiond i dont belive they will be in this patch, but then i kinda dont want them to be, lol we would have nothing to look forward to in the next patch except some new crappy doodles in the cinematic section lol
i tease 
The white halls will be accessible, the will be used as a gateway to the org only rooms, Whitout the halls we could not get there.
The org only rooms WILL be there, therfor so will the white halls
this is what made me think it might not...
The "White Hallway" Patch
There are several other items that require the White Hallway patch to be implemented before they will appear in game. The White Hallway implementation will require a larger patch than normal, due to our need to "rebundle" certain areas. The benefit is, many smaller changes that couldn't be done without a rebundle will piggyback on the White Hallways.
But when again when i read the entire document it says this above which is why i didnt say this first time through ><
We're continuing testing on content and changes for Update 46, with the plan to release it next Thursday. At this time, it looks like the White Hallways will make it into this update. That is, unless QA finds something that needs to be fixed first.
Cant argue with that eh.... lol
-_- edit i miss you 
I ment the entire bundle of everything white hallwayish wasnt going to be in minus the moving around which as i can see is going to be done along with patch 46 white hallways or not ><
*faints from too much excitement*